[QUOTE="PoindeJ"][QUOTE="VGobbsesser"] [QUOTE="Sepewrath"]
Can't say I feel the same way at all. Shooting a bow and a bunch of other stuff the franchise has done in both 2D and 3D don't feel the same to me with each different styIe of gameplay, since they're each radically different.
[QUOTE="Sepewrath"]
I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.
But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.
You keep changing what you're talking about; first, it was "2D and 3D feel the same," which I completely disagree with, and then it sometimes turns into "what can be done in 3D can't be done in 2D," which seems to counter the other point.
The developers had to radically adapt the mechanics to make them work in 3D. The basic ideas are the same, but the means of making them work and fit in context are different. Combat had to be altered because the way it functioned in 2D space wouldn't work in a 3D world. Hence Z-targetting. Dungeons had to be designed differently in order to be more organic and feel natural, so they couldn't be laid out like in 2D space. Aiming is different, as well.
I find it very hard to follow your argument, as like I said before, you keep changing exactly what you're discussing, and you seem to contradict yourself a few times.
I don't doubt that 2D and 3D are different. The 2D Mario games are different because the platforming is very fast and precise - and the way the levels are laid out horizontally allows for people to sort of just pick up a controller and play. The 3D Marios are much slower and objective-based then "run to the end of a level" - which is a pretty big difference. Zelda's not like that. Obviously aiming the bow with the D-Pad is different than using the control stick (or in Twilight Princess, pointing at the screen). But the basic mechanic is the same - you stop, take out your bow, aim carefully, and shoot at your enemies to clear the room. The gameplay tasks required of the player (i.e. combat, using items in dungeons, exploring overworlds, find heart pieces) are pretty much the same in 2D and in 3D. In Mario this is not true, because a 2D level is designed completely differently than a 3D level even after accounting for the extra dimension. Imagine what it would look like if you played World 1-1 from the original Super Mario Bros. as a 3D level - it would be totally different than anything found in Super Mario 64 or the Galaxy games. What I wonder is what Zelda actually gains by being in 2D instead of 3D. It seems to me that there's not really any gameplay element that the 3D games lack that the 2D games have. For that reason, there's really no advantage to 2D since the storytelling, variety of gamplay, quality of puzzles, and characters can be so much better fleshed out in 3D. Then again, I only played the 2D Zeldas after playing Ocarina of Time, and it felt like going backwards - so maybe it's just me. He is 100% correct. Things could only get dumbed down if you made a 2d game instead of 3d. Nostalgia is all that would be achieved.
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