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I'm in the opposite situation, I just can't sit infront of a console anymore, it's not the time issue since I play some games for hours, nor mobility cos I mostly play in my room. It's just something about being tethered to a TV that I don't like.
What makes handhelds work for me is that there is no obligation to play through the game at any given pace or complete any given amount to satisfy the developers criteria for progress or completion (unless the game sucks that is). Whereas on a console once you go past the start menu it's as good as signing a pact in blood to see the damn thing through, something which I just can't do anymore.
I'm in the opposite situation, I just can't sit infront of a console anymore, it's not the time issue since I play some games for hours, nor mobility cos I mostly play in my room. It's just something about being tethered to a TV that I don't like.
What makes handhelds work for me is that there is no obligation to play through the game at any given pace or complete any given amount to satisfy the developers criteria for progress or completion (unless the game sucks that is). Whereas on a console once you go past the start menu it's as good as signing a pact in blood to see the damn thing through, something which I just can't do anymore.
Articuno76
You pretty much took the words out of my mouth. I got a DS only a couple weeks ago, and something about it just resonates with me. I do think it has to do with being able to play any amount of time I feel like, and not having any qualms about suddenly shutting it off in the middle of a level, etc.
There's definitely a place for more complex gaming on consoles and pc's, but I find I'm so busy with real life most of the time that the total sensory saturation in those platforms is a little overwhelming to the point that I just don't want to play very often. Therefore, the DS fits in nicely, allowing me to game but not demanding it...
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