I know this doesn't apply to everyone, and that's fine, but I have a problem with Mario Galaxy and I know I'm not alone.
Before you call flame bait, hear me out. I love Mario Galaxy. I have nothing against the game itself. My problem lies with the difficulty level. It's simply too easy for me.
I know there are others here like me, people who have played Mario games since the NES days. So it's no surprise that, after 11 years of 3D Mario gameplay, the game is just a brisk walk through the park when it should be an actual challenge. It feels as though I'm just going from point A to point B, with not much inbetween. I'm just glad that the gameplay itself is pure, unadulterated fun, or I would have to call shenanigans.
Galaxy's gameplay is a lot of fun, and I had a great time doing stupid things like long-jumping the circumference of a planet. The problem was that the only levels that challenged me were the Daredevel comet levels, and a few of the Purple Coin challenges. So I thought of a way that Nintendo could make a Mario game that would keep the game easy enough for novice players, while catering to the seasoned veterans as well.
It's a simple process, and it's been done thousands of times in the past: a difficulty setting. The great thing is, with my idea, they wouldn't even need to change any of the actual gameplay in any way.
Here's an example of how it might look:
Easy: You start the game with five 1-ups, 4 pieces of health (6 for the bosses), 50 coins for a 1-up, 50 star bits for a 1-up, when you die you start at the last automatic save-point.
Medium: Start the game with four 1-ups, 3 pieces of health (5 for the bosses), 50 coins for a 1-up, 60 star bits for a 1-up, when you die you start at the last automatic save-point.
Hard: Three 1-ups, 2 pieces of health (4 for the bosses), coins only replenish health (no 1-ups), 75 star bits for a 1-up, when you die you start at the beginning of the level.
Impossible: Two 1-ups, 2 pieces of health (2 for bosses as well), coins only replenish health (no 1-ups), 100 star bits for a 1-up, when you die you start at the beginning of the level. "Game Over" means GAME OVER in this mode, like it used to. Be warned.
So there you go, my idea. It makes it possible for new players to succeed, and for the daring, it's Contra-style difficulty for your punk-***.
And don't think that people wouldn't try Impossible. You know you'd be seeing speed-runs on Youtube in no time.
Is this a good idea, or what would you do differently? How about other Nintendo games? You got any ideas for the Legend of Zelda to make it more challenging? Feel free to share.
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