Is Change Good for Zelda?

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mahoney23

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#1 mahoney23
Member since 2006 • 1109 Posts
After playing though Zelda TP do you think that Nintendo should change up the Zelda formula, or should keep things the same? I for one think that it might be the right time for Nintendo to try some thing new. What do you think?
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MarioFanatic

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#2 MarioFanatic
Member since 2003 • 6153 Posts

the zelda formula is obviously aging, so yes, i think nintendo should do something about it. introduce differnt items other than the obvious boomerang, bow/arrow, bomb, etc ...voice acting...hell im no game designer but i think nintendo should sit down and think of some way to revitalize zelda or else it will keep going downhill. TP was the edge of the cliff. if they keep the formula the way it is, they are going to run the series into the dirt.

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Shirley_Temple

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#3 Shirley_Temple
Member since 2006 • 5927 Posts

TP actually DID change the "formula" if you want to call it that.

In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.

TP is linear, forcing you to follow the path laid before you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim.  WW and MM are similar to each other, rigid, but somewhat open.

TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.

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DS_Lightning21

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#5 DS_Lightning21
Member since 2007 • 741 Posts

I think we have enough Zelda games right now.  I think Nintendo needs to invent more IPs that can definitely learn from Zelda, and even rival it.

I wish I could say the same thing about Mario, but he'll be everywhere whether we like it or not.

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Superlink517

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#6 Superlink517
Member since 2004 • 1849 Posts
Wind Waker and Majora's Mask were shifts from the formula and were great games, but they weren't well received by a lot of people... The more people say "leave zelda alone!!" the more nintendo may do just that.
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mahoney23

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#7 mahoney23
Member since 2006 • 1109 Posts

TP actually DID change the "formula" if you want to call it that.

In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.

TP is linear, forcing you to follow the path laid beforee you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim. WW and MM are similar to each other, rigid, but somewhat open.

TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.

Shirley_Temple

The beginning of OoT was slow. You had to go around and find your sword and shield before you could do any thing. Sher it's not as slow as TP, but it is slow the first time though. Also OoT, ALttP, LA, and the Game Boy games were all linear. It may seem like there is a lot to do when you first step into Hyrul field in OoT, but all that you can really do is go to the castle. The only Zelda that I can say was nonlinear was the first one, because you can beat the dungeons in any order. I'm not sure what needs to be done, but I feel that some thing needs to be changed for the next game.
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magrappy

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#8 magrappy
Member since 2003 • 1835 Posts
Its too hard to call that one. Zelda is all ways fantastic and Nintendo all ways know whats best for the series, and for me have never got it wrong. It was good to have Majora's Mask and Wind Waker between OoT and Twilight Princess. Now they need something a little different next i think, hard to say what but i guess its just wait for Nintendo to tell us.
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magrappy

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#9 magrappy
Member since 2003 • 1835 Posts
[QUOTE="Shirley_Temple"]

TP actually DID change the "formula" if you want to call it that.

In TP, the game starts slow, prior to anything happening for several days, in every previous Zelda, the game starts right as a kidnapping or a theft or the death of an ancient tree occurs.

TP is linear, forcing you to follow the path laid beforee you (Head back and forth through Ordon Forest killing bugs, then go to kakariko and repeat thrice), as soon as you leave Kokiri Forest in Ocarina, the world is open to your leisure and whim. WW and MM are similar to each other, rigid, but somewhat open.

TP shuffles you from the end of one dungeon almost immediately into another with little to do in between, thus the dungeon-crawler feel.

mahoney23

The beginning of OoT was slow. You had to go around and find your sword and shield before you could do any thing. Sher it's not as slow as TP, but it is slow the first time though. Also OoT, ALttP, LA, and the Game Boy games were all linear. It may seem like there is a lot to do when you first step into Hyrul field in OoT, but all that you can really do is go to the castle. The only Zelda that I can say was nonlinear was the first one, because you can beat the dungeons in any order. I'm not sure what needs to be done, but I feel that some thing needs to be changed for the next game.



What are you talking about, the start of OoT is not slow, in the space of an hour you get sword, shield and another 3-4 items, 1-3 dungons, 2 bottles, tones of skulls, 2 magic abilities, 4-5 songs, games to play, second shield, the first hour or two is jam packed with stuff to do. i don't think the game is every slow.
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Boba_Fett_3710

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#10 Boba_Fett_3710
Member since 2005 • 8783 Posts
Wind Waker and Majora's Mask were shifts from the formula and were great games, but they weren't well received by a lot of people... The more people say "leave zelda alone!!" the more nintendo may do just that.Superlink517
They remain my two favorite Zelda games. Still, games like FF never change their formula's and people keep buying them. I hope Nintendo doesn't think like that. I want every Zelda to be a different adventure, instead of the same one with a makeover.
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alex_the_javo

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#11 alex_the_javo
Member since 2005 • 125 Posts

The more i think about it, the more ive decided that MM was the best zelda, as it took a really interesting direction. I honeslty think OoT and TP are about as linear as one another, and are similar style gaems in many respects. They do follow the traditional zelda formula of dungeon > new area exploration/miniquest > dungeon  > etc. Good formula, but majoras mask had just such a funked feel. TP did have a much more character orientated story, with more memorable re-occuring faces. Story level of TP should be retained, if not improved.

I dissagree that voice acting should be added. It may not bother the US, but i personally think character's like Tidus (ffX) were just ruined by the voice acting. At risk of sounding racistlike, american accents in fantasy games destroys my image of the characters. I think its better if people can add what they think a character should sound like in their minds.

Things that should be changed from TP: More intersting side quests, less collection quests (bugs, poes etc.). More challenging (but equally as fun) bosses. Better soundtrack

Things that hsould be kept: The awesome new items (control rod, spinning top etc.). Storyline quality.

Im sure ive missed a whole load of things that have been playing on my mind, but you guys dont want to know everything on my mind anyway.

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Evzy

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#12 Evzy
Member since 2006 • 289 Posts

I think we have enough Zelda games right now.  I think Nintendo needs to invent more IPs that can definitely learn from Zelda, and even rival it.

I wish I could say the same thing about Mario, but he'll be everywhere whether we like it or not.

DS_Lightning21

AGREED.

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Boba_Fett_3710

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#13 Boba_Fett_3710
Member since 2005 • 8783 Posts

*Text Hurdle*

alex_the_javo
I agree that the Zelda side quests need to have more flavor like the one's in MM. I liked how the side quests where time-based, they should have some kind of time schedule in the next Zelda. Instead of dungeons, they should have something else. How many damn temples do you have to go to? We all saw a fire, water, ice and forest themed level coming before we even started TP. Why not something new like a Funhouse themed level or mix it up a little, like having a jungle temple instead of a forest temple.
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BigKevSexyMan

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#14 BigKevSexyMan
Member since 2007 • 51 Posts
The main thing LoZ needs is a big boost in difficulty.  I had no problems with any of the bosses.
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Boba_Fett_3710

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#15 Boba_Fett_3710
Member since 2005 • 8783 Posts
The main thing LoZ needs is a big boost in difficulty. I had no problems with any of the bosses.BigKevSexyMan
Making it harder won't make it more enjoyable. It won't change the stale scenerio, the tired formula or cliche dungeons.
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#16 crackman64
Member since 2005 • 100 Posts
I say that Zelda games should reetain the basic formula, but could use some aspect changes.  There could be more items, more creative puzzles, better variety of overworld enemies, etc.  The problem with voice acting, though, is that, while those little huffs from other characters might sound OK, they likely won't when it comes to full speech.  The advantage of reading it is that, since the voice acting is made up in your mind, it cannot be screwed up. 
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deactivated-5f6dd6241fdcc

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#17 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts
All I know is that Nintendo know what they are doing. They always do. Well, I'm not sure about this one...
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wolf360rev

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#18 wolf360rev
Member since 2005 • 514 Posts
Nintendo makes a game like MM they should have a wolf mask.
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jorgeluisbl

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#19 jorgeluisbl
Member since 2005 • 1479 Posts
I loved all Zelda games just the way they are, but maybe a few changes would be good...