The wii
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Well honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.
Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.
So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.
That's a good point, but I still think they could come up with something - maybe even a combination of pre done animations and full control, who knowsWell honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.
Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.
So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.
EaterOfFood
[QUOTE="EaterOfFood"]That's a good point, but I still think they could come up with something - maybe even a combination of pre done animations and full control, who knowsWell honestly, while in my mind that would be totally awesome, it would just sort of kill games for me. Taking your example of sword fights, lets say that it really was full 1:1 motion control like the bat in Wii Sports, I can pretty much guarentee you I would lose just about every single fight I played since I'm not a trained swordsman. I wouldn't be able to do any cool moves or combos, instead I would just be swinging it in front of me like a mad man. So I'll take the preset animations thanks.
Apart from that, its not so much a problem with the motion sensing, but more with the actual games. That would take some serious amount of work to make it so that it can detect collision and damage and all the other things depending on what kind of game if 1:1 motion sensing is used. Even in Wii sports, when you actually swing to hit the ball, its still a pre-determined animation.
So its not neccesarily the way motion sensing works, but is more of an issue with the actual games and gameplay.
Alex106786
I agree, cause then you'd only be good with games you are in real life too. And i've never even seen a real sword haha, i've never played alot of sports. I also agree that the games could be done alot better yo use the motion sensing to it's full capabilities. It's only limited by ceativity.
Well, the Wii isn't a full-on virtual reality machine.
I mean, think about the sword fight example for a minute:
You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.
But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.
I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!
I think the key is to use ALOT of animations with full 1:1 control inbetween, sort of how Wii Baseball works.
To use link as an example, the way you how the sword when you're just carrying it you be 1:1 motion. When you want to swing, the 1:1 would take the animation to a certain point then intiate one of many predetermined animations for the actual swing.
This should give enough feeling of freedom but also retaining enough of that "game" feeling.
That's the thing... the Wii can't detect the controller's location in 3D space. It's motion sensing, not motion tracking, which means that it only knows the tilt and acceleration of the controller. The pointer makes it seem like there's more to it than that, but in fact said pointer is controlled by a completely different system.ThePlothole
You beat me to it.
So yeah, if there were to be 1:1 sword fights, the base of the sword would need to be in a fixed location, like the end of the bat in wii sports.
I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limitWell, the Wii isn't a full-on virtual reality machine.
I mean, think about the sword fight example for a minute:
You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.
But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.
I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!
Mike1978Smith
When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?
(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)
Alex106786
[QUOTE="Alex106786"]When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?
(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)
rexCo
Those minigames only used the tilt sensing. This aspect of the controller works rather well. However trying to determine the controllers actual location using only tilt and acceleration is rather difficult.
[QUOTE="rexCo"][QUOTE="Alex106786"]When I first heard about the Wii, and that it was able to detect the Wii mote's location in 3D space, I flipped out. I imagined sword fights, gun shoot outs, punching people, ect. Well, I did get sword fights, ect, but not at all in the way I wanted. Pre made animations of slashes would be activated upon swinging my Wii mote in the desired direction (most of the time). This was a major letdown to my expectations. What I'd really like to see is some full 3D control, such as when you twiddle your bat back and forth waiting for a pitch in Wii Sports. Does anyone even think this is possible is future wii games or is this just a hopeless dream?
(btw, I still LOVE the Wii, it's just that most of it's GREAT games barley utilize it's unique capabilities at all: Mario Galaxy, Zelda TP, SSBB, ect)
ThePlothole
Those minigames only used the tilt sensing. This aspect of the controller works rather well. However trying to determine the controllers actual location using only tilt and acceleration is rather difficult.
Sword gets knocked away...hit a to reset it.dieasgrey
Something like that would work, or you could make it so that if someone knocks your sword away and it's now pointing left, you have to move your wiimote to the left to match it to regain balance. If you don't, you will be off balance for longer, making it easier to be ripped to shreds.
It would take forever to fully perfect and polish a gameplay mechanic like that, but once it was done, the developer would be legendary.
you can already "move your bat up and down" in wii sports.stoneyjack
this is the sweetest thing ever!!! It just makes me curious though..
Pretty much all games would become FPS or at least in the "first person view"
I can just imagine being Samus and looking up and not having to use the Wiimote to look up and or around.
This guy created a version of the Nintendo "On"
[QUOTE="Mike1978Smith"]I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limitWell, the Wii isn't a full-on virtual reality machine.
I mean, think about the sword fight example for a minute:
You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.
But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.
I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!
Alex106786
If you've thought about it then do tell, I'm a programmer myself, and you can say that we can push the thing to as many limits as you want, but it doesn't change the fact that we can't program your hands to do what we want them to do. The only thing that can be controlled is whats on screen, and very simply, if your swinging a sword around, it's going to be blocked by ojects in the scene, and your hands are not.
It's a syncing problem and the only way around it is to build gameplaya round it, ie simplification. Can't handle objects blocking your weapons? then away with collision detection. Thats basically the issue faced when trying to develop a game with 1:1 motion.
i think something being that interactive would be tiring for me. Although it sounds good in paper, it might not be such a good idea once a game fully implements those ideas into a game.
Not to downplay your idea in any way. Just giving my 2 cents on what i think of it.
[QUOTE="Alex106786"][QUOTE="Mike1978Smith"]I thought of this... I still think it's possible, game makers just need to stop being lazy and really push the wii's capabilities to the limitWell, the Wii isn't a full-on virtual reality machine.
I mean, think about the sword fight example for a minute:
You hold the wiimote pointing up in front of you. You can swing it in any direction and the sword on the screen copies the motion.
But wait! Say you're holding the sword straight up in front of you and an enemy knocks it to the side with their own sword. Now your sword on the screen is off to the side at an angle, perhaps even sideways, yet your Wiimote is still directly in front of you pointing upwards. Now what? You move the Wiimote to match where the sword is so you can execute a swing, but the motion controls cause the sword to go off to the side even further. Essentially the wiimote and sword become uncalibrated from each other, as far as location goes.
I'm sure it's something they can program to work properly eventually, but probably not this gen. I could be wrong, though, who knos. We'll have to see what the future brings!
DriftRS
If you've thought about it then do tell, I'm a programmer myself, and you can say that we can push the thing to as many limits as you want, but it doesn't change the fact that we can't program your hands to do what we want them to do. The only thing that can be controlled is whats on screen, and very simply, if your swinging a sword around, it's going to be blocked by ojects in the scene, and your hands are not.
It's a syncing problem and the only way around it is to build gameplaya round it, ie simplification. Can't handle objects blocking your weapons? then away with collision detection. Thats basically the issue faced when trying to develop a game with 1:1 motion.
Well, all the idea's from previous posts (presing A to reset, moving the Wii mote in the direction your sword has been pushed) while not the best, are just ideas developers could use to get closer to full 3D control - and these were thought up in a few minutes. I'm just saying, that while I know there will still be limitations, developers could be doing better than what they're doing now, as far as 3D control, and not just in sword fighting.Please Log In to post.
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