Dont you hate 3rd party developer's approach to the wii

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decrot

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#1 decrot
Member since 2003 • 137 Posts

I have had a wii for 5 months now and dont see any game worth getting so far. In addition to nintendo games i dont see a strong showing of 3rd party games for nintendo (as usual). but now since the wii is very popular i see all these 3rd party developers jumping on the bandwagon a bit late. they are putting out crap games and "remakes" out just to sell.

for example:

PoP: Rival swords

Scarface

The godfather

Resident evil 4 (although a good game im not gonna buy it again)

mortal kombat  

and alot more to come im sure 

is anyone else noticing that 3rd party developers are trying to make a quick buck here?

so should we support these games to show these developers that there is incentive to develop for the wii or should we stop buying these games so they won't shell out more "remakes" 

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Eponique

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#2 Eponique
Member since 2007 • 17918 Posts
Buy games that you like, so developers get money from the games you like, so they start making games you like. ^^
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blackhorsemen

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#3 blackhorsemen
Member since 2006 • 1200 Posts

Buy games that you like, so developers get money from the games you like, so they start making games you like. ^^Eponique

Yeah , it really sucks , developers think the wii is a quick "cash in " machine

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Sonick54

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#4 Sonick54
Member since 2005 • 7947 Posts

Going by logic, devs thought wii would be a joke at launch. Now that it's selling, devs are doing everything they can to get money out of it.

Hopefully by next year, devs will actually make something worth while 

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Jaysonguy

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#5 Jaysonguy
Member since 2006 • 39454 Posts

You missed this

 Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii.

The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.

Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.

``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis. ``They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months.''

A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent.

Shares of Electronic Arts have risen 2.3 percent this year, the smallest gain among the three biggest publishers.

Top Games

U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest.

Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February.

Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts.

Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner.

Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif.

Miscalculation

Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S.

Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet.

``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5.

With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble.

Redeploying

Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores, Electronic Arts has six Wii titles and plans to have about a dozen in total this year.

``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio.

The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims.

``You really feel like you grab someone,'' Earl said.

The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition, Wii appears to be expanding the market, rather than stealing sales from rivals, he said.

Ubisoft

Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy'' games, was the quickest to recognize Wii's appeal and is reaping the rewards.

Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously.

Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing.

``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.''

 

A LINK 

 

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SoonerHawk

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#6 SoonerHawk
Member since 2003 • 159 Posts

wow. I had no idea it cost that much more to create a game for Xbox and PS3. That is insane. thanks for the info, Jaysonguy.

Give it time. it takes a long time to make really good quality games, people! especially when they thought the Wii was too lame to bother trying to get one out soon after launch.

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decrot

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#7 decrot
Member since 2003 • 137 Posts

well im just concerned about 3rd parties developing for the wii

i mean when they make a game for the wii, it would have to be exclusive for the wii. and any game that comes out for ps3/360 cant really be ported to the wii since there is a major difference in graphics. 

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T3h1337Pwnz

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#8 T3h1337Pwnz
Member since 2007 • 770 Posts

developers think the wii is a quick "cash in " machine

blackhorsemen
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chris3116

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#9 chris3116
Member since 2003 • 12174 Posts

[QUOTE="Eponique"]Buy games that you like, so developers get money from the games you like, so they start making games you like. ^^blackhorsemen

Yeah , it really sucks , developers think the wii is a quick "cash in " machine

Because they have to. They didn't anticipate the success of the Wii. So they must bring something for this success. By the end of 2007 and the beginning of 2008, now you'll see a difference.