The DS's excuse for friend codes had to do with imbedded memory.
We all know the Wii doesn't, but it got me thinking: developers, if they coordinated, could do away with the friend code system entirely if they wanted to. Here's how it would work in theory:
Given that each game's code is specific to that game, the code would probably be stored in the game's save file. If said file is connected to the internet through WC24 (which would make sense if you're playing online), then developers could create a standard for a friend code database.
Have a friend that you played online with Splinter Cell that you want to play with in Rainbow Six? That friend's data, including the location of his Wii console through WC24, for Splinter Cell would be stored in your personal friends database. If you wanted to add him to your buddy list automatically, the Rainbow Six friends list would message your friend's Wii, check its system memory for a friendcode database, check to see if your friend has Rainbow Six, and finally extract the friend code and automatically add it, and your buddy, to the list.
It's very possible, I think, but I'm also making assumptions on the nature of Nintendo's friend code system. Either way, it's just wishful thinking, as it would take a fairly large developer effort to make a standard database (Nintendo should've provided one, aka allowed access to the built-in friend codes), but hey, here's hoping.
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