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God I hated scanning, you learn alot about the world and everything, but every time I leave a room I think "I better go back and check, I may have missed something" and I do that throughout the entire game. Less scanning, MORE SHOOTING! And just the right amount of adventuring.LikostwinWhy would they take out scanning in MP3? If it was in the first two games why wouldn't it be in the second game? If you don't like the scanning then don't pick up the game plain and simple.
Play a FPS if you want tons of shooting then.Saruman1719urrrrm if metroid isn't an fps what is it.....anyway i only had mp1 and i hated it, going in a room and having to check every inch for stupid little things...it's a shooter not a detective game..
I completely agree. Scanning was the most annoying thing implemented into modern Metroid games. The classics didn't have that feature, so why do new games have it? It's stupid, IMO.MLJ28
By your logic, Ocarina of Time should not have lock on because the previous Zelda didn't feature it...
[QUOTE="MLJ28"]I completely agree. Scanning was the most annoying thing implemented into modern Metroid games. The classics didn't have that feature, so why do new games have it? It's stupid, IMO.Wintry_Flutist
By your logic, Ocarina of Time should not have lock on because the previous Zelda didn't feature it...
That wasn't a very good analogy. It might have worked if I had said, "Metroid Prime's lock-on feature or morphball was stupid (which I didn't)."  Zelda OoT's lock-on feature is a game play requirement due to the limitations of controlling a game in 3D space. Retro implemented scanning only as a way to make the game easier (scan boss or enemy and instantly know their weaknesses), interject unnecessary (IMO) story elements, and to pad out the game's length. Now don't get me wrong, I loved Metroid Prime 1 & 2, but I hated having to scan a twenty items, enemies, and computers per room just to get to the actual fun parts of the game, Metroid, Metroid II, Super Metroid, and the GBA Metroid games all do not require scanning, and they're is still some of the best games ever made. Scanning is simply boring and unnecessary. Also, there are much better ways of telling a story than by scanning a thousand computer logs.
[QUOTE="Wintry_Flutist"][QUOTE="MLJ28"]I completely agree. Scanning was the most annoying thing implemented into modern Metroid games. The classics didn't have that feature, so why do new games have it? It's stupid, IMO.MLJ28
By your logic, Ocarina of Time should not have lock on because the previous Zelda didn't feature it...
That wasn't a very good analogy. It might have worked if I had said, "Metroid Prime's lock-on feature or morphball was stupid (which I didn't)."  Zelda OoT's lock-on feature is a game play requirement due to the limitations of controlling a game in 3D space. Retro implemented scanning only as a way to make the game easier (scan boss or enemy and instantly know their weaknesses), interject unnecessary (IMO) story elements, and to pad out the game's length. Now don't get me wrong, I loved Metroid Prime 1 & 2, but I hated having to scan a twenty items, enemies, and computers per room just to get to the actual fun parts of the game, Metroid, Metroid II, Super Metroid, and the GBA Metroid games all do not require scanning, and they're is still some of the best games ever made. Scanning is simply boring and unnecessary. Also, there are much better ways of telling a story than by scanning a thousand computer logs.
You know what, I fully disagree. :D
It added a lot more immersion and engagement. I'm sorry if you didn't like it, but that's how it is, and for a lot of people, including the developers, that's the way it has to be.
[QUOTE="MLJ28"][QUOTE="Wintry_Flutist"][QUOTE="MLJ28"]I completely agree. Scanning was the most annoying thing implemented into modern Metroid games. The classics didn't have that feature, so why do new games have it? It's stupid, IMO.Wintry_Flutist
By your logic, Ocarina of Time should not have lock on because the previous Zelda didn't feature it...
That wasn't a very good analogy. It might have worked if I had said, "Metroid Prime's lock-on feature or morphball was stupid (which I didn't)."  Zelda OoT's lock-on feature is a game play requirement due to the limitations of controlling a game in 3D space. Retro implemented scanning only as a way to make the game easier (scan boss or enemy and instantly know their weaknesses), interject unnecessary (IMO) story elements, and to pad out the game's length. Now don't get me wrong, I loved Metroid Prime 1 & 2, but I hated having to scan a twenty items, enemies, and computers per room just to get to the actual fun parts of the game, Metroid, Metroid II, Super Metroid, and the GBA Metroid games all do not require scanning, and they're is still some of the best games ever made. Scanning is simply boring and unnecessary. Also, there are much better ways of telling a story than by scanning a thousand computer logs.
You know what, I fully disagree. :D
It added a lot more immersion and engagement. I'm sorry if you didn't like it, but that's how it is, and for a lot of people, including the developers, that's the way it has to be.
To each their own, I guess. I'm an old classic arcade gamer that's set in his ways. I actually hate the entire concept of "immersive gaming." 2D will always be superior than 3D to me. I prefer a game to feel like a game; give me high scores, no stories, and pure, fast-paced action please. I love that kind of gaming! That's probably why I play Wii Sports, Excite Truck, and Virtual Console more than Zelda TP or any of those Final Fantasy-ish games.
[QUOTE="Wintry_Flutist"][QUOTE="MLJ28"][QUOTE="Wintry_Flutist"][QUOTE="MLJ28"]I completely agree. Scanning was the most annoying thing implemented into modern Metroid games. The classics didn't have that feature, so why do new games have it? It's stupid, IMO.MLJ28
By your logic, Ocarina of Time should not have lock on because the previous Zelda didn't feature it...
That wasn't a very good analogy. It might have worked if I had said, "Metroid Prime's lock-on feature or morphball was stupid (which I didn't)."  Zelda OoT's lock-on feature is a game play requirement due to the limitations of controlling a game in 3D space. Retro implemented scanning only as a way to make the game easier (scan boss or enemy and instantly know their weaknesses), interject unnecessary (IMO) story elements, and to pad out the game's length. Now don't get me wrong, I loved Metroid Prime 1 & 2, but I hated having to scan a twenty items, enemies, and computers per room just to get to the actual fun parts of the game, Metroid, Metroid II, Super Metroid, and the GBA Metroid games all do not require scanning, and they're is still some of the best games ever made. Scanning is simply boring and unnecessary. Also, there are much better ways of telling a story than by scanning a thousand computer logs.
You know what, I fully disagree. :D
It added a lot more immersion and engagement. I'm sorry if you didn't like it, but that's how it is, and for a lot of people, including the developers, that's the way it has to be.
To each their own, I guess. I'm an old classic arcade gamer that's set in his ways. I actually hate the entire concept of "immersive gaming." 2D will always be superior than 3D to me. I prefer a game to feel like a game; give me high scores, no stories, and pure, fast-paced action please. I love that kind of gaming! That's probably why I play Wii Sports, Excite Truck, and Virtual Console more than Zelda TP or any of those Final Fantasy-ish games.
As you said, to each their own. But you simply can't be against immersion of any kind, and deny the importance of such games. I think scanning is a very natural and realistic mechanic in the Prime games. You may disagree, but it doesn't mean it's the wrong thing to do with Metroid.
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