This topic is locked from further discussion.
There were a few rumours about it being a new Kid Icarus
I hope it's an airborne Star Fox game though. They did Rogue Squadron well on the GC which is similar.
There were a few rumours about it being a new Kid Icarus
I hope it's an airborne Star Fox game though. They did Rogue Squadron well on the GC which is similar.
Erebyssial
I would rather see the Kid Icarus IP reborn vis-a-vis Retro Studios. With regards to sheer artistic direction and optimizing traditional gameplay mechanics, Retro is second to none. It would be my secondary preference that such a Retro-led Kid Icarus project be tailor-made for the hard core gaming demographic. Perhaps an action adventure laden with RPG elements and an epic storyline. I have more faith in Retro when it comes to developing appropriately well-felt gameplay and controls necessary in traditional control schemes for a more hard core audience.
As for Factor 5, again, I believe their talent lies in their technical know-how. I suggested Pilotwings because I believe that this particular IP has more potential appeal for a broader audience (e.g. "casual gamers"). I remember the first time I played Pilotwings 64 for the N64 and being stunned by fantastic visuals matched only by the amazing feeling of freedom alloted by the game. In what otherwise was very simple game in terms of gameplay design, by way of technical wizardry, Pilotwings 64 was a free-felt experience like no other. I believe Factor 5 deserves a canvas by which they are presented as little design restraint as possible - in the case of existing Nintendo IPs, no other franchise fits the bill like Pilotwings. With Pilotwings, Factor 5 is given an unencumbered opportunity to innovate equally in the areas of both controls and visuals while at the same time being encourage to improve in an area they've already proved themselves in: simulated flight. Unlike Kid Icarus (or any of Nintendo's cannon-driven IPs), you wouldn't have to deal with the criticisms of fanboys with Pilotwings.
Please Log In to post.
Log in to comment