What game do you think uses the motion controls to the worst.
I would have to say super monkey ball in which you have to move the ball around like a joystick. It gets really anoying and just wish i could use the pad. What do you think has the worst?
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What game do you think uses the motion controls to the worst.
I would have to say super monkey ball in which you have to move the ball around like a joystick. It gets really anoying and just wish i could use the pad. What do you think has the worst?
mattbrw08
I'm gonna get flamed for this, but hear me out. My pick (of those I've played) is Super Paper Mario. I enjoyed the game quite thoroughly, but it barely used the motion controls at all. (a little pointing with the wii-mote to find crap, and all too simple minigames for the some of the items). It's a Wii game from home office, I just would've liked to have seen a more robust use of that tools at hand.
[QUOTE="mattbrw08"]What game do you think uses the motion controls to the worst.
I would have to say super monkey ball in which you have to move the ball around like a joystick. It gets really anoying and just wish i could use the pad. What do you think has the worst?
elemental_drago
I'm gonna get flamed for this, but hear me out. My pick (of those I've played) is Super Paper Mario. I enjoyed the game quite thoroughly, but it barely used the motion controls at all. (a little pointing with the wii-mote to find crap, and all too simple minigames for the some of the items). It's a Wii game from home office, I just would've liked to have seen a more robust use of that tools at hand.
Understandable as it's a Gamecube port like Zelda.
I'm gonna get flamed for this, but hear me out. My pick (of those I've played) is Super Paper Mario. I enjoyed the game quite thoroughly, but it barely used the motion controls at all. (a little pointing with the wii-mote to find crap, and all too simple minigames for the some of the items). It's a Wii game from home office, I just would've liked to have seen a more robust use of that tools at hand.
elemental_drago
No flaming intended here, but that seems like an answer to the question "Which game disappointed you with the least amount of motion control?" Super Paper Mario seems to have let you down because it didn't utilitze motion control as much as you thought it should...a personal problem. The worst use of motion control on the wii so far has got to be, by far, NBA Live 08. It was disastrous.
I think the good question is "What games do the motion controls not suck in?" There aren't many. Zelda's waggle interface was tiring. Red Steel's swordfighting was downright stupid. Escape From Bug Island (shudder) had the same crap as Zelda, but it was overly complicated. Cooking Mama's stuff was unresponsive at times. Tony Hawk's Downhill Jam didn't make alot of sense. You could really go on and on with the bad ones.
Some of those actually made me consider trading inmy Wii.
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