Does Nintendo's unwillingness to evolve their gameplay/design upset you?

  • 55 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 thedude-
Member since 2009 • 2369 Posts

I think Nintendo resists many emerging gaming trends and it is annoying as all hell. DLC, digital games, social media integration, online connected play, and even some new graphics tech are all very behind the curve on the Nintendo platform because they are so inflexible.

I think that in some ways they are well beyond the curve. LoZ: Skyward Sword, for example, has that motion control and the way you approach enemies is different every time because have to attack them at the angle you specifically thought of at that moment.

Avatar image for Shinobishyguy
Shinobishyguy

22928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Shinobishyguy
Member since 2006 • 22928 Posts
The problem with Skyward Sword wasn't it being stale. If anything most people's complaints about it involve it changing too much.
Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 WiiCubeM1
Member since 2009 • 4735 Posts

This thread belongs in System Wars. Let's ignore Nintendo's changes to gameplay. Let's ignore the stylus controls of the DS, the motion controls of the Wii. Let's ignore the planets in Mario Galaxy and a story mode in Smash Bros that resembles a old arcade-style beat-em-up (new for Smash), the creation of first-person Metroid and later giving Samus a personality (good or bad, that's a first in Metroid's history). Let's ignore the fact that every Star Fox since 64 has been RADICALLY different in gameplay from eachother: a dungeon-crawler, a hybrid third-person/rail shooter, and a touch control strategy game. Let's ignore everything new Nintendo has done over the last decade, some of which was direct inspiration for many of today's more "evolved" games.

Nintendo's apparent lack of risk-taking really is a problem as everyone seems to ignore it.

Avatar image for FPS1337
FPS1337

2519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#5 FPS1337
Member since 2009 • 2519 Posts
Skyward Swords design did change a lot more then most games. The thing is, I want the next Zelda to still be a Zelda, if the franchise is so great, why completely change it. I hate how reviewers say it didn't change enough, why should you completely change mechanics every sequel. Its not even a franchise anymore if you do that. I want Zelda because I know it will always be amazing, it adds just enough new mechanics to keep me interested, but stays the same enough for me to be familiar with previous entries. Don't tell me that Skyward Sword didn't change, it completely changed the future of Zelda games possibly. The motion controls changed how we fight and made even the most simple fights fun. Also instead of running across long fields your still doing puzzles, and really mini dungeons before we enter the real dungeon. They added a lot, and really it changed more then the Halo franchise did up until Reach, and many consider Reach to be the worst Halo. Call of Duty's haven't changed at all since Call of Duty 4. Other then the online Call of Duty's actual gameplay mechanics haven't changed that much. How much has Uncharted changed through its 3 games? How about God of War? Kingdom Hearts? Resistance? Fable? Really it bugs me how these games didn't change nearly as much as Skyward Sword changed Zelda, yet Zelda still is considered not changed enough. Nintendo enhances the actual gaming. Sure DLC would be cool, but at the same time it doesn't fit Zelda, Zelda really is 1 extremely long tale. Also there is so way Nintendo can have online multiplayer for Zelda or social media integration. Graphics tech was only behind because the Wii wasn't powerful in comparison to the PS3 and Xbox 360 yet they used fantastic art design and making the most of the hardware.
Avatar image for GamerEye
GamerEye

1607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 GamerEye
Member since 2011 • 1607 Posts

I don't know...if you ask me, Super Mario Galaxy is very different from Super Mario Sunshine or Super Mario 64 (with the exception of Peach getting kidnaped by Bowser). The New/ Mario Bros. games, while being similar, are still very different from each other with things like level design, platforming inovations/ gimmics and what not. Sure the story is pretty much the same in all of them (Peach gets kidnaped, Mario goes saves her) but that is just Mario's thing, it's almost a requirement for any Mario platformer. Imo, the games are very enjoyable so I see no reason why Nintendo's unwillingness to "evolve" should bother or upset me.

With Nintendo's other franchises/ ips, none of them are the "same" as there predicesors (with the exceptions of Mario Parties, and Mario's different sport games). TLoZ changes story, setting, era, basic gameplay in each entry. The only true constants are the Tri-force, Zelda, a great evil (typically some form or another of Ganondorth) and the Master Sword (with the exception of TLoZ: MM as the Master Sword and Ganon was not in that game). I still find this series very enjoyable. Imo. The Kirby ip...you can't seriously look at this franchise and say it hasn't changed, evolved over the years with each entry. Recently pretty much every entry in the series has been almost completly different from it's predicesor with the exception of Kirby being in it. While Kirby tends to be easy, it's still very much a fun ip to play. Then there is the Metriod ip. Metriod the Other M is as different as it possibly can be from Metriod Prime (1, 2, and 3) just like those are vastly different from the Metriods on the SNES and NES. Imo the only problem games in this series is Metriod Other M (the writing is pretty bad) and Metroid Prime 3: Corruption (far too linear for a Metriod Prime game), but with that said, I have yet to play a Metriod game I didn't like. I would go on, but to be honest, this is already a wall of text, so I'll stop.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 meetroid8
Member since 2005 • 21152 Posts
No, Skyward changed up the gameplay design of Zelda quite a bit. As did Metroid Other M, Super Mario Galaxy, Kirby's Epic Yarn, and Wario Land Shake It, just off the top of my head. To suggest otherwise is downright silly.
Avatar image for Madmangamer364
Madmangamer364

3716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#8 Madmangamer364
Member since 2006 • 3716 Posts

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

Glutenbob

I had a feeling that this is what you were referring to by the whole "evolve" thing. The notion of simply making games bigger and more complex as evolution isn't exactly a new one or something Nintendo hasn't done in the past. If anything that's almost ALL Nintendo was doing prior to the DS and Wii, minus a few unrealized concepts here and there. As WiiCubeM1 alluded to, Nintendo has in fact done more evolving than anyone that past few years, at least from a conceptional point of view.

Nintendo's innovations are often set aside, however, because they don't cater exclusively to a certain group of people. It's not just about Nintendo creating new hardware, but Nintendo has successful created games around a philosophy that have provided experiences never before seen several times this gen. Unfortunately, most of them are disregard by the industry's most vocal parties because of the so-called "casual" label that the majority of people have embraced and the fact that Nintendo's key games this gen haven't been about simply making games in the vein of the conventional approach, meaning that each title just tries to be bigger and increasingly complicating the experience.

In my opinion, Nintendo has been anything but stale for the most part of the DS/Wii's runs. It's the one-way direction of the HD model that I'm getting tired of seeing for the most part.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 nameless12345
Member since 2010 • 15125 Posts

I saw a Darksiders 2 vid and I didn't find the game appealing.

If anything, I'd like to see Ninty go "back to the roots", i.e. pure gameplay-based games without any "cinematic", "casual" and "realistic" traits.

Avatar image for spike6958
spike6958

6701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#10 spike6958
Member since 2005 • 6701 Posts

Seriously... Seems like people on these forums won't be happy until Mario & Luigi are turned into testosterone junkies running around the Mushroom Kingdom with Shotguns shooting the c**p outta everything in an attempt to kill Bowser and f***ing every Princess they meet along the way. Hell most would probably change Mushroom Kingdom with New York, Bowser with some generic Russian and the Princess's with Whores, hell while we're at it lets change Mario & Luigi's names, Gary and Steve sounds better right?

Avatar image for mariokart64fan
mariokart64fan

20828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 101

User Lists: 1

#11 mariokart64fan
Member since 2003 • 20828 Posts
lol @ nintendo not taking chances , last i checked they took the biggest chance this gen -with wii and it worked, and i dont think you respect the things nintendo has done , every gen out side the gc gen they took chances , they invented many of the things you see today ,- example rob nes , the n64 the jump from 2d-3d was their doing not sonys or any one else, ps1 could hardly handle 3d , the n64 how ever handled it pretty darn well heck even the snes handled 3d when it was mainly a 2d console , so nintendo not taking chances is a shocker to me cause here they are again with 3ds and wii u something new tossed to the table -3d for 3ds , and wii u gamepad , first ever console that can stream video to the controller so that you can actually play with that if some ones ocupying the tv , so i dont think it matters any more they will be nintendo your going to have to accept the fact everyone who buys nintendo products knows what their getting into , another thing i see about nintendo is their products are almost flawless,
Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 thedude-
Member since 2009 • 2369 Posts

I think with most of their games, the actualdesign and gameplay are advanced. They are always keeping it fresh. Look at every Mario sequel, you often see people on system wars say "look another Mario game, spamming Mario" but every Mario bring platforming that is beyond varied. I do think some of their franchises have gotten the "Madden sequel" treatment. For example, Animal Crossing: City Folk does very little in even differentiaiting itself from its console predecessor. The same could be said for certain Pokemon games. For the most part Nintendo does an amazing job of keeping their franchises fresh and utilizing the specific hardware/controllers to bring new experiences.

However features normally surrounding games like online or leaderboards they are fumbling. Its pathetic really. I do not know if its Miyamoto's resistance or they simply just are oblivious of their competition's advancements.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

I wouldn't really say the Wii 'worked'. For Nintendo, yeh, it worked. For fans, nope. It was a huge disappointment.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 meetroid8
Member since 2005 • 21152 Posts

I wouldn't really say the Wii 'worked'. For Nintendo, yeh, it worked. For fans, nope. It was a huge disappointment.

Glutenbob
Speak for yourself.
Avatar image for thetravman
thetravman

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 thetravman
Member since 2003 • 3592 Posts

I find that Nintendo is one of the few that evolve their games more than usual. Look at Halo, Uncharted, No More Heroes, Call of Duty, Gears of War, God of War and much more. They're hardly different besides a few gameplay tweaks and a continued story. Actually, Metroid Prime Trilogy is guilty of this too. The atmosphere in those games feel identical. Now look at each iteration of Zelda. It's a brand new story each time with a new perspective, a different art style, and there many new tools that dramatically changes gameplay. Playing every Zelda has its own tone and that's what I love about it. Skyward Sword, in my opnion, is the true evolution that the series needed most. Nothing beats 1:1 movement when dealing with swordplay (well it's not exactly 1:1 but close enough). 3D Mario games also feel the same way (besides Galaxy 1 & 2 comparison).

Avatar image for Madmangamer364
Madmangamer364

3716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#16 Madmangamer364
Member since 2006 • 3716 Posts

However features normally surrounding games like online or leaderboards they are fumbling. Its pathetic really. I do not know if its Miyamoto's resistance or they simply just are oblivious of their competition's advancements.

thedude-

There's no debate that Nintendo's commitment to its online-gaming strategy has been mostly lackluster to this point, but to be honest you, I think that it really wasn't a very relevant asset for Nintendo with the DS and Wii to begin with. Just look at most of the DS' and Wii's biggest titles; most of the games wouldn't have benefited from online play and the games that were online play would have worked, such as Mario Kart and Animal Crossing, actually had them, but probably would have sold just as well even if they didn't. Because Nintendo's strategy with those two platforms were as unique as they were in comparison to the industry's perceived 'standards', there really wasn't much of an incentive to provide a very solid online infrastructure at the time. And while Nintendo's online approach was by no means was it perfect, or possibly even average, it still wasn't insufficient enough to hurt the Wii and DS.

I think what will be more telling is how Nintendo approaches online functionality from this point out, as they've no doubt seen what they will have to contend with in that field in order to attract the dedicated gamer market they're so intent on gaining with the Wii U and 3DS. Not to mention that online usage has increased pretty significantly over the past few years through a variety of devices, it would kind of be tough for Nintendo to ignore its presence at this point.

Avatar image for guitarist4292
guitarist4292

503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 guitarist4292
Member since 2006 • 503 Posts

Uh... I find that they HAVE changed their design philosophy's a lot... and I feel this way because I'm upset about it. To me, the experience of Mario 64 is COMPLETELY different than the experience of Galaxy, and I prefer Mario 64's design philosophies. Like many others have said, most people's problems with Skyward Sword was that it changed too much, not that it felt stale. Everything is getting so linear versus the very sandboxy nintendo games of yore. I mean, Mario Galaxy's point A to point B rollercoasters against Mario 64's open worlds where you could potentially happen upon almost any of the stars just via exploration, or Ocarina of Time's Hyrule field with routes in every direction, or Windwaker's great sea versus Skyward Sword's three linear pathways you revisit with slightly altered routes (swimming around for music note fish excepted). Hell, I wish they HADN'T changed their gameplay and design. Yes, I think they did their best to resist the modern gaming age in terms of tech, and that frustrated me a bit, but as far as gameplay is concerned, they've definitely changed.

Now don't get me wrong, I still love all these new games... I mean, it's Nintendo, they're great games... I just loved the old ones better.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

[QUOTE="Glutenbob"]

I wouldn't really say the Wii 'worked'. For Nintendo, yeh, it worked. For fans, nope. It was a huge disappointment.

meetroid8

Speak for yourself.

Is the Wii your favorite Nintendo console?

Or better still, is it your least favorite Nintendo console?

Do you like the Wii more than the N64 or GC?

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"][QUOTE="Glutenbob"]

I wouldn't really say the Wii 'worked'. For Nintendo, yeh, it worked. For fans, nope. It was a huge disappointment.

Glutenbob

Speak for yourself.

Is the Wii your favorite Nintendo console?

Or better still, is it your least favorite Nintendo console?

Do you like the Wii more than the N64 or GC?

I'd say I liked the three of them about equally. I played a similar number of quality titles on the Wii as I did on the N64 or GC. Maybe slightly less so, I'm not sure.
Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 Sepewrath
Member since 2005 • 30712 Posts
If you think Nintendo's design hasn't evolved over the years, your blind
Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 deactivated-5c072abf2e969
Member since 2009 • 249 Posts
[QUOTE="Glutenbob"]

[QUOTE="meetroid8"] Speak for yourself.meetroid8

Is the Wii your favorite Nintendo console?

Or better still, is it your least favorite Nintendo console?

Do you like the Wii more than the N64 or GC?

I'd say I liked the three of them about equally. I played a similar number of quality titles on the Wii as I did on the N64 or GC. Maybe slightly less so, I'm not sure.

ok cool, im glad you enjoyed them equally. I wish I could say the same, for myself. Unfortunately for me, I can''t.
Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

However features normally surrounding games like online or leaderboards they are fumbling. Its pathetic really. I do not know if its Miyamoto's resistance or they simply just are oblivious of their competition's advancements.

Madmangamer364

There's no debate that Nintendo's commitment to its online-gaming strategy has been mostly lackluster to this point, but to be honest you, I think that it really wasn't a very relevant asset for Nintendo with the DS and Wii to begin with. Just look at most of the DS' and Wii's biggest titles; most of the games wouldn't have benefited from online play and the games that were online play would have worked, such as Mario Kart and Animal Crossing, actually had them, but probably would have sold just as well even if they didn't. Because Nintendo's strategy with those two platforms were as unique as they were in comparison to the industry's perceived 'standards', there really wasn't much of an incentive to provide a very solid online infrastructure at the time. And while Nintendo's online approach was by no means was it perfect, or possibly even average, it still wasn't insufficient enough to hurt the Wii and DS.

I think what will be more telling is how Nintendo approaches online functionality from this point out, as they've no doubt seen what they will have to contend with in that field in order to attract the dedicated gamer market they're so intent on gaining with the Wii U and 3DS. Not to mention that online usage has increased pretty significantly over the past few years through a variety of devices, it would kind of be tough for Nintendo to ignore its presence at this point.

I disagree. A more unified marketable online interface could have have opened so many opportunities for revenue. Both the Wii and the DS has online shops that did not bring in many sales for Nintendo and its partners compared to how many Wiis and DSs were out there. They had the potential to more than double their sales for each store if the memory capacity was not so abysmally small and limiting creatively, if the interface was not slow and disorganized, and if there was a user friendly way to store all of your data. Games that could have had online would have increased the longevity/legs of sales momentum. Mario Kart Wii had online that was still a hassle. If the online was half as good as popular online games on other consoles there would have been a persistant crowd spreading by word of mouth and continuing to play the game long after they bought it. For SSBB this idea would have been even bigger. Imagine the tournament scene that could have been carried out online. Imagine the clan nature and friends list of SSB mates. Imagine if they had DLC for many of these games. The less Nintendo advances each generation with online play the more behind they will be from the competition, which is exactly where they will be with Wii U. Them making an online presence that was insignificant would only bring insignificant results.
Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="meetroid8"][QUOTE="Glutenbob"]

I wouldn't really say the Wii 'worked'. For Nintendo, yeh, it worked. For fans, nope. It was a huge disappointment.

Glutenbob

Speak for yourself.

Is the Wii your favorite Nintendo console?

Or better still, is it your least favorite Nintendo console?

Do you like the Wii more than the N64 or GC?

It's not my favorite console, but Skyward Sword is my favorite 3D Zelda because of the motion controls, Brawl is my favorite Smash, Other M is my favorite Metroid, Sin & Punishment: Star Successor is one of my most played Wii games, and I still play Wii Sports every couple of weeks.

The Wii succeeded beyond my expectations game-wise.

Avatar image for Madmangamer364
Madmangamer364

3716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#24 Madmangamer364
Member since 2006 • 3716 Posts

I disagree. A more unified marketable online interface could have have opened so many opportunities for revenue. Both the Wii and the DS has online shops that did not bring in many sales for Nintendo and its partners compared to how many Wiis and DSs were out there. They had the potential to more than double their sales for each store if the memory capacity was not so abysmally small and limiting creatively, if the interface was not slow and disorganized, and if there was a user friendly way to store all of your data. Games that could have had online would have increased the longevity/legs of sales momentum. Mario Kart Wii had online that was still a hassle. If the online was half as good as popular online games on other consoles there would have been a persistant crowd spreading by word of mouth and continuing to play the game long after they bought it. For SSBB this idea would have been even bigger. Imagine the tournament scene that could have been carried out online. Imagine the clan nature and friends list of SSB mates. Imagine if they had DLC for many of these games. The less Nintendo advances each generation with online play the more behind they will be from the competition, which is exactly where they will be with Wii U. Them making an online presence that was insignificant would only bring insignificant results.thedude-

Again, I just don't think the things you were speaking of were in the cards concerning the DS/Wii approach. To do what you're saying for the Wii, it would have likely meant a significantly larger investment for Nintendo and the potential consumer base it was trying to attract. Probably not the best move to make, given that they were already busy enough with getting the Wii off to a good start. To be honest, I'm not even sure if it really would have been worth it at the time, either. We can believe that a better shop interface and more memory could have helped with WiiWare sales, but it's really anyone's guess, not necessarly a very strong argument that the effort towards an improved online interface would have resulted in such a massive success for the platform. As for the DS, it didn't even have a shop until later in its life, with the release of the DSi. By that point, making a big push at such a thing wouldn't have made much sense, especially considering how well the DS was doing without it.

As for your point about the games, simply a bad example all around in terms of showing the importance of online play, I'm afraid. Fact is that Mario Kart Wii sold, what, around 20 million units and is still being played by many people, in spite of its online being a 'hassle'? What's even more telling are the the games that reached similiar marks that didn't touch any online functionality. Wii Fit, New Super Mario Bros. Wii, Brain Age... them and several other key Nintendo titles dominated in sales this gen and online was never in the picture for them. Heck, those games had MUCH longer legs and momentum than any game on any other platform(s) you can speak of, due to their accessibility and mass market appeal. That's still not to say that improved online functionality couldn't have helped some games in some way, but it just goes to my point that at least for this gen, you can't really come to a definite conclusion that Nintendo's online philosophy did them any damage. All we can do is speculate about what Nintendo missed out on, but the numbers fail to reflect an actual impact.

Avatar image for GreekGameManiac
GreekGameManiac

6439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 GreekGameManiac
Member since 2010 • 6439 Posts

Yes,atm,very.

There should be amazing 3D games of DK,Wario,and Kirby,

And better installments in their smaller franchises.

And just do something DIFFERENT with Zelda,Metroid,and Pokemon!

Avatar image for Wild_Card
Wild_Card

4034

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#26 Wild_Card
Member since 2005 • 4034 Posts

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

Glutenbob
yea i kinda feel the same way. particularly with zelda.
Avatar image for Blaz3_fox
Blaz3_fox

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Blaz3_fox
Member since 2011 • 193 Posts

I think you've got this backwards dude. Nintendo's games, while they may be the same franchises always include stacks of new game mechanics. The gameplay in the games is new for each iteration. If you look at games like Zelda, Mario, Metroid, Pikmin, etc. While they may include the same core mechanics, there's always many new elements to the gameplay. Compare this to games like COD which has been the same game since 3 or 4, uncharted which barely changed from 2 to 3, gears of war which had ever so minor changes, god of war which has been more or less exactly the same, project gotham racing which I don't think has changed, any of the elder scrolls games are all still terrible games, fable hasn't changed or changed for the worse, halo hasn't changed all that much.

That's not to say that these games aren't good games (apart from the elder scrolls series. All disastrously terrible) it's just to say that Nintendo's franchises change hugely and if you can't see that, I don't think you've been playing them.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 nameless12345
Member since 2010 • 15125 Posts

Uh... I find that they HAVE changed their design philosophy's a lot... and I feel this way because I'm upset about it. To me, the experience of Mario 64 is COMPLETELY different than the experience of Galaxy, and I prefer Mario 64's design philosophies. Like many others have said, most people's problems with Skyward Sword was that it changed too much, not that it felt stale. Everything is getting so linear versus the very sandboxy nintendo games of yore. I mean, Mario Galaxy's point A to point B rollercoasters against Mario 64's open worlds where you could potentially happen upon almost any of the stars just via exploration, or Ocarina of Time's Hyrule field with routes in every direction, or Windwaker's great sea versus Skyward Sword's three linear pathways you revisit with slightly altered routes (swimming around for music note fish excepted). Hell, I wish they HADN'T changed their gameplay and design. Yes, I think they did their best to resist the modern gaming age in terms of tech, and that frustrated me a bit, but as far as gameplay is concerned, they've definitely changed.

Now don't get me wrong, I still love all these new games... I mean, it's Nintendo, they're great games... I just loved the old ones better.

guitarist4292

Exactly. They're making too easy and limited games now. There used to be a expression called "Nintendo hard" once. We want more expansive worlds and harder games, not hand-holding and smaller worlds.

Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#29 haziqonfire
Member since 2005 • 36392 Posts
You're not looking close enough if you think Nintendo games haven't evolved in the past 20-25 years.
Avatar image for GreekGameManiac
GreekGameManiac

6439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30 GreekGameManiac
Member since 2010 • 6439 Posts

Yes.

Just make amazing 3D versions of Kirby,DK,Wario,and Yoshi already!

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#31 LoG-Sacrament
Member since 2006 • 20397 Posts

they certainly do change their designs.

skyward sword was a lot different than past zeldas. the reliance on motion controls made sword combat much more about reaction than pure attacking like it has been for many entries in the series. it also made most of the enemy designs very different. for exploration, nintendo merged overworld and dungeons for a pacing we hadnt seen yet.

mario has been more of a gradual change in his 3D platformers. mario 64 was much more about open spaces, so youd go to the same location but do a completely different activity. from sunshine to galaxy, the levels have been more guided experiences with game imposed variety.

metroid prime and other m couldnt oppose each other more in their acceptance of "cinematic" design.

paper mario has certainly seen its share of experimentation with spm being nothing like anything in the series. it went from a turn based game to a platforming combat system with stats and loads of little gimmicks.

star fox has changed so much since the N64 that we dont even associate a genre with it. its gone from a rail shooter to an action adventure game to something in between and then disappeared completely.

some changes had good results and some didnt, but nintendo has been home to some of the few developers that actually do change their designs from their cores rather than make additions to the same designs. i mean, taking a world and making it bigger isnt really changing the design. its just giving you more of it.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

You're not looking close enough if you think Nintendo games haven't evolved in the past 20-25 years.Haziqonfire

I don't consider a downgrade to be 'evolution'

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

You're not looking close enough if you think Nintendo games haven't evolved in the past 20-25 years.Haziqonfire

I don't consider a downgrade to be 'evolution'

Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#34 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="Haziqonfire"]You're not looking close enough if you think Nintendo games haven't evolved in the past 20-25 years.Glutenbob

I don't consider a downgrade to be 'evolution'

I don't see how it's a downgrade. It's a hubworld with branching paths to the dungeons. That's the same as every past Zelda, especially Wind Waker.

Avatar image for sonic_spark
sonic_spark

6196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#35 sonic_spark
Member since 2003 • 6196 Posts

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

Glutenbob

No, no, no.

If anything this generation by Nintendo shows they can evolve, make larger levels (TP), change mechanics (SS), completely redesign a true time and tested formula (SMG1/2)...

And last generation we had Metroid in 1st person, Fox on foot in Starfox...

And I lol'ed at Darksiders.

Avatar image for sonic_spark
sonic_spark

6196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#36 sonic_spark
Member since 2003 • 6196 Posts

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

Glutenbob

No, no, no.

If anything this generation by Nintendo shows they can evolve, make larger levels (TP), change mechanics (SS), completely redesign a true time and tested formula (SMG1/2)...

And last generation we had Metroid in 1st person, Fox on foot in Starfox...

And I lol'ed at Darksiders.

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 nini200
Member since 2005 • 11484 Posts
It's funny how these threads are usually created by people who never come to the wii boards yet frequent the PS3 and 360 boards :lol:
Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#38 WiiCubeM1
Member since 2009 • 4735 Posts

It's funny how these threads are usually created by people who never come to the wii boards yet frequent the PS3 and 360 boards :lol:nini200

Gives us something to do, at least.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 deactivated-5c072abf2e969
Member since 2009 • 249 Posts
It's funny how these threads are usually created by people who never come to the wii boards yet frequent the PS3 and 360 boards :lol:nini200
Ive visted the 360 forums 2 times max, and the ps3 forums 0 times since I've been here.
Avatar image for Shinobishyguy
Shinobishyguy

22928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Haziqonfire"]You're not looking close enough if you think Nintendo games haven't evolved in the past 20-25 years.Glutenbob

I don't consider a downgrade to be 'evolution'

when purists perceive every little change to the formula as a "downgrade" thats kind of hard to pull off
Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#41 goblaa
Member since 2006 • 19304 Posts

Do you like the Wii more than the N64 or GC?

Glutenbob

Yes.

Avatar image for simomate
simomate

1875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#42 simomate
Member since 2011 • 1875 Posts
[QUOTE="Shinobishyguy"]The problem with Skyward Sword wasn't it being stale. If anything most people's complaints about it involve it changing too much.

This. I love skyward sword. <3 my only beef with it is that hero mode wasn't available at the start

This thread belongs in System Wars. Let's ignore Nintendo's changes to gameplay. Let's ignore the stylus controls of the DS, the motion controls of the Wii. Let's ignore the planets in Mario Galaxy and a story mode in Smash Bros that resembles a old arcade-style beat-em-up (new for Smash), the creation of first-person Metroid and later giving Samus a personality (good or bad, that's a first in Metroid's history). Let's ignore the fact that every Star Fox since 64 has been RADICALLY different in gameplay from eachother: a dungeon-crawler, a hybrid third-person/rail shooter, and a touch control strategy game. Let's ignore everything new Nintendo has done over the last decade, some of which was direct inspiration for many of today's more "evolved" games.

Nintendo's apparent lack of risk-taking really is a problem as everyone seems to ignore it.

WiiCubeM1
Haha
Avatar image for umcommon
umcommon

2503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#43 umcommon
Member since 2007 • 2503 Posts
Skyward Sword did take a step back and yes that did frustrate me; it felt really empty, confined and just plain basic. Other than that, for the most part Nintendo itself had some very solid offerings for the Wii in my opinion. Only other complaint I have with a big Wii game is the boring space hub in Galaxy 2; which wasn't a huge deal but again it felt like a step back compared to it's predecessor in that particular area, and made the game feel even more linear with less secrets and diverging paths.
Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 trugs26
Member since 2004 • 7541 Posts

I think Nindendo are constantly evolving gameplay design, and are doing more-so than most other companies. It's just because it's within an old franchise, people look past it. Games like Zelda: SS, Galaxy, Other M, New Super Mario Bros. Wii (robust multiplayer 2D Mario platformer) are examples of this, just to name a few. A new IP that evolves gameplay is the Wii series too - bringing a new dimension to party games as well as bringing fittness etc. into it. Whether or not you like these games, they are still pushing old genres and franchises in new directions.

Avatar image for deactivated-5c072abf2e969
deactivated-5c072abf2e969

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 deactivated-5c072abf2e969
Member since 2009 • 249 Posts

[QUOTE="Glutenbob"]

If you notice, the gameplay and design in their games is the same as when the franchises first made their 2D/3D appearances.

For example, look at Darksiders. The jump from Darksiders 1 to 2, is huge. They have added many more mechanics and increased the world size threefold atleast. Whereas, Skyward Sword actually took a step back. Sure it added motion controls, but that has more to do with hardware design that actualy pure gameplay design.

Is this getting stale for others too?

I am a fan of Nintendo's games, but I just always feel like i've been there done that, too many times. It becomes a chore after a while.

sonic_spark

No, no, no.

If anything this generation by Nintendo shows they can evolve, make larger levels (TP), change mechanics (SS), completely redesign a true time and tested formula (SMG1/2)...

And last generation we had Metroid in 1st person, Fox on foot in Starfox...

And I lol'ed at Darksiders.

You got to be kidding with the 'completely redesign a true time...SMG1/2" part. Other than a bit of gravity shenanigans, SMG isn't anything revolutionary.

As TP was a gamecube game that they delayed a whole year so it could be on the Wii.

I am talking about Nintendo of this generation. They were great during the GC days.

Avatar image for knuckl3head
knuckl3head

908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 knuckl3head
Member since 2009 • 908 Posts

I am talking about Nintendo of this generation. They were great during the GC days.

Glutenbob

...

wut?

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 meetroid8
Member since 2005 • 21152 Posts

You got to be kidding with the 'completely redesign a true time...SMG1/2" part. Other than a bit of gravity shenanigans, SMG isn't anything revolutionary.

Glutenbob

SMG may not have been revolutionary, but it was a very different game than Sunshine.

Avatar image for Madmangamer364
Madmangamer364

3716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#48 Madmangamer364
Member since 2006 • 3716 Posts

Other than a bit of gravity shenanigans, SMG isn't anything revolutionary.

Glutenbob

Neither is Darksiders 2 or any of the things you mentioned about it.

Hypocrisy much? :P

Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]I disagree. A more unified marketable online interface could have have opened so many opportunities for revenue. Both the Wii and the DS has online shops that did not bring in many sales for Nintendo and its partners compared to how many Wiis and DSs were out there. They had the potential to more than double their sales for each store if the memory capacity was not so abysmally small and limiting creatively, if the interface was not slow and disorganized, and if there was a user friendly way to store all of your data. Games that could have had online would have increased the longevity/legs of sales momentum. Mario Kart Wii had online that was still a hassle. If the online was half as good as popular online games on other consoles there would have been a persistant crowd spreading by word of mouth and continuing to play the game long after they bought it. For SSBB this idea would have been even bigger. Imagine the tournament scene that could have been carried out online. Imagine the clan nature and friends list of SSB mates. Imagine if they had DLC for many of these games. The less Nintendo advances each generation with online play the more behind they will be from the competition, which is exactly where they will be with Wii U. Them making an online presence that was insignificant would only bring insignificant results.Madmangamer364

Again, I just don't think the things you were speaking of were in the cards concerning the DS/Wii approach. To do what you're saying for the Wii, it would have likely meant a significantly larger investment for Nintendo and the potential consumer base it was trying to attract. Probably not the best move to make, given that they were already busy enough with getting the Wii off to a good start. To be honest, I'm not even sure if it really would have been worth it at the time, either. We can believe that a better shop interface and more memory could have helped with WiiWare sales, but it's really anyone's guess, not necessarly a very strong argument that the effort towards an improved online interface would have resulted in such a massive success for the platform. As for the DS, it didn't even have a shop until later in its life, with the release of the DSi. By that point, making a big push at such a thing wouldn't have made much sense, especially considering how well the DS was doing without it.

As for your point about the games, simply a bad example all around in terms of showing the importance of online play, I'm afraid. Fact is that Mario Kart Wii sold, what, around 20 million units and is still being played by many people, in spite of its online being a 'hassle'? What's even more telling are the the games that reached similiar marks that didn't touch any online functionality. Wii Fit, New Super Mario Bros. Wii, Brain Age... them and several other key Nintendo titles dominated in sales this gen and online was never in the picture for them. Heck, those games had MUCH longer legs and momentum than any game on any other platform(s) you can speak of, due to their accessibility and mass market appeal. That's still not to say that improved online functionality couldn't have helped some games in some way, but it just goes to my point that at least for this gen, you can't really come to a definite conclusion that Nintendo's online philosophy did them any damage. All we can do is speculate about what Nintendo missed out on, but the numbers fail to reflect an actual impact.

They were not in the "cards" simply because their execution was poor. It would have been a larger investment for an obviously larger return... If anything the farthest leap/speculation would be to say that reliable internet play would NOT make an impact because that is contrary to the trend with every other platform that has ever successfully implemented network integration. Let me make it really clear that Nintendo's bad integration of online features on Wii/DS is not a talking point or evidence that internet integration is not important. Your conclusion is that it did not do them any damage? Depending on how you divulge what that means it doesn't matter. What matters is that creatively they are behind the game to competing platforms on fun and functionality. What matters is that with proper online integration they would have made more money. Mario Kart Wii sold what it did partially because of its online play and could have sold more. Mario Kart Wii, Wii Fit, NSMW, Brain Age all sold well without major online play your correct, but it could have sold better (thats true this sentence is ultimately speculation but it does not take a psychic to realize that is what has happened with franchises on all of the competition's platforms). It is not speculation however to say that DLC and other forms of online transactions that stem from a solid game would have positively benefited them financially and whats more important (also what my main point is that they are neglecting their fans and what casual users would have easily discovered to enjoy). I do not think its anyone's guess that sales would have been much better for Wiiware. Any Nintendo game properly made sells terrifically good, but if you make it so hard for the user to find out about the game, to get to the game, and to buy it then you will get sales like that of Wiiware. You cannot say it was a bad move to make with all the potential sales that companies have seen from online revenues with systems that came out before the Wii. They had the resources, its not like they couldn't do both. They did not do online right, not for lack of resources, but lack of vision.
Avatar image for 48knightsxiii
48knightsxiii

80

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 48knightsxiii
Member since 2012 • 80 Posts
It's not Nintendo in SOME cases, in most cases it's Miyamoto. Nintendo have always tried for example, to add more polished story elements and a deep battle system, mostly the earlier, the fact they even have any of that in Twilight Princess most mean they are starting to get through to his head, although SS seems to be going back downward.