Full 3D control!

This topic is locked from further discussion.

Avatar image for Alex106786
Alex106786

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1  Edited By Alex106786
Member since 2008 • 48 Posts

The wii

Avatar image for EaterOfFood
EaterOfFood

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 EaterOfFood
Member since 2007 • 62 Posts

Well honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.

Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.

So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.

Avatar image for Alex106786
Alex106786

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Alex106786
Member since 2008 • 48 Posts

Well honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.

Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.

So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.

EaterOfFood
That's a good point, but I still think they could come up with something - maybe even a combination of pre done animations and full control, who knows
Avatar image for Innocent_J
Innocent_J

1821

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#4 Innocent_J
Member since 2006 • 1821 Posts
[QUOTE="EaterOfFood"]

Well honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.

Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.

So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.

Alex106786

That's a good point, but I still think they could come up with something - maybe even a combination of pre done animations and full control, who knows

I agree, cause then you'd only be good with games you are in real life too. And i've never even seen a real sword haha, i've never played alot of sports. I also agree that the games could be done alot better yo use the motion sensing to it's full capabilities. It's only limited by ceativity.

Avatar image for colin0606
colin0606

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 colin0606
Member since 2007 • 71 Posts
I think that that would be a great idea. it would be good to have a game with complete control of a sword. I haven't played redsteel, but i believe it has partial control. Tell me if i am wrong. anyway, that would be cool.
Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Mike1978Smith
Member since 2005 • 2012 Posts

Well, the Wii isn't a full-on virtual reality machine.

I mean, think about the sword fight example for a minute:

You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.

But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.

I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!

Avatar image for TacoJelly
TacoJelly

1723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 TacoJelly
Member since 2005 • 1723 Posts

I think the key is to use ALOT of animations with full 1:1 control inbetween, sort of how Wii Baseball works.

To use link as an example, the way you how the sword when you're just carrying it you be 1:1 motion. When you want to swing, the 1:1 would take the animation to a certain point then intiate one of many predetermined animations for the actual swing.

This should give enough feeling of freedom but also retaining enough of that "game" feeling.

Avatar image for ZumaJones07
ZumaJones07

16457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 ZumaJones07
Member since 2005 • 16457 Posts
well let's hope this guy's vision can be implemented and enhance our experience
Avatar image for stoneyjack
stoneyjack

262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 stoneyjack
Member since 2008 • 262 Posts
you can already "move your bat up and down" in wii sports.
Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ThePlothole
Member since 2007 • 11515 Posts
That's the thing... the Wii can't detect the controller's location in 3D space. It's motion sensing, not motion tracking, which means that it only knows the tilt and acceleration of the controller. The pointer makes it seem like there's more to it than that, but in fact said pointer is controlled by a completely different system.
Avatar image for AdRock92
AdRock92

1616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 AdRock92
Member since 2007 • 1616 Posts

That's the thing... the Wii can't detect the controller's location in 3D space. It's motion sensing, not motion tracking, which means that it only knows the tilt and acceleration of the controller. The pointer makes it seem like there's more to it than that, but in fact said pointer is controlled by a completely different system.ThePlothole

You beat me to it.

So yeah, if there were to be 1:1 sword fights, the base of the sword would need to be in a fixed location, like the end of the bat in wii sports.

Avatar image for lancea34
lancea34

6912

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 lancea34
Member since 2007 • 6912 Posts
Of course the Wii will have full 3D control in the future. Just let the developers take their time. And YAHOOOOOO! 500th post!
Avatar image for TheAcejoel99
TheAcejoel99

1059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 98

User Lists: 0

#13 TheAcejoel99
Member since 2008 • 1059 Posts
I wish, but probably not because they are too lazy.
Avatar image for Alex106786
Alex106786

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 Alex106786
Member since 2008 • 48 Posts

Well, the Wii isn't a full-on virtual reality machine.

I mean, think about the sword fight example for a minute:

You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.

But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.

I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!

Mike1978Smith
I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limit
Avatar image for dieasgrey
dieasgrey

676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#15 dieasgrey
Member since 2005 • 676 Posts
Sword gets knocked away...hit a to reset it.
Avatar image for rexCo
rexCo

943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#16 rexCo
Member since 2005 • 943 Posts

When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?

(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)

Alex106786

The full 3D control idea has been used, just not that much (and they obviously don't want to overuse it). Galaxy used it whenever you rolled on the star-ball thingy, and I thought that was fantastic. More developers should make use of it, perhaps even like that; those ball-rolling missions were some of my faves in Galaxy (same with the ray-surfing's use of the tilt controls).
Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Alex106786"]

When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?

(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)

rexCo


The full 3D control idea has been used, just not that much (and they obviously don't want to overuse it). Galaxy used it whenever you rolled on the star-ball thingy, and I thought that was fantastic. More developers should make use of it, perhaps even like that; those ball-rolling missions were some of my faves in Galaxy (same with the ray-surfing's use of the tilt controls).

Those minigames only used the tilt sensing. This aspect of the controller works rather well. However trying to determine the controllers actual location using only tilt and acceleration is rather difficult.

Avatar image for rexCo
rexCo

943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#18 rexCo
Member since 2005 • 943 Posts
[QUOTE="rexCo"][QUOTE="Alex106786"]

When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?

(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)

ThePlothole


The full 3D control idea has been used, just not that much (and they obviously don't want to overuse it). Galaxy used it whenever you rolled on the star-ball thingy, and I thought that was fantastic. More developers should make use of it, perhaps even like that; those ball-rolling missions were some of my faves in Galaxy (same with the ray-surfing's use of the tilt controls).

Those minigames only used the tilt sensing. This aspect of the controller works rather well. However trying to determine the controllers actual location using only tilt and acceleration is rather difficult.


Ah, I see; good to know. Thanks.
Avatar image for Arkthemaniac
Arkthemaniac

1237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#19 Arkthemaniac
Member since 2007 • 1237 Posts

Sword gets knocked away...hit a to reset it.dieasgrey

Something like that would work, or you could make it so that if someone knocks your sword away and it's now pointing left, you have to move your wiimote to the left to match it to regain balance. If you don't, you will be off balance for longer, making it easier to be ripped to shreds.

It would take forever to fully perfect and polish a gameplay mechanic like that, but once it was done, the developer would be legendary.

Avatar image for darkmark91
darkmark91

3047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 darkmark91
Member since 2006 • 3047 Posts
These were my thoughts when I first heard of the Wii.
Avatar image for danger_ranger95
danger_ranger95

5584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#21 danger_ranger95
Member since 2006 • 5584 Posts

you can already "move your bat up and down" in wii sports.stoneyjack

this is the sweetest thing ever!!! It just makes me curious though..

Pretty much all games would become FPS or at least in the "first person view"

I can just imagine being Samus and looking up and not having to use the Wiimote to look up and or around.

This guy created a version of the Nintendo "On"

Avatar image for DriftRS
DriftRS

3491

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 DriftRS
Member since 2004 • 3491 Posts
[QUOTE="Mike1978Smith"]

Well, the Wii isn't a full-on virtual reality machine.

I mean, think about the sword fight example for a minute:

You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.

But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.

I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!

Alex106786

I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limit

If you've thought about it then do tell, I'm a programmer myself, and you can say that we can push the thing to as many limits as you want, but it doesn't change the fact that we can't program your hands to do what we want them to do. The only thing that can be controlled is whats on screen, and very simply, if your swinging a sword around, it's going to be blocked by ojects in the scene, and your hands are not.

It's a syncing problem and the only way around it is to build gameplaya round it, ie simplification. Can't handle objects blocking your weapons? then away with collision detection. Thats basically the issue faced when trying to develop a game with 1:1 motion.

Avatar image for makaveli_89
makaveli_89

3415

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#24 makaveli_89
Member since 2006 • 3415 Posts

i think something being that interactive would be tiring for me. Although it sounds good in paper, it might not be such a good idea once a game fully implements those ideas into a game.

Not to downplay your idea in any way. Just giving my 2 cents on what i think of it.

Avatar image for Alex106786
Alex106786

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 Alex106786
Member since 2008 • 48 Posts
[QUOTE="Alex106786"][QUOTE="Mike1978Smith"]

Well, the Wii isn't a full-on virtual reality machine.

I mean, think about the sword fight example for a minute:

You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.

But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.

I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!

DriftRS

I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limit

If you've thought about it then do tell, I'm a programmer myself, and you can say that we can push the thing to as many limits as you want, but it doesn't change the fact that we can't program your hands to do what we want them to do. The only thing that can be controlled is whats on screen, and very simply, if your swinging a sword around, it's going to be blocked by ojects in the scene, and your hands are not.

It's a syncing problem and the only way around it is to build gameplaya round it, ie simplification. Can't handle objects blocking your weapons? then away with collision detection. Thats basically the issue faced when trying to develop a game with 1:1 motion.

Well, all the idea's from previous posts (presing A to reset, moving the Wii mote in the direction your sword has been pushed) while not the best, are just ideas developers could use to get closer to full 3D control - and these were thought up in a few minutes. I'm just saying, that while I know there will still be limitations, developers could be doing better than what they're doing now, as far as 3D control, and not just in sword fighting.
Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#26 mrjam0
Member since 2007 • 1364 Posts
wii 2
Avatar image for EaterOfFood
EaterOfFood

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 EaterOfFood
Member since 2007 • 62 Posts

wii 2mrjam0

Amen to that!