Final Fantasy ~ The 4 Heroes of Light. I cannot beat Chaos, I am level 99

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insignficance

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#1 insignficance
Member since 2010 • 25 Posts
Brandt - 99 ~ Hero, Jusqua - 99 ~ Black Mage, Yunita - 99 ~ Bard, Aire - 99 ~ White Mage. I swear, I have fully upgraded equips (+9) and everything, and since Chaos has two hands, he does 500-700 damage to two characters. First turn, two people dead; usually my White Mage and my Black Mage. Sometimes he does the pick up one character and throw him/her into another character, doing 400/400. Does the game adjust boss difficulty based on level? Also, are the random battle monsters supposed to have more than 700 HP? I'm seeing people finish this game at less than level 50 and I am quite confused!
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nintendofreak_2

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#2 nintendofreak_2
Member since 2005 • 25896 Posts

I don't have the game, but usually if there's a problem like this, it might be with your team as opposed to your level. I would suggest trying a different team strategy with differenct classes if you can.

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insignficance

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#3 insignficance
Member since 2010 • 25 Posts
But this is the standard! How can I fight a boss with no Black Mage/White Mage/Bard? Considering that Black/White Mages have a reduced AP requirement for Black/White Magic. Bard also has skills which doubles your defense, damage, and other factors. This is the ideal team!
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bbkkristian

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#4 bbkkristian
Member since 2008 • 14971 Posts
I've never played the game, but I have played FFIII and I think the Job system is similar to it. Here are some ideas: On defense, I'll take your word that you have the best equipment. Try switching you're Bard to a Red Mage? Red mages are extremely helpful with their ability to cast both magics and do extra healing if needed. Bards I never found quite helpful in FF games. Do you have the Ultimate Weapons? Every FF game has one or more.
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insignficance

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#5 insignficance
Member since 2010 • 25 Posts
There is no Red Mage. There is only one Ultimate weapon. It does 800-1000 damage every hit. I also have Ultimate Black Mage Spell. It does 300-600 7-10 times. I have Ultimate White Mage Spell. It multiplies your max HP by 1.5 and includes a Regen effect. Also regains AP faster.
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insignficance

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#6 insignficance
Member since 2010 • 25 Posts
Also, the Job System is INCREDIBLY different.
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dinoadam11

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#7 dinoadam11
Member since 2010 • 25 Posts
I am right before the end of the game and I know for a fact that you can extend the upgrade on your armor at least once (if not more). By obtaining Orichlon (or soemthing like that) from a boss in the Bonus Towers and giving it to the guy who upgrades armor, it extends the upgrade cap by ten making your possible upgrade +19 instead of just +9. Like I said I don't know if it works more than once for each tower but I am still experimenting.
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dinoadam11

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#8 dinoadam11
Member since 2010 • 25 Posts
Oh, also, the monster levels increase with your own so I guess they can't get any harder ;) I suggest exploring these bonus towers because they also provide gems extra crowns, armor and wepons.
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#9 Wiz007
Member since 2004 • 281 Posts

I got this from the Walkthrough of FF-4HL.

Chaos strategy:
Lux, Mysterio and Spell Focus'd Desolator attacks are your friends. Chaos
throws out some light and dark element spells, but tends to lean more towards
dark element spells here. If you can squeeze in Amplify for those Desolator
attacks, do so. Levels coming into this fight were between 49 and 50.

Chaos strategy, Round 2:
Hopefully this didn't come as a surprise, so you could bring your Lux user's
AP totals back to full during the previous fight. Start with Lux and
Mysterio, again, but this time, keep an eye on your HP levels, since this form
of Chaos can deal out more damage than the previous one. Desolator, powered
up with Spell Focus and Amplify, are still your best bets at doleing out
damage; I haven't run across a physical analogue that deals six different
~400 dmg hits every other turn, hence Desolator. Chaos throws out more light
spells this time around, so those Holy Shield holders will get more of a break
this time around.

Chaos strategy, Round 3:
You have to beat the right hand, left hand, then face, in order. You can't
even target a different part; likewise, the other parts can't attack until the
previous body part is dispatched. Both the right and left hand parts are
similar to Chaos' second form, just with less HP, but capable of hitting
harder. The face is what's new. The face has an atack called Big Bang,
which is spammable. With Lux up, expect to take around 100 dmg for all of
your characters. If your Black Mage falls, it's going to be hard to revive
them and get them back behind a Lux, but make it a priority if you find
yourself in this situation. Unlike in the previous rounds, your healer may
have had nothing to do and threw out an attack now and then, but that changes
here; keep them healing the whole party, either Lifegiver/Healthgiver Cure/as
or Healthcare X-Potion/Remedy. After losing 60% of the face's HP, it'll
start casting Cura on itself, healing for around 400HP per use. Two of the
six Desolator strikes should cancel that outright, so don't worry too much
about that, as long as your Black Mage is still alive. Just be a little more
cautious here, and when in doubt from having a "free" action, heal.

I do not have this game yet myself, but I will. Hope this helps.