[QUOTE="thedude-"]I disagree. A more unified marketable online interface could have have opened so many opportunities for revenue. Both the Wii and the DS has online shops that did not bring in many sales for Nintendo and its partners compared to how many Wiis and DSs were out there. They had the potential to more than double their sales for each store if the memory capacity was not so abysmally small and limiting creatively, if the interface was not slow and disorganized, and if there was a user friendly way to store all of your data. Games that could have had online would have increased the longevity/legs of sales momentum. Mario Kart Wii had online that was still a hassle. If the online was half as good as popular online games on other consoles there would have been a persistant crowd spreading by word of mouth and continuing to play the game long after they bought it. For SSBB this idea would have been even bigger. Imagine the tournament scene that could have been carried out online. Imagine the clan nature and friends list of SSB mates. Imagine if they had DLC for many of these games. The less Nintendo advances each generation with online play the more behind they will be from the competition, which is exactly where they will be with Wii U. Them making an online presence that was insignificant would only bring insignificant results.Madmangamer364
Again, I just don't think the things you were speaking of were in the cards concerning the DS/Wii approach. To do what you're saying for the Wii, it would have likely meant a significantly larger investment for Nintendo and the potential consumer base it was trying to attract. Probably not the best move to make, given that they were already busy enough with getting the Wii off to a good start. To be honest, I'm not even sure if it really would have been worth it at the time, either. We can believe that a better shop interface and more memory could have helped with WiiWare sales, but it's really anyone's guess, not necessarly a very strong argument that the effort towards an improved online interface would have resulted in such a massive success for the platform. As for the DS, it didn't even have a shop until later in its life, with the release of the DSi. By that point, making a big push at such a thing wouldn't have made much sense, especially considering how well the DS was doing without it.
As for your point about the games, simply a bad example all around in terms of showing the importance of online play, I'm afraid. Fact is that Mario Kart Wii sold, what, around 20 million units and is still being played by many people, in spite of its online being a 'hassle'? What's even more telling are the the games that reached similiar marks that didn't touch any online functionality. Wii Fit, New Super Mario Bros. Wii, Brain Age... them and several other key Nintendo titles dominated in sales this gen and online was never in the picture for them. Heck, those games had MUCH longer legs and momentum than any game on any other platform(s) you can speak of, due to their accessibility and mass market appeal. That's still not to say that improved online functionality couldn't have helped some games in some way, but it just goes to my point that at least for this gen, you can't really come to a definite conclusion that Nintendo's online philosophy did them any damage. All we can do is speculate about what Nintendo missed out on, but the numbers fail to reflect an actual impact.
They were not in the "cards" simply because their execution was poor. It would have been a larger investment for an obviously larger return... If anything the farthest leap/speculation would be to say that reliable internet play would NOT make an impact because that is contrary to the trend with every other platform that has ever successfully implemented network integration. Let me make it really clear that Nintendo's bad integration of online features on Wii/DS is not a talking point or evidence that internet integration is not important. Your conclusion is that it did not do them any damage? Depending on how you divulge what that means it doesn't matter. What matters is that creatively they are behind the game to competing platforms on fun and functionality. What matters is that with proper online integration they would have made more money. Mario Kart Wii sold what it did partially because of its online play and could have sold more. Mario Kart Wii, Wii Fit, NSMW, Brain Age all sold well without major online play your correct, but it could have sold better (thats true this sentence is ultimately speculation but it does not take a psychic to realize that is what has happened with franchises on all of the competition's platforms). It is not speculation however to say that DLC and other forms of online transactions that stem from a solid game would have positively benefited them financially and whats more important (also what my main point is that they are neglecting their fans and what casual users would have easily discovered to enjoy). I do not think its anyone's guess that sales would have been much better for Wiiware. Any Nintendo game properly made sells terrifically good, but if you make it so hard for the user to find out about the game, to get to the game, and to buy it then you will get sales like that of Wiiware. You cannot say it was a bad move to make with all the potential sales that companies have seen from online revenues with systems that came out before the Wii. They had the resources, its not like they couldn't do both. They did not do online right, not for lack of resources, but lack of vision.
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