@DR I remember old school Nintendo games but that was not because they wanted to punish players with a cheap difficulty it was just due to the limitations of hardware at the time. The reason games have gotten easier over the years is because the players have gotten smarter and the game allows you to do more things. Take Megaman known for its crushing difficulty back in the day, the X series was much easier because of things like wall jumping and dashing and things like that. Even Mario became easier because the controls became tighter, the power ups more varied and pertinent to the level, the ability to save. So its not that Nintendo games were really that hard back in the day, they were just limited. I don't want them to enforce those kind of limitations again; sort of like what Capcom did with MM9. I want them to craft a really challenge that makes me stop jumping for a second and think "well how the hell am I going to get that?" Sepewrath
Oh I completely agree.... but it wasn't just Nintendo games being the hard ones. Contra, Ninja Gaiden, Mega Man, etc all come to mind as well. I agree with what you were saying though. They could only challenge players that way due to the hardware at the time, but it also made players use their brains like you said as well.
It forced players to practice if they wanted to get better, and beat the game. While some of it was just plain out hell, you had to have precise hand-eye coordination, smarter thinking, and a good memory. You also weren't guided like most newer games tend to (at least imo).
The original Zelda was not really combat focused, but that doesn't mean enemies didn't deliver punishment for not paying attention either. It was a dungeon crawler, an adventurer, and a survival game at the same time. Look at what the series has come to. Even the bosses (which Zelda has become to known from) are easy on you.
Again, I agree... you don't want to just up the difficulty for the hell of it, but there also needs to be a balance. If Twilight Princess wouldn't been balanced, and increased the difficulty chronilogically.... it would've been even better. Take the Cave of Ordeals, it's a perfect example of how the entire game should've been difficulty wise. It's easy at first, and nail bighting at the end depending on just how good you are, and I've heard it caused even the best of players greif.
Just my 2 cents
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