I'm sick of these 'SSBB control' threads! *BIG INFO RANT*

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Optusnet

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#1 Optusnet
Member since 2003 • 11065 Posts

"I hope it uses teh wiimote because itz teh wii game!! NO EXCEPTIONS NINTENDO, I DON'T CARE HOW SACRIFICIAL THE GAMEPLAY IS, GIVE IT WII CONTROLS!"

What's more is that people are actually saying that nothing has been confirmed, at least from Nintendo. Wow, I could've swore that Sakurai said:
"We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been. The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."

From the article:

The game will use the Wii to its fullest, except for one large exception: Brawl will not take advantage of the Wiimote ."
End of story. End of discussion. End of "but wii controls CAN work!"

Of course they can work..............just worse than GC/classic controls. First off the d-pad is in a more awkward position. Secondly, the buttons are more spread out and further apart, and the button count has been seperated on both the nunchuck and wiimote making a steep learning curve. And thirdly they would have to slow down the game entirely for the motion-sensing to be detected and work efficiently.

Why not include less motion-sensing, you ask? Well then it would feel gimmicky and almost defeats the purpose of the wiimote's drawcard in Brawl. Plus fans will rave on saying "Well, if you were to include such low amount of wii functionality, why just put in classic controls?" Fanboys are never pleased and the game would have to be adjusted for both control schemes to work in the game. Otherwise everyone would favor the classic control scheme and including the wiimote scheme would just be a waste of time. "But in Dragon Ball Z Tenkaichi 2 it worked!", ah but you see that was a 3D fighting game. Key word highlighted. The cheap energy tactics, evasion teleport manoevers and special cinematic moves are almost non-existent in Brawl. Not to mention DBZ has a steep learning curve.

"But, I'd have to disk out hundreds of bucks!!!" O Rly? Brawl is mainly for the Melee/GC fan. That's a fan base of almost 7 million worldwide. How many of the 7 million would throw away their GC controllers? As for the newcomers or the air-heads who sold everything GC wise to buy a Wii, why not bundle 2 classic controllers or GC controllers with the game, or re-release GC controllers at a heavily discounted price or buy 2nd hand ones? It's shoould be between the $50-$100 range to buy 4 able controllers for Brawl. And for Brawl, it is worth it alone. Melee is just as fun as it was in 2002 for me. And that's not coutning the limitless multiplayer.  

So there you have it. Brawl is using the classic control scheme. I will linky and even put this in my favorites to any other thread that'll pop up of its nature. I hope some of you bump this, agree or even argue as I enjoy a good debate as much as a good agreement.



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Optusnet

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#2 Optusnet
Member since 2003 • 11065 Posts
http://wii.qj.net/index.php?&cid=278&threshold=&upto=1155868312 - here's the link to the Sakurai quote I put in.
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NoRemnants

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#3 NoRemnants
Member since 2006 • 3351 Posts
yep... I don't know why people keep saying it will.
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c0mplex

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#4 c0mplex
Member since 2002 • 15382 Posts
THANK YOU. someone needed to say that. my biggest gripe about this Wiimote controls idea is that the Wiimote does not have a C-Stick button, which is frequently used by people who seriously play the game. but to be fair... maybe Sakurai could have added Wiimote controls (motion sensing and all) just as a fun alternative when you want to mess around. sure, people will still be using the Classic Controller/GC Controller for when they are playing seriously... but everyone would like to goof around once in a while.
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bubnux

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#5 bubnux
Member since 2006 • 1934 Posts
It'll work just plaid ****ing dandy with a classic controller.
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mattyftm

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#6 mattyftm
Member since 2005 • 7306 Posts
despite how i am glad that it isnt using the wiimote, if they were to use it i have every confidence that the development team would make it work extremely well.
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DilutedDante

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#7 DilutedDante
Member since 2004 • 1633 Posts
I'm eternally grateful that Nntendo don't plan on ruining one of my all time favourite games. The Wii-mote wouldn't work without changing the gameplay fundamentally, and in my opinion, for the worse.

Brawl is a thank you to those who bought the Gamecube version, and as such should cater to the fans wishes, which are in the main Gamecube/Classic controller functionality.
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Darklayk

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#8 Darklayk
Member since 2006 • 661 Posts
it very well may use the classic controller instead of the wiimote, but you know what that means, youre going to have to buy 2 classic controllers to play multplayer, and 3 wii motes and 4 classic controllers if you want to play 4 player. which comes to quite a large sum of money. oh dear
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neon_tetra

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#9 neon_tetra
Member since 2005 • 345 Posts
was there any need for this rant?? not like its gonna put a stop to all the control topics
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Optusnet

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#10 Optusnet
Member since 2003 • 11065 Posts

was there any need for this rant?? not like its gonna put a stop to all the control topicsneon_tetra

It's something I'll post as a referral to all the control topics.

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wii60_lukatoll

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#11 wii60_lukatoll
Member since 2007 • 1076 Posts
i would prefer the wii-mote with no motion sensing
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#12 Leobenmc
Member since 2005 • 181 Posts
i would prefer the wii-mote with no motion sensingwii60_lukatoll
QFT, that is what's going to happen. It's confirmed that motion sensing will not be in Brawl HOWEVER, Nunchuck and Wiimote can work ffs! Analogue Stick - Move C/Up to Jump Z - Shield A - Regular attack B- Special Attack A + B/Z+A/Z+B - Throw Hence, no need for a gamecube/classic controller.
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Kikouken

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#13 Kikouken
Member since 2006 • 15913 Posts
woot woot you win an internet.
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jonzilla_basic

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#14 jonzilla_basic
Member since 2002 • 2334 Posts
I dont care what controller is used. i am excited to play it
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Pangster007

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#15 Pangster007
Member since 2004 • 4426 Posts
I have confidence in the development team.
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#16 CKeur
Member since 2005 • 1918 Posts
Whatever they choose will be the best option, they are obviously going to be trying all the options to see what works best.
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expired311

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#17 expired311
Member since 2003 • 352 Posts
I still want some damned motion sensitive controls. Otherwise it's just an prettier SSBM.
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Wintry_Flutist

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#18 Wintry_Flutist
Member since 2005 • 14834 Posts

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

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dilmos

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#19 dilmos
Member since 2006 • 763 Posts

SSOOOO....

It is not only "old farts" who are afraid of change.  I remeber when I was screamin about all the extra buttons on the PS1 controller.  Use the Wiimote!!! Take a ride on that steep learning curve.

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c0mplex

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#20 c0mplex
Member since 2002 • 15382 Posts
I still want some damned motion sensitive controls. Otherwise it's just an prettier SSBM.expired311
prettier versions of the game's predecessor pretty much describes virtually all fighting series and how they evolve with each iteration.
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gatsbythepig

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#21 gatsbythepig
Member since 2003 • 12059 Posts
I agree, well said
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Wintry_Flutist

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#22 Wintry_Flutist
Member since 2005 • 14834 Posts

[QUOTE="expired311"]I still want some damned motion sensitive controls. Otherwise it's just an prettier SSBM.c0mplex
prettier versions of the game's predecessor pretty much describes virtually all fighting series and how they evolve with each iteration.

And Smash Bros. can't be an exception, right?

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yodariquo

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#23 yodariquo
Member since 2005 • 6631 Posts
How about not rehashing the exact same battle system and you might get something that is less tacked onto the Wiimote.
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Wintry_Flutist

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#24 Wintry_Flutist
Member since 2005 • 14834 Posts

How about not rehashing the exact same battle system and you might get something that is less tacked onto the Wiimote.yodariquo

:)

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quillo08

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#25 quillo08
Member since 2007 • 168 Posts

no way im for the classic contol the whole freakin way cause in my opinion ssbb is too fast paced of game to be fumbling around with the wii mote the whole dang time ....somegames just don't make sense with a wiimote control schematic

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yodariquo

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#26 yodariquo
Member since 2005 • 6631 Posts

[QUOTE="yodariquo"]How about not rehashing the exact same battle system and you might get something that is less tacked onto the Wiimote.Wintry_Flutist

:)

:oops: ... :lol: Every one of these seems to end up with yes arguing against Optusnet. At least, despite his insistence, there's no guarantee one way or another on the game.
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Wintry_Flutist

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#27 Wintry_Flutist
Member since 2005 • 14834 Posts

no way im for the classic contol the whole freakin way cause in my opinion ssbb is too fast paced of game to be fumbling around with the wii mote the whole dang time ....somegames just don't make sense with a wiimote control schematic

quillo08

Where's the law that say SSB has to be so fast paced the Wiimote can't be introduced to the series?

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c0mplex

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#28 c0mplex
Member since 2002 • 15382 Posts

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

Wintry_Flutist
developers don't act as gods? (im assuming you mean that developers never act like they know what is good for a game): - Bungie's decision of putting only 16 players (while 32 players is very possible with proof of PD0) because "the game just does not work with more players". - Nintendo's decision to keep Link quiet still even when voice acting in games is pretty much standard now (actually, its becoming obsolete with games like Mass Effect taking character discussion a step further) because a voice would "ruin the image" of Zelda. albeit... there are still many who favor Link to be silent, but there are many people who would like him to talk as well, just like there a manny people who either way GC/Classic controls or Wiimote controls for SSBB. both these developers can opt to have another option (having more players/making Link speak), which can easily be turned on or off for those who do not like it. but they choose not to for the sake of keeping the game of high quality from their perspective. developers keep things that work the same... unless there is another method to improve their old technique. now it pretty much comes to whether motion sensing can improve the already used conventional controls... which i can tell you right now, it won't (please do not just call me a psychic). based on all games that use the Wiimotes motion sensing features right now, i can easily judge that the quickness for a swing/turn/pull/push/etc. is NOT as fast as pushing a button, and never will be. this kind of truth in comparing two different controls can be seen with FPS. not matter how good, accurate, and fast a person is with a gamepad and its joysticks... another person who is not even as equally as good in an FPS game will beat him with the KB+M combo. now, can this really be proven? no, but just mix of instinct and a look at how both controls work for the same genre can easily show someone which controls are better. hence why virtually all FPS games do not even have the option to plug in a controller and play. then there is the fact that the SSB series is dedicated competitive game. from what i remember... it still is the only Nintendo game to be played in professional gaming leagues, like the MLG. to have a game in such events shows that there is a huge dedicated fanbase to it, and unlike single player games with such a strong fanbase like Zelda and Metroid... SSB is a game about competition. games like Counterstrike, Halo, Quake, Half Life, Virtua Fighter, Tekken, etc. haven't really change from each of their iterations due to this kind of dedication that the gamers have to their series and how it is right now. to those who compete (not even professionally... but even with friends), changing the controls would be like changing the rules of a competition, which of course would anger those who spend literally years not playing the last game. now... is this idea of sticking to conventional controls what Nintendo has envisioned for the Wii and their campaign to revolutionize the industy? definitely no. but while Nintendo is aiming to hit new gamers and win them over with creative controls, they have also stated that they will never leave their hardcore fanbase behind. changing the controls would obviously do such a thing. ask whether motion sensing controls would be awesome in the Smash boards and you will see how negatively they will react.
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c0mplex

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#29 c0mplex
Member since 2002 • 15382 Posts

[QUOTE="c0mplex"][QUOTE="expired311"]I still want some damned motion sensitive controls. Otherwise it's just an prettier SSBM.Wintry_Flutist

prettier versions of the game's predecessor pretty much describes virtually all fighting series and how they evolve with each iteration.

And Smash Bros. can't be an exception, right?

it can. hey... the next Zelda can be the acception and be an RTS that has boss battles like an FPS also. i don't know why people question "is it possible to have SSBB with Wiimote controls" when any answer will not point them towards whether if the final game will have it. the question should be "how likely is it that Nintendo will add Wiimote controls to SSBB"... which would strongly point to no.
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quillo08

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#30 quillo08
Member since 2007 • 168 Posts

so basically what u r saying is that they should dumb tdown the controls just for the sake of the wiimote?

thats a bad idea

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Wintry_Flutist

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#31 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"]

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

c0mplex

developers don't act as gods? (im assuming you mean that developers never act like they know what is good for a game): - Bungie's decision of putting only 16 players (while 32 players is very possible with proof of PD0) because "the game just does not work with more players". - Nintendo's decision to keep Link quiet still even when voice acting in games is pretty much standard now (actually, its becoming obsolete with games like Mass Effect taking character discussion a step further) because a voice would "ruin the image" of Zelda. albeit... there are still many who favor Link to be silent, but there are many people who would like him to talk as well, just like there a manny people who either way GC/Classic controls or Wiimote controls for SSBB. both these developers can opt to have another option (having more players/making Link speak), which can easily be turned on or off for those who do not like it. but they choose not to for the sake of keeping the game of high quality from their perspective. developers keep things that work the same... unless there is another method to improve their old technique. now it pretty much comes to whether motion sensing can improve the already used conventional controls... which i can tell you right now, it won't (please do not just call me a psychic). based on all games that use the Wiimotes motion sensing features right now, i can easily judge that the quickness for a swing/turn/pull/push/etc. is NOT as fast as pushing a button, and never will be. this kind of truth in comparing two different controls can be seen with FPS. not matter how good, accurate, and fast a person is with a gamepad and its joysticks... another person who is not even as equally as good in an FPS game will beat him with the KB+M combo. now, can this really be proven? no, but just mix of instinct and a look at how both controls work for the same genre can easily show someone which controls are better. hence why virtually all FPS games do not even have the option to plug in a controller and play. then there is the fact that the SSB series is dedicated competitive game. from what i remember... it still is the only Nintendo game to be played in professional gaming leagues, like the MLG. to have a game in such events shows that there is a huge dedicated fanbase to it, and unlike single player games with such a strong fanbase like Zelda and Metroid... SSB is a game about competition. games like Counterstrike, Halo, Quake, Half Life, Virtua Fighter, Tekken, etc. haven't really change from each of their iterations due to this kind of dedication that the gamers have to their series and how it is right now. to those who compete (not even professionally... but even with friends), changing the controls would be like changing the rules of a competition, which of course would anger those who spend literally years not playing the last game. now... is this idea of sticking to conventional controls what Nintendo has envisioned for the Wii and their campaign to revolutionize the industy? definitely no. but while Nintendo is aiming to hit new gamers and win them over with creative controls, they have also stated that they will never leave their hardcore fanbase behind. changing the controls would obviously do such a thing. ask whether motion sensing controls would be awesome in the Smash boards and you will see how negatively they will react.

I won't read and answer this because your starting argument is wrong, you' ve misread my post. I said devs aren't gods who know what's good for the world (which meant we shouldn't accept their decisions simply because they're making the game, as they were the only ones capable and allowed to decide what's better), and not that they don't act as gods.

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quillo08

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#32 quillo08
Member since 2007 • 168 Posts

amen

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c0mplex

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#33 c0mplex
Member since 2002 • 15382 Posts

I won't read and answer this because your starting argument is wrong, you' ve misread my post. I said devs aren't gods who know what's good for the world (which meant we shouldn't accept their decisions simply because they're making the game, as they were the only ones capable and allowed to decide what's better), and not that they don't act as gods.

Wintry_Flutist
then isn't your question irrelevant. whether or not we view Sakurai as being the most capable to see if Wiimote controls has no affect on if the game will have motion sensing controls or not. and to a vey far point... we have to accept their decisions solely because they are making the game, because... they are making the game. not to mention that the original post started out as saying that Wiimote controls CAN work for the game.
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#34 Wintry_Flutist
Member since 2005 • 14834 Posts

so basically what u r saying is that they should dumb tdown the controls just for the sake of the wiimote?

thats a bad idea

quillo08

No, I'm saying you can't expect the same results on screen with a Wiimote. Everyone out there thinks about Melee with tacked on Wiimote functions when someone mentions the Wiimote introduction in the Smash series. The Smash franchise is about creativity and technique (a pro would own you with Jigglypuff in ways you cannot even dream about), and the Wiimote could allow more freedom for that matter. Just because something frantic is happening on screen does not mean the Wiimote has to be moved frantically.

Look at No More Heroes. It's an action game with a simple, intelligent and coherent use of the Wiimote that does not require any extreme movement. Just as in this game, you can leave the frantic extravaganza of attacks on the buttons (in case you haven't noticed, there's a lot of them on the Wiimote/Nunchuk), while using the motion sensors for other commands.

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EolGul2

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#35 EolGul2
Member since 2005 • 1721 Posts
You're so sick of these threads that you made your own.  Nice.
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Wintry_Flutist

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#36 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"]

I won't read and answer this because your starting argument is wrong, you' ve misread my post. I said devs aren't gods who know what's good for the world (which meant we shouldn't accept their decisions simply because they're making the game, as they were the only ones capable and allowed to decide what's better), and not that they don't act as gods.

c0mplex

then isn't your question irrelevant. whether or not we view Sakurai as being the most capable to see if Wiimote controls has no affect on if the game will have motion sensing controls or not. and to a vey far point... we have to accept their decisions solely because they are making the game, because... they are making the game. not to mention that the original post started out as saying that Wiimote controls CAN work for the game.

It was adressed for anyone who uses Sakurai's words as argument against the Wiimote.

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Optusnet

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#37 Optusnet
Member since 2003 • 11065 Posts

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

Wintry_Flutist

"Sorry, I'm too lazy to put real effort into this project" :| Lemme bounce that back "Even though I've been working on this game since October 05, and I'll keep at it until it's a quality title, even though I'll add a lot more modes, characters, stages and effects and even though I've tried to put in motion-sensing but it doesn't have the feel I'm looking for, I'm a lazy developer. Send me to Sega."

Nice exaggeration on saying I'm not smart enough to use a wiimote, I thought it was a chocolate-covered candy bar.

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Optusnet

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#38 Optusnet
Member since 2003 • 11065 Posts

How about not rehashing the exact same battle system and you might get something that is less tacked onto the Wiimote.yodariquo

"I have beaten every Zelda game". Even all the 3D ones? And you're not sick of the button layout and combat system for that?

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#39 Optusnet
Member since 2003 • 11065 Posts

You're so sick of these threads that you made your own.  Nice.EolGul2

:lol: Thanks. But I made this so people can end it about if classic controls are confirmed or not. And it's for future reference too.

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#40 lilsmurfaroonie
Member since 2005 • 416 Posts
Optusnet... thank you for writing something that i didn't feel like doing... im just sick of stupid people... so i thank you
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foola12

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#41 foola12
Member since 2005 • 2242 Posts
TO THE TOPIC POSTER: thats exactly what i wanted to say but i am to lazy...
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#42 Optusnet
Member since 2003 • 11065 Posts

Optusnet... thank you for writing something that i didn't feel like doing... im just sick of stupid people... so i thank youlilsmurfaroonie

:) no worries, although some of the people who defend the wii controls do bring up some good points. It's a shame they think that the game will just act like 'a prettier and rehashed' Melee if it gets the classic controls. 

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Wintry_Flutist

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#43 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"]

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

Optusnet

"Sorry, I'm too lazy to put real effort into this project" :| Lemme bounce that back "Even though I've been working on this game since October 05, and I'll keep at it until it's a quality title, even though I'll add a lot more modes, characters, stages and effects and even though I've tried to put in motion-sensing but it doesn't have the feel I'm looking for, I'm a lazy developer. Send me to Sega."

Nice exaggeration on saying I'm not smart enough to use a wiimote, I thought it was a chocolate-covered candy bar.

What the hell are you talking about?

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RpGamerzzz

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#44 RpGamerzzz
Member since 2006 • 873 Posts
Thank you, I was going to type a post somewhere almost as long as that, but you saved me the trouble. Good job. :D
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#45 Optusnet
Member since 2003 • 11065 Posts
[QUOTE="Optusnet"][QUOTE="Wintry_Flutist"]

This doesn't mean anything. Developers aren't gods who know what's good for the sake of gaming. Just because one of them is incapable of seeing beyond traditional gameplay does not mean we simply have to accept it. What do you expect him to say? "Sorry, I'm too lazy to put real effort on this project, I'd rather milk you"? He'll obviously say it would ruin the game, so every Smash fanboy will feel like Sakurai is saving their lives or whatsoever.

And for every people who says "omg its a wii game give me teh wii controls", there's four who say "ssb is da perfect dont change anything cuz i'm not smart enough to use a wiimote don't fix it its not broken do u want to move your arms like a monkey lol". Brilliant discussion.

Wintry_Flutist

"Sorry, I'm too lazy to put real effort into this project" :| Lemme bounce that back "Even though I've been working on this game since October 05, and I'll keep at it until it's a quality title, even though I'll add a lot more modes, characters, stages and effects and even though I've tried to put in motion-sensing but it doesn't have the feel I'm looking for, I'm a lazy developer. Send me to Sega."

Nice exaggeration on saying I'm not smart enough to use a wiimote, I thought it was a chocolate-covered candy bar.

What the hell are you talking about?

I'm talking about that there was no 'lack of effort' in dismissing wii controls for this game. And that Brawl will have many compensations for the lack of new controls.

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#46 Wintry_Flutist
Member since 2005 • 14834 Posts

I'm talking about that there was no 'lack of effort' in dismissing wii controls for this game. And that Brawl will have many compensations for the lack of new controls.

Optusnet

The problem is that those compensations aren't impressing me, and doubtfully will once the game is released. If all they'll have to offer are better graphics and online, SSBB should be released on 360, and then those upgrades could be done right.

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#47 Optusnet
Member since 2003 • 11065 Posts
[QUOTE="Optusnet"]

I'm talking about that there was no 'lack of effort' in dismissing wii controls for this game. And that Brawl will have many compensations for the lack of new controls.

Wintry_Flutist

The problem is that those compensations aren't impressing me, and doubtfully will once the game is released. If all they'll have to offer are better graphics and online, SSBB should be released on 360, and then those upgrades could be done right.

Considering we know so little about the game and you're forgetting the new characters and arenas in the game, that's a pretty rush judgement to make. And I hope your joking about the 360 comment, I mean, it IS a Nintendo game.....

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linkhero1

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#48 linkhero1
Member since 2004 • 16489 Posts
I don't care how it's played I just want the game.
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#49 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="Optusnet"]

I'm talking about that there was no 'lack of effort' in dismissing wii controls for this game. And that Brawl will have many compensations for the lack of new controls.

Optusnet

The problem is that those compensations aren't impressing me, and doubtfully will once the game is released. If all they'll have to offer are better graphics and online, SSBB should be released on 360, and then those upgrades could be done right.

Considering we know so little about the game and you're forgetting the new characters and arenas in the game, that's a pretty rush judgement to make. And I hope your joking about the 360 comment, I mean, it IS a Nintendo game.....

You have understood what I mean. Sakurai wants to upgrade graphics, content and add an online mode to make a difference. Well, the Wii is not the right console for those upgrades, mainly graphics and content. They're possible, but won't be as impressive - not even close to it - as if the Wii actually had the power of a next gen console.

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#50 Optusnet
Member since 2003 • 11065 Posts
[QUOTE="Optusnet"][QUOTE="Wintry_Flutist"][QUOTE="Optusnet"]

I'm talking about that there was no 'lack of effort' in dismissing wii controls for this game. And that Brawl will have many compensations for the lack of new controls.

Wintry_Flutist

The problem is that those compensations aren't impressing me, and doubtfully will once the game is released. If all they'll have to offer are better graphics and online, SSBB should be released on 360, and then those upgrades could be done right.

Considering we know so little about the game and you're forgetting the new characters and arenas in the game, that's a pretty rush judgement to make. And I hope your joking about the 360 comment, I mean, it IS a Nintendo game.....

You have understood what I mean. Sakurai wants to upgrade graphics, content and add an online mode to make a difference. Well, the Wii is not the right console for those upgrades, mainly graphics and content. They're possible, but won't be as impressive - not even close to it - as if the Wii actually had the power of a next gen console.

You know, you're right on that point. But Wii's disk space can offer a shat-load more content than GC's disk space comprsied of 'compressed' data. I understand that Wii isn't next-gen in terms of power and space, and sure as hell isn't next-gen in terms of visuals. But this is a 'thankyou' game or a game 'for the fans' if anything. Melee fans will chew this one right up, heck they'll even knaw at the bone - because it delivers a Melee experience with 'more' stuff and because of that, no one will complain except the people who didn't enjoy Melee or the people who would want something brand new than just an upgrade to Melee.

Very little people are complaining that Brawl is not going to be a gi-normous leap from Melee. Why? Sonic on Wii is being hyped because it returns to its roots. God of War 2 is being hyped because it's so farmiliar to the original, except it offers 'more'. And because Melee is so much fun, they could make Brawl worse than Melee, and it'd still be fun to play.  Â