I haven't played a Super Mario game since I was really young, other than downloading the Super Mario on the Wii, so I was really excited after watching the video review for Super Paper Mario. Another side scrolling game, which I love, and 3D, it sounded like a nice combination and the gameplay looked interesting and fun. In addition, in the review, they claimed that it had a really good storyline, although the pacing was a little off at the end of the game. I think storylines are not necessary for short games that focus on gameplay only such as Geometry Wars, however a solid storyline is crucial for long running games. Super Paper Mario has a pretty long storyline, but man oh man, is the story ever so light. That's not to say there are no clever metaphor's or word play, but overall the story is pretty much written at a 3rd grade reading level, which is something I wasn't warned of in the video review (can't speak for the written review).
Needless to say, about a couple of levels into the game I could no longer stomach reading the story and found myself constantly pressing buttons just to get through the dialog. I LOVED the side scrolling aspect, the 3D switching, puzzle solving, boss fighting and overall gameplay, but the dialog just killed the game for me. Am I the only one?
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