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but they got 64 on there so i think it wouldnt hert, i missed out on tis great system.Trndo
The Dreamcast was a good system but it wont happen. N64 games are a lot smaller than Dreamcast games.
but they got 64 on there so i think it wouldnt hert, i missed out on tis great system.Trndo
64 isn't last gen, it's 2 generations ago. The Dreamcast's games are just far too big.
[QUOTE="Trndo"]but they got 64 on there so i think it wouldnt hert, i missed out on tis great system.dragonball3900
64 isn't last gen, it's 2 generations ago. The Dreamcast's games are just far too big.
I don't think the wii is powerful enough to get DC games running (if they did run, we would possibly see titles in the shop at "pocket money prices" on disc?). The xbox1 was more powerful than the gamecube and the wii is only 1.5 to 2 times more powerful than the xbox, and the xbox couldn't run the games at anywhere near full speed.......so unless the xbox was just missing it....I know the 64mb RAM hurt it, but the wii only has a tad more, weighing in at 104Mb SRAM (compared to 512Mb for the PS3). Found this sumbisson on a rival board:
The GPU ram is an extended 3MBs, the same amount as the gamecube (99% sure). From what I can tell it works just like a PC onboard video card, where it has this 3MB GPU buffer, but can call on the other 88MB or so of 1T-SRAM (remembering 88MB of 1T-SRAM is faster than 88MB of SD-RAM). In comparison the gamecube only had 40MBs of RAM with a 3MB GPU buffer.
So while the RAM on the GPU is the same, it has the ability to call on the other 88MB of 1T-SRAM, which excels in general purpose tasks such as that. The problem being if games churn through that 88MB, it puts the Wii in a tricky position to dedicate RAM to the GPU (hence the reason onboard video cards suck). I think getting power out of the Wii will come down to developer skill more than anything.
DC games came on GD-ROM, which which could hold up to 1.2GB. And many games came on more than one disc. By contrast, the Wii's internal memory is only 0.5GB (less of which actually appears to be available to the user), and even if you factor SD cards, the Wii doesn't support SDHC so it's 2GB cards max.
I also agree that the Wii doesn't have the power to emulate the Dreamcast. Emulation requires the device emulating to be significantly more powerful than the device being emulated, and while the Wii is certainly more powerful, the difference doesn't seem like it would be close to enough. Now the Wii could probably emulate Saturn games (Sega's system in the same gen as the N64), if they can get around the headache that has plagued prior attempts to emulate THAT system.
You nailed it completely. The Wii simply cannot emulate Dreamcast games at full speed, and even if it could it would be hampered by space restrictions. And I think the Wii would also have a hard time emulating the Saturn at full speed. The architecture is simply too complicated. The Saturn had so many separate processors and RAM banks that the demands to emulate a Saturn (at least on a PC) are even greater than the demands to emulate a Dreamcast. It may be possible, but it would be ridiculously difficult and impractical.DC games came on GD-ROM, which which could hold up to 1.2GB. And many games came on more than one disc. By contrast, the Wii's internal memory is only 0.5GB (less of which actually appears to be available to the user), and even if you factor SD cards, the Wii doesn't support SDHC so it's 2GB cards max.
I also agree that the Wii doesn't have the power to emulate the Dreamcast. Emulation requires the device emulating to be significantly more powerful than the device being emulated, and while the Wii is certainly more powerful, the difference doesn't seem like it would be close to enough. Now the Wii could probably emulate Saturn games (Sega's system in the same gen as the N64), if they can get around the headache that has plagued prior attempts to emulate THAT system.
ThePlothole
[QUOTE="ThePlothole"]You nailed it completely. The Wii simply cannot emulate Dreamcast games at full speed, and even if it could it would be hampered by space restrictions. And I think the Wii would also have a hard time emulating the Saturn at full speed. The architecture is simply too complicated. The Saturn had so many separate processors and RAM banks that the demands to emulate a Saturn (at least on a PC) are even greater than the demands to emulate a Dreamcast. It may be possible, but it would be ridiculously difficult and impractical.DC games came on GD-ROM, which which could hold up to 1.2GB. And many games came on more than one disc. By contrast, the Wii's internal memory is only 0.5GB (less of which actually appears to be available to the user), and even if you factor SD cards, the Wii doesn't support SDHC so it's 2GB cards max.
I also agree that the Wii doesn't have the power to emulate the Dreamcast. Emulation requires the device emulating to be significantly more powerful than the device being emulated, and while the Wii is certainly more powerful, the difference doesn't seem like it would be close to enough. Now the Wii could probably emulate Saturn games (Sega's system in the same gen as the N64), if they can get around the headache that has plagued prior attempts to emulate THAT system.
SmashBrosLegend
Really? Wow... I've heard that the Saturn was a ridiculously overcomplicated piece of hardware, but I still never would have thought it required so much to emulate.
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