As you already probably know, Nintendo has been making all of their games for accessible for the casual crowd. The last two Zeldas (TP and PH) have been... well pretty easy for the most part. It has been suggested since TP was demoed: difficulty settings.
For a game to be satisfying for everyone, it has to be challenging but not too challenging, it should be somewhere a bit before hard.
easy---------------normal------satisfying---hard.
So since the games are only becoming more casual, shouldn't Nintendo have a harder difficulty setting for Zelda for the hardcore crowd? I'm really looking forward to the next Zelda, but I want challenging puzzles and enemies that are actually hard to face...
Who agrees with me?
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