Is Nintendo finally listening to their core fanbase?

This topic is locked from further discussion.

Avatar image for ASK_Story
ASK_Story

11455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ASK_Story
Member since 2006 • 11455 Posts

There's no doubt that Nintendo is still the best developers in the world. But lately, some of their games were feeling too accessible even in their biggest franchise games. Games like Super Mario Galaxy, Zelda Phantom Hourglass, or New Super Mario Bros. for the DS were all fantastic, yet there was still something missing in them. Although the level of production values and quality has still been among the best, we know that the casual bug did creep in a little. Some of these games felt to easy for more experienced gamers. In other words, they were more accessible, a nicer word for saying "dumbed-down." Doesn't mean they were bad games. Of course not! Super Mario Galaxy is almost tied for the 2nd highest rated game of all-time! But it did feel a bit lacking in the challenge department, am I right?

But I think that's finally changing, which is good for all of us.

We're already seeing this in Nintendo's latest offerings. New Super Mario Bros. Wii is challenging like the Super Mario games of old and rave reviews are claiming that Zelda Spirit Tracks, not only triumphs over Phantom Hourglass in every way, but it also follows the longstanding Zelda tradition with awesome puzzles, amazing boss battles, and a lengthy adventure that is over 25 hours! And last but definitely not least, Miyamoto is assuring us that Super Mario Galaxy 2 will be a challenging game.

So has there been enough outcry from their core-base for Nintendo to make their games less for casuals but more like their past traditional excellence? I think so. It's evident right now!

I think we'll be seeing less of these "My first 'so and so game' experience." And with Metroid the Other M and the next console Zelda coming out I think I can finally say with confidence that Nintendo isn't just thinking about casuals anymore, which I'm feeling very pleased about!

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 BrunoBRS
Member since 2005 • 74156 Posts
i think the early games were easier to attract new fans, and now that they've been attracted, the challenge can begin. actually, that's how they explained phantom hourglass and spirit tracks O_o
Avatar image for ASK_Story
ASK_Story

11455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="BrunoBRS"]i think the early games were easier to attract new fans, and now that they've been attracted, the challenge can begin. actually, that's how they explained phantom hourglass and spirit tracks O_o

It makes some sense. I was actually going to touch on that. I hope they keep continuing to make things more challenging.
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#4 BrunoBRS
Member since 2005 • 74156 Posts
and besides, there's the super guide thing. they want to implement it on as much games as possible. that would probably mean the designers would be able to make things as hard and sadistic as they want.
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#5 Jaysonguy
Member since 2006 • 39454 Posts

The core Wii fanbase is the casual

That's the one who supports the Wii the most

Wii Fit 23 million
Mario Kart 18 million up from 6 million last gen because of the casuals
Sports Resort over 7 million
Mario and Sonic over 7 million
Carnival Games over 3 million
EA Sports Active over 2 million

That's why Nintendo is going out of their way to make games that play themselves when needed and offer the Wii in stores like Sports Authority and on TV from QVC

Nintendo knows that with the casual gamer behind them they can do anything in the industry and they're trying more then ever this year to make sure the casual is taken care of first and foremost. Handle the majority first.

The more casuals there are on the Wii the better the Wii is. We need every single person who doesn't play games on the Wii. If they're going to take up playing games they have to do it on the Wii. The casuals move software, they're the ones buying titles and more importantly they're the ones always buying games new.

They are the Wii's core and Nintendo has taken good care of them in 2009

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#6 BrunoBRS
Member since 2005 • 74156 Posts

The core Wii fanbase is the casual

That's the one who supports the Wii the most

Wii Fit 23 million
Mario Kart 18 million up from 6 million last gen because of the casuals
Sports Resort over 7 million
Mario and Sonic over 7 million
Carnival Games over 3 million
EA Sports Active over 2 million

That's why Nintendo is going out of their way to make games that play themselves when needed and offer the Wii in stores like Sports Authority and on TV from QVC

Nintendo knows that with the casual gamer behind them they can do anything in the industry and they're trying more then ever this year to make sure the casual is taken care of first and foremost. Handle the majority first.

The more casuals there are on the Wii the better the Wii is. We need every single person who doesn't play games on the Wii. If they're going to take up playing games they have to do it on the Wii. The casuals move software, they're the ones buying titles and more importantly they're the ones always buying games new.

They are the Wii's core and Nintendo has taken good care of them in 2009

Jaysonguy

just remember that nintendo's strategy isn't "get everyone who isn't playing games already", it's "get everyone, INCLUDING people who already play games"

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#7 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

The core Wii fanbase is the casual

That's the one who supports the Wii the most

Wii Fit 23 million
Mario Kart 18 million up from 6 million last gen because of the casuals
Sports Resort over 7 million
Mario and Sonic over 7 million
Carnival Games over 3 million
EA Sports Active over 2 million

That's why Nintendo is going out of their way to make games that play themselves when needed and offer the Wii in stores like Sports Authority and on TV from QVC

Nintendo knows that with the casual gamer behind them they can do anything in the industry and they're trying more then ever this year to make sure the casual is taken care of first and foremost. Handle the majority first.

The more casuals there are on the Wii the better the Wii is. We need every single person who doesn't play games on the Wii. If they're going to take up playing games they have to do it on the Wii. The casuals move software, they're the ones buying titles and more importantly they're the ones always buying games new.

They are the Wii's core and Nintendo has taken good care of them in 2009

BrunoBRS

just remember that nintendo's strategy isn't "get everyone who isn't playing games already", it's "get everyone, INCLUDING people who already play games"

That's the brilliance of their plan, people used to games can play all of the ones on that list.

Nintendo isn't going to ramp up the difficulty with games because that cuts off their core. Once games start being too complicated it scares off the novice user but also scares off anyone from trying them too. If Nintendo loses them then they don't have enough of any section of gamer to keep the Wii afloat

That's why you see New Super Mario have the ability to play itself and games like Endless Ocean 2 next year have even better production values and simpler controls.

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 gamer620
Member since 2004 • 3367 Posts
[QUOTE="Jaysonguy"]

That's the brilliance of their plan, people used to games can play all of the ones on that list.

Nintendo isn't going to ramp up the difficulty with games because that cuts off their core

I think we are seeing with games like NSMB Wii that this is NOT the case. Giving the casual player the opportunity to forgo frusturation while allowing so called hardcore gamers to be rewarded with a challenging experience is clearly how Nintendo wants to proceed. And I have said it countless times before when people always complain about "the casual" market. We all started out casual gamers, playing casual games. First games I ever played were Pong, some TI flight sim and a bunch of baseball games. Can't forget Duck Hunt, Pac Man, ect. These are the games I started on, and the only difference is that it was easier to go from those to something like the NES because the input devices were not crazy with 10 or more buttons. It is taking this market longer to adjust due to the far more daunting nature of our current input devices. Nintendo has started them with simple controls. Next gen you will see a lot more "core" titles because of a continued shift from "casual" to "core"
Avatar image for Pikminmaniac
Pikminmaniac

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#9 Pikminmaniac
Member since 2006 • 11514 Posts

Don't forget about Punch-Out!! It's easily Nintendo's toughest offering in years. Maybe even a decade

Avatar image for X-Remnant
X-Remnant

781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 X-Remnant
Member since 2008 • 781 Posts

Don't forget about Punch-Out!! It's easily Nintendo's toughest offering in years. Maybe even a decade

Pikminmaniac

Yeah, I got my ass kicked by Glass Joe in Title Defense mode. :(

Avatar image for so_hai
so_hai

4385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

#11 so_hai
Member since 2007 • 4385 Posts

There's no doubt that Nintendo is still the best developers in the world....

ASK_Story

Your signature tells a different story.

Avatar image for EddieBGreen
EddieBGreen

239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 EddieBGreen
Member since 2009 • 239 Posts

The casual numbers are good, but a lot of core gamers buy those games too. Just like on the PC I use it for Games, Photoshop, Flash Games, Word. I buy 'casual' titles for the Wii and core titles, as well as classic / retro / indie titles.

Which is why I bought a Wii.

And own a PC.

And would be tempted by the PS360 for media streaming more than games that I can mostly play the same sort of thing on my PC.

Avatar image for raahsnavj
raahsnavj

4895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#13 raahsnavj
Member since 2005 • 4895 Posts
As long as I can go back a few worlds and cash in with 10+ 1-ups in one level, I don't think they understand what challenging means... but I think they have tedious down. And while I look forward to Metroid: Other M, one game hardly trumpets 'listening to us' - but that's ok. We don't make them lots of money, suckers do.
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#14 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="ASK_Story"]

There's no doubt that Nintendo is still the best developers in the world....

so_hai

Your signature tells a different story.

"i play other consoles therefore i can't like nintendo more than them"? *still loving his wii while playing uncharted 2 and trying to buy assassin's creed II*
Avatar image for xfactor19990
xfactor19990

10917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#15 xfactor19990
Member since 2004 • 10917 Posts

[QUOTE="Pikminmaniac"]

Don't forget about Punch-Out!! It's easily Nintendo's toughest offering in years. Maybe even a decade

X-Remnant

Yeah, I got my ass kicked by Glass Joe in Title Defense mode. :(

lol i just got that game, and im loving it! But i hope nintendo keeps trend of decent games coming out
Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 thedude-
Member since 2009 • 2369 Posts

I think Nintendo is balancing their assets better now going into 2010. There will be more challenge with core games but they also have the Super Guide and other very big mainstream enhancing developments like the Vitality Sensor.

Avatar image for bekkilyn
bekkilyn

72

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 bekkilyn
Member since 2009 • 72 Posts
[QUOTE="so_hai"]

[QUOTE="ASK_Story"]

There's no doubt that Nintendo is still the best developers in the world....

BrunoBRS

Your signature tells a different story.

"i play other consoles therefore i can't like nintendo more than them"? *still loving his wii while playing uncharted 2 and trying to buy assassin's creed II*

I'm in agreement here. Why can't he (she?) think Nintendo is the best developer while playing different games? I love Bethesda's style of games (Elder Scrolls and Fallout 3), but I'm not playing any of their games at the moment. In fact, I'm currently playing mostly on my DSi (Orcs & Elves and The World Ends with You) and Jade Empire on the original Xbox, peppered with a bit of Modern Warfare 2 on the 360. On and off, I'm playing Animal Crossing: City Folk and various fitness games on the Wii, and nothing on my PC right now. Does this mean I've suddenly stopped loving Bethesda's games or thinking they are great just because I'm not currently playing them? Most hardcore gamers are probably going to play games on more than one system, but that doesn't mean they can't have preferences for certain developers such as Nintendo even if they're also playing other stuff. The Wii isn't a religion. We're not limited to playing stuff on just one system or giving our devotion to just one developer. :)
Avatar image for Madmangamer364
Madmangamer364

3716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#18 Madmangamer364
Member since 2006 • 3716 Posts

I think Nintendo is balancing their assets better now going into 2010. There will be more challenge with core games but they also have the Super Guide and other very big mainstream enhancing developments like the Vitality Sensor.

thedude-

Agreed. I think the challenge of creating games that are enjoyable by both expanded and established audiences is harder than a lot of people realize, and I think Nintendo has been making subtle experiments with its games to see where it can strike the right balance. It seems as though the Super Guide was one of the first breakthroughs Nintendo has managed to come up with in this regard, and I think it will continue to come up with concepts right this to ensure that its games challenging enough for gaming vets, but still playable for newcomers.

Breaking the games down from an individual perspective, I think Nintendo is making the upcoming games in mind with the information it has gained so far from this gen. With Super Mario Galaxy 2 and Zelda: Spirit Tracks, in particular, I think Nintendo realizes that these games would appeal more to a more established gamer than a less experienced gamer, so it offers the freedom to make them tougher without as great of a worry about it being too tough for a large portion of people who would pick it up. And with NSMBWii, you have the aforementioned Super Guide. And finally, with Metroid: Other M, you pretty much know that the Metroid series isn't one of those franchises that have ever been beginner-friendly or appealing, so there's no harm in getting a developer like Team Ninja to go all-out with the project.

In short, I think this has been a learning experience for even Nintendo, and I think the upcoming ideas and projects are a result of going through some difficulties here and there. I don't think it was ever about looking at or listening to one group over another, but it just proved to be more difficult to execute a development momentum where you're able to make your games that are pleasing to those who are able to breeze through the most challenging of games and those who have never really played a game before. More than anything, I feel the games to come will be the results of those development bumps and bruises that Nintendo may have gone through earlier.

Avatar image for thedude-
thedude-

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 thedude-
Member since 2009 • 2369 Posts
[QUOTE="Madmangamer364"]

[QUOTE="thedude-"]

I think Nintendo is balancing their assets better now going into 2010. There will be more challenge with core games but they also have the Super Guide and other very big mainstream enhancing developments like the Vitality Sensor.

Agreed. I think the challenge of creating games that are enjoyable by both expanded and established audiences is harder than a lot of people realize, and I think Nintendo has been making subtle experiments with its games to see where it can strike the right balance. It seems as though the Super Guide was one of the first breakthroughs Nintendo has managed to come up with in this regard, and I think it will continue to come up with concepts right this to ensure that its games challenging enough for gaming vets, but still playable for newcomers.

Breaking the games down from an individual perspective, I think Nintendo is making the upcoming games in mind with the information it has gained so far from this gen. With Super Mario Galaxy 2 and Zelda: Spirit Tracks, in particular, I think Nintendo realizes that these games would appeal more to a more established gamer than a less experienced gamer, so it offers the freedom to make them tougher without as great of a worry about it being too tough for a large portion of people who would pick it up. And with NSMBWii, you have the aforementioned Super Guide. And finally, with Metroid: Other M, you pretty much know that the Metroid series isn't one of those franchises that have ever been beginner-friendly or appealing, so there's no harm in getting a developer like Team Ninja to go all-out with the project.

In short, I think this has been a learning experience for even Nintendo, and I think the upcoming ideas and projects are a result of going through some difficulties here and there. I don't think it was ever about looking at or listening to one group over another, but it just proved to be more difficult to execute a development momentum where you're able to make your games that are pleasing to those who are able to breeze through the most challenging of games and those who have never really played a game before. More than anything, I feel the games to come will be the results of those development bumps and bruises that Nintendo may have gone through earlier.

I do not agree with the TC that SMG is watered down in any way. I think it is one of those few games that literally can be anjoyed by any type of gamer without ever sacrifcing or "numbing" the experience. Its one of those games that struck a balance perfectly and has been doing that ever since the first main Mario entry. I also see the experimentation going on with Nintendo. I think there are some franchises that did get a little watered down, but Mario, Zelda, and Metroid have remained as immaculate as ever. It looks like all their games for 2010 are much more engaging experiences while still pulling in the mainstream gamer.
Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 Sepewrath
Member since 2005 • 30712 Posts

*sigh* easy does not equal causual or mainstream or any variation of that. Galaxy was likely easier because it was Nintendo's first shot at Galaxy style game and you cant do everything at once. And please don't come with the whole "but teh Mario 64!" because Mario 64 was no more difficult than Galaxy and if it did feel harder, thats probably simply because you were accustom to 2D.With Galaxy 2, they have all the groundwork in place for the game, they just have to craft the stages and therefore can put more of a focus on difficulty balance. The same can be said about Phantom Hourglass, if Punch Out has been radically different, it probaly wouldn't have been as bitterly tough as the older games.

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#21 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="so_hai"]

Your signature tells a different story.

bekkilyn

"i play other consoles therefore i can't like nintendo more than them"? *still loving his wii while playing uncharted 2 and trying to buy assassin's creed II*

I'm in agreement here. Why can't he (she?) think Nintendo is the best developer while playing different games? I love Bethesda's style of games (Elder Scrolls and Fallout 3), but I'm not playing any of their games at the moment. In fact, I'm currently playing mostly on my DSi (Orcs & Elves and The World Ends with You) and Jade Empire on the original Xbox, peppered with a bit of Modern Warfare 2 on the 360. On and off, I'm playing Animal Crossing: City Folk and various fitness games on the Wii, and nothing on my PC right now. Does this mean I've suddenly stopped loving Bethesda's games or thinking they are great just because I'm not currently playing them? Most hardcore gamers are probably going to play games on more than one system, but that doesn't mean they can't have preferences for certain developers such as Nintendo even if they're also playing other stuff. The Wii isn't a religion. We're not limited to playing stuff on just one system or giving our devotion to just one developer. :)

i think you overdeveloped a little, but yea, that's the point :P