Problem 2, the channel limit: Most people don't know this, but the Wii was only programmed to accept 48 channels to display on the start screen. Create any more and the first non-essential channel gets automatically deleted. This means the only safe channels are the Wii disc, shop, news, Mii, and photo channels. Bummer I know.
Back in Nintendo's foresightedness, they did have individual channels for each system's emulator. This was likely ditched after discovering that their own draconian methods of protection required different emulator settings to correctly run the varied cartridge types seen throughout their gaming history. Not only did this severely explode the system save requirement (because you really do DL an emulator with every game), it also created a channel problem. Hit it and say goodbye to playing the first game you downloaded.
So far, the task is nigh impossible (Europe has it easier with the C64 games), but add 2 gigs and the problem explodes. Unless Nintendo has a solution to attribute to the solution, then this fix will last for mere minutes before a saavy consumer hits channel 49 and stares at his screen in disbelief that Nintendo failed again.
Nintendo can't be upset that we downloaded too many games. If they did we would lose trust in their pure-profit machine. With NOA admitting that another "family-friendly" helper guide into how the Wii functions will be added to every new console, the 48 limit moves ever-closer to the forefront of oversights Nintendo can, but won't, fix.
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