How Third-Parties Can Make Good Games AND Be Successful

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bob_newman

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#1 bob_newman
Member since 2006 • 8133 Posts

I can't believe nobody's thought of this yet. It's so obvious and so simple. All they have to do is put one of the following words or phrases on the box:

Trainer, My _____ (eg, Sims, First , Personal something), Party, Game, Active, Sports, Wii (or, if legal rights get in the way, We), Fitness or Sonic. Putting a "Z" at the end of a word where it does not belong seems to help as well.

Sometimes it even works to put a random group of those words together, Like Game Party, or here's one I invented: My Personal Sports Game Trainer: We Party with the Stars in an Active Fitness Game, featuring Sonic...z?

Then they just need to put pictures of idiots having fun on the box, or throw a bunch of random toys or sports equipment on there and they're set.

You know what's brilliant about this? It doesn't even matter if the game has nothing to do with what's on the box. It could have a picture of a monkey throwing a bowling ball at a laughing family while they're all holding Wiimotes, but when they open it up it's Madworld. They will pick up the game, expecting some crappy game, and instead they'll get a good game and they'll be like "Wow, games can be good?"

You know what else is brilliant about it? Nintendo's been talking about bridging the gap between new gamers and old, well here you go. Trick the "casuals" into buying good games. There's your bridge!

There. The Wii is saved.

Now share your opinions.

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Sepewrath

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#2 Sepewrath
Member since 2005 • 30712 Posts
And here it was I thought you actually had something serious to say.
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garrett_duffman

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#3 garrett_duffman
Member since 2004 • 10684 Posts
PLAN B: Make successful games good.
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bob_newman

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#4 bob_newman
Member since 2006 • 8133 Posts
And here it was I thought you actually had something serious to say. Sepewrath
Who said I wasn't being serious? Can't you tell by my poll that I'm serious business here?
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garrett_duffman

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#5 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="Sepewrath"]And here it was I thought you actually had something serious to say. bob_newman
Who said I wasn't being serious? Can't you tell by my poll that I'm serious business here?

I voted for 11
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BrunoBRS

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#6 BrunoBRS
Member since 2005 • 74156 Posts

And here it was I thought you actually had something serious to say. Sepewrath
can't deny that it was funny :P

EDIT: voted for tacos

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LegatoSkyheart

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#7 LegatoSkyheart
Member since 2009 • 29733 Posts

I love Tacos.

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Sepewrath

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#8 Sepewrath
Member since 2005 • 30712 Posts

[QUOTE="Sepewrath"]And here it was I thought you actually had something serious to say. BrunoBRS

can't deny that it was funny :P

EDIT: voted for tacos

eh not really and if 3rd parties really did want to solve sales problems, they could take the money that thier using for advertisement and pay people to hold consumers at gun point and force them to buy games. Its was will be known as "Aggressive Marketing"
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alexh_99

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#9 alexh_99
Member since 2007 • 5378 Posts
PLAN B: Make successful games good. garrett_duffman
or make good games successful....
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bob_newman

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#10 bob_newman
Member since 2006 • 8133 Posts
[QUOTE="garrett_duffman"]PLAN B: Make successful games good. alexh_99
or make good games successful....

More safari?
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garrett_duffman

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#11 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="alexh_99"][QUOTE="garrett_duffman"]PLAN B: Make successful games good. bob_newman
or make good games successful....

More safari?

less safari, more track! Games that play themselves are all the rage lately!
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alexh_99

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#12 alexh_99
Member since 2007 • 5378 Posts
[QUOTE="garrett_duffman"][QUOTE="bob_newman"][QUOTE="alexh_99"] or make good games successful....

More safari?

less safari, more track! Games that play themselves are all the rage lately!

yeah, if dead space: extraction had a bit more track, it would have sold A LOT better.
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Madmangamer364

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#13 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="garrett_duffman"][QUOTE="bob_newman"] More safari?alexh_99
less safari, more track! Games that play themselves are all the rage lately!

yeah, if dead space: extraction had a bit more track, it would have sold A LOT better.

I respectfully disagree; DS:E would have benefitted from far more safari. I think more people would have been fond of that kind of setting and atmosphere. :P

In all seriousness, though, I'm with Sepewrath on this one in the sense that I expected something in-depth and serious than this. Who knows how many games are out there with the words that you speak of, and most of them are only considered "successful" because of the low-budget that are being used for these games, not entirely off of amazing sales. I doubt outcome would be as favorable with games that have a profound developing cycle and budget behind them, not to mention that fooling consumers into buying what you want them to buy isn't good business. A parent isn't going to be too pleased with getting a game like Madworld for a child when he/she was expecting something completely different. :P

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fugwit

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#14 fugwit
Member since 2006 • 494 Posts

RE: Dancing with the S.T.A,R.S

c'mon you know you want it

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bob_newman

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#15 bob_newman
Member since 2006 • 8133 Posts

In all seriousness, though, I'm with Sepewrath on this one in the sense that I expected something in-depth and serious than this.

Madmangamer364

That's my point. There have been countless threads talking about what we think will sell games, how to market them, etc, etc, etc...but none of us know what we're talking about so I might as well just come up with something rediculous and farfetched. Makes just as much sense to me as an "in-depth" analysis.

Plus, I'm tired of the same old threads with the same old arguments. This was more fun to make.

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Jamisonia

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#16 Jamisonia
Member since 2009 • 896 Posts

I made a serious thread about this in system wars. Probably not the right place to do it though. I haven't checked since I made it.

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ChAlDo205

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#17 ChAlDo205
Member since 2005 • 293 Posts

I lol'd at this, thanks for bringing out the funnies.

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Optusnet

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#18 Optusnet
Member since 2003 • 11065 Posts

Here's a serious response to the topic title. This leans towards more of the "success" side of how 3rd parties can gain revenue.

I know quite a few people who are into the Moder Warfare's, the Devil May Cry's and the Street Fighter 4's, but have 0 clue, ZERO clue about so much content on the Wii despite actually owning one. They tell me they got sick of Wii Sports after 2 days and Mario Kart is "kinda fun". They say they're not into Mario a whole lot, but when I ask them "have you heard of No More Heroes, Deadly Creatures, NyxQuest, Lost Windsor that Wii has the best version of Geometry Wars" they look at me as if I'm talking about ther wrong platform. One mate I know even triedcorrecting me by saying "Nah, I'm not into the party games."

People are always referring to Wii Sports as simply "the Wii" as if it's the only damn thing the platform plays. There needs to be aggressive marketing of such titlesthat convince people that Wii has stuff that caters towards their taste but still being utterly exclusive. But not every avid gamer looks up kotaku or gonintendo every week.

That's where 3rd parties are tripping up. They're being placed in the same boat as Carnival Games and Petzzzzz. So many boxarts to much-loved games look absolutely pathetic (LKS, DC, Z&W) in trying to convince any browser on its awesomeness. The other factor is when it comes in very limited stock (ie. A Boy and his Flop) so the game goes not only unmarketed, but unnoticed. What was the point of making the damn game?

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Madmangamer364

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#19 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Madmangamer364"]

In all seriousness, though, I'm with Sepewrath on this one in the sense that I expected something in-depth and serious than this.

bob_newman

That's my point. There have been countless threads talking about what we think will sell games, how to market them, etc, etc, etc...but none of us know what we're talking about so I might as well just come up with something rediculous and farfetched. Makes just as much sense to me as an "in-depth" analysis.

Plus, I'm tired of the same old threads with the same old arguments. This was more fun to make.

Understood. Looking at it from such a perspective does make the thread look a little more appealing. Knowing the kind of member you are, I just wasn't expecting something like this, since you often bring up superb points, IMO. Plus, I have to admit that I've heard the "add "party," "fun," "Wii," etc. suffix" thing too many times already. :P

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clicketyclick

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#20 clicketyclick
Member since 2008 • 7136 Posts
That's where 3rd parties are tripping up. They're being placed in the same boat as Carnival Games and Petzzzzz. So many boxarts to much-loved games look absolutely pathetic (LKS, DC, Z&W) in trying to convince any browser on its awesomeness. Optusnet
This is actually an interesting point. LKS, Z&W, and A Boy & His Blob all went for the kiddy look to lure in gamers (a sort of serious take on the trick that the thread proposes) and they didn't do well.
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garrett_duffman

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#21 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="Optusnet"]That's where 3rd parties are tripping up. They're being placed in the same boat as Carnival Games and Petzzzzz. So many boxarts to much-loved games look absolutely pathetic (LKS, DC, Z&W) in trying to convince any browser on its awesomeness. clicketyclick
This is actually an interesting point. LKS, Z&W, and A Boy & His Blob all went for the kiddy look to lure in gamers (a sort of serious take on the trick that the thread proposes) and they didn't do well.

that because people dont play what they look at. they play what they know. the best selling game on the atari was pac-man, selling around 7 million copies. I wonder why? nintendo releases mario with the NES, people play it and like it a lot. years later, mario is the best selling Character of all time. Granted, the first game sold over 40 million copies, and the 2nd and 3rd sold around 28 million combined, they both still sold better than any of the halo games. nowadays, people see the "Wii ____" games, and they associate it with wii sports, and wouldnt you know it, wii sports, wii play, and wii fit are the 3 top-selling wii games on the console
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bob_newman

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#22 bob_newman
Member since 2006 • 8133 Posts

LKS, Z&W, and A Boy & His Blob all went for the kiddy look to lure in gamers (a sort of serious take on the trick that the thread proposes) and they didn't do well.clicketyclick

Oh but I didn't mention anything about it looking "kiddy." I actually avoided that because it usually doesn't work out so well on the Wii, as your examples prove.

I'm talking boxarts like this:

My theory is that there's just so much going on in those images that it confuses the "casual" into buying it. They're fooled into believing that there's a lot to do in the game when the box is covered with goings-on.

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#23 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="garrett_duffman"] that because people dont play what they look at. they play what they know.

That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies.

My theory is that there's just so much going on in those images that it confuses the "casual" into buying it. They're fooled into believing that there's a lot to do in the game when the box is covered with goings-on.

bob_newman
Hahah I like the "over 25 games!" on Carnival Games. Gives a sense of added value, despite the fact that they're mini-games... Devs should just randomly put that on their boxes. Who's counting anyway. Problem is, if your idea were actually put into practice, is that casual gamers would open up the box and NOT like what they got. And hardcore gamers wouldn't even go near the box. Well, it's not too difficult to get A game to sell on Wii. The problem though is if you have a specific vision in mind and it's a "hardcore" game, why would you ever want to take a crapshoot on the Wii when you can execute your game much better and reach a larger market on the PS360? There's just no incentive for companies to make "hardcore" games on Wii unless they are dev houses with extremely limited budgets.
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#24 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="clicketyclick"][QUOTE="garrett_duffman"] that because people dont play what they look at. they play what they know.

That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies.

I've got an answer for that too! why did furbies sell? because they are a fad. why do these minigame collections sell? well, minigame collections on the wii are a fad, starting with wii sports. people evolved from tamogachi to furby like people evolve from 5 game wii sports to more than 5 game carnival games.
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clicketyclick

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#25 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="garrett_duffman"][QUOTE="clicketyclick"][QUOTE="garrett_duffman"] that because people dont play what they look at. they play what they know.

That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies.

I've got an answer for that too! why did furbies sell? because they are a fad. why do these minigame collections sell? well, minigame collections on the wii are a fad, starting with wii sports. people evolved from tamogachi to furby like people evolve from 5 game wii sports to more than 5 game carnival games.

Ok but why did My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sell like furbies but Sportz Collection Minigame Wagglerific Turd Party: Family Fun sell like bacon in Saudi Arabia?
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garrett_duffman

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#26 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="clicketyclick"][QUOTE="garrett_duffman"][QUOTE="clicketyclick"] That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies.

I've got an answer for that too! why did furbies sell? because they are a fad. why do these minigame collections sell? well, minigame collections on the wii are a fad, starting with wii sports. people evolved from tamogachi to furby like people evolve from 5 game wii sports to more than 5 game carnival games.

Ok but why did My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sell like furbies but Sportz Collection Minigame Wagglerific Turd Party: Family Fun sell like bacon in Saudi Arabia?

because we already have wii sports. we're stupid, but we're not THAT stupid
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raahsnavj

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#27 raahsnavj
Member since 2005 • 4895 Posts

My theory is that there's just so much going on in those images that it confuses the "casual" into buying it. They're fooled into believing that there's a lot to do in the game when the box is covered with goings-on.bob_newman
Wow! there are 25 games in that?! All this time I thought it was just one cheap carnival game thing... but with 25 in there... that is like, like, let me get a calculator... $2 a game! holy sweet tacos! I sure hope they come up with a sequel soon too! I want all 50 carnival games in my home, I'll never have to get near a real carnival again!
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#28 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="Optusnet"]That's where 3rd parties are tripping up. They're being placed in the same boat as Carnival Games and Petzzzzz. So many boxarts to much-loved games look absolutely pathetic (LKS, DC, Z&W) in trying to convince any browser on its awesomeness. clicketyclick
This is actually an interesting point. LKS, Z&W, and A Boy & His Blob all went for the kiddy look to lure in gamers (a sort of serious take on the trick that the thread proposes) and they didn't do well.

The big problem with Z&W was it was a bright and colorful world that could be nice for kids, but you had to be a member of mensa to actually play the damn thing. A Boy and His Blob has always looked that way, I'm sure the plan was to not alienate the original fanbase.
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alexh_99

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#29 alexh_99
Member since 2007 • 5378 Posts
[QUOTE="clicketyclick"][QUOTE="garrett_duffman"][QUOTE="clicketyclick"] That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies.

I've got an answer for that too! why did furbies sell? because they are a fad. why do these minigame collections sell? well, minigame collections on the wii are a fad, starting with wii sports. people evolved from tamogachi to furby like people evolve from 5 game wii sports to more than 5 game carnival games.

Ok but why did My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sell like furbies but Sportz Collection Minigame Wagglerific Turd Party: Family Fun sell like bacon in Saudi Arabia?

maybe because the second one was called turd party? :P
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#30 Crisis_Eye
Member since 2006 • 1554 Posts
I voted Tacos! =B
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bob_newman

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#31 bob_newman
Member since 2006 • 8133 Posts
I voted Tacos! =BCrisis_Eye
Me too. I mean you gotta vote tacos.
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#32 thedude-
Member since 2009 • 2369 Posts
[QUOTE="garrett_duffman"] that because people dont play what they look at. they play what they know. clicketyclick
That's certainly true, but it doesn't help us understand why My Big Backyard Crapfest Waggle Party Sports Minigame Collection 2 sold like Furbies. [QUOTE="bob_newman"]

My theory is that there's just so much going on in those images that it confuses the "casual" into buying it. They're fooled into believing that there's a lot to do in the game when the box is covered with goings-on.

Hahah I like the "over 25 games!" on Carnival Games. Gives a sense of added value, despite the fact that they're mini-games... Devs should just randomly put that on their boxes. Who's counting anyway. Problem is, if your idea were actually put into practice, is that casual gamers would open up the box and NOT like what they got. And hardcore gamers wouldn't even go near the box. Well, it's not too difficult to get A game to sell on Wii. The problem though is if you have a specific vision in mind and it's a "hardcore" game, why would you ever want to take a crapshoot on the Wii when you can execute your game much better and reach a larger market on the PS360? There's just no incentive for companies to make "hardcore" games on Wii unless they are dev houses with extremely limited budgets.

Your view of hardcore games selling on PS360 compared to Wii is too absolute. Third party games are given proper support on PS360 and most of the time they are not on Wii.
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#33 TheSmitto
Member since 2008 • 1898 Posts

Tacos. Third party developers state their efforts aren't supported by consumers, yet they haven't released games that are close to as quality and polished as efforts on the other consoles. Simply making a game mature won't produce sales, and neither will spinoffs of a different genre (Extraction, which deserved better.) All the Call of Duty games released on Wii have reached, or will soon reach, over a million copies.