Does the fact that you never really finish a Zelda game annoy you?

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Totodile

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#1 Totodile
Member since 2005 • 998 Posts
You know, how when you finish the final boss, and it goes through all the happy-go-lucky cutscenes, and then it 'freezes', and you have to turn it off without saving it, so people are always saying "YOU'VE GOT TO SAVE THE PRINCESS!!1" when you already have. The fact that there's no closure really bugs me.
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gam3r3OOO

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#2 gam3r3OOO
Member since 2003 • 1442 Posts

You know, how when you finish the final boss, and it goes through all the happy-go-lucky cutscenes, and then it 'freezes', and you have to turn it off without saving it, so people are always saying "YOU'VE GOT TO SAVE THE PRINCESS!!1" when you already have. The fact that there's no closure really bugs me.Totodile

Not really. I mean you know you beat the game because you have the memory of it. I'm sure if they really wanted to they could specially design the game so that once you beat it you have to play it all over just to fight the final boss again. Some games do that like Golden Sun. But I prefer being slightly before the final boss so I can fight him again just to prove that I can beat the final boss again.

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monty_4256

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#3 monty_4256
Member since 2004 • 8577 Posts
lol if your indifferent it measn you don't care... so it's the same as no
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123625

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#4 123625
Member since 2006 • 9035 Posts
Annoys me to a certain degree.
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EmilioDigsIt

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#5 EmilioDigsIt
Member since 2005 • 4391 Posts
I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
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fabz_95

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#6 fabz_95
Member since 2006 • 15425 Posts

I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
EmilioDigsIt

At least you know that you beat ganondorf :P

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EmilioDigsIt

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#7 EmilioDigsIt
Member since 2005 • 4391 Posts

[QUOTE="EmilioDigsIt"]I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
fabz_95

At least you know that you beat ganondorf :P



Yeah but stil.... call me a Wahmbulance...

Or a Waa-mburger and some French Cries. :cry:
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deactivated-5967f36c08c33

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#8 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
Nope.The experience is enough.
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pro_gamer12345

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#9 pro_gamer12345
Member since 2006 • 1801 Posts

I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
EmilioDigsIt

You keep fighting him and beating him.

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zenszulu

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#10 zenszulu
Member since 2004 • 1907 Posts
Well if you could save it after you have collected everything and beat the end boss what would there be left to do if you go back on the save file? Many games do this so you can beat the game again take pretty much every RPG ever except a few.
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bobbetybob

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#11 bobbetybob
Member since 2005 • 19370 Posts
It is actually quite annoying now that you mention it, it's like yey finished! But then if you try to show friends there like, urr you still have final boss..., No I finished honestly!
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enduin

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#12 enduin
Member since 2003 • 1364 Posts

That happens with a lot of games. Its kind of odd that its a save and not the end and final scenes of a game that gives you closure. Aside from WW Zelda's never had a New Game +, so theres no reason to save the info that you beat the boss and you dont collect anything during the final fight so theres really no point. Unless they start to add features for like a New Game + and things like bonus content you unlock by beating the game there wont be a save at the end.

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m0zart

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#13 m0zart
Member since 2003 • 11580 Posts

You know, how when you finish the final boss, and it goes through all the happy-go-lucky cutscenes, and then it 'freezes', and you have to turn it off without saving it, so people are always saying "YOU'VE GOT TO SAVE THE PRINCESS!!1" when you already have. The fact that there's no closure really bugs me.Totodile

I don't know what you mean by "freezes". The only time that happens is by design in the N64 games. The other ones have an out-option to return to the main menu again.

And no... I don't prefer that the game saves permanently after the final boss. I like keeping the game save fresh so that I can go back to the final boss and see the ending of the game more than once. Games that save over your progress and require you to start all over, even with new items, annoy the *expletive* out of me. Of course, older Zelda games actually do try to save over your information (Zelda and Zelda 2 for the NES both start you over at the beginning if you click "start" at the very end). But at least in those cases you can reset and go back to your place without having to do that.

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PeterPerson

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#14 PeterPerson
Member since 2007 • 3627 Posts

a little...

i would like the next zelda to have more sidequests that you can complete even after beating the final boss.

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m0zart

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#15 m0zart
Member since 2003 • 11580 Posts

a little...

i would like the next zelda to have more sidequests that you can complete even after beating the final boss.

PeterPerson

There were Zelda games that did that. Oracle of Seasons and Oracle of Ages. If you completed one game, it would give you a code to go to the other game. In that game, side quests would be introduced which you could only do in the first game -- you'd get a passcode, go back to your original game save, and enter them, allowing you to finish the side quest. Once it was finished, another passcode would be given to enter into your other game -- the item you obtained in the side quest would then be available to you in your new game.

I personally don't want Zelda games to go on after the boss. Even if you can though, I'd still rather be able to go to the temple and fight the boss again, as always, and still get the ending.

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ZumaJones07

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#16 ZumaJones07
Member since 2005 • 16457 Posts
A little bit
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PeterPerson

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#17 PeterPerson
Member since 2007 • 3627 Posts
[QUOTE="PeterPerson"]

a little...

i would like the next zelda to have more sidequests that you can complete even after beating the final boss.

m0zart

There were Zelda games that did that. Oracle of Seasons and Oracle of Ages. If you completed one game, it would give you a code to go to the other game. In that game, side quests would be introduced which you could only do in the first game -- you'd get a passcode, go back to your original game save, and enter them, allowing you to finish the side quest. Once it was finished, another passcode would be given to enter into your other game -- the item you obtained in the side quest would then be available to you in your new game.

I personally don't want Zelda games to go on after the boss. Even if you can though, I'd still rather be able to go to the temple and fight the boss again, as always, and still get the ending.

i never played those.

just make a different save :P

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Niff_T

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#18 Niff_T
Member since 2007 • 6052 Posts

[QUOTE="EmilioDigsIt"]I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
fabz_95

At least you know that you beat ganondorf :P

Yeah, but you can't prove to anyone else that you did. It just looks like you got to the last battle and got bored...

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Packt

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#19 Packt
Member since 2004 • 3380 Posts
[QUOTE="fabz_95"]

[QUOTE="EmilioDigsIt"]I hate how I can't save after I beat Ganondorf.
I mean, what was the whole point, then?
Niff_T

At least you know that you beat ganondorf :P

Yeah, but you can't prove to anyone else that you did. It just looks like you got to the last battle and got bored...

Is that honestly an issue? If these friends are aware that you cannot save after the boss battle why would they use that as any sort of argument against you completing the game?

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Waximizer

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#20 Waximizer
Member since 2003 • 152 Posts

Not really. My main part of pleasure, I draw it out from the gameplay, the longevity of the game, and the graphics...

And in these three categories, Zelda owns pretty much ;)

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Head_of_games

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#21 Head_of_games
Member since 2007 • 10859 Posts
I agree. I would like to see how Hyrule is after Gannondorf is defeated. They should just have a special place where you go and can replay all of the major events such as bosses, fight waves of enemies, see all the cutscenes again, ect. For the bosses you should be timed and try to get the quickest score. They could even have a multiplayer mode!
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Thiago26792

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#22 Thiago26792
Member since 2007 • 11059 Posts
No. I like it that way. It's better thn starting the game again and beat it all just to fight the final boss again.
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JordanElek

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#23 JordanElek
Member since 2002 • 18564 Posts

I agree. I would like to see how Hyrule is after Gannondorf is defeated.Head_of_games
That's what the montage of cheering folks during the credits is for! The camera zooms around to all the areas you visited and shows how happy everybody is. It's been like that since Ocarina of Time.

I know what you mean, though. The problem is that the developers would have to do a lot of extra work coming up with "uncursed" environments, the writers would have to provide all new post-evil-times lines for the NPCs, there would probably have to be less ominous music in some places.... That's just too much work to be justified, I think.

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AdRock92

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#24 AdRock92
Member since 2007 • 1616 Posts
I almost never play a Zelda game after I beat the last boss. Even if there are more sidequests to do, I still just have no desire to play it, because I just think "what's the point, I already beat the final boss, so how will getting the last heart container help me?". So no, I don' t have that problem.
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Felmo_07

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#25 Felmo_07
Member since 2007 • 283 Posts
No, not really, i mean i started MM and got bored of it after about 5 hours and havent touched it since, but i will probably buy it once it gets on the VC. Funny u should mention this because i started the original LOZ on the VC about 2 months ago but i stopped playing it to play RE4, but i have continued it now and am really enjoying it
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mrimbaugh4

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#26 mrimbaugh4
Member since 2005 • 25 Posts
Doesn't bother me in Twilight Princess because the last boss is fun. I love going back to fight him every now and then.
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Roushrsh

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#27 Roushrsh
Member since 2005 • 3351 Posts
Kinda, but I've gotten used to it.