IGN Ghostbusters Wii hands-on
On the visual side of things, Ghostbusters Wii is also no slouch. Our demo was played on a 100" screen playfully dubbed the "Wii killer" since games often look pretty rough at such a gigantic size, but Ghostbusters held up well, showing off some great visual effects, the destructible environments we mentioned earlier, and some nice pre-lighting, which really looked great. The ghosts have transparency – a necessity – and the proton shots themselves looked great, moving around the world with IR tracking and creating some impressive blasts when firing out boson darts or hucking chunks of trash about the world. We're far from finished with Ghostbusters Wii – the same can be said for Red Fly Studios – but already the game is showing a lot of promise. This one could have gone either way, with Wii/PS2 titles often playing a serious backseat the 360/PS3 offerings. While it doesn't look like you'll get online co-op or any of the uber-impressive visuals found on the other consoles, Ghostbusters for Wii is a serious contender, and yet another piece of proof as to why more third person games need to be put on the system. Keep your eye on this one; it could be a serious sleeper hit.
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