Hype/Info Thread: Mushroom Men: The Spore Wars (56k am cry)

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Fawlcon_Pawnch

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#1 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Ok i'm not really the type to hype games but what the hell, i'm bored and people need to give this game a shot. It looks like fun, it has a great art-style/concept and its a platformer, a rare genre these days.

____________________________________________________________________

http://welovegamecock.com/press/Mushroom_Men-logo.jpg

Developer: Red Fly Studios
Publisher: Gamecock Media Group
Genre: Action/Adventure/Platform
Release Date: November 11, 2008

The Game


Mushroom Men traffics in pure fantasy -- the mushroom designs are wonderfully quirky, complete with glowing green eyes, rolled leaf backpacks, and multiple caps that stretch high above character heads. (Imagine the Ents, but much, much smaller.) The bad mushrooms are particularly nasty, looking like little nightmares with red peepers and combat horrible poses. The mushrooms are not the only sentient vegetation in the game. Players will interact with self-aware kudzu and a cactus gang called Los Cactos.

You see the world from the three-inch vantage point -- humans are colossi that throw long shadows across the landscape. The mushrooms scavenge human artifacts to create their buildings and equipment. Train tracks are composed of discarded clothespins. Weapons are assembled from staple removers and corn cob holders. In fact, players will take an active role in developing weapons from recovered human objects, working to build gear that will put the poisonous mushrooms under the dirt.

The brief game clips showed off an emphasis on exploration. The levels look quite large, such as a stage set inside a human house. The mushroom hero scurries across the floor and then fires a sticky line to climb a box. The goal is a box across a gap, so the mushroom makes a leap of faith and then glides through the air, using his mushroom cap as a parachute - IGN

____________________________________________________________________

The Tribes

In the August 2007 issue of Gamepro magazine, four different tribes of mushrooms were revealed. The names and characteristics of all the tribes correspond to the species of real-world mushrooms for which they are named.

  • Bolete - The Bolete are the innocent aboriginal tribe of the mushroom universe, a shamanistic society with heavy emphasis on creative production and the well-being of their general populace. They are good melee fighters and they would prefer to live at peace with the land and their fellow mushroom men. They are the protagonists of both games.
  • Amanitas - Of all the poisonous mushrooms, Amanitas are the most lethal. The Amanitas are extremely pale and very thin. They ride spiders and use small spiders as attack beasts.
  • Morel - The mysterious Morel brotherhood delves into science and advancing their spore powers more than any other mushroom species. Their weapons, built primarily for defense, are technically advanced, though they are not war-like at all.
  • Lepiota - The evil Lepiota use poisonous spore powers as well as dark magic to enforce their aggressive religious beliefs. They build shrines in antique human hardware like old jukeboxes and automobiles.

____________________________________________________________________

The Sound and Les Claypool

The theme song for the games and several original tracks are being done by Les Claypool of Primus fame. He is contributing some original tracks to the game's soundtrack, which is a groundbreaking metronome-based system developed by Gl33k, a music and sound design group located in Austin, TX.

  • Mushroom Men: Developer Commentary - The Music

____________________________________________________________________

Concept Art

http://cache.kotaku.com/assets/resources/2008/01/mushroom_men_amanitas_attack.jpg

http://wiimedia.ign.com/wii/image/article/792/792762/mushroom-men-20070530011854067.jpg

http://img.gamespot.com/gamespot/images/2007/192/939799_20070712_screen004.jpg




____________________________________________________________________

Images


____________________________________________________________________

Hands-On

The last thing I expected to say while playing Mushroom Men was, "Wow, this is what Force Unleashed should have been like."

And yet, there I was at PAX, getting hands-on in Gamecock's booth, and lo and behold it does exactly what I thought the Wii version of the new Star Wars game should have. Among his other powers, your fungal main character has "Sporekinesis" -- he can levitate and move objects around using the Wiimote. Aim the pointer at something with spores growing on it, and you can pick it up and move it around the level with motion controls. If you want to throw it at the nearest enemy (or anywhere), just flick.

Besides the fact that Mushroom Men: The Spore Wars cleverly out-forces Star Wars, it's tough to get a read on whether or not this third-person action-platformer will turn out to be fun in the long-term. It certainly demoed well.

I don't play many games like Mushroom Men these days -- it's quite rare to find a cartoon-**** adventure game that borrows from Mario and Zelda but isn't a licensed kids' game. Developer Red Fly is clearly attempting to keep the disappearing genre alive, and it's tempting to want to fall in love with Mushroom Men based on that alone.

The combat is set up quite a bit like Twilight Princess; you use the Z button to lock on to an enemy and shake the Wiimote to attack. All over the place, you can find new parts with which to build weapons -- this is as easy as opening up the menu screen and clicking on any highlighted weapon once you find the junk that makes it up. For example, your first weapon is made out of a DS stylus, some gum, and a thimble.

But there's also a good deal of platforming; especially if you want to run all over the levels and collect the hidden bits and pieces that make up your weapons. The levels are quite polished -- there's plenty of parody products littering the levels, like "Jello Kitty" lunchboxes, and lots of other clever touches that make the levels much more than a random series of caves and dirt hills. You regenerate your energy by eating the spores that grow out of dead rats. It's a funny game, but that's more due to the visual gags than to the dialogue.

I enjoyed my time playing Mushroom Men, although as I said, it's tough to know whether that's because it's fundamentally entertaining or because I really want a new experience in this genre. If you feel the same way I do, keep an eye on this one as it nears its November release date - Source

____________________________________________________________________

Videos

  • Developer Walkthrough - Part 1- The Beginning
  • Developer Walk Through Part 2 - Pax's Journey
  • Developer Walkthrough Part 3 - Pax Goes To The Bathroom
  • Developer Walk Through Video Part 4 - Pax Heads Home
  • Here They Come - Trailer




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AlexSays

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#2 AlexSays
Member since 2008 • 6612 Posts

What's more epic than a bunch of fighting mushrooms?

Absolutely nothing. ;)

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-Oath

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#3 -Oath
Member since 2008 • 8014 Posts
Looks pretty damn good, Id buy it ;)
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#4 TAKE_IT_BACK
Member since 2008 • 3850 Posts
Looks pretty cool from what I've seen, except for this one gameplay vid I watched.
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Fawlcon_Pawnch

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#5 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

The art and concept are absolutely fantastic!!! :D

Just look at THIS!!! A Friggin twisted Mushroom War XD

http://cache.kotaku.com/assets/resources/2008/01/mushroom_men_amanitas_attack.jpg

edit: holy crap i just noticed he is shocking the mushroom with a AA battery :lol:

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SER69

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#6 SER69
Member since 2003 • 7096 Posts
Les Claypool + Interactive music = I'm sold
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clicketyclick

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#7 clicketyclick
Member since 2008 • 7136 Posts

You need a 56k warning in the title.

Also, your Hands-on link isn't working. Use this one.

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Fawlcon_Pawnch

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#8 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

You need a 56k warning in the title.

Also, your Hands-on link isn't working. Use this one.

clicketyclick

Done ;)

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clicketyclick

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#9 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="clicketyclick"]

You need a 56k warning in the title.

Also, your Hands-on link isn't working. Use this one.

Fawlcon_Pawnch

Done ;)

Excellent. :D

Now jump.

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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts
If any of those pics are actually in game I'll be shocked.
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#11 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

If any of those pics are actually in game I'll be shocked.Jaysonguy

Yes they are in game

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clicketyclick

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#12 clicketyclick
Member since 2008 • 7136 Posts

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Fawlcon_Pawnch

Yes they are in game

Hah! Your feeble plot to rain on our parade backfired this time, Jaysonguy! We are carrying umbrellas and we know how to use them.

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themagicbum9720

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#13 themagicbum9720
Member since 2007 • 6536 Posts
i haven't payed attention to this game, but it looks really good.
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SMR-Venom

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#14 SMR-Venom
Member since 2007 • 6500 Posts

I am really impressed and the combat being like Twilight Princess makes it much better. At first I thought it would be a complete waggle fest but even though waggle is involved, it won't be abused unecessarily. BTW, the game has a lovely art style.

Edit: Does that bunny have freaking antlers? Also, he is shocking a mushroom with a AA battery :o AA confirmed :D

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#15 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Also, he is shocking a mushroom with a AA battery :o AA confirmed :D

SMR-Venom

:O Your right !!:P

But seriously, this game seems to have potential to be AA material. I hope it is.

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jeezers

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#16 jeezers
Member since 2007 • 5341 Posts

Les Claypool + Interactive music = I'm soldSER69

Ya dude, Les claypool sold me aswell im buying it on release, HERE THEY COME

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dtno132

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#17 dtno132
Member since 2008 • 1662 Posts

looks great! :D

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Jaysonguy

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#18 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Fawlcon_Pawnch

Yes they are in game

So the game is only running 4:3?
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#19 SMR-Venom
Member since 2007 • 6500 Posts
The game looks even better in motion. In the Dev walkthrough, he explained how much effort they put into the visuals. Th whole flourescent feel of the game is really unique. I am also very interested by the weapon creation and combat system.
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#20 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"]

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Jaysonguy

Yes they are in game

So the game is only running 4:3?

The screens are in 4:3 but the game supports 16:9 as you can see in the developer walkthrough videos i posted.

Anyway, nintendo has a policy which demands that games support 16:9 format on the Wii, with only very few exceptions (mostly launch games).

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SMR-Venom

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#21 SMR-Venom
Member since 2007 • 6500 Posts
[QUOTE="Fawlcon_Pawnch"]

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Jaysonguy

Yes they are in game

So the game is only running 4:3?

Not sure, maybe you can analyze by watching the videos. It will be a dissapointment if it won't be running in 16:9.

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nicknees93

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#22 nicknees93
Member since 2005 • 3250 Posts
the images look sweet. i'll have to see some gameplay firts though.
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Jaysonguy

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#23 Jaysonguy
Member since 2006 • 39454 Posts

Anyway, nintendo has a policy which demands that games support 16:9 format on the Wii, with only very few exceptions (mostly launch games).

Fawlcon_Pawnch

No they don't

If that was the case all first party games would run 16:9 unlike Wario that runs 4:3 with a menu on either side.

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SMR-Venom

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#24 SMR-Venom
Member since 2007 • 6500 Posts
[QUOTE="Fawlcon_Pawnch"]

Anyway, nintendo has a policy which demands that games support 16:9 format on the Wii, with only very few exceptions (mostly launch games).

Jaysonguy

No they don't

If that was the case all first party games would run 16:9 unlike Wario that runs 4:3 with a menu on either side.

From the Dev walkthrough video it seemed it was 16:9 but don't take my word for it. I am not the best at this sort of stuff.

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Fawlcon_Pawnch

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#25 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"]

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Jaysonguy

Anyway, nintendo has a policy which demands that games support 16:9 format on the Wii, with only very few exceptions (mostly launch games).

No they don't If that was the case all first party games would run 16:9 unlike Wario that runs 4:3 with a menu on either side.

Yeah those menus by the side make it 16:9. If it was real 4:3 it would have black bars and not in-game assets.

Yes, its a cheap trick but its still 16:9.

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SMR-Venom

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#26 SMR-Venom
Member since 2007 • 6500 Posts
[QUOTE="Jaysonguy"][QUOTE="Fawlcon_Pawnch"]

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Fawlcon_Pawnch

Anyway, nintendo has a policy which demands that games support 16:9 format on the Wii, with only very few exceptions (mostly launch games).

No they don't If that was the case all first party games would run 16:9 unlike Wario that runs 4:3 with a menu on either side.

Yeah those menus by the side make it 16:9. If it was real 4:3 it would have black bars and not in-game assets.

Yes, its a cheap trick but its still 16:9.

I bet that got the .5 knocked off it's score on GS :P I mean Wario Land would have been gorgeous in true 16:9.

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#28 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

From the Dev walkthrough video it seemed it was 16:9 but don't take my word for it. I am not the best at this sort of stuff.

SMR-Venom

Yeah, it also looks like 16:9 to me, could be stretched but it doesnt look like it is.

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clicketyclick

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#29 clicketyclick
Member since 2008 • 7136 Posts

A GameSpot member sent some questions to Red Fly a while ago and they responded. While the originally published interview has been lost in the depths of the internet, the most interesting answer has been preserved:

(concerning 480p, 16:9) Currently it is 480p. BUT we are looking into the capabilities of 16:9, if possible.Red Fly Studio

Now keep in mind that was March 27, so they very well could have 16:9 by now.

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Fawlcon_Pawnch

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#30 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

A GameSpot member sent some questions to Red Fly a while ago and they responded. While the originally published interview has been lost in the depths of the internet, the most interesting answer has been preserved:

[QUOTE="Red Fly Studio"](concerning 480p, 16:9) Currently it is 480p. BUT we are looking into the capabilities of 16:9, if possible.clicketyclick

Now keep in mind that was March 27, so they very well could have 16:9 by now.

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

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#31 SMR-Venom
Member since 2007 • 6500 Posts
[QUOTE="SMR-Venom"]

From the Dev walkthrough video it seemed it was 16:9 but don't take my word for it. I am not the best at this sort of stuff.

Fawlcon_Pawnch

Yeah, it also looks like 16:9 to me, could be stretched but it doesnt look like it is.

A GameSpot member sent some questions to Red Fly a while ago and they responded. While the originally published interview has been lost in the depths of the internet, the most interesting answer has been preserved:

[QUOTE="Red Fly Studio"](concerning 480p, 16:9) Currently it is 480p. BUT we are looking into the capabilities of 16:9, if possible.clicketyclick

Now keep in mind that was March 27, so they very well could have 16:9 by now.

Yep, I am pretty sure it is. Those screens are just 4:3. It didn't looks stretched in the videos and the Email pretty much confirmed it :)

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clicketyclick

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#32 clicketyclick
Member since 2008 • 7136 Posts

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

Fawlcon_Pawnch

You can set your Wii to 4:3. :P

Yep, I am pretty sure it is. Those screens are just 4:3. It didn't looks stretched in the videos and the Email pretty much confirmed it :)

SMR-Venom

Yup, that they were looking into it back seven months ago and that it is playing on a widescreen TV in the latest dev walkthrough with no black bars on the sides or on top means we can rest assured that it has 16:9. I'd be very surprised if it turned out not to support it.

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#33 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"]

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

clicketyclick

You can set your Wii to 4:3. :P

I can set my TV to 4:3 too, but i hate black bars aswell :(

Dont mind them in VC games though

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#34 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="clicketyclick"][QUOTE="Fawlcon_Pawnch"]

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

Fawlcon_Pawnch

You can set your Wii to 4:3. :P

I can set my TV to 4:3 too, but i hate black bars aswell :(

You are not a very tolerant person, are you? :lol:

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#35 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"][QUOTE="clicketyclick"][QUOTE="Fawlcon_Pawnch"]

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

clicketyclick

You can set your Wii to 4:3. :P

I can set my TV to 4:3 too, but i hate black bars aswell :(

You are not a very tolerant person, are you? :lol:

lol, I dont mind playing older games in 4:3 with black bars.

But 2008 games with no widescreen support is a crime. But no matter how much i moan, if they are good i know i'l end up buying them *sigh*

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clicketyclick

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#36 clicketyclick
Member since 2008 • 7136 Posts

lol, I dont mind playing older games in 4:3 with black bars.

But 2008 games with no widescreen support is a crime. But no matter how much i moan, if they are good i know i'l end up buying them *sigh*

Fawlcon_Pawnch

Well this game looks all kinds of awesome. I've been planning on getting it for a while now, and when I saw that one of the weapons is Occam's Razor, I was sold.

It's like a mix of American McGee's Alice and Oddworld or something. I don't even know.

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#37 Moonknight_1209
Member since 2008 • 369 Posts
It looks ok
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#38 FFCYAN
Member since 2005 • 4969 Posts
[QUOTE="clicketyclick"][QUOTE="Fawlcon_Pawnch"][QUOTE="clicketyclick"][QUOTE="Fawlcon_Pawnch"]

Good. 4:3 is unacceptable to me in 2008. I hate playing stretched games

Fawlcon_Pawnch

You can set your Wii to 4:3. :P

I can set my TV to 4:3 too, but i hate black bars aswell :(

You are not a very tolerant person, are you? :lol:

lol, I dont mind playing older games in 4:3 with black bars.

But 2008 games with no widescreen support is a crime. But no matter how much i moan, if they are good i know i'l end up buying them *sigh*

I agree. There's no excuse for 4:3 in NEW games. But the exclusion of 480p is far worse.:x
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#39 ChildOfGaming7
Member since 2008 • 1009 Posts
It looks very nice. I've always liked games that play from a small perspective.
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#40 aldez17
Member since 2007 • 364 Posts
The lack of hype for this game is criminal. The gameplay looks good, art direction is great, and the concept is original, something we need more of. I know I'm gonna be there day one.:D
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#41 Quofan
Member since 2005 • 1606 Posts

If any of those pics are actually in game I'll be shocked.Jaysonguy

Ever the optimist Jasonguy

On another note, anyone got any idea if this game will be released in Europe? The lack of confirmation is the only reason ive basically ignored hype for this game.

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#43 GodsPetFido
Member since 2008 • 178 Posts

[QUOTE="Jaysonguy"]If any of those pics are actually in game I'll be shocked.Quofan

Ever the optimist Jasonguy

On another note, anyone got any idea if this game will be released in Europe? The lack of confirmation is the only reason ive basically ignored hype for this game.

The graphics aren't too too bad, the atmosphere looks alright. Is that all that matters?

Besides that the art is unique. :)

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#44 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

MOAR!!!!!!






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#45 GodsPetFido
Member since 2008 • 178 Posts
This is the creative edge we need on the Wii.
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#46 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Dev Walkthrough part 3 & 4 (added to OP):

  • Developer Walkthrough Part 3 - Pax Goes To The Bathroom
  • Developer Walk Through Video Part 4 - Pax Heads Home

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SMR-Venom

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#47 SMR-Venom
Member since 2007 • 6500 Posts

Dev Walkthrough part 3 & 4 (added to OP):

  • Developer Walkthrough Part 3 - Pax Goes To The Bathroom
  • Developer Walk Through Video Part 4 - Pax Heads Home

Fawlcon_Pawnch

Very nice, they also said they would make the combat harder and from what I saw, you can't just waggle your way through, you have to dodge and block correctly also :D

thanks for posting these.