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I hope Zelda: Spirit Tracks is DSi-Only and DS (They would sell two different copies). That way, fan boys would up-grade, and it uses all of the DSi's power.
Hah, yeah. I was skeptic about updating from DS phat to lite, and I eventually did, it was worth it. That's why I didn't hesitate to update again =D. By the looks of it, all DSi-only games will be counter partners to the regular DS game. AKA is the regular DS game except completely remade for DSi. Almost like playing a GBC version of a GB game. DSi-enhanced would be like playing Platinum over Pearl and Diamond. Same game except some slightly different things.Xyphon101
no the DSi exclusive games use better hardware and are designed with a separate developers kit much bigger difference theoritically
what i want to know about these DSi enhanced game cards, will they stay at max 256MB, or will they be higher
have these cards use all of the DSi's horsepower, and make them like 1GB or 2GB, which with flash memory getting cheaper thats plausible and i don't know how the DSi wouldn't be the nex gen DS
I'd say 512MB at the most. The PSP's games are that size. Considering that the DSi isn't as powerful, it wouldn't need as much memory.what i want to know about these DSi enhanced game cards, will they stay at max 256MB, or will they be higher
have these cards use all of the DSi's horsepower, and make them like 1GB or 2GB, which with flash memory getting cheaper thats plausible and i don't know how the DSi wouldn't be the nex gen DS
darth-pyschosis
Yes, that's what I just said. Let me re-word it. The DSi wouldn't need more than 512MB of memory. The PSP's games get as large as 2GB. The DSi is not as powerful so it wouldn't need as much memory as the PSP would.Some PSP games are 512mb but there are psp Games that are 1.5gig. The size of a UMD is 1.8gig max capacity
Balraj15
yea 512MB would be nice, i'd like to see it up to 1GB at least though, being as theoritically the DSi, if all its power is used is near half as powerful as another handheld (other handheld most of its games underclocked to 266Mhz, 32MB RAM)
i'd love to see them pack Spirit Tracks with so much content its like 256MB or more
did that link say the DSi games will use the extra horsepower? i hope so.
darth-pyschosis
[QUOTE="darth-pyschosis"]
did that link say the DSi games will use the extra horsepower? i hope so.
Spade_Crisis
[QUOTE="darth-pyschosis"]
did that link say the DSi games will use the extra horsepower? i hope so.
Spade_Crisis
we're discussing the DSi exclusive enhanced game cards, they wouldn't have restrictions, the normal DS games don't need or require more than 67Mhz or 4MB RAM, so why would you even suspect there would be a difference?
but with a game stricly made to be playable on a Nintendo DSi, it wouldn't stop at 67Mhz, 4MB RAM, it could theoritically go to 133Mhz and 16MB RAM
wow, were you trying to make me look dumb for asking that question or something? why would you ever think it'd improve existing DS games? we're not talking about that at all.
Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.I thought the extra memory and processing power was for the cameras to work well enough to release?
Fayegurl
[QUOTE="Fayegurl"]Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.I thought the extra memory and processing power was for the cameras to work well enough to release?
freakbabyblues-
can you go into more detail on this API? or provide a link? i'd love to be more informed
[QUOTE="Fayegurl"]Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.I thought the extra memory and processing power was for the cameras to work well enough to release?
freakbabyblues-
So the question that remains to be anwsered is: Will they ignore the 100 million people who own regular DS/DSlite in favor of using the extra hardware? And how often will they throw DSi owners a bone if they do?
Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.[QUOTE="freakbabyblues-"][QUOTE="Fayegurl"]
I thought the extra memory and processing power was for the cameras to work well enough to release?
Fayegurl
So the question that remains to be anwsered is: Will they ignore the 100 million people who own regular DS/DSlite in favor of using the extra hardware? And how often will they throw DSi owners a bone if they do?
perhaps more questions will provide an answer
Did Nintendo ignore the 50 million Game Boy owners and make exclusive Game BoY Color games?
Did Nintendo ignore the 60 million Game Boy Advance owners and make exlcusive DS games?
Did Nintendo say GBC and DS weren't going to replace their predecessors? the answer to all of those questions is Yes
Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.[QUOTE="freakbabyblues-"][QUOTE="Fayegurl"]
I thought the extra memory and processing power was for the cameras to work well enough to release?
darth-pyschosis
can you go into more detail on this API? or provide a link? i'd love to be more informed
lol, so would I. I'm google-ing it right now. The data I've found is inconsistent, so I'm not entirely sure that I'm using the correct term. I just need to find a way to put in in context with the DSi. EDIT: I think I got it. The perfect example. GameMaker 7 Pro! Under the objects menu(allows you to program each object in the game) is a library of pre-writen codes that allow you to execute specific functions. These pre-written codes limit what you can do and how you do them. I'd imagine the API's the DS devs use work in the same fashion in the sense of only allowing devs to perform specific tasks, such as how their models are made, how they are animated, and how they act in the game. This may be why games of the same genre tend to handle similarly- because they use the same/similar API's- in layman's terms, they use the same/similar pre-written codes to execute each task. So, they don't directly limit the processor power, they just limit what you can do to use the power- which is probably why Nintendo said "things like graphics wouldn't change", because the DSi may use the same APi's. P.S. If a Dev didn't use provided API's, they'd have to write games from scratch and it would take much, MUCH longer. It'd also be more difficult to make the games and they'd cost more.[QUOTE="Spade_Crisis"]
[QUOTE="darth-pyschosis"]
did that link say the DSi games will use the extra horsepower? i hope so.
darth-pyschosis
we're discussing the DSi exclusive enhanced game cards, they wouldn't have restrictions, the normal DS games don't need or require more than 67Mhz or 4MB RAM, so why would you even suspect there would be a difference?
but with a game stricly made to be playable on a Nintendo DSi, it wouldn't stop at 67Mhz, 4MB RAM, it could theoritically go to 133Mhz and 16MB RAM
wow, were you trying to make me look dumb for asking that question or something? why would you ever think it'd improve existing DS games? we're not talking about that at all.
what? i've never implied anything about DSi making existing DS games play better?[QUOTE="darth-pyschosis"]
[QUOTE="Spade_Crisis"]
You wouldn't be talking about the performance advancements to the DSi, would you? Because you won't find much, if you were expecting it.
Sure, The DSi boasts the speed of 133 MHz, compared to the DS Lite having 67 MHz.
But, I went ahead and compared the DS Lite to my buddies DSi, and found no differences at all.
Google is your friend:P.Spade_Crisis
we're discussing the DSi exclusive enhanced game cards, they wouldn't have restrictions, the normal DS games don't need or require more than 67Mhz or 4MB RAM, so why would you even suspect there would be a difference?
but with a game stricly made to be playable on a Nintendo DSi, it wouldn't stop at 67Mhz, 4MB RAM, it could theoritically go to 133Mhz and 16MB RAM
wow, were you trying to make me look dumb for asking that question or something? why would you ever think it'd improve existing DS games? we're not talking about that at all.
its cool bro
[QUOTE="darth-pyschosis"][QUOTE="freakbabyblues-"] Yes, those were the intentions for the processor/RAM upgrade, but the only thing that can stop the DSi from using the extra processor power is a little thing that I believe is called an API, what I was told DS games use to limit power drawn from the processor.freakbabyblues-
can you go into more detail on this API? or provide a link? i'd love to be more informed
lol, so would I. I'm google-ing it right now. The data I've found is inconsistent, so I'm not entirely sure that I'm using the correct term. I just need to find a way to put in in context with the DSi. EDIT: I think I got it. The perfect example. GameMaker 7 Pro! Under the objects menu(allows you to program each object in the game) is a library of pre-writen codes that allow you to execute specific functions. These pre-written codes limit what you can do and how you do them. I'd imagine the API's the DS devs use work in the same fashion in the sense of only allowing devs to perform specific tasks, such as how their models are made, how they are animated, and how they act in the game. This may be why games of the same genre tend to handle similarly- because they use the same/similar API's- in layman's terms, they use the same/similar pre-written codes to execute each task. So, they don't directly limit the processor power, they just limit what you can do to use the power- which is probably why Nintendo said "things like graphics wouldn't change", because the DSi may use the same APi's.thankfully, we can't confirm that at all as most companies keep their APIs private
WarioWare already clearly exceeds the normal DS power of 67Mhz and 4MB RAM, so i'm guessing instead of using it for the camera, it could be used for 3d models
so i'm guessing you could do everything the DS did to put phantom hourglass characters like Link on screen, but with more RAM and a faster CPU theoritically you could increase polygons or something without doing anything nessecarily new, just adding to it and raising the requirements of these recycled actions
lol, so would I. I'm google-ing it right now. The data I've found is inconsistent, so I'm not entirely sure that I'm using the correct term. I just need to find a way to put in in context with the DSi. EDIT: I think I got it. The perfect example. GameMaker 7 Pro! Under the objects menu(allows you to program each object in the game) is a library of pre-writen codes that allow you to execute specific functions. These pre-written codes limit what you can do and how you do them. I'd imagine the API's the DS devs use work in the same fashion in the sense of only allowing devs to perform specific tasks, such as how their models are made, how they are animated, and how they act in the game. This may be why games of the same genre tend to handle similarly- because they use the same/similar API's- in layman's terms, they use the same/similar pre-written codes to execute each task. So, they don't directly limit the processor power, they just limit what you can do to use the power- which is probably why Nintendo said "things like graphics wouldn't change", because the DSi may use the same APi's.[QUOTE="freakbabyblues-"][QUOTE="darth-pyschosis"]
can you go into more detail on this API? or provide a link? i'd love to be more informed
darth-pyschosis
thankfully, we can't confirm that at all as most companies keep their APIs private
WarioWare already clearly exceeds the normal DS power of 67Mhz and 4MB RAM, so i'm guessing instead of using it for the camera, it could be used for 3d models
so i'm guessing you could do everything the DS did to put phantom hourglass characters like Link on screen, but with more RAM and a faster CPU theoritically you could increase polygons or something without doing anything nessecarily new, just adding to it and raising the requirements of these recycled actions
Actually, from what I see, Nintendo provides API's. I'd imagine they do this to ensure that games work with the DS and so it would be easier for Devs to make games. Of course, companies have their own, but they do use API's from Nintendo(probably ones relating to 3D and touch screen functions).perhaps more questions will provide an answer
Did Nintendo ignore the 50 million Game Boy owners and make exclusive Game BoY Color games?
Did Nintendo ignore the 60 million Game Boy Advance owners and make exlcusive DS games?
Did Nintendo say GBC and DS weren't going to replace their predecessors? the answer to all of those questions is Yes
darth-pyschosis
Not exactly, they still made games for the other systems for a time after releasing a new system.
I think that the differences in graphics is going to be like what happens when you boost the N64's ram from 4mb to 8mb by putting aan expansion pack in. In some games there was a huge graphical difference.
So what developers should do from now on is make games that can be played on both the DS lite and DSi, but when you put the game into a DSi it senses that its being played in a DSi and would have better graphics.
But since the DSi went from 4mb to 16mb of ram there should be a bigger difference than what happened when you put an expansion pack in the N64. Not to mention that the DSi also got a boost in processing power.
I think that the differences in graphics is going to be like what happens when you boost the N64's ram from 4mb to 8mb by putting aan expansion pack in. In some games there was a huge graphical difference.
So what developers should do from now on is make games that can be played on both the DS lite and DSi, but when you put the game into a DSi it senses that its being played in a DSi and would have better graphics.
But since the DSi went from 4mb to 16mb of ram there should be a bigger difference than what happened when you put an expansion pack in the N64. Not to mention that the DSi also got a boost in processing power.
Trmpt
I'd be ok with that. so long as its a clear bump from 67Mhz to 133 and from 4MB to 16MB, also i want DSi games to have up to 8 players WiFi
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