Is Metroid Prime 3 More Linear?

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Emmenite7

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#1 Emmenite7
Member since 2007 • 452 Posts
I fell in love with Metroid Prime's exploration-based gameplay the day that I started playing the game.   Heck, I even started playing the game all over again but am starting to resist temptation to play the masterpiece to make sure Prime 3 is fresh to me. 

When watching Metroid Prime 3's gameplay videos, certain things start to worry me.  Firstly, I see that the game has some sort of objective system, where you are told to get a city's defenses online.  The whole "planet" system also worries me.  Is each planet basically a mission or level, or will they just act like the regions in the past games?  I'm just starting to worry that the game will become pretty linear, whereas the story progressed by exploring a well-designed world on your own in the past games.
Make me feel better.:oops:
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enduin

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#2 enduin
Member since 2003 • 1364 Posts

No its a demo, it cant not be linear because it has to be so. They have to show a certain number of places and features in a small amount of time. They are not indicative of the final products layout. Matt Cassamassina from Wii IGN has stated past Prime demos were just as linear as Prime 3s.

Plus all Primes have had objectives that you have to do, and just like 1 and 2 you can choose to do those thing immediatly or explore around some and do other things first before them. It will have its share of story progressing objectives and free exploration like the previous two games. Retro has said a number of times they have not sacrificed the exploration aspect of the game or made is any more linear.

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Emmenite7

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#3 Emmenite7
Member since 2007 • 452 Posts

No its a demo, it cant not be linear because it has to be so. They have to show a certain number of places and features in a small amount of time. They are not indicative of the final products layout. Matt Cassamassina from Wii IGN has stated past Prime demos were just as linear as Prime 3s.

Plus all Primes have had objectives that you have to do, and just like 1 and 2 you can choose to do those thing immediatly or explore around some and do other things first before them. It will have its share of story progressing objectives and free exploration like the previous two games. Retro has said a number of times they have not sacrificed the exploration aspect of the game or made is any more linear.

enduin

I hope so.  I have just been getting the feeling that it might just be an FPS with morph ball puzzles.
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enduin

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#4 enduin
Member since 2003 • 1364 Posts

I hope so. I have just been getting the feeling that it might just be an FPS with morph ball puzzles.Emmenite7

Nahh all the old good stuff will be there with a lot of new stuff too, I mean I think we've only seen the tip of the iceberg when it comes to the wii-mote as Samus's hand and kind of interaction theyll have with that. There have been probably a dozen previews for the game so far and not a one has been anything but stellar, especially from those who have review code or near final code and have actually been playing through the game and not just a demo.

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Emmenite7

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#5 Emmenite7
Member since 2007 • 452 Posts
Yeah, I hope so.  Retro is making a sequel to my favorite game of the generation, it just worries me, especially when the second game didn't slide for me.  

It would be pretty cool if they had bosses and items that you didn't need, like those Super Metroid fans always talk about.  That probably won't happen though.
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marioismyname

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#6 marioismyname
Member since 2006 • 125 Posts
im sure im gonna get flamed but, what do you mean by linear, cause there is pleanty of possibilites that can associate with the word linear. I just dont know what one it is
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SmartOne5792

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#7 SmartOne5792
Member since 2006 • 352 Posts
he means linear by straightforward do this then do this not as free roam
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Minishdriveby

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#8 Minishdriveby
Member since 2006 • 10519 Posts
i think he means in the gameplay trailers it seems that samus is taking one straight path. Like shes just heading down the hallway opens up a door kills some bad guys and goes through another door to kill more bad guys. But usually the begining of the metroid prime games have been linear. Remember Mp1 how you had to pretty much go through a straight path through that space station. and in MP2 you had to go through a linear path to get to the GF ship. But after the very begining area it opens up. That's what will probably happen in Prime 3.
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REVOLUTIONfreak

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#9 REVOLUTIONfreak
Member since 2005 • 18418 Posts
They say that it is more "linear", but at the same time it still features the same exploration elements of the last games... my guess is that the game is just more varied in worlds, meaning you won't need to be backtracking as much.
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Emmenite7

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#10 Emmenite7
Member since 2007 • 452 Posts
They say that it is more "linear", but at the same time it still features the same exploration elements of the last games... my guess is that the game is just more varied in worlds, meaning you won't need to be backtracking as much.REVOLUTIONfreak
Hm.  I guess I'll just have to wait and see.  If this game doesn't deliver, the Wii will have nothing.
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Ablasio

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#11 Ablasio
Member since 2007 • 449 Posts
I think it will be more linear at the beginning of the game and after few hours of gameplay you will be free to go where you want, like Wind Waker.
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Raiden_69

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#12 Raiden_69
Member since 2007 • 288 Posts

I fell in love with Metroid Prime's exploration-based gameplay the day that I started playing the game. Heck, I even started playing the game all over again but am starting to resist temptation to play the masterpiece to make sure Prime 3 is fresh to me.

When watching Metroid Prime 3's gameplay videos, certain things start to worry me. Firstly, I see that the game has some sort of objective system, where you are told to get a city's defenses online. The whole "planet" system also worries me. Is each planet basically a mission or level, or will they just act like the regions in the past games? I'm just starting to worry that the game will become pretty linear, whereas the story progressed by exploring a well-designed world on your own in the past games.
Make me feel better.:oops:Emmenite7

just a demo aint it? cant be too certain can we? why am i asking u these questions?

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Emmenite7

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#13 Emmenite7
Member since 2007 • 452 Posts
Hopefully so.  I've been playing through Metroid with the hint system off.  It's amazing how well the game holds up, the gameplay is simply flawless.  Maybe I shouldn't be playing it so Metroid Prime 3 will feel new. 

Anyway, it will be interesting to see how the game turns out.  I want to feel like I did when I first landed on Tallon Overworld and could explore freely.  I'll have no problem with a linear beginning if it's there mainly to teach controls.
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icarus212001

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#14 icarus212001
Member since 2007 • 2744 Posts
I dont mind if there's backtracking in MP3, i just hope thats its more 1-dimensional-world backtracking ala MP1, rather than the annoying dual-dimensional backtracking ala MP2 (dark and light world). Plus i hope that they ditched the ammo system from MP2 (except for missiles and corruption mode). (wow...mp2 really was a black sheep, huh?)
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#15 Gavman4
Member since 2006 • 25 Posts
No, it's not more linear. If you think about it, adding planets and a visor that controlls your ship adds extra exploration, and more choices of where to go next!
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Emmenite7

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#16 Emmenite7
Member since 2007 • 452 Posts
No, it's not more linear. If you think about it, adding planets and a visor that controlls your ship adds extra exploration, and more choices of where to go next!Gavman4
Yeah, I'm just hoping each planet isn't just a "mini" Tallon IV that you visit, beat the boss, get the item, and go to the next planet in a linear fashion.  I want the space ship to act as sort of an elevator.
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icarus212001

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#17 icarus212001
Member since 2007 • 2744 Posts
i hopeso (and adding space combat using the ship would be nice too :D
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#18 pierst179
Member since 2006 • 10805 Posts
I don't think so, the whole Metroid franchise has been about backtracking and I don't think this will change this time around.
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meimnobody

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#19 meimnobody
Member since 2003 • 5565 Posts
Obviously the OP has never seen the demos of Metroid Prime 1 and 2.
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jmangafan

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#20 jmangafan
Member since 2004 • 1933 Posts

It never fails to amaze me that when people want to know about the specific design of a game that they haven't played, they ask other people who haven't played it either.

We really don't know, we haven't played the game. Honestly we've probably seen the exact same footage you have. We can only assume what it will be like. Anything else is a lie. We've had Skyworld and the Federation Ship shown off to us in detail and thats pretty much it. Its difficult to judge how the whole game will work based on two demonstrated levels. Also, Metroids aren't freeroaming until the end. You don't have infinte possibilities when you step off the ship, you usually can only open one door and get to one type of platform. TallonIV is not the wide open area you remember it to be, at least not until about 3 to 4 hours in.

Unless its Super Metroid, then we can all wall jump!

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wyettt

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#21 wyettt
Member since 2006 • 198 Posts

Just got my first free issue of Nintendo Power and in their MP3 preview they did say it will be more linear than the past few games, but overall they seemed really enthused with the whole experience. I'll be picking it up either way ^_^

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RPFcorvette

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#22 RPFcorvette
Member since 2005 • 281 Posts
I just want it to be hard like the old ones.
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#23 lily91106
Member since 2007 • 26 Posts

i think they have designed MP3 to have less tidious backtracking and

allow you to revisite locations and have them feel new and exciting

with leaving you lost, well too lost at least.