Is the storage solution really a solution?

This topic is locked from further discussion.

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 goblaa
Member since 2006 • 19304 Posts

For the longest time Nintendo's reply to storage issues was to delete your stuff and redownload it later; which implied that Nintendo was really really out of touch with gamers and their problems with the wii.

Today, Nintendo announced their storage solution, "downloading directly to your SD card." That's what they have said verbatim over and over. People have been going around saying that you can LOAD from your SD card, but Nintendo hasn't said that. It sounds like people are making assumptions.

Nintendo is out of touch, out of touch enough to think having to move games from SD to internal memory is still acceptable. But hey, at least you don't have to delete them from the wii channels first! :roll:

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 goblaa
Member since 2006 • 19304 Posts
This is the problem, no one has an answer to this. I'm pretty confident we don't have a storage solution at all.
Avatar image for alexh_99
alexh_99

5378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#3 alexh_99
Member since 2007 • 5378 Posts

9:23] "Iwata is addressing the problem of Wii storage," he says. "Soon you will be able to download and store virtual console and WiiWare titles directly on your SD card, and play them off your SD card. This will make the Wii download experience much easier."

/thread

Avatar image for elbert_b_23
elbert_b_23

8247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 elbert_b_23
Member since 2003 • 8247 Posts
as i see it that its better then nothing it may not be the best solution but it will work fine
Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 goblaa
Member since 2006 • 19304 Posts

9:23] "Iwata is addressing the problem of Wii storage," he says. "Soon you will be able to download and store virtual console and WiiWare titles directly on your SD card, and play them off your SD card. This will make the Wii download experience much easier."

/thread

alexh_99

Ok, cool. Makes me feel better. Thanks.

Avatar image for Skie7
Skie7

1031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 Skie7
Member since 2005 • 1031 Posts
The "and play them off your SD card" is at least a step in the right direction. Still can't the Wii only read cards up to 2GB? While that's like adding 400% more memory, I think there are a lot of us who will have no problem filling it up. I'd have preferred a small HDD for the Wii. For the same price I could have something that's both faster with more memory. Considering the sheer volume of Wii periphials, I do not understand why they didn't also have a HDD.
Avatar image for JERMINITIS
JERMINITIS

1517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#7 JERMINITIS
Member since 2007 • 1517 Posts
As bad as it is to assume anything, I'm going to assume that Nintendo has something up their sleeves for storage. There's no (intelligent) way they could create all these VC and WiiWare games without any concern for where they would go on the actual consoles.
Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ThePlothole
Member since 2007 • 11515 Posts

What I'm wondering is if each game will still appear on the channels menu? If so, I hope they at least expand the number of pages.

Also, does this mean they'll relax restrictions on to the size of Wiiware and VC titles?

While that's like adding 400% more memory...Skie7

Actually it's probably more like 600-800%, since it would appear that a sizable chunk of the internal memory is already in use out of the box. Though you're right... I can easily imagine some people filling that up surprisingly fast. (especially if they do raise the limit)

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 goblaa
Member since 2006 • 19304 Posts
Yeah, I hope this firmware update adds an SDcard channel. Something you can click on to get a list of every game on your SD card, then choose one and start playing.
Avatar image for SirSpudly
SirSpudly

4045

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 SirSpudly
Member since 2006 • 4045 Posts

Problem 2, the channel limit: Most people don't know this, but the Wii was only programmed to accept 48 channels to display on the start screen. Create any more and the first non-essential channel gets automatically deleted. This means the only safe channels are the Wii disc, shop, news, Mii, and photo channels. Bummer I know.

Back in Nintendo's foresightedness, they did have individual channels for each system's emulator. This was likely ditched after discovering that their own draconian methods of protection required different emulator settings to correctly run the varied cartridge types seen throughout their gaming history. Not only did this severely explode the system save requirement (because you really do DL an emulator with every game), it also created a channel problem. Hit it and say goodbye to playing the first game you downloaded.

So far, the task is nigh impossible (Europe has it easier with the C64 games), but add 2 gigs and the problem explodes. Unless Nintendo has a solution to attribute to the solution, then this fix will last for mere minutes before a saavy consumer hits channel 49 and stares at his screen in disbelief that Nintendo failed again.

Nintendo can't be upset that we downloaded too many games. If they did we would lose trust in their pure-profit machine. With NOA admitting that another "family-friendly" helper guide into how the Wii functions will be added to every new console, the 48 limit moves ever-closer to the forefront of oversights Nintendo can, but won't, fix.

Avatar image for freebie2k8
freebie2k8

288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 freebie2k8
Member since 2008 • 288 Posts

SirSpudly, wouldn't a system update be able to fix the channel limit as easily as allowing games to be downloaded to the SD cards? Secondly, I wouldn't be surprised if Nintendo starts selling its own brand of SD cards, because eventually the really hardcore are going to have to start buying multiple SD cards when they run out of space... And I was hoping that I was done with buying memory cards when I was done with PS2 and GC, ah well there's always next gen Wii...

Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 ThePlothole
Member since 2007 • 11515 Posts

SirSpudly, wouldn't a system update be able to fix the channel limit as easily as allowing games to be downloaded to the SD cards? Secondly, I wouldn't be surprised if Nintendo starts selling its own brand of SD cards, because eventually the really hardcore are going to have to start buying multiple SD cards when they run out of space... And I was hoping that I was done with buying memory cards when I was done with PS2 and GC, ah well there's always next gen Wii...

freebie2k8

Probably even easier. And Nintendo already has a deal with SanDisk to produce officially licensed cards. And as competing systems prove, hard drives don't exactly solve the problem (the space demands just grow).

Avatar image for Username_Exists
Username_Exists

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Username_Exists
Member since 2008 • 25 Posts
Seriously why did it take them so long to develop a plain simple softwareupdate, which by the way is a very lame solution to the storage problem. They could have done that 1 year ago! Instead Miyamoto and Iwata create a huge hype about their solution and then they come out with something like that... :(
Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 ThePlothole
Member since 2007 • 11515 Posts
Seriously why did it take them so long to develop a plain simple softwareupdate, which by the way is a very lame solution to the storage problem. They could have done that 1 year ago! Instead Miyamoto and Iwata create a huge hype about their solution and then they come out with something like that... :(Username_Exists

They were probably reluctant because it could open another door for hackers.

Avatar image for thebisonx
thebisonx

2203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#15 thebisonx
Member since 2003 • 2203 Posts
It's nothing mind-blowing, but it's a solution nonetheless. I'm happy.
Avatar image for lancea34
lancea34

6912

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 lancea34
Member since 2007 • 6912 Posts
They could create a Virtual Console and WiiWare Channel that reads the games off the SD Cards respectively. The games would only be stored on the SD Cards, leaving the Wii's Internal Memory only for the Channels.
Avatar image for WllDan7
WllDan7

2581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#17 WllDan7
Member since 2004 • 2581 Posts

Problem 2, the channel limit: Most people don't know this, but the Wii was only programmed to accept 48 channels to display on the start screen. Create any more and the first non-essential channel gets automatically deleted. This means the only safe channels are the Wii disc, shop, news, Mii, and photo channels. Bummer I know.

Back in Nintendo's foresightedness, they did have individual channels for each system's emulator. This was likely ditched after discovering that their own draconian methods of protection required different emulator settings to correctly run the varied cartridge types seen throughout their gaming history. Not only did this severely explode the system save requirement (because you really do DL an emulator with every game), it also created a channel problem. Hit it and say goodbye to playing the first game you downloaded.

So far, the task is nigh impossible (Europe has it easier with the C64 games), but add 2 gigs and the problem explodes. Unless Nintendo has a solution to attribute to the solution, then this fix will last for mere minutes before a saavy consumer hits channel 49 and stares at his screen in disbelief that Nintendo failed again.

Nintendo can't be upset that we downloaded too many games. If they did we would lose trust in their pure-profit machine. With NOA admitting that another "family-friendly" helper guide into how the Wii functions will be added to every new console, the 48 limit moves ever-closer to the forefront of oversights Nintendo can, but won't, fix.

SirSpudly

It may be programmed for 48 channels, but there is this little thing called updates that can expand that number.

Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 Sepewrath
Member since 2005 • 30712 Posts
I think Nintendo basically got caught with their pants down, I dont think that they thought the vc would be such a big deal or such a hit. I think they greatly under estimated the success that it would have, when adding the channel limit and memory limits they probably were only thinking about Wii Ware, which they assumed people would buy less titles for simply because there would be far less of a quantity. The solution they have come up with is not a full solution its like having a mini harddrive, but its not a cure all problem solver.
Avatar image for osan0
osan0

18265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 osan0
Member since 2004 • 18265 Posts

sometimes things can be lost in translation.

if its just a case of being able to download to the SD card but still needing it in wiis memory for it to work then its a pointless update that doesent solve the problem.

if its a case of being able to download games to the SD card and running from the SD card then the problem is solved and is almost the ideal solution (the perfectly ideal being that u can also play from external USB devices as well as SD cards). SD cards are pretty cheap. a 2GB card is 8 euro at kmoplett for example. 2GB will go a long long way with the wii.

hopefully ninty will clear this up if they havent already.

Avatar image for Skie7
Skie7

1031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#20 Skie7
Member since 2005 • 1031 Posts

sometimes things can be lost in translation.

if its just a case of being able to download to the SD card but still needing it in wiis memory for it to work then its a pointless update that doesent solve the problem.

if its a case of being able to download games to the SD card and running from the SD card then the problem is solved and is almost the ideal solution (the perfectly ideal being that u can also play from external USB devices as well as SD cards). SD cards are pretty cheap. a 2GB card is 8 euro at kmoplett for example. 2GB will go a long long way with the wii.

hopefully ninty will clear this up if they havent already.

osan0

If they're going to open up the USB slots for additional memory, why not allow an external HDD? Which would also mean it'd be possible to have larger WiiWare games and there'd be more than enough room for DLC from games like Rock Band and Guitar Hero.

Avatar image for ozzsoad
ozzsoad

2703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 ozzsoad
Member since 2004 • 2703 Posts

This is the one and only storage solution I've been waiting for. Having over 2 GB of storage is all I need. I have about 25 VC games, with no intentions on owning much more than that. That's more than enough storage for me.

I don't see any problems with DLC with that either. How many songs do you think they'll be releasing on games like Guitar Hero? Not nearly enough to fill up the whole card. You could probably idealy fit at least 400 songs on one SD. It won't be a problem. Honestly, that's the only DLC I care about.... Unless they decide to add stuff to SSBB. :) I can dream.

Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 ThePlothole
Member since 2007 • 11515 Posts
I think Nintendo basically got caught with their pants down, I dont think that they thought the vc would be such a big deal or such a hit. I think they greatly under estimated the success that it would have, when adding the channel limit and memory limits they probably were only thinking about Wii Ware, which they assumed people would buy less titles for simply because there would be far less of a quantity. The solution they have come up with is not a full solution its like having a mini harddrive, but its not a cure all problem solver.Sepewrath

Assuming people would be less sounds like bad business. Honestly I think they just overestimated people's patience with having to micro-manage their storage.

Avatar image for osan0
osan0

18265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 osan0
Member since 2004 • 18265 Posts
[QUOTE="osan0"]

sometimes things can be lost in translation.

if its just a case of being able to download to the SD card but still needing it in wiis memory for it to work then its a pointless update that doesent solve the problem.

if its a case of being able to download games to the SD card and running from the SD card then the problem is solved and is almost the ideal solution (the perfectly ideal being that u can also play from external USB devices as well as SD cards). SD cards are pretty cheap. a 2GB card is 8 euro at kmoplett for example. 2GB will go a long long way with the wii.

hopefully ninty will clear this up if they havent already.

Skie7

If they're going to open up the USB slots for additional memory, why not allow an external HDD? Which would also mean it'd be possible to have larger WiiWare games and there'd be more than enough room for DLC from games like Rock Band and Guitar Hero.

opening up the USB ports would mean any external storage source, from flash drives to external HDDs. it would mean that pppl could use alot of storage options out there to add to the wiis memory.

Avatar image for komdosina
komdosina

4972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 komdosina
Member since 2003 • 4972 Posts
I'm fine with it, if it means two more gigs to directly access game saves, DLC, VC and Wiiware and if I need more memory I would just buy another SD card and switch around like a memory card, it no skin off my teeth.