Is the wii capable of anti-aliasing?

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DJgummy

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#1 DJgummy
Member since 2007 • 380 Posts

Hi,

I recently purchased a wii and have noticed that in the two games I got (SMG and LoZ:TP) there was no anti-aliasing applied to the polygons. It is not very noticeable but I was just wondering because it would be shocking for this to be true.

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mojothebaboon

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#2 mojothebaboon
Member since 2005 • 85 Posts
Could you enlight me on : What is anti-aliasing ? You can call me ignorant, nevertheless i would really like to know.
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dotWithShoes

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#3 dotWithShoes
Member since 2006 • 5596 Posts
In one simple word. Yes.
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DJgummy

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#4 DJgummy
Member since 2007 • 380 Posts
Anti-aliasing is a graphics technique that lowers the "jagginess" that screens, being made up of pixels, tend to make. Is it just me or do SMG and LoZ:TP not implement anti-aliasing? If so, how is it that the wii is capable of implementing anti-aliasing yet two of the best games on the wii do not implement it?
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merch

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#5 merch
Member since 2005 • 4235 Posts

well i have my wii hooked up with components on 480p on a 26" widescreen tv and i sit 8 feet away i dont even notice jaggies.

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suljinnWii

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#6 suljinnWii
Member since 2008 • 56 Posts
If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)
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merch

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#7 merch
Member since 2005 • 4235 Posts
haha juljinn you make me laugh i have the highest cables wii is compatable with and i hooked it to my hdtv 480p is the highest :P
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Duckman5

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#8 Duckman5
Member since 2006 • 18934 Posts
Yes.
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0v3rcl0ck3d

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#9 0v3rcl0ck3d
Member since 2006 • 921 Posts

If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)suljinnWii
If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)suljinnWii

The Wii cannot output games in 720p, only 480p.

THough technically the xbox DID render some games in 720p dont get your hopes high, as the wii would need more technical prowess to do that.

Also yes, I found the jaggies on the edge of everything in Super Mario galaxy very annoying. The game looks good enough to eat except everything has jaggy edges.

I guess I didnt really mind it in other games, only super mario galaxy.

unfortunately I dont think a little anti aliasing would get rid of all jaggies, atleast not on that resolution.

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blueydwlf

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#10 blueydwlf
Member since 2007 • 385 Posts

[QUOTE="suljinnWii"]If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)0v3rcl0ck3d

If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)suljinnWii

The Wii cannot output games in 720p, only 480p.

THough technically the xbox DID render some games in 720p dont get your hopes high, as the wii would need more technical prowess to do that.

Also yes, I found the jaggies on the edge of everything in Super Mario galaxy very annoying. The game looks good enough to eat except everything has jaggy edges.

I guess I didnt really mind it in other games, only super mario galaxy.

unfortunately I dont think a little anti aliasing would get rid of all jaggies, atleast not on that resolution.

So are you saying the Wii may be capable of outputting at 720p and if not, whats stopping it. Also Im not sure if we have definately answered the original topic question or not. Im just curious here.

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ThePlothole

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#11 ThePlothole
Member since 2007 • 11515 Posts
Yes, the Wii is capable of Anti-aliasing... just as the GCN was. AAing does consume GPU processing cycles though, which is probably why many developers choose not to implement it.
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LordelX

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#12 LordelX
Member since 2004 • 1376 Posts
The N64 had anti-aliasing. The Gamecube had anti-aliasing. Of course the Wii has it. The only systems that didn't have it were the PS1, Sega Saturn, GBA and Nintendo DS.
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DJgummy

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#13 DJgummy
Member since 2007 • 380 Posts

The N64 had anti-aliasing. The Gamecube had anti-aliasing. Of course the Wii has it. The only systems that didn't have it were the PS1, Sega Saturn, GBA and Nintendo DS.LordelX

Well, just so you know the DS does have anti-aliasing and implements it on mosts of its 3D games.

On topic: Thanks for the replies, I guess it was just the developers' idea to not implement anti-aliasing.

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0v3rcl0ck3d

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#14 0v3rcl0ck3d
Member since 2006 • 921 Posts
[QUOTE="0v3rcl0ck3d"]

[QUOTE="suljinnWii"]If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)blueydwlf

If I remember correctly, the Wii is capable of up to 720p with the right cables - which in short means that while its not crystal clear 1080p, there is a degree of high definition support which will sharpen things up a bit (assuming you have an HDTV)suljinnWii

The Wii cannot output games in 720p, only 480p.

THough technically the xbox DID render some games in 720p dont get your hopes high, as the wii would need more technical prowess to do that.

Also yes, I found the jaggies on the edge of everything in Super Mario galaxy very annoying. The game looks good enough to eat except everything has jaggy edges.

I guess I didnt really mind it in other games, only super mario galaxy.

unfortunately I dont think a little anti aliasing would get rid of all jaggies, atleast not on that resolution.

So are you saying the Wii may be capable of outputting at 720p and if not, whats stopping it. Also Im not sure if we have definately answered the original topic question or not. Im just curious here.

Its capable probably but it takes a lot of horsepower to render a game like SMG into 720p.

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acsguitar

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#15 acsguitar
Member since 2005 • 1840 Posts

If the wii were to implement AA and 720p then it would catch on fire and burn your house down.

Or you'd get 1 fps

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CartoonProphet

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#16 CartoonProphet
Member since 2008 • 38 Posts

Anti-aliasing is a graphics technique that lowers the "jagginess" that screens, being made up of pixels, tend to make. Is it just me or do SMG and LoZ:TP not implement anti-aliasing? If so, how is it that the wii is capable of implementing anti-aliasing yet two of the best games on the wii do not implement it?DJgummy

Like others have already stated, AA takes up processing power. Even if AA is applied to SMG and/or LoZ:TP, there's only so much AA can do with only 480 horizontal lines to work with... ;)

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Akel777

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#17 Akel777
Member since 2005 • 999 Posts
just play on a small crt screen. it'll be less noticeable.
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Virus214

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#18 Virus214
Member since 2007 • 2052 Posts

well i have my wii hooked up with components on 480p on a 26" widescreen tv and i sit 8 feet away i dont even notice jaggies.

merch

I notice em hardcore on my 32" tv. :(

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acsguitar

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#19 acsguitar
Member since 2005 • 1840 Posts
[QUOTE="merch"]

well i have my wii hooked up with components on 480p on a 26" widescreen tv and i sit 8 feet away i dont even notice jaggies.

Virus214

I notice em hardcore on my 32" tv. :(

CRT or LCD?

YOu will notice them more with component cables over the crappy AV cables

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Litchie

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#20 Litchie
Member since 2003 • 36165 Posts

My guess as to why Nintendo chose not to implement AA in Mario Galaxy is that it wouldn't run as smooth if they did.

zing!

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#21 TarzanTheMan
Member since 2007 • 268 Posts
kind of off-topic but i honestly think that super mario galaxy and metroid prime 3 look better than most games on xbox 360 and ps3 in standard definition. art direction > technical features almost all the time, and nintendo are masters of art direction.