Remember that this game is not developed by Sega. It's made by Big Red Button. Sega only published it.
However, I'm kind of glad this game didn't score well as I am not a fan of Sonic & Knuckles new designs in the least bit.
What Sega needs to do is take a good look at the Night time levels of Sonic Unleashed and make a Sonic game with that sort of platforming (without the Werehog obviously - which honestly I didn't mind outside of the fighting). The platforming from those levels is what Sonic games need to get back. Look at any of the original 3 genesis Sonic games (which are still the best sonic games to this day) and you'll notice that you can only speed through certain parts of the levels.
Most parts of the level designs in the great legendary sonic games required you to actually know the level design in order to beat them and you could use powers (gained through breaking the tv's) to access new pathways, you also had multiple paths you could take to beat the levels and they all came back to the same finishing point.
Try to blast through Mystic Ruins zone and you will get killed. Even with Super Sonic, you have to think about your path because you can get smashed. This will show you why platforming is whats missing in new sonic games and why the new ones tend to not be as good (Because all you're doing is holding the Up button and jumping at the appropriate times for the most parts in the new ones, hardly any thought necessary to beat the levels):
Platforming Sonic:
vs the (Press and Hold forward then jump appropriately newer sonic games)
While newer sonic games give you the illusion that there's platforming, it's really just more stuff happening on the screen while you're just holding the forward button. This is what needs to change. The games need to get more platforming and less blasting through levels mindlessly.
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