There are three little niggling problems that, easily fixable though they may be, still affect the Wii for one reason or another. They are as follows:
1. [COLOR=Red]The Storage Space Problem[/COLOR]
Nintendo has gone from being dismissive - stating that only "geeks and otaku" have a problem with the Wii's 512 MB of storage space not being enough - all the way to perfunctorily tossing a bone to those aforementioned geeks and japan-freaks in the form of the much-anticipated non-solution they announced at the Nintendo Conference on October 2nd.
But let's rewind a bit to when Reggie apparently told us we were in for a solution better than a hard drive. Well, okay that's not exactly what he said and was more of a sloppy mistranslation from Spanish by an anonymous poster on GoNintendo that was then quickly spread around gaming sites as the gospel truth, as I pointed out before, but the hype train had already left the station.
The train then promptly crashed in Tokyo as Iwata revealed the solution to to be that now "you will be able to purchase and download Virtual Console and WiiWare software directly from the Shopping Channel to an SD memory card. [COLOR=LightBlue]We will also make it so that you will need to go through just one process in order to transfer Virtual Console or WiiWare software stored on an SD card to the Wii console and then be able to play it[/COLOR]."
No-one at Nintendo seems to have told Reggie that, who nigh-simultaneously insisted at the North American Conference that "Iwata is addressing the problem of Wii storage. Soon you will be able to download and store virtual console and WiiWare titles directly on your SD card, [COLOR=LightBlue]and play them off your SD card[/COLOR]."
Being able to download games directly to an SD card is good, but hardly sufficient when we still won't be able to play games off of our SD cards. It still requires transferring games from the SD card in order to play them and putting them back on the SD card when we're finished. And so the problem remains.
2. [COLOR=Red]Wii Points Denominations[/COLOR]
It's a matter of constant annoyance to me that I cannot purchase Wii Points in denominations corresponding to the prices they offer their VC and WW games for. If a game is 600 Wii Points, why must I purchase 1000 points to buy it, and then have 400 unusable points left over?
Why is it so difficult to allow us to buy point quantities of 500, 600, 700, 800, and 900 in addition to their 1000, 2000, 3000, and 5000? I understand the limitations of retail cards, but when we're purchasing points online, there is no valid reason why we aren't allowed to choose our own amount, just like you do when you make a withdrawal from the bank.
Additionally, I don't know how it is in Europe, but in Canada, they list the price of Wii Points in American dollars rather than Canadian dollars. Thus, not only does the exchange rate mean you're paying more for them than what Nintendo says you are, but your credit card is charging you a fee for the conversion on top of that. Is it so bloody difficult to offer Wii Points in the user's native currency so they don't get charged extra fees in addition to the exchange rate raising costs and 13% tax?!
This is just part of the larger problem of user-unfriendliness to Nintendo's online experience. From the rampant cheating in MKWii to the notoriouslynon-functional SSBB online and the inability to chat with or write your own messages to people not on your friend list, these are easily fixable problems that remains curiously unfixed, just like the storage problem.
3. [COLOR=Red]Lack of New Core IP[/COLOR]
Here is a comparison of the games Nintendo released for the GameCube and Wii in their first three years of existence, respectively:
As you can see, the first few years of the GameCube's existence brought us new IP from Nintendo like Animal Crossing, Eternal Darkness, and Pikmin. The Wii has brought us Wii Sports, Link's Crossbow Training, and Endless Ocean. Even if you consider the other games in the Wii Series to be new IP, Nintendo's new lineup is still a disappointment. Wii Play is no Pikmin.
Nintendo seems to have a singular focus on very casual titles. There's nothing wrong with casual games; Pikmin might be described as one. The problem is that Nintendo seems to have the idea that core gamers should be content with their regurgitations of old franchises or join the casual crowd in flailing away with Wii Music rather than working on ways to introduce casual gamers to old and new core franchises. By that, I don't mean dumbing down gameplay, making games so easy that a wayward breeze could play (as they said in a recent 1UP Yours podcast), and rereleasing GameCube games with tacked on Wii controls for $35+.
If you haven't gotten the news yet, Iwata announced that Nintendo will be "[COLOR=LightBlue]completely redesigning seven GameCube titles so that, starting from the end of this year, we will launch them as Wii titles[/COLOR]." He means that they'll be taking GC games that are already playable thanks to the Wii's much-touted backwards compatibility and tacking on Wii controls. They'll cost about $35 in Japan, which means they'll be at least $40 in North America, around $70 in Europe, and no less than $150 in Australia.
Can Nintendo do something other than a) porting games with tacked-on controls (i.e. Twilight Princess and now Donkey Kong & Pikmin), b) regurgitating old franchises/stabbing dead horses (i.e. Mario Super Sluggers, Mario Party 8, My Pokemon Ranch, Pokemon Battle Revolution, SSBB, Animal Crossing) c) releasing non-game software (i.e. DSi face-blending program, DSi sound editing program, DSi picture scrap-booking program, WiiSpeak channel)? Sure, there's been some good stuff (i.e. MP3, Galaxy, Mario Kart) but there's been nothing new besides very casual titles, and there's nothing new on the horizon either.
Nintendo is rolling in the dough, so it shouldn't be much trouble to hire some people and assign task forces to make new IP without the word "Wii" in front of it, address the Nintendo Points problem before it affects the DSi too, and actually fix the storage space problem. So why haven't we seen it? Do you have anything to add to this list?
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