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Metroid going FPS, to me, makes alot of sense. However, I'm much more a fan of the 2D games.
But Zelda...If Zelda went FPS I seriously don't think I'd go near it. I could handle a side-story game, like what SE did with DQS, but I probably still wouldn't buy it.
I'm pretty sure they'd never put Zelda in a FPS-type game anyway though. Wouldn't happen, unless they made some sort of full featured sequel to Link's Crossbow Training.
It'd be a change of pace for sure. But Zelda's probably not suited for a first person camera angle. But I do want Zelda to change but not necessarily in that direction. Even if it was done, Nintendo could pull it off despite how much flack they get for doing it.
As for the Metroid series, Metroid Prime was an outstanding acheivement that is an excellent example that change can be good because the core Metroid gameplay was still there. It was just made more immersive by a simple move as changing the camera.
Of course, that simple move got a lot of negative feedback. When you think about it, the camera perspective isn't a real big deal. If the gameplay is still there, that game is still the same, but with a different perspective. It can't directly change a game, but instead is just influences parts of it.
The Zelda formula needs a fair overhaul, even if it does mean going first person. It probably wouldn't be smart as it wouldn't have mass appeal (as the majority of this thread are against it). Still, the gameplay is what counts and the camera perspective would only have influence over certain parts of it.
The series certainly needs a shakeup, but I think the shakeup should have more to do with the structure of the games and progression style than viewpoint of gameplay mechanics.
As far as I can tell the gameplay in Zelda is as golden as ever, it's just everything else that needs changing in order to keep the series fresh.
The series certainly needs a shakeup, but I think the shakeup should have more to do with the structure of the games and progression style than viewpoint of gameplay mechanics.
As far as I can tell the gameplay in Zelda is as golden as ever, it's just everything else that needs changing in order to keep the series fresh.
Articuno76
Exactly. You pretty much nailed it dead on.
Although I have little right to speak of this simply because I never played any of the ****c Metroid games, I will still argue that the use of the first-person perspective was an ingenious descision made by the game designers. When Retro was trying to smoothly place Metroid into the third dimension, their main goal was to retain every bit of the moody, immersive atmosphere for which the past installments had been known.
The best way to do this, they found, was to use not only a first-person perspective, but a never-before-seen "in-the-helmet" perspective which allowed a player to truly experience the minute, realistic details that might actually be seen an armor-clad bounty hunter while exploring a lush alien world. For the first time ever, a player could see not only the pouring rain in the distance, but also the raindrops trickling down your glass visor. These minute details that were made possible only by the use of a first-person perspective work together to elevate Metroid Prime above the status of the average adventure game, and into the realm of the most atmospheric, immersive, and beautiful games ever created.
I agree wholeheartedly, but I do not think that this is the point the topic creator was trying to convey.
Correct me if I'm wrong, but you meant to use the unpleasant "Zelda" metaphor as a way of describing your feelings on the first-person Metroid, didn't you?
That's how I read it, but I liked the topic title more than his post. Personnally I like to play games where I become the character, not follow them around with a camera. I think FP pulls that off much better than a 3rd person camera. But then again, some people have to look at the character they are trying to be... thus why the popularity of the 3rd person camera. Metroid works as a FPS because of the details described by Emmenite7. Now, I don't see why retro couldn't have put a 3rd person toggle on and appealed to both the FP and TP market.I agree wholeheartedly, but I do not think that this is the point the topic creator was trying to convey.
Correct me if I'm wrong, but you meant to use the unpleasant "Zelda" metaphor as a way of describing your feelings on the first-person Metroid, didn't you?
Emmenite7
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