Hints for Ridge Racer 3D

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enrique_marrodz

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#1 enrique_marrodz
Member since 2003 • 2107 Posts

I started pretty good with this game and got to advanced championship without too many problems. Some repetitions and a learning curve as I wasn't used to the play mechanics of this series. In any case I was having a blast. Then I got to event 31...

I'm totally stuck, can't get in first place in the last race, and I just felt the difficult raised so fast from this event on I was shocked. I've played arcade racing games for a while now, but I really was tempted to throw away my 3DS (which has no fault for this ;)

Anyway, I just wanted to share and ask for some tips. Most likely I'll trade the game for SSF4 3D, but in the meanwhile I'll keep trying

So, what's your experience with this game?

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jackozz15

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#2 jackozz15
Member since 2010 • 264 Posts

I'm not that far (only on event 10) :P I've found that cars with a Dynamic drift style are much harder to control than those with normal. The extra speed is lost since you waste ages steadying on a corner.

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KillerWabbit23

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#3 KillerWabbit23
Member since 2009 • 3466 Posts

I use cars with Mild drifting. It's so much easier to control.

My favorite car is the Starnose, personally.

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Euaggelistes

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#4 Euaggelistes
Member since 2009 • 1826 Posts

I have not made it far enough for the game to be challenging yet (I think I am on the third set of courses) but I use the one button drift mechanic because I think manual drifting would feel awkward. Not sure if you are already doing this, but if not, it might help.

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enrique_marrodz

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#5 enrique_marrodz
Member since 2003 • 2107 Posts
Yes, I switched to one button drift without much success, although I noted is is indeed easier to handle Are there shortcuts like in Mario Kart? just asking :P
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trugs26

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#6 trugs26
Member since 2004 • 7541 Posts

I have pretty much finished every race (done the final races atleast anyway). I'll check race 31 out later for you.

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trugs26

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#7 trugs26
Member since 2004 • 7541 Posts

Ok I just did the whole event 31 (without any boosts or jump starts to get the most difficult impression from the race). And I did notice something I wasn't going to really talk about from the last race in event 31. I'll talk about this at the end of my post.

I have it on single button mode, and I used the Evolver Type-EX. Top Speed is 349 km/h and Drift Type is Dynamic. I suggest using what ever car you're comfortable with really. I generally choose standard drift type and whatever car has the highest top speed. But I don't really mind dynamic. I would even suggest using the basic cars available, like the Fiera Type-EX.

Anyway, the basics.. Firstly, yes I know the commentator is annoying, but she is right, slip streaming is important. The thing I notice about RR is that the racers are in blocks, and if you get ahead of someone, try boosting ahead and get in the distant slip stream of the next racer, thereby slowly pulling yourself to the next block. I think of this like in cycling races, how a team member of a cycling group jumps ahead to pull the team forward to the next block.

Secondly, I personally make the map on zoom in mode. This way, you can see immediately what the next corner is going to look like, so you can then drift accordingly. Funny thing here is that you can actually play the whole game using the map completely without the top screen, and in some ways, it's easier (you're not being distracted by silly/deceptive aesthetics :P ). But playing by the map isn't really fun :P Just use it as a helpful tool.

Thirdly, avoid touching the walls (obviously :P ) and also your opponent you're trying to overtake. The only time you should make impact with something is when someone is trying to overtake you, and you block them with your rear.

The thing I noticed about RR 3D (and I kinda disliked) is that, especially later on in the game (all of expert mode and end of advanced mode), the game kinda cheats. As I was saying earlier, the game kinda works in blocks, and to make the game more difficult, it seems Namco makes each individual block very hard up until a point, where they completely back off. For example, you drift awesomely, you don't hit walls, and you use your boosts perfectly, yet somehow you are still battling it out with the same guy who really you should have smoked (even one of the last place guys). At some point though, if you are still pulling off good corners etc. your current opponent will completely back off, and the next block will somewhat slow down until you get in it, then it'll turn up the difficulty to very hard again, up until a point. It's almost like subraces in the race, you beat the guy and he backs off, now the next guy. It's really weird, and I kinda dislike it as it seems cheap, the game makes the opponent as fast as you when you're using your boost and he isn't. You can overcome the block cheat rarely by doing really well to the point it feels like you deceived the game's code :P

You'll find this to be more prominent in the later part of the game. Later, later in the game, the race is actually divided up into parts where if you don't place a certain position at the end of each lap you'll actually be disqualified, you'll see the same effect here as well. In this instance, it's a bit more acceptable to me.

Anyway, back on topic, event 31 race 4 shows the beginnings of this type of AI. I can't give any hints, other than the basics I have said (which you probably already knew anyway). Just keep drifting tightly on the corners, use the first stage of the boost (stage 2 and 3 are a waste really unless your car picks up boosts quickly anyway), boosts are usually most effective on corners (unless you are catching up to the next block then use it there), be aggressive and keep in front of your opponent if they are tying to pass (but not in front of them when they are too far back otherwise they'll slipstream you).

Sorry if most of this is obvious, it's just striking to me the later part of the game works this way.

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enrique_marrodz

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#8 enrique_marrodz
Member since 2003 • 2107 Posts
Thanks a lot, Andrew. Actually I managed to overcome 2 more events practicing. One button mechanic helped a lot once I got used to it Now I share a lot of your observations. I remember Mario Kart has always been blamed because the rubber band AI but this game really exceeds what's decent to my liking. You mentioned several scenarios, like one you triple boost right after jumping out of a car's tail, and somehow your competitor manages to stay all the time by your side and even take you down. Now in MK you at least have some resources, like shells, but here is very frustrating I also noted exactly how weird is when you drive so smooth that you need to record it, and then everyone falls behind. Is awesome, but rare enough All in all, I think is a great first effort for 3DS, but I really hope several others will be better (how about a real Burnout this gen eh!) Thanks again for your tips and keen observations!
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trugs26

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#9 trugs26
Member since 2004 • 7541 Posts

Thanks a lot, Andrew. Actually I managed to overcome 2 more events practicing. One button mechanic helped a lot once I got used to it Now I share a lot of your observations. I remember Mario Kart has always been blamed because the rubber band AI but this game really exceeds what's decent to my liking. You mentioned several scenarios, like one you triple boost right after jumping out of a car's tail, and somehow your competitor manages to stay all the time by your side and even take you down. Now in MK you at least have some resources, like shells, but here is very frustrating I also noted exactly how weird is when you drive so smooth that you need to record it, and then everyone falls behind. Is awesome, but rare enough All in all, I think is a great first effort for 3DS, but I really hope several others will be better (how about a real Burnout this gen eh!) Thanks again for your tips and keen observations!enrique_marrodz

I find Mario Kart pretty good for the fact that a good driver does exceed. In RR though, you can just experiment to see the programming cheapness. For instance, play one of the later races, and buy 3 boosts to start off with. Use Triple Boost and get ahead of last place, and you'll see all the other racers boosting off at extreme speeds. I'm using a fast car with the biggest possible boost, yet these racers leave me in the dust and the last place racer is on my tail.

Play the race again and use one boost instead of the triple, or even no boost. And the same effect happens again! Last place on your tail, and the others boosting off at the exact same distance.

The reason I dislike this is because it's like there is no point in driving good (thus the good driver does not exceed), until certain points in the game (ie certain points in the program). It feels way more like you're going through a program rather than a game.

Anyway, good luck with the rest of the game. It's atleast a good challenge anyway and pretty fun. I have SSF4 and that's pretty cool. It's real cool how you can quickly pick it up and play anyone from around the world. Online with RR would've been great, or atleast download play (it'll be rare for me to play multiplayer in this game, if it had download play this wouldn't be the case).

All in all, a decent fun little game.

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dsrules13

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#10 dsrules13
Member since 2010 • 1624 Posts

What is a slipstream. I have seen the word above the boost on the screen, but I have no idea what it is.

Sorry for being such a newbie but I just got this game and picked it up and played. No looking at the manual or paying attention to anything. This is my first Ridge Racer.

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deactivated-5e90a3763ea91

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#11 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

What is a slipstream. I have seen the word above the boost on the screen, but I have no idea what it is.

Sorry for being such a newbie but I just got this game and picked it up and played. No looking at the manual or paying attention to anything. This is my first Ridge Racer.

dsrules13
Slipstreaming is... Well, kind of like in Mario Kart where when you get up close to the person in front of you, you get that burst of speed and can use it to speed past them. This game tells you when racers behind you are doing that to you, and you can prepare to try and block them, or else hurry and try to slipstream yourself so you can successfully slingshot away from the person behind you. And trugs you are so right about controlling the game on the screen itself. I mean, I haven't tried it on RR, but on Mario Kart DS I did that before and won races without ever looking at the top screen. It amazed me. Doesn't always work for me nowadays though.