Some would have you believe that the Wii has no games. That's there's nothing interesting coming. Well they are fools! Behold! The bounty before you is vast as fruitful beyond your wildest dreams! Indulge and devour the awesomeness that awaits!
Final Fantasy CC: The Crystal BearersThe big idea in The Crystal Bearers is that there's no transition between town wandering, field exploration, and battle. There's no sword that stays sheathed around townsfolk or targeting reticule that you can only use on enemies. You interact with the entire game world in the same fashion—with Layle's omnipresent telekinesis. It's a simple mechanic, really. Point the Wii Remote's cursor at any number of things in the game world—be they foes, boulders, or townspeople—and hold B. Depending upon the weight of the item, you'll either gain control of it immediately or have to keep the cursor steady over it until a circle-gauge fills up. This is where the mayhem begins. http://www.n-sider.com/contentview.php?contentid=3905
Release dates: JP November 12, 2009 NA December 26, 2009 PAL February, 2010 Gamingeek's epic massive throbbing thread of awesomenessUltimate Cystal Bearers trailerForest gameplay video
Equipped only with a flashlight (controlled by the Wiimote's pointer) and, in the beginning, a tree branch, Seto explores a still, quiet cityscape, toward a still-powered Tokyo Tower. In our demo, we explored an old amusement park. A few items on the ground were highlighted by fireflies circling their location. tri-Crescendo has compensated for the Wii's graphical shortcomings with clever artistic techniques: the Seto character model uses little shadowing and simple colors, for a sort of cel-shaded effect, while the world uses a dark, but intense, color scheme that both helps to cover any jaggies and impresses http://www.joystiq.com/2009/06/10/impressions-fragile-farewell-ruins-of-the-moon-wii/
Release dates: JP January 22, 2009 NA February 16, 2010 EU Spring 2010 Debut trailerGameplay video
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