I'm confused on why it's so hard to make an FPS on the Wii with good controls...

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helium_flash

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#1 helium_flash
Member since 2007 • 9244 Posts

Look at the N64 controller.  It also only had one analog stick, and playing Goldeneye64 with it was awesome.  The Wiimote + Nunchuck also only have one analog stick so why can't we just do an FPS with those type of controls.  I would be even better considering you could just point and shoot at an enemy.

Maybe for turning, it would be like Zelda on N64: you press Z to look straight ahead.  Your ideas.

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gatsbythepig

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#2 gatsbythepig
Member since 2003 • 12059 Posts
I don't think it is that hard.  All the fps games have been ported, that's all... except red steel which did suck.
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kidrock17xp

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#3 kidrock17xp
Member since 2004 • 2966 Posts
they will get it right eventually, mp3 will show em how it's done lol
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tomarlyn

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#4 tomarlyn
Member since 2005 • 20148 Posts

They do have good controls for the most part, they just need time to get used to. COD3 handles great, but the grenade action and some context sensitive motions need work to connect more reliably. Farcry works fine but again one or two motion controls need to be changed, specifically zooming and melee.

The problem is the game's themselves aren't that good. 

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RyanWare

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#5 RyanWare
Member since 2002 • 12113 Posts

Well, I actually prefer CoD3's Wii controls to dual-analog, so I don't think a major improvement is needed. But I'd say the problem is this: the crosshairs should be centered on the screen at all times, however, with the wiimote this means your screen will never be still because you cannot keep your arm perfectly still. This is not a problem with analog sticks or a PC mouse. It's a problem unique to the Wii, so developers have instead opted to release the crosshiars from the center of the screen and use a "bounding box," which is a new idea that has so far been executed with mixed results.

And more overreaching than that is the problem that in FPS games on any platform we are controlling three movements with only two methods of input. In real life you would control movement (1), head turning (2), and gun aiming (3). In videogames, we must tie aiming and head turning into one input. This is an inherent problem that likely will never change, unless a new input method that actually tracks our head movement is used in a future console. But the practicality of that is... questionable.

But, like I said, I don't think they are so bad. CoD3 controlled well IMO.

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bluezy

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#6 bluezy
Member since 2004 • 29297 Posts
Metroid Prime 3 is good, it was accurate and everything. Great controls.
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tomarlyn

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#7 tomarlyn
Member since 2005 • 20148 Posts

Well, I actually prefer CoD3's Wii controls to dual-analog, so I don't think a major improvement is needed. But I'd say the problem is this: the crosshairs should be centered on the screen at all times, however, with the wiimote this means your screen will never be still because you cannot keep your arm perfectly still. This is not a problem with analog sticks or a PC mouse. It's a problem unique to the Wii, so developers have instead opted to release the crosshiars from the center of the screen and use a "bounding box," which is a new idea that has so far been executed with mixed results.

And more overreaching than that is the problem that in FPS games on any platform we are controlling three movements with only two methods of input. In real life you would control movement (1), head turning (2), and gun aiming (3). In videogames, we must tie aiming and head turning into one input. This is an inherent problem that likely will never change, unless a new input method that actually tracks our head movement is used in a future console. But the practicality of that is... questionable.

But, like I said, I don't think they are so bad. CoD3 controlled well IMO.

RyanWare

After practice COD3 works fine, its just a little too sensitive to small movements in the turning part. But as far as head tracking goes something like this could be released, but it would look stupid among other things (motion tracking attached to a cap):

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helium_flash

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#8 helium_flash
Member since 2007 • 9244 Posts

Metroid Prime 3 is good, it was accurate and everything. Great controls.bluezy

You played MP3? 

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prozack28

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#9 prozack28
Member since 2006 • 735 Posts

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.helium_flash

You played MP3? 

who hasn't?
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callmewaffle

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#10 callmewaffle
Member since 2007 • 905 Posts
[QUOTE="helium_flash"]

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.prozack28

You played MP3? 

who hasn't?

People who weren't at E3.

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lite_ds

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#11 lite_ds
Member since 2006 • 520 Posts

Come to think of it... FPS would be the best genre for the Wii. Because now when you wanna shoot somebody for point using the remote ( sounds corny but ture 0_o )

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theICE_MAN

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#12 theICE_MAN
Member since 2007 • 538 Posts
um yeah the contols on the FPS wii games have been pretty good. people that complain that red steel had bad controls just have poor motor skills. the controls were fine. the rest of it eh....
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Spartan874

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#13 Spartan874
Member since 2005 • 2142 Posts
[QUOTE="prozack28"][QUOTE="helium_flash"]

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.callmewaffle

You played MP3?

who hasn't?

People who weren't at E3.

yeah foo
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StephenBassford

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#14 StephenBassford
Member since 2004 • 889 Posts

you try making an fps for the wii...

lol.. jk

I do agree with you that Nintendo needs some kick a fps games, however, looks like that wont happen until MP3

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Mortaci

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#15 Mortaci
Member since 2007 • 70 Posts

well then that would just take away the reason they even made the pointer in the first place.

and the wii just came out with a whole brand new way of playing games this has nothing to do with the N64 their very first FPS is obviously not going to be the best one out there not every FPS is going to have the same controls that would be boring

what i'm trying to say is why put in old style controls when they made an entirely new way of playing FPS games?

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christhepenguin

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#16 christhepenguin
Member since 2005 • 583 Posts
Really the only thing I don't like about current FPS games on the Wii si moving the cursor to the edge of the screen.  RE4 Wii edition doesn't do this.  You move the screen left or right with the analog stick so that you can concentrate on nailing your head or knee shots (I like suplexes  :D )  I think more games need to adopt something similar to this.  Maybe you could hold a button like "C" and that will lock the reticule so that you can move the screen.  That would be nice.  Still can't wait for MP3.  I'd also like to see more about Disaster, because from the 1/2 of a second of gameplay footage we've seen it looks to be a 3rd person pop-and-shooter like Gears or the upcoming Dark Sector.  If this game implemented a turning feature like one of the two I mentioned, it could be a very awesome game.
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Mortaci

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#17 Mortaci
Member since 2007 • 70 Posts
[QUOTE="callmewaffle"][QUOTE="prozack28"][QUOTE="helium_flash"]

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.Spartan874

You played MP3?

who hasn't?

People who weren't at E3.

yeah foo

not everybody was at E3 even tho it may have looked like it.

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Safety05

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#18 Safety05
Member since 2005 • 352 Posts
um yeah the contols on the FPS wii games have been pretty good. people that complain that red steel had bad controls just have poor motor skills. the controls were fine. the rest of it eh....theICE_MAN
The only problem I had with red steel was that it was kinda buggy. It was really easy to get outside the resturant level in multiplayer, and I've gotten stuck behind things in solo. I've also had a number of strange things happen. Some framerate issues in big gun fights, like in the bank place. On a side note, sniping people with a pistol in multiplayer was really easy even at long distances, so I kinda think they should have had a somewhat shaky crosshair, or something, just so it isn't so easy.
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Safety05

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#19 Safety05
Member since 2005 • 352 Posts
Really the only thing I don't like about current FPS games on the Wii si moving the cursor to the edge of the screen.  RE4 Wii edition doesn't do this.  You move the screen left or right with the analog stick so that you can concentrate on nailing your head or knee shots (I like suplexes  :D )  I think more games need to adopt something similar to this.  Maybe you could hold a button like "C" and that will lock the reticule so that you can move the screen.  That would be nice.  Still can't wait for MP3.  I'd also like to see more about Disaster, because from the 1/2 of a second of gameplay footage we've seen it looks to be a 3rd person pop-and-shooter like Gears or the upcoming Dark Sector.  If this game implemented a turning feature like one of the two I mentioned, it could be a very awesome game.christhepenguin
Thats a good point. Call of duty let you choose if you wanted an independent cursor or not. I think moving the screen with the cursor is better, other games should have the option.
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#20 keldonson
Member since 2004 • 80 Posts
MoH: Vanguard's controls aren't bad except that: once in a while if you don't start the mission pointing the mote at the screen it points to the sky.  And that is easily solved by hitting the centering button.  Those who think that CoD and MoH controls are bad need to re-evaluate themselves.  They are big improvement over dual or single analog.
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Wanngan_Runner-

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#21 Wanngan_Runner-
Member since 2006 • 864 Posts
[QUOTE="prozack28"][QUOTE="helium_flash"]

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.callmewaffle

You played MP3? 

who hasn't?

People who weren't at E3.



True. Although, I dont really know whats E3(exceprt for Electronics Entertainment Expo.), and also there arent any at Kazakhstan (and I dont think there ever would :P) heh.
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Aeroxix

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#22 Aeroxix
Member since 2006 • 294 Posts

They already have one. Elebits.

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deactivated-6763b9680ce11

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#23 deactivated-6763b9680ce11
Member since 2006 • 179 Posts
Its not that hard. CoD3 controlled great, IMO, except for a couple minor things (shaking the nunchuk to reload, etc.)
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cool_dog

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#24 cool_dog
Member since 2003 • 25 Posts

i have only read the first post so sry if i repeat myself in anyway.

 But!

its all a marketing scheme, take a look at the ps2, look at the games that were released the first year it was out and the last years games, there is a big difference in its graphic, did the ps2 get better engines in that 4-5 years difference? not that i know of, all what happened is that the companies, sony, included were holding back on graphic acceleration program or software or code or whatever you want to call it to make more money. now this brings me to the point of the wii. what i am trying to say is that the wii is a new system with new controls than most other system. prehaps some of the code has not been "found" yet, as in its capabilities are none but not yet maxed out or they are and they are holding back. what ever the situation might be you will see better graphical games coming your way as well as better controls, cuz the wii is here for around 5 years or so; and if this is the highest level of software we going to see we will all stop playing soon. 

 what i am trying to say here in a very long paragraph is, wait!, the games are coming, with better controls and better graphics and i am 99.9% sure in the next year like with the xbox306 and gears of war, an fps will come out for the wii that will blow our freaking heads off and will be super awesome. after all you gotta remember the wii is only like 5 months old, xbox360 didn't start having normal games out till about a few months ago. so give it time and it will come.

 peace

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milanikam

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#25 milanikam
Member since 2005 • 161 Posts
ok, i'll admit that story mode was terrible (menial tasks, swordplay sucked, worst voice acting) and the graphics were at ds level, but me and my friends love multi-player and therefore love this game
aiming has become so easy to all of us, along with quick movements for gernade use, reloading, etc., that we just can't put our controllers down
now, i used to suck at first-person shooters until this control scheme. simply, the wii in collaberation with this overall terrible, but incredibly fun multiplayer game saved me a lot of time away from a lonely session of paper mario (or super smash with my cousins), for some competative, good ol' fasion, shoot the hell out of the enemy gameplay.
i love this game and i hope that metroid has the same controls because i'm damn good with them
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ish_gibbor

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#26 ish_gibbor
Member since 2004 • 1717 Posts

I think it is because they are trying to make it like a mouse, but are failing at it. They should make it so you do not start to turn until the aimer goes completely off screen. Then at that moment it moves faster. And when the aimer is on screen it should move slower.

Another option is make it so you have to hold down a button to move the camera and when the button is not held down you are aiming at the screen and shooting. This way the aiming would be perfect because it would never interfere with you trying to turn around moving the camera up or down or left or right.

I would prefer the top idea though. Just make it so the camera does not even begin to move until the aimer is complete off screen. So you would have to aimt he wii mote way on top to look up. Not like it would take any longer to move your hand a few more inches to get the camera to pan.

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Skullheart

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#27 Skullheart
Member since 2006 • 2054 Posts

Look at the N64 controller. It also only had one analog stick, and playing Goldeneye64 with it was awesome. The Wiimote + Nunchuck also only have one analog stick so why can't we just do an FPS with those type of controls. I would be even better considering you could just point and shoot at an enemy.

Maybe for turning, it would be like Zelda on N64: you press Z to look straight ahead. Your ideas.

helium_flash

I don't think it's the issue of the controls, I just think the companies that make the games suck. :p

But! At least we have Corruption to look foward to! 

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zeldredz

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#28 zeldredz
Member since 2006 • 374 Posts
[QUOTE="callmewaffle"][QUOTE="prozack28"][QUOTE="helium_flash"]

[QUOTE="bluezy"]Metroid Prime 3 is good, it was accurate and everything. Great controls.Wanngan_Runner-

You played MP3?

who hasn't?

People who weren't at E3.



True. Although, I dont really know whats E3(exceprt for Electronics Entertainment Expo.), and also there arent any at Kazakhstan (and I dont think there ever would :P) heh.

0Kazakhstan! LOL