GoNintendo Conduit impressions

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fraz1776

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#1 fraz1776
Member since 2006 • 2269 Posts

A bit of a wall of text for ya but definatly worth a read!! The Conduit is sounding very promising indeed.

The Conduit was the very first game I demoed at E3, and it remained the highlight right to the end of the day. I can't tell you which I liked more…the actual game, or the passion from the guys at High Voltage. I can't stress enough that these guys are true Wii fans and gamers…just like you and I. They don't get why third parties don't deliver AAA content to the Wii. They know that platform can do so much more than what is currently available. They love the casual/expanded audience, but they want core reasons to play the Wii too. There is no doubt that these guys know what they are doing, and want to bring you the best FPS experience on the Wii. After getting eyes/hands-on with the game today, High Voltage is more than delivering on the promises they've made.

Let's talk graphics, shall we? There is no competition when it comes to visual presentation in The Conduit. Right now, I would say that Galaxy is the benchmark for great Wii graphics. The Conduit is a very different type of game, and the sty1e means that the visuals are much different. Having said that, this title has to be the best looking game I've seen on the platform…period. The screenshots look great, the trailers are fantastic, but actually seeing it with your own two eyes makes things even better. I was no longer looking at things through rose-tinted glasses. I was looking at the game, right in-front of me…a first person account. The Conduit really makes you realize just how absolutely lazy developers are with their Wii games. I was annoyed with third parties before, but The Conduit looks so good that it'll make you sick over third party support thus far.

One element that bleeds into the game from graphics to gameplay and everything else is detail. High Voltage is treating everything with extreme care, and it shows. No matter how minor the detail, they are pouring a ton of work into it. That's because they understand that little things can make for a big impact. Take this little bit, for instance. The sight on your sniper scope reflects the game world around you, in real-time. Walk up to a car, and you'll see the car. Face your back to a building, and check it out in the scope reflection. You can even point the gun at the ground, and in the scope reflection, you'll see the cloud patterns moving…once again, in real-time. This is the passion that is going into every facet of the game.

One of the highlights of my playtime was checking out the various weapons. I watched a playthrough first, and then jumped in for my own try. The weapons that were in the playtest ranged from typical FPS fodder to some ridiculous alien tech…and I mean that in a good way. There is one gun that shoots a homing shot that's guided by your pointer. It's almost too much fun to shoot a shot down the street, and then have it curve in and hit an enemy out of nowhere. While that gun is great, my favorite was yet another alien weapon. This one had an attack that I haven't seen in any other game. It shoots some sort of ammo that literally wraps around whatever it hits, and continues on that path. The team demoed the weapon by shooting it at a lamp post, and the shot wrapped around the post and spun in circles. Neat, but why would you want that? Well, say you have an enemy that is around a corner. You could aim at that corner, shoot, and have the shot attach and whip around the corner to take out the enemy. Tell me that that isn't awesome.

As far as game controls go, things are still being worked on…but it doesn't even matter. While the team is still nailing down some preset control schemes, the player will be able to map anything they want to any button. You want the joypad to bash, that's just fine. You want to fire with the 2 button, go for it. Fully customizable controls, and you make the scheme that works for you. On top of that, you also get to mess with the controller sensitivity and bounding box until your heart's content. Make the bounding box as big as your TV screen, or as tiny as your crosshair. For those that loved the controls in Metroid Prime 3 or Medal of Honor: Heroes II, The Conduit takes the best parts from both and one-ups them. It's exactly the type of thing we wanted to see.

I played with one of the preset schemes, and I had no trouble at all jumping right in. Jumping, turning, bashing, shooting…all second nature as soon as I picked up the controllers. Everything was extremely responsive, and felt more than comfortable. There's even a lock-on that you can activate if you are looking for more of a Metroid Prime-like experience. Of course, it's up to you if you want to use that. One of the cool benefits you get from locking on is the ability to see how far away the enemy is, as well as his health. A little display pops up to let you know just what the distance is between you and the enemy, and a bar represents the health.

Of course, the game is far from being optimized, but The Conduit already puts so many retail Wii games to shame. There are titles that have already shipped that don't run a fraction as well as The Conduit does. There was one instance where the game dipped just a hair below 30 FPS, and the team automatically apologized. They didn't try to hide it, they went back and showed the frame dip again. Of course, they said that they aren't done getting the game to that 30FPS level, but the final game will without a doubt ship at 30 FPS all the way through. They even said that if they can get a higher framerate out of it, then that's what they will do. Once again, this little bit of my playtest showed me just how dedicated the team is.

We got into a little talk about multiplayer as well. The High Voltage gang already has 16 player multiplayer up-and running. Right now, they are dedicating a ton of their time to making the multiplayer what it needs to be. Creating modes, levels, and all that good stuff. The same amount of detail is going into the multiplayer as is the single player. We can expect every single gun from the single-player campaign, so get ready to blast the hell out of your opponents from around corners. High Voltage knows what they've promised for multiplayer, and they also know what we expect. They have zero plans to let us down.

With The Conduit, High Voltage is proving that the Wii can do some amazing things. You wouldn't think it from the third party landscape out there. Really, High Voltage is the dream team we were hoping for. A truly dedicated group of programmers that know what the core is crying out for. They are Wii fans, and they know the Wii can play home to some truly amazing titles. Their hard work is something that is rare with third parties…which is a huge shame. Every developer should take such pride in their products. High Voltage is working their ass off to deliver the experience they know that we want…and they want it too.

I'll end with a little bit of conversation that came up in our elevator ride down to the hotel lobby. We got into talking about publishers, and while High Voltage wouldn't give me a name, they had a truly horrible story to tell. One publisher they approached outright told them that they didn't understand why High Voltage was making the game. They thought the project was great, but had no idea who they were trying to sell to. After saying that, the publishers said that they wanted to turn the game into a $20 project, and crap it out for a holiday release. Yes, the publisher really said "crap it out". Seriously, how disheartening is that?

Whether you like FPS titles or not, you should pay attention to High Voltage. The Conduit is set to upstage almost all third parties on Wii. When the game hits, and if the sales are there, it will start the countdown clock for third party garbage. High Voltage is a team for you, the core gamer. They want to bring you that kick-ass experience that you've been waiting for. Take interest in the game or not…just appreciate and acknowlege what High Voltage is trying to do. They aren't just making an FPS game, they are trying to change the state of Wii support for the core gamer.

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Arclight_Blue

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#2 Arclight_Blue
Member since 2008 • 2830 Posts
High Voltage, oooh boy you are probably the only light that hardcore wii owners have this E3
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sherlock99

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#3 sherlock99
Member since 2005 • 1600 Posts
sounds good
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lancea34

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#4 lancea34
Member since 2007 • 6912 Posts
Crap it out?!?! That really is discouraging. I hope they get a good publisher.
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osan0

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#5 osan0
Member since 2004 • 18255 Posts

they really do seem to be giving it the beans. they apologized for a frame drop. bloody hell i probably wouldnt have noticed in the heat of battle. i really do hope they deliver a great game and it sells well enough to make high voltage wealthy (assuming they do make a great game of course :D).

if they achieve what they set otu to achieve then they will make pretty much every other 3rd party dev a complete laughing stock on the wii. really they already should be ashamed since nintendo have already demonstrated that the wii can deliver multiple times. but if a small dev whos previous titles are, lets face it, not exactly top notch can deliver a superior game than any other 3rd party dev (including the massive EA) then thats a very very sad state of affairs for 3rd parties.

im not surprised about the publishers remark about crapping it out. needless to say i think we can assume HV will not be doing business with them :P.

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fraz1776

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#6 fraz1776
Member since 2006 • 2269 Posts

Crap it out?!?! That really is discouraging. I hope they get a good publisher.lancea34

Yeah, Id like to know who that publisher is, probably Ubicrap.

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King-gamer

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#7 King-gamer
Member since 2006 • 5633 Posts
Well I can say that High Voltage is certainly more dedicated in making games than most of the other developers out there. And while most of the latest trailers tells me that the game looks good and the customizable controls make me feel better about how the game will play, I just can't ignore the fact that they still have developed a ton of bad games in the past. Regardless, I'm hoping that this will be a great game, but I'll have to wait for a review before I actually go out and buy it.
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Master_Hermes

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#8 Master_Hermes
Member since 2003 • 5913 Posts
Nintendo would be wise to publish this game themselves. Of course, then it wouldn't be a 3rd party game but at least Nintendo has a better chance of moving copies of it on their own console.
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#9 Lord_Omikron666
Member since 2007 • 4838 Posts
This game is at the top of my hyped games list and may move to my must buy list, it just keeps sounding and looking better and better and better, and is being received incredibly well about 9 months before release
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rgame1

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#10 rgame1
Member since 2008 • 2526 Posts
awesome.
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osan0

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#11 osan0
Member since 2004 • 18255 Posts

Well I can say that High Voltage is certainly more dedicated in making games than most of the other developers out there. And while most of the latest trailers tells me that the game looks good and the customizable controls make me feel better about how the game will play, I just can't ignore the fact that they still have developed a ton of bad games in the past. Regardless, I'm hoping that this will be a great game, but I'll have to wait for a review before I actually go out and buy it.King-gamer

yeah. i would cateogrize this game, along with deadly creatures, as a dark horse. they have alot of potential but the devs dont have a prooven track record. it doesent mean the game will be absolutely dire but it can go either way. when they turn out well though, its fantastic. the witcher (PC game) was my dark horse of last year and, bar a few problems with the translation, the game was brilliant. it came from a dev who only translated bioware games into russian and polish in the past...but man did they deliver. if they keep it up then bioware will have something to think about.

HV seem to be staking everything they have on thsi game also. unliek their previous projects which were bought and paid for, if this goes down the toilet then HV may very well go down with it. so they certainly have alot of motivation to get it right.

ill be waiting for reviews also of course.

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Wintry_Flutist

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#12 Wintry_Flutist
Member since 2005 • 14834 Posts
Frankly, in the videos, graphics weren't as amazing as they want us to believe...
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fraz1776

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#13 fraz1776
Member since 2006 • 2269 Posts

Well I can say that High Voltage is certainly more dedicated in making games than most of the other developers out there. And while most of the latest trailers tells me that the game looks good and the customizable controls make me feel better about how the game will play, I just can't ignore the fact that they still have developed a ton of bad games in the past. Regardless, I'm hoping that this will be a great game, but I'll have to wait for a review before I actually go out and buy it.King-gamer

Nearly all of their previous games were licenced games that had massive restraints put on their creativity or visions for a game. High Voltage have said they are tired of being dictated to by publishers and that is why they have self-funded The Conduit and won't take a publisher on-board until the game is finished or they won't ask them to gimp the game to appeal to the mass-market.

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Jesteroflies

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#14 Jesteroflies
Member since 2007 • 315 Posts
Seems like High Voltage is going to give us a great game.....seems like they really care about making a great game....very excited to get this :)
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Rocky32189

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#15 Rocky32189
Member since 2007 • 8995 Posts
That publisher story is really sad. Hopefully they pick a company that wants to advertise the game because if not, it'll be in the company of Z & W and NMH.
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umcommon

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#16 umcommon
Member since 2007 • 2503 Posts

[QUOTE="lancea34"]Crap it out?!?! That really is discouraging. I hope they get a good publisher.fraz1776

Yeah, Id like to know who that publisher is, probably Ubicrap.

Wow.........I hope The Conduit turns out amazing and sells like hotcakes just so that they can eat their own words.

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Rocky32189

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#17 Rocky32189
Member since 2007 • 8995 Posts
[QUOTE="fraz1776"]

[QUOTE="lancea34"]Crap it out?!?! That really is discouraging. I hope they get a good publisher.umcommon

Yeah, Id like to know who that publisher is, probably Ubicrap.

Wow.........I hope The Conduit turns out amazing and sells like hotcakes just so that they can eat their own words.

It won't unless there is a significant advertising campaign. Just look at MOH:H2. That game sold extremely poorly and that's an established franchise.

They need to find someone that cares as much as them.

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fraz1776

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#18 fraz1776
Member since 2006 • 2269 Posts
[QUOTE="umcommon"][QUOTE="fraz1776"]

[QUOTE="lancea34"]Crap it out?!?! That really is discouraging. I hope they get a good publisher.Rocky32189

Yeah, Id like to know who that publisher is, probably Ubicrap.

Wow.........I hope The Conduit turns out amazing and sells like hotcakes just so that they can eat their own words.

It won't unless there is a significant advertising campaign. Just look at MOH:H2. That game sold extremely poorly and that's an established franchise.

They need to find someone that cares as much as them.

Yeah I'm getting pretty sick of seeing adverts for crap like Deca Sports and Game Party. It's no wonder good new core games or established franchises don't sell allthat well when they get little or no advertising.

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Akel777

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#19 Akel777
Member since 2005 • 999 Posts
[QUOTE="umcommon"][QUOTE="fraz1776"]

[QUOTE="lancea34"]Crap it out?!?! That really is discouraging. I hope they get a good publisher.Rocky32189

Yeah, Id like to know who that publisher is, probably Ubicrap.

Wow.........I hope The Conduit turns out amazing and sells like hotcakes just so that they can eat their own words.

It won't unless there is a significant advertising campaign. Just look at MOH:H2. That game sold extremely poorly and that's an established franchise.

They need to find someone that cares as much as them.

Although, It doesn't help that MOH is yet ANOTHER wartime game.

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mrbloke115

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#20 mrbloke115
Member since 2008 • 25 Posts
Yeah, alot of people will prejudge a game for being in the WW2 period.
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robbie80

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#21 robbie80
Member since 2005 • 988 Posts

Well at least there one good game on the wii look good i buy it.I was dissapointed with nintendo at this year E3 looking at what sony and microsoft had it offer and nintendo gave us really notting.:(

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vupper

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#22 vupper
Member since 2006 • 98 Posts
Moh:h2 and NMH's s sales might have something to do with the quality of the games. Moh was generic and the multiplayer was terrible, the only positive thing being the controls. Unfortunately thats not enough. NMH was very unpolished and felt like an unfinished game.
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firefox59

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#23 firefox59
Member since 2005 • 4530 Posts
It looks pretty good so far but I wouldn't say its ahead of galaxy.
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#24 snowman6251
Member since 2006 • 5321 Posts

that made me so happy.

E3 is finally being good.

with this awesome news and dead rising I can't wait