I'd rather have a new 2D Zelda than a 3D one

This topic is locked from further discussion.

Avatar image for JKnaperek
JKnaperek

2023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 JKnaperek
Member since 2006 • 2023 Posts

A true successor to Zelda: A Link to the Past. I think the wii-mote would be better suited, similiarly to the DS stylet use. The gameplay footage of the new Zelda doesn't have me as excited as I once was for new Zelda games. Partially because it's another 3D incarnation....and secondly because I don't like their application for the wii-mote/sword use. If I'm going to enjoy another 3D Zelda..I'll just replay Ocarina of time.

Avatar image for Zanoh
Zanoh

6942

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 Zanoh
Member since 2006 • 6942 Posts

Cool story bro. Just buy the DS ones then.

Avatar image for JuarN18
JuarN18

4981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 JuarN18
Member since 2007 • 4981 Posts

Gameplay wise there's not a big difference between 2D and 3D zeldas

Avatar image for elbert_b_23
elbert_b_23

8247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 elbert_b_23
Member since 2003 • 8247 Posts

Cool story bro. Just buy the DS ones then.

Zanoh
the ds ones are bad very short and broken controls, but there was a squeal for link to the past called links awakening
Avatar image for chocolate1325
chocolate1325

33007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 306

User Lists: 0

#5 chocolate1325
Member since 2006 • 33007 Posts

I perfer 3D Zelda.

Avatar image for sam_nintendo
sam_nintendo

2066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 sam_nintendo
Member since 2005 • 2066 Posts
I don't think you'll see another 2D Zelda for a while, next gen would be the soonest. Nintendo's not going to make a 2D full console Zelda, and the 3DS will deal a serious blow to 2D gaming in general. This leaves an online release. Nintendo's got started with Wiiware, but I don't think they've put near enough into it to be willing to release a Zelda game to the service.
Avatar image for chris3116
chris3116

12174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 chris3116
Member since 2003 • 12174 Posts

I'd like Nintendo to remake the BS Zelda games from the SNES Satalletiview and put them (since there's 2) on Wiiware.

Avatar image for MRBUCKMASTER
MRBUCKMASTER

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 MRBUCKMASTER
Member since 2010 • 758 Posts
3D Zelda Games Are Better In My Opinion And I Don't Think We'll Actually See A 2D Zelda Game For A LOOOOOOOOOOOOONG Time.
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

I wouldn't mind another 2D Zelda; Mario still exists in its 2D (well, 2.5D) and its 3D form, so why not Zelda? The last 2D Zelda (Minish Cap) was delightful.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 NaveedLife
Member since 2010 • 17179 Posts

I would cry. Seriously thats why they have the handheld ones. We have seen 2 "2d ones" it is NOW time for a 3d one.

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#12 LegatoSkyheart
Member since 2009 • 29733 Posts

The last 2 Zelda Games were 2.5D

Avatar image for Cruse34
Cruse34

4468

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#13 Cruse34
Member since 2009 • 4468 Posts

[QUOTE="Zanoh"]

Cool story bro. Just buy the DS ones then.

elbert_b_23

the ds ones are bad very short and broken controls, but there was a squeal for link to the past called links awakening

Yes because 25 hours is short, someone hates the DS I guess cause it uses almost every feature possible

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 Sepewrath
Member since 2005 • 30712 Posts

I wouldn't mind another 2D Zelda; Mario still exists in its 2D (well, 2.5D) and its 3D form, so why not Zelda? The last 2D Zelda (Minish Cap) was delightful.

VGobbsesser
Its called Phantom Hourglass and Spirit Tracks
Avatar image for Animatronic64
Animatronic64

3971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Animatronic64
Member since 2010 • 3971 Posts

Cool story bro. Just buy the DS ones then.

Zanoh

I cannot stand the stylus controls for Phantom Hourglass and Spirit Tracks, also, I'm not a fan of the art style. I wish they would make something more akin to Link's Awakening with classic Zelda controls.

Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

[QUOTE="VGobbsesser"]

I wouldn't mind another 2D Zelda; Mario still exists in its 2D (well, 2.5D) and its 3D form, so why not Zelda? The last 2D Zelda (Minish Cap) was delightful.

Sepewrath

Its called Phantom Hourglass and Spirit Tracks

Console-wise, I meant; I'd like a new 2D Zelda on consoles. And while the subject is up, I found Phantom Hourglass to be good, but pretty flawed.

Avatar image for wes008
wes008

802

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#17 wes008
Member since 2009 • 802 Posts

I prefer the 2D Zeldas too, but Skyward Sword looks great. If you want to play a 2D Zelda, just replay the old ones. There is also a fan game for PC called TLOZ: Parallel Worlds. Look it up.

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 Sepewrath
Member since 2005 • 30712 Posts

Console-wise, I meant; I'd like a new 2D Zelda on consoles. And while the subject is up, I found Phantom Hourglass to be good, but pretty flawed.

VGobbsesser
Well unlike Mario which in 2D and 3D are two different beast, at least on the surface. Zelda in 3D is just Zelda in 2D, but in 3D. So basically what you selling, is here is the same thing, just in 2D instead of 3D. I don't think that would fly with a lot of people. Imposed limitations to gain nothing but the aesthetic of old school Zelda, its not like Metroid which by reverting to its Super Metroid style regains speed, platforming, as well gets some new combat advances. With the way Zelda plays, the slower pace, puzzle based, no real platforming, there is nothing really to gain in 2D.
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

[QUOTE="VGobbsesser"]

Console-wise, I meant; I'd like a new 2D Zelda on consoles. And while the subject is up, I found Phantom Hourglass to be good, but pretty flawed.

Sepewrath

Well unlike Mario which in 2D and 3D are two different beast, at least on the surface. Zelda in 3D is just Zelda in 2D, but in 3D. So basically what you selling, is here is the same thing, just in 2D instead of 3D. I don't think that would fly with a lot of people. Imposed limitations to gain nothing but the aesthetic of old school Zelda, its not like Metroid which by reverting to its Super Metroid style regains speed, platforming, as well gets some new combat advances. With the way Zelda plays, the slower pace, puzzle based, no real platforming, there is nothing really to gain in 2D.

2D and 3D Zelda are quite a bit different, with the way the overworld, puzzles, and dungeons are designed. Sure, they have more in common than 2D/3D Mario, but that doesn't mean they're exactly the same. True 2D and true 3D design are inherently very different, anyway.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 NaveedLife
Member since 2010 • 17179 Posts

We have 11 2D zeldas (not counting CD-i) and 4 3D, I think its time for that 3D one. I do hope though that the 3DS goes back to standard controls and not touch screen for the next zelda. Too easy with touch screen.

Avatar image for JuarN18
JuarN18

4981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 JuarN18
Member since 2007 • 4981 Posts

2D and 3D Zelda are quite a bit different, with the way the overworld, puzzles, and dungeons are designed. Sure, they have more in common than 2D/3D Mario, but that doesn't mean they're exactly the same. True 2D and true 3D design are inherently very different, anyway.VGobbsesser

All 2D puzzles can be done in 3D

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Sepewrath
Member since 2005 • 30712 Posts

2D and 3D Zelda are quite a bit different, with the way the overworld, puzzles, and dungeons are designed. Sure, they have more in common than 2D/3D Mario, but that doesn't mean they're exactly the same. True 2D and true 3D design are inherently very different, anyway.

VGobbsesser
Yeah but that was what the magic of OoT was all about, 2D and 3D design is inherently different, but Nintendo figured out how to take Zelda's exceptional 2D design and bring it to 3D and then add elements that would not work in 2D. Their not different enough to warrant a legitimate reason to go 2D over 3D except the aesthetics. And you lose elements that would only work or work best, in 3D.
Avatar image for tokidokii
tokidokii

144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 tokidokii
Member since 2010 • 144 Posts
I love Twilight Princess, the gameplay was amazing and so were the graphics.. that really set the bar so I prefer the 3D ones. ^^
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Yeah but that was what the magic of OoT was all about, 2D and 3D design is inherently different, but Nintendo figured out how to take Zelda's exceptional 2D design and bring it to 3D and then add elements that would not work in 2D. Their not different enough to warrant a legitimate reason to go 2D over 3D except the aesthetics. And you lose elements that would only work or work best, in 3D. Sepewrath

And there are elements that don't work in 3D that work in 2D. What's your point?

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#25 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="Sepewrath"][QUOTE="VGobbsesser"]

I wouldn't mind another 2D Zelda; Mario still exists in its 2D (well, 2.5D) and its 3D form, so why not Zelda? The last 2D Zelda (Minish Cap) was delightful.

VGobbsesser

Its called Phantom Hourglass and Spirit Tracks

Console-wise, I meant; I'd like a new 2D Zelda on consoles. And while the subject is up, I found Phantom Hourglass to be good, but pretty flawed.

Minish Cap was a Handheld title. If you wanted Console wise 2D Zelda you should have said 4 Sword Adventure.

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 Sepewrath
Member since 2005 • 30712 Posts

[QUOTE="Sepewrath"]Yeah but that was what the magic of OoT was all about, 2D and 3D design is inherently different, but Nintendo figured out how to take Zelda's exceptional 2D design and bring it to 3D and then add elements that would not work in 2D. Their not different enough to warrant a legitimate reason to go 2D over 3D except the aesthetics. And you lose elements that would only work or work best, in 3D. VGobbsesser

And there are elements that don't work in 3D that work in 2D. What's your point?

Not in Zelda there isn't, anything you can do in 2D Zelda, you can do in a 3D Zelda.
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Minish Cap was a Handheld title. If you wanted Console wise 2D Zelda you should have said 4 Sword Adventure.

LegatoSkyheart

Heh, you're right; I did contradict myself.

Not in Zelda there isn't, anything you can do in 2D Zelda, you can do in a 3D Zelda. Sepewrath

You wouldn't make a puzzle or a dungeon in 3D the same way you would in 2D, would you? Likewise, combat is significantly different beast, is it not?

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 NaveedLife
Member since 2010 • 17179 Posts

Heh, you're right; I did contradict myself.

[QUOTE="Sepewrath"] Not in Zelda there isn't, anything you can do in 2D Zelda, you can do in a 3D Zelda. LegatoSkyheart

You wouldn't make a puzzle or a dungeon in 3D the same way you would in 2D, would you? Likewise, combat is significantly different beast, is it not?

This guy is right. No game that is 3D (angle, vs a 2d angle) is the same as 2D as it simply cannot be.

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 Sepewrath
Member since 2005 • 30712 Posts
Do you know why you often hear people complaining that Zelda is the same, that's because its puzzles and combat is very similar to what was in the 2D games. i.e. doesn't the combat in Skyward Sword look awfully familiar if you played Zelda II? I'll say it again, there is nothing, not a single thing you can do in a 2D Zelda game that you cant do in 3D. Just about everything that has been done in 2D Zelda games have been done in the 3D games.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 NaveedLife
Member since 2010 • 17179 Posts

Do you know why you often hear people complaining that Zelda is the same, that's because its puzzles and combat is very similar to what was in the 2D games. i.e. doesn't the combat in Skyward Sword look awfully familiar if you played Zelda II? I'll say it again, there is nothing, not a single thing you can do in a 2D Zelda game that you cant do in 3D. Just about everything that has been done in 2D Zelda games have been done in the 3D games. Sepewrath

Your argument is not what you stated at the end. It would have to be, just about anything that is done in the 3D games has been done in the 2D games. Although that is wrong, of course much has been done on both, but it feels completely different. You shoot enemies in metroid prime just as you do in the 2D ones, but the way you do it, is COMPLETELY different.

Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Do you know why you often hear people complaining that Zelda is the same, that's because its puzzles and combat is very similar to what was in the 2D games. i.e. doesn't the combat in Skyward Sword look awfully familiar if you played Zelda II? I'll say it again, there is nothing, not a single thing you can do in a 2D Zelda game that you cant do in 3D. Just about everything that has been done in 2D Zelda games have been done in the 3D games. Sepewrath

People criticize Skyward Sword for being similar to the other 3D Zelda titles, not the 2D games. 2D and 3D feel and are completely different, and the execution of similar concepts is not the same. With your logic, are you implying that shooting a bow is exactly the same in Minish Cap as it is in Twilight Princess? Or that fighting Dark Link in Ocarina of Time feels similar to the battle in Zelda II? It sure seems like it.

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 Sepewrath
Member since 2005 • 30712 Posts

Yes, I am saying that. And I guess you meant to say people criticize Twilight Princess, because we have nothing on Skyward Sword yet outside of the mechanics of combat. The only 2D Zelda I wouldn't compare--yet, is Zelda II, but it even seems like that combat that really couldn't have been done effectively in 3D, now can be done in 3D. So lets see a battle against Dark Link would feel similar. Does shooting a bow in the original Zelda feel similar to what is done in Twilight Princess? Yes. Does lighting up a room in the original Zelda feel the same as in Twilight Princess? Yes. Does a multi level, block puzzle feel the same in 2D as it does in 3D?Absolutely.

Its sounds like you two are trying to argue that shooting with Dpad in 3rd person, feels different than shooting first person with the analog stick. And while that is true, obviously. I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.

But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 NaveedLife
Member since 2010 • 17179 Posts

Yes, I am saying that. And I guess you meant to say people criticize Twilight Princess, because we have nothing on Skyward Sword yet outside of the mechanics of combat. The only 2D Zelda I wouldn't compare--yet, is Zelda II, but it even seems like that combat that really couldn't have been done effectively in 3D, now can be done in 3D. So lets see a battle against Dark Link would feel similar. Does shooting a bow in the original Zelda feel similar to what is done in Twilight Princess? Yes. Does lighting up a room in the original Zelda feel the same as in Twilight Princess? Yes. Does a multi level, block puzzle feel the same in 2D as it does in 3D?Absolutely.

Its sounds like you two are trying to argue that shooting with Dpad in 3rd person, feels different than shooting first person with the analog stick. And while that is true, obviously. I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.

But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.

Sepewrath

WRONG WRONG WRONG WRONG!

WRONG...WRONG....WRONG WRONG....WRONG!

Avatar image for MathMattS
MathMattS

4012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 59

User Lists: 0

#35 MathMattS
Member since 2009 • 4012 Posts

I'm happy with Zelda in 3D. I'm excited about Skyward Sword.

Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Yes, I am saying that. And I guess you meant to say people criticize Twilight Princess, because we have nothing on Skyward Sword yet outside of the mechanics of combat. The only 2D Zelda I wouldn't compare--yet, is Zelda II, but it even seems like that combat that really couldn't have been done effectively in 3D, now can be done in 3D. So lets see a battle against Dark Link would feel similar. Does shooting a bow in the original Zelda feel similar to what is done in Twilight Princess? Yes. Does lighting up a room in the original Zelda feel the same as in Twilight Princess? Yes. Does a multi level, block puzzle feel the same in 2D as it does in 3D?Absolutely.

Sepewrath

Can't say I feel the same way at all. Shooting a bow and a bunch of other stuff the franchise has done in both 2D and 3D don't feel the same to me with each different styIe of gameplay, since they're each radically different.

I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.

But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.

Sepewrath

You keep changing what you're talking about; first, it was "2D and 3D feel the same," which I completely disagree with, and then it sometimes turns into "what can be done in 3D can't be done in 2D," which seems to counter the other point.

The developers had to radically adapt the mechanics to make them work in 3D. The basic ideas are the same, but the means of making them work and fit in context are different. Combat had to be altered because the way it functioned in 2D space wouldn't work in a 3D world. Hence Z-targetting. Dungeons had to be designed differently in order to be more organic and feel natural, so they couldn't be laid out like in 2D space. Aiming is different, as well.

I find it very hard to follow your argument, as like I said before, you keep changing exactly what you're discussing, and you seem to contradict yourself a few times.

Avatar image for PoindeJ
PoindeJ

686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 PoindeJ
Member since 2005 • 686 Posts

[QUOTE="Sepewrath"]

Yes, I am saying that. And I guess you meant to say people criticize Twilight Princess, because we have nothing on Skyward Sword yet outside of the mechanics of combat. The only 2D Zelda I wouldn't compare--yet, is Zelda II, but it even seems like that combat that really couldn't have been done effectively in 3D, now can be done in 3D. So lets see a battle against Dark Link would feel similar. Does shooting a bow in the original Zelda feel similar to what is done in Twilight Princess? Yes. Does lighting up a room in the original Zelda feel the same as in Twilight Princess? Yes. Does a multi level, block puzzle feel the same in 2D as it does in 3D?Absolutely.

VGobbsesser

Can't say I feel the same way at all. Shooting a bow and a bunch of other stuff the franchise has done in both 2D and 3D don't feel the same to me with each different styIe of gameplay, since they're each radically different.

I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.

But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.

Sepewrath

You keep changing what you're talking about; first, it was "2D and 3D feel the same," which I completely disagree with, and then it sometimes turns into "what can be done in 3D can't be done in 2D," which seems to counter the other point.

The developers had to radically adapt the mechanics to make them work in 3D. The basic ideas are the same, but the means of making them work and fit in context are different. Combat had to be altered because the way it functioned in 2D space wouldn't work in a 3D world. Hence Z-targetting. Dungeons had to be designed differently in order to be more organic and feel natural, so they couldn't be laid out like in 2D space. Aiming is different, as well.

I find it very hard to follow your argument, as like I said before, you keep changing exactly what you're discussing, and you seem to contradict yourself a few times.

I don't doubt that 2D and 3D are different. The 2D Mario games are different because the platforming is very fast and precise - and the way the levels are laid out horizontally allows for people to sort of just pick up a controller and play. The 3D Marios are much slower and objective-based then "run to the end of a level" - which is a pretty big difference. Zelda's not like that. Obviously aiming the bow with the D-Pad is different than using the control stick (or in Twilight Princess, pointing at the screen). But the basic mechanic is the same - you stop, take out your bow, aim carefully, and shoot at your enemies to clear the room. The gameplay tasks required of the player (i.e. combat, using items in dungeons, exploring overworlds, find heart pieces) are pretty much the same in 2D and in 3D. In Mario this is not true, because a 2D level is designed completely differently than a 3D level even after accounting for the extra dimension. Imagine what it would look like if you played World 1-1 from the original Super Mario Bros. as a 3D level - it would be totally different than anything found in Super Mario 64 or the Galaxy games. What I wonder is what Zelda actually gains by being in 2D instead of 3D. It seems to me that there's not really any gameplay element that the 3D games lack that the 2D games have. For that reason, there's really no advantage to 2D since the storytelling, variety of gamplay, quality of puzzles, and characters can be so much better fleshed out in 3D. Then again, I only played the 2D Zeldas after playing Ocarina of Time, and it felt like going backwards - so maybe it's just me.
Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#38 Sepewrath
Member since 2005 • 30712 Posts

I didn't change anything, I said 2D and 3D Zelda feels the same, i say again. 2D and 3D Zelda feels the same. Are the controls different yes, but does dropping a bomb in a dondongo in the original feel different from OoT? No it doesn't. There is no contradiction, there is nothing to follow, 2D Zelda and 3D Zelda share the same basic mechanics, that's all I've said and I simply tried to make it easier for you to understand. PoindeJ seems to get it. If anyone is changing its you, first you were talking like there is an advantage to 2D gameplay because it can do things that cant be done in 3D, which would have been true a few weeks ago before seeing Skyward Swords combat, but that's true. Then your saying that the games, I guess are mechanically different, which is also not true.

So to make it perfectly clear, so there is no confusion, here is where I stand. Starting with OoT, the Zelda games adopted the mechanics of the 2D Zelda's and brought them to 3D. Then Nintendo added on top of that elements that could not be done in 2D. Therefore moving back to 2D would only have the benefit of losing those elements. So what's your stand?

Avatar image for JuarN18
JuarN18

4981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 JuarN18
Member since 2007 • 4981 Posts

I would like and example, just one puzzle (it can be from past zeldas) that only can be done in 2D, please

Likewise, combat is significantly different beast, is it not?

VGobbsesser

2D will dumbed down the combat, of course it will be different

Avatar image for MUSH_IS_PWNs
MUSH_IS_PWNs

1213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 MUSH_IS_PWNs
Member since 2009 • 1213 Posts
[QUOTE="PoindeJ"][QUOTE="VGobbsesser"]

[QUOTE="Sepewrath"]

Can't say I feel the same way at all. Shooting a bow and a bunch of other stuff the franchise has done in both 2D and 3D don't feel the same to me with each different styIe of gameplay, since they're each radically different.

[QUOTE="Sepewrath"]

I'm talking about the mechanics and they don't feel drastically different, because they took the 2D gameplay and put it in 3D. So lets go backwards; lets do the obstacle course from Lon Lon Ranch in 2D, lets do the double clawshot platforming in 2D Zelda, how about we just aim up in 2D. Face simple reality, I don't know why your arguing this, I'm not throwing out internet opinion as fact here, you know good and well that you cant simply apply 3D gameplay to 2D. But you can and it has been done plenty of times i.e. Zelda, you can apply 2D gameplay to 3D. You know like bombs, hookshot, spin attack, things like that.

But hey if you want to believe that a 2D Zelda is a universe apart from 3D, knock yourself out.

You keep changing what you're talking about; first, it was "2D and 3D feel the same," which I completely disagree with, and then it sometimes turns into "what can be done in 3D can't be done in 2D," which seems to counter the other point.

The developers had to radically adapt the mechanics to make them work in 3D. The basic ideas are the same, but the means of making them work and fit in context are different. Combat had to be altered because the way it functioned in 2D space wouldn't work in a 3D world. Hence Z-targetting. Dungeons had to be designed differently in order to be more organic and feel natural, so they couldn't be laid out like in 2D space. Aiming is different, as well.

I find it very hard to follow your argument, as like I said before, you keep changing exactly what you're discussing, and you seem to contradict yourself a few times.

I don't doubt that 2D and 3D are different. The 2D Mario games are different because the platforming is very fast and precise - and the way the levels are laid out horizontally allows for people to sort of just pick up a controller and play. The 3D Marios are much slower and objective-based then "run to the end of a level" - which is a pretty big difference. Zelda's not like that. Obviously aiming the bow with the D-Pad is different than using the control stick (or in Twilight Princess, pointing at the screen). But the basic mechanic is the same - you stop, take out your bow, aim carefully, and shoot at your enemies to clear the room. The gameplay tasks required of the player (i.e. combat, using items in dungeons, exploring overworlds, find heart pieces) are pretty much the same in 2D and in 3D. In Mario this is not true, because a 2D level is designed completely differently than a 3D level even after accounting for the extra dimension. Imagine what it would look like if you played World 1-1 from the original Super Mario Bros. as a 3D level - it would be totally different than anything found in Super Mario 64 or the Galaxy games. What I wonder is what Zelda actually gains by being in 2D instead of 3D. It seems to me that there's not really any gameplay element that the 3D games lack that the 2D games have. For that reason, there's really no advantage to 2D since the storytelling, variety of gamplay, quality of puzzles, and characters can be so much better fleshed out in 3D. Then again, I only played the 2D Zeldas after playing Ocarina of Time, and it felt like going backwards - so maybe it's just me.

He is 100% correct. Things could only get dumbed down if you made a 2d game instead of 3d. Nostalgia is all that would be achieved.
Avatar image for Dr_Killa
Dr_Killa

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Dr_Killa
Member since 2009 • 50 Posts

we won't see a proper 2d zelda for a while. nintendo is stuck on gimmicky irritating touch controls on ds version (thank god for d-pad/button AR code, made hourglass slightly more enjoyable), as well as dumb features (looking at spirit tracks).

i'm currently playing links awakening, ooa and oos and having fun.

Avatar image for xXTalismanXx
xXTalismanXx

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 xXTalismanXx
Member since 2008 • 916 Posts

In my opinion the best chance a 2D Zelda game has of life is a wiiware release.

Avatar image for Charpig
Charpig

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 Charpig
Member since 2010 • 36 Posts
I'm up for a 2D Zelda as long as they let me move with the Control Pad and swing my sword with the A or B Button. Nintendo, this is really all you have to do to make the next 2D Zelda good, like Link to the Past or the Oracle games.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 NaveedLife
Member since 2010 • 17179 Posts

I'm up for a 2D Zelda as long as they let me move with the Control Pad and swing my sword with the A or B Button. Nintendo, this is really all you have to do to make the next 2D Zelda good, like Link to the Past or the Oracle games.Charpig

I agree, as ALtTP is my favorite 2D zelda followed closely by the Oracle games. I am happy they are making a 3D one though. They should make an amazing 2D one either on the 3DS or Wiiware.

Avatar image for knuckl3head
knuckl3head

908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 knuckl3head
Member since 2009 • 908 Posts

2d mario. sweet. 2d dk, holy poop hopefully awesome. 2d zelda? Are you kidding me? And I thought TP was a step back...lol.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 NaveedLife
Member since 2010 • 17179 Posts

2d mario. sweet. 2d dk, holy poop hopefully awesome. 2d zelda? Are you kidding me? And I thought TP was a step back...lol.

knuckl3head

haha yeah I am glad they didnt go back to 2D with zelda. I like both, but I prefer 3D for zelda. Donkey kong was much better in 2D and metroid is amazing in both but it was time for a throw back (even though it is not completely old feeling, rather unique actually), but zelda gets 2D and 3D often.

Avatar image for redlightstudios
redlightstudios

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 redlightstudios
Member since 2010 • 570 Posts

I wouldn't mind a WiiWare 2d Zelda. With the maximum WiiWare limit, you could roughly make a game about 8 times the size of aLttP. Could you imagine that? You could have like 30 dungeons lol.

Even if it wasn't a WiiWare game, I'd probably pay $30 for that. It would keep me busy for quite awhile

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 NaveedLife
Member since 2010 • 17179 Posts

I wouldn't mind a WiiWare 2d Zelda. With the maximum WiiWare limit, you could roughly make a game about 8 times the size of aLttP. Could you imagine that? You could have like 30 dungeons lol.

Even if it wasn't a WiiWare game, I'd probably pay $30 for that. It would keep me busy for quite awhile

redlightstudios

Although the amount of dungeons does not directly link to the size of the game, it would be more like 96 :P

Avatar image for redlightstudios
redlightstudios

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 redlightstudios
Member since 2010 • 570 Posts

[QUOTE="redlightstudios"]

I wouldn't mind a WiiWare 2d Zelda. With the maximum WiiWare limit, you could roughly make a game about 8 times the size of aLttP. Could you imagine that? You could have like 30 dungeons lol.

Even if it wasn't a WiiWare game, I'd probably pay $30 for that. It would keep me busy for quite awhile

NaveedLife

Although the amount of dungeons does not directly link to the size of the game, it would be more like 96 :P

lmao yeah I totally just came back realizing that my math was off big time. I was hoping I caught it lol.

Now further thinking into it, doesn't 40MB=320Mb (roughly) Everything I see says that a 1 MB= 8 Mb. Who knows though, I am still a little tired lol. EIther way, it would be way bigger than the original