FPS controls - Red Steel

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thegame27_basic

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#1 thegame27_basic
Member since 2002 • 1980 Posts
How many people thought the first person controls in red steel minus the glitches and the mediocre game would be really good? For me, I thought the controls were perfect if the glitching never snapped my remote cursor across to the other side of the screen at some points. Anyone agree? Do you think the controls would be perfect for Metroid Prime, except for the trigger moved to A
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m_machine024

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#2 m_machine024
Member since 2006 • 15874 Posts
I like red steel controls. They are good.
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theICE_MAN

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#3 theICE_MAN
Member since 2007 • 538 Posts
all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.
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GunSmith1_basic

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#4 GunSmith1_basic
Member since 2002 • 10548 Posts
I've said it before: ubisoft is working on red steel 2 and it will be a great game.  Red Steel sold a lot, and so hopefully they can now justify spending resources and taking their time
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Fuelee1

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#5 Fuelee1
Member since 2004 • 149 Posts
I liked the controls too, especially the flicking the nunchuck to throw granades overarm and under. The shooting controls were probably the best thing about Red Steel. If the sword fighting hadnt sucked and graphics looked bad in places and you could skip some of those long boring cut scenes, Red Steel would have been a winner.
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Duckman5

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#6 Duckman5
Member since 2006 • 18934 Posts
The controls were cool.
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Xerlaoth

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#7 Xerlaoth
Member since 2005 • 1059 Posts
i liked red steel on the whole, the little buggy moments aside..but why would you change the trigger?
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IronManRhino

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#8 IronManRhino
Member since 2005 • 2135 Posts
Controls I had no beef with in Red Steel, it was the jumpy cursor and slow turning I couldn't stand, also I hated the voice acting and cliched story, the explosions were the best.
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Duckman5

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#9 Duckman5
Member since 2006 • 18934 Posts
i liked red steel on the whole, the little buggy moments aside..but why would you change the trigger?Xerlaoth
Yeah. WTF?! It's a trigger as in FPS button.
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dieasgrey

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#10 dieasgrey
Member since 2005 • 676 Posts
i really think the crosshair should be centered on the screen much like a pc fps.....pushing the edge has been way too glitchy and trying in all the fps so far.
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ZebethOrZebes

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#11 ZebethOrZebes
Member since 2004 • 5997 Posts
Honestly, the only good thing about the game is its controls and the multiplayer is fun in short spurts.
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SmoothMoved

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#12 SmoothMoved
Member since 2007 • 599 Posts
all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.theICE_MAN
I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .
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ZebethOrZebes

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#13 ZebethOrZebes
Member since 2004 • 5997 Posts
[QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.SmoothMoved
I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.
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Duckman5

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#14 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="SmoothMoved"][QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.ZebethOrZebes
I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.

This makes sense.
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thnickaman13

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#15 thnickaman13
Member since 2006 • 633 Posts

[QUOTE="SmoothMoved"][QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.ZebethOrZebes
I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.

wrong. when someone has a gun out, they don't curve the gun around as they turn. they quickly point it where they want it.
you don't aim your weapon at the same speed as your body turns. you aim your gun first, then your body follows.
at any rate, a fixed center reticule just works better.

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ZebethOrZebes

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#16 ZebethOrZebes
Member since 2004 • 5997 Posts

[QUOTE="ZebethOrZebes"][QUOTE="SmoothMoved"][QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.thnickaman13

I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.

wrong. when someone has a gun out, they don't curve the gun around as they turn. they quickly point it where they want it.
you don't aim your weapon at the same speed as your body turns. you aim your gun first, then your body follows.
at any rate, a fixed center reticule just works better.

A fixed centre reticle works beyond human abilities. When holding a shotgun or any other two-handed gun, you can't exactly turn on a dime and be oriented to shoot exactly where you want. While neither the tank-like controls of most FPSes or the Red Steel controls are perfect, I would say that I prefer Red Steel controls because of the way the turning works. You can turn as you strafe with aiming, allowing you to turn faster than what you're implying a character is capable of in the game.
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thnickaman13

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#17 thnickaman13
Member since 2006 • 633 Posts
[QUOTE="thnickaman13"]

[QUOTE="ZebethOrZebes"][QUOTE="SmoothMoved"][QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.ZebethOrZebes

I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.

wrong. when someone has a gun out, they don't curve the gun around as they turn. they quickly point it where they want it.
you don't aim your weapon at the same speed as your body turns. you aim your gun first, then your body follows.
at any rate, a fixed center reticule just works better.

A fixed centre reticle works beyond human abilities. When holding a shotgun or any other two-handed gun, you can't exactly turn on a dime and be oriented to shoot exactly where you want. While neither the tank-like controls of most FPSes or the Red Steel controls are perfect, I would say that I prefer Red Steel controls because of the way the turning works. You can turn as you strafe with aiming, allowing you to turn faster than what you're implying a character is capable of in the game.

i agree to an extent, but the controls in red steel don't allow your gun hand to move faster than the rest of your body, which makes aiming cumbersome and looks plain rediculous

seriously, there's no way you can say that if you saw someone walking around like that you wouldn't look at them weird 

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Morgario

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#18 Morgario
Member since 2005 • 2534 Posts
Yea I love FPS controls for the Wii, I don't understand how anyone could find them tricky to use. I've always liked FPSs but I've never been very good with the dual-analogue control setup; but with the Wiimote I can rack up headshot after headshot.
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jorgeluisbl

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#19 jorgeluisbl
Member since 2005 • 1479 Posts

[QUOTE="Fuelee1"]I liked the controls too, especially the flicking the nunchuck to throw granades overarm and under. The shooting controls were probably the best thing about Red Steel. If the sword fighting hadnt sucked and graphics looked bad in places and you could skip some of those long boring cut scenes, Red Steel would have been a winner.[Agreed.

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meimnobody

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#20 meimnobody
Member since 2003 • 5565 Posts
[

i agree to an extent, but the controls in red steel don't allow your gun hand to move faster than the rest of your body, which makes aiming cumbersome and looks plain rediculous

seriously, there's no way you can say that if you saw someone walking around like that you wouldn't look at them weird 

thnickaman13

Ahem you have to learn how far off screen to point the pointer at to move the perspective. There is a threshold you have to cross so it only looks slow if you don't know how to aim it.

As for jumpy cursor turn down the wiimote volume a few notches. I never saw the jumpyness unless I was shooting on full auto. Heck in real life the aiming reticle of the gun would do the same. That is why you are supposed to fire short bursts.

In red steel turning and aiming were far closer to real life then any other console or fps shooter had done before. If you saw someone replicate how the shooting, walking, turning was in console or pc fps you would swear you were looking at some alien in human form.

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Xerlaoth

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#21 Xerlaoth
Member since 2005 • 1059 Posts

[QUOTE="ZebethOrZebes"][QUOTE="SmoothMoved"][QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.thnickaman13

I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

As though humans are tanks? The fact that Red Steel required pivoting in order to rotate it made its controls better than the traditional dual-axis first-person aiming.

wrong. when someone has a gun out, they don't curve the gun around as they turn. they quickly point it where they want it.
you don't aim your weapon at the same speed as your body turns. you aim your gun first, then your body follows.
at any rate, a fixed center reticule just works better.

Fixed center probably works better, but you don't aim a gun without facing what you're aiming, unless you're james bond or somethin.

in fact, fixed center proves you wrong, you shift your whole body when you turn, your aim never precedes your movement. 

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tomarlyn

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#22 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="theICE_MAN"]all the people here who say they sucked probably just sucked at it. i thought they were great. VERY accurate.SmoothMoved
I dint suck at them . Im just a pc gamer who knows how fps's are supossed to play .

I'm a PC gamer too, you can't expect thw Wiimote to handle in the same way. It still knocks the sock off dual-analogue.Â