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the zelda formula is obviously aging, so yes, i think nintendo should do something about it. introduce differnt items other than the obvious boomerang, bow/arrow, bomb, etc ...voice acting...hell im no game designer but i think nintendo should sit down and think of some way to revitalize zelda or else it will keep going downhill. TP was the edge of the cliff. if they keep the formula the way it is, they are going to run the series into the dirt.
TP actually DID change the "formula" if you want to call it that.
In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.
TP is linear, forcing you to follow the path laid before you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim. WW and MM are similar to each other, rigid, but somewhat open.
TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.
I think we have enough Zelda games right now. I think Nintendo needs to invent more IPs that can definitely learn from Zelda, and even rival it.
I wish I could say the same thing about Mario, but he'll be everywhere whether we like it or not.
TP actually DID change the "formula" if you want to call it that.
In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.
TP is linear, forcing you to follow the path laid beforee you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim. WW and MM are similar to each other, rigid, but somewhat open.
TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.
Shirley_Temple
[QUOTE="Shirley_Temple"]TP actually DID change the "formula" if you want to call it that.
In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.
TP is linear, forcing you to follow the path laid beforee you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim. WW and MM are similar to each other, rigid, but somewhat open.
TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.
mahoney23
Wind Waker and Majora's Mask were shifts from the formula and were great games, but they weren't well received by a lot of people... The more people say "leave zelda alone!!" the more nintendo may do just that.Superlink517They remain my two favorite Zelda games. Still, games like FF never change their formula's and people keep buying them. I hope Nintendo doesn't think like that. I want every Zelda to be a different adventure, instead of the same one with a makeover.
The more i think about it, the more ive decided that MM was the best zelda, as it took a really interesting direction. I honeslty think OoT and TP are about as linear as one another, and are similar style gaems in many respects. They do follow the traditional zelda formula of dungeon > new area exploration/miniquest > dungeon > etc. Good formula, but majoras mask had just such a funked feel. TP did have a much more character orientated story, with more memorable re-occuring faces. Story level of TP should be retained, if not improved.
I dissagree that voice acting should be added. It may not bother the US, but i personally think character's like Tidus (ffX) were just ruined by the voice acting. At risk of sounding racistlike, american accents in fantasy games destroys my image of the characters. I think its better if people can add what they think a character should sound like in their minds.
Things that should be changed from TP: More intersting side quests, less collection quests (bugs, poes etc.). More challenging (but equally as fun) bosses. Better soundtrack
Things that hsould be kept: The awesome new items (control rod, spinning top etc.). Storyline quality.
Im sure ive missed a whole load of things that have been playing on my mind, but you guys dont want to know everything on my mind anyway.
I think we have enough Zelda games right now. I think Nintendo needs to invent more IPs that can definitely learn from Zelda, and even rival it.
I wish I could say the same thing about Mario, but he'll be everywhere whether we like it or not.
DS_Lightning21
AGREED.
I agree that the Zelda side quests need to have more flavor like the one's in MM. I liked how the side quests where time-based, they should have some kind of time schedule in the next Zelda. Instead of dungeons, they should have something else. How many damn temples do you have to go to? We all saw a fire, water, ice and forest themed level coming before we even started TP. Why not something new like a Funhouse themed level or mix it up a little, like having a jungle temple instead of a forest temple.*Text Hurdle*
alex_the_javo
The main thing LoZ needs is a big boost in difficulty. I had no problems with any of the bosses.BigKevSexyManMaking it harder won't make it more enjoyable. It won't change the stale scenerio, the tired formula or cliche dungeons.
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