This topic is locked from further discussion.
I think they just cant use it. At all. Read the end of the Zelda: TP review. They had to leave a comment under edit saying that they made an error with the controls, because they couldnt execute a spin attack. But then I suppose it takes some getting used to. Ive not had a chance to try the Wii yet, but ill wager its confusing and you need a bit of time to get used to it, especially if you are the kind of gamer thats been going since the NES days (like me)
I think they just cant use it. At all. Read the end of the Zelda: TP review. They had to leave a comment under edit saying that they made an error with the controls, because they couldnt execute a spin attack. But then I suppose it takes some getting used to. Ive not had a chance to try the Wii yet, but ill wager its confusing and you need a bit of time to get used to it, especially if you are the kind of gamer thats been going since the NES days (like me)
Quofan
Well thats my enthusiasm for the console boosted now. Cheers.
Got a friend who played the Wii and said the Wiimote isnt really anything special. He WAS Wii60 but now I think he may just be a Lemming. He seems to enjoy his PC and FPS's, so I think my suspicions may be correct.
It's much easier to use than a GameCube controller. You can relax more too you don't have to hunch over a standard controller.Eezai never hunched over playing a game before
I think it's mainly due to that fact that they're unfamiliar with the Wiimote and the way it works (which is pretty shocking considering they've been playing it since before any of us). For example in the Excite Truck review they mention that while trying to control the pitch of their truck in mid-air the truck would start to jerk backwards and forwards as if the Wiimote wasn’t working properly, but anyone who’s played a Wii game that involves the tilt controls for more than five minutes will tell you that tilting it in the extreme of any direction makes it think you are tilting in the opposite direction. I let my non-gamer friend try the Wii for the first time yesterday and he discovered and understood this on his own pretty much straight away, so why game journalists who will have played many games that use the tilt function couldn’t grasp this is a mystery.
Hehee. It's just not known what the reviewers -really- feel about the Wii-Mote. You have to meet em and ask em.
The learning curve of a game and the controlls depend, as always, on the game itself. Wii-Tennis is alot easier to learn then Wii-Golf and Baseball. While Wii-Tennis does the movement for you, Baseball and Golf seemingly requiers you to actually LEARN to golf and swing a bat. There's not much digital about it, the random element is there. Wii Golf actually encourages you to learn to shoot without the power meter.
The point is that the Wii-Mote acessibility depends on the game's developer and your own dedication. So while a one reviewer has a problem with the WiiMote, another might have a greater time. Notice how oppinions about the thing varies wildly in the forums. This sucks but that rules, and vica versa.
The best thing to do is compare reviews. Seek out the good points and bad points in each, and you can pretty much make yer own decision. This is basically unique for the Wii.
I think they just cant use it. At all. Read the end of the Zelda: TP review. They had to leave a comment under edit saying that they made an error with the controls, because they couldnt execute a spin attack. But then I suppose it takes some getting used to. Ive not had a chance to try the Wii yet, but ill wager its confusing and you need a bit of time to get used to it, especially if you are the kind of gamer thats been going since the NES days (like me)
Quofan
Then why didn't they change the score ?
It seems that the majority of the Wii reviews on gs at some point complain of poor or frustrating controls. Unless it's a mini game collection or sports, they seem to not be able to handle it. For example, in the TP review they claim that thrusting the nunchuck forward in order to execute a shield bash usually results in a spin attack? I don't think that has ever happened to me. I've read a number of other Wii reviews on gs that complain about the controls, only to play those games later and find the controls to be quite natural and easy to get used to. The only explanations I can come up with are that gs hate the Wii, are afraid of progress, or just plain suck at using the Wiimote and nunchuk... or all of the above. Of course, you could say that the reviews are just opinions and don't matter, but the truth is that some people actually do read reviews before deciding which games or consoles to check out, and misleading reviews can, in fact, effect sales. Thoughts?decepticondevil
Considering it has happened to me, no I don't think it's just because they hate Wii. Sometime it takes patience and practice, which a lot of people DON'T have. It's not surprising to find that some people just say the remote controls for Wii is frustrating because quite frankly it does take a lot of time to perfect the motions. Heck I couldn't get out of that stupid practice mode with the Wolf guy when I was doing one of the new moves. It was frustrating because I NEVER had a reason to use it afterwards yet it took me literally 50+ times to actually get LUCKY and do it once lol.Â
Believe it or not, the controls on all of Links secret moves takes a lot of practice for some people.
[QUOTE="decepticondevil"]It seems that the majority of the Wii reviews on gs at some point complain of poor or frustrating controls. Unless it's a mini game collection or sports, they seem to not be able to handle it. For example, in the TP review they claim that thrusting the nunchuck forward in order to execute a shield bash usually results in a spin attack? I don't think that has ever happened to me. I've read a number of other Wii reviews on gs that complain about the controls, only to play those games later and find the controls to be quite natural and easy to get used to. The only explanations I can come up with are that gs hate the Wii, are afraid of progress, or just plain suck at using the Wiimote and nunchuk... or all of the above. Of course, you could say that the reviews are just opinions and don't matter, but the truth is that some people actually do read reviews before deciding which games or consoles to check out, and misleading reviews can, in fact, effect sales. Thoughts?darthogre
Considering it has happened to me, no I don't think it's just because they hate Wii. Sometime it takes patience and practice, which a lot of people DON'T have. It's not surprising to find that some people just say the remote controls for Wii is frustrating because quite frankly it does take a lot of time to perfect the motions. Heck I couldn't get out of that stupid practice mode with the Wolf guy when I was doing one of the new moves. It was frustrating because I NEVER had a reason to use it afterwards yet it took me literally 50+ times to actually get LUCKY and do it once lol.
Believe it or not, the controls on all of Links secret moves takes a lot of practice for some people.
People had trouble adapting to the classic controller as well when it was released... how can you forget how many people that never did make it across the first pit in SMB1?darkfamePeople had trouble adapting to the classic controller as well when it was released... how can you forget how many people that never did make it across the first pit in SMB1?
I do realize it's hard to get use to something so radically different, however, as someone right above explained.....no matter how much I tried I could not do that shield reflect (that was the one I just got pissed off about). Literally took me 50+ times and when I finally did do it, it was by accident.Â
Either my wii remote was set up wrong (possible) or I was just not made for this game. I've played most of the other Wii titles and never had the problem I experienced in the Zelda game. Scratch that, the only problem I had was with some of the secret moves, not the entire Zelda game. I infact liket he game a lot, it's just when you have secret moves that try to incorporate mortal kombat button smashing to intricate movement of the hand.....somet people are just not going to be able to do it.Â
Bottom line is the secret moves should have been made easier IMO. I'm not a big time gamer so I'm sure my opinion doesn't count heh.
It seems that the majority of the Wii reviews on gs at some point complain of poor or frustrating controls. Unless it's a mini game collection or sports, they seem to not be able to handle it. For example, in the TP review they claim that thrusting the nunchuck forward in order to execute a shield bash usually results in a spin attack? I don't think that has ever happened to me. I've read a number of other Wii reviews on gs that complain about the controls, only to play those games later and find the controls to be quite natural and easy to get used to. The only explanations I can come up with are that gs hate the Wii, are afraid of progress, or just plain suck at using the Wiimote and nunchuk... or all of the above. Of course, you could say that the reviews are just opinions and don't matter, but the truth is that some people actually do read reviews before deciding which games or consoles to check out, and misleading reviews can, in fact, effect sales. Thoughts?decepticondevil
I can't tell you how many times I wanted to do a spin attack and ended up just shield thrusting or vice versa. It does get frustrating. In Sonic, thrusting the controller forward to attack is inconsistant, I don't know if it's the game or the controller, but the way developers implement the Wiimote can be very inaccurate. I haven't had any problems with Wii Sports, but when I figured out a flick of the wrist could send a ball sailing in baseball better than a full swing, I lost interest.
Actions with the Wiimote are not as responsive as button presses for obvious reasons, so in games like Zelda, I will just chock it up to developers supplimenting motion sensing into games that were not origionally designed for it. The whole process needs to be refined and more fluid. I've had experiences in almost every Wii game were the controls caused me some sort of frustration.
The controls in Zelda: TP are spot on. I've logged more than 40 hours in the game (yeah, I know many of you have logged twice as much) and it still just feels great to play with the Wiimote (I'm not missing the classic controlling style in Zelda at all).darkfame
Me neither. I'm diggin the new Zelda controls.
I think they just cant use it. At all. Read the end of the Zelda: TP review. They had to leave a comment under edit saying that they made an error with the controls, because they couldnt execute a spin attack. But then I suppose it takes some getting used to. Ive not had a chance to try the Wii yet, but ill wager its confusing and you need a bit of time to get used to it, especially if you are the kind of gamer thats been going since the NES days (like me)
Quofan
Please Log In to post.
Log in to comment