Kingdom Hearts 3D Release Thread - (Info, Pics, Vids & Reviews)

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JollyGreenOne

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#1 JollyGreenOne
Member since 2011 • 1001 Posts

Kingdom Hearts 3D Release Thread
(Is it wonderfully deep, or heartlessly shallow? Find out below)
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~About Kingdom Hearts 3D: Dream Drop Distance~

kingdomhearts3ddreamdropdistancee32012pr

No. of Players: 2 players simultaneous
Category: Action, RPG
Publisher: Square Enix
Developer: Square Enix Co., Ltd.
Supports Circle Pad Pro

demoflag_3ds.jpg

DARKNESS BECOMES LIGHT, LIGHT FALLS INTO DARKNESS

Celebrating the franchise's 10th anniversary, KINGDOM HEARTS 3D [Dream Drop Distance] features a spectacular story that promises to be a fun backdrop to the colorful cast of Disney characters making their 3D debut on a handheld title. In addition to brand new worlds, KINGDOM HEARTS 3D [Dream Drop Distance] will also feature never before seen gameplay elements. In preparation for an impending threat, Sora and Riku enter the Sleeping Worlds to complete the Mark of Mastery exam. They will encounter new enemies and make new friends in worlds they have never set foot in, and if successful in their quest, they will become true Keyblade Masters.

FEATURES:

DUAL PROTAGONISTS -- Play as the two most popular characters of the franchise, Sora and Riku.

FLOWMOTION ACTION -- Enjoy fast and effortless movements while interacting with the environment and performing acrobatic attacks.

BRAND-NEW CREATURES & NEW DISNEY WORLDS -- Dream Eaters inhabit the Sleeping Worlds, and are split into two categories: Spirits and Nightmares. Recruit over 50 different types of Spirits as allies to fight alongside Sora and Riku. Beloved Disney worlds and characters, such as La Cité des Cloches (The Hunchback of Notre Dame), make their series debut.

STORY PROGRESSION -- With updated looks for Sora and Riku, and the impending conflict made clear, this title is a big step forward in the series.

Want to know more? Vist the official website:

http://kingdomhearts3dgame.com/


~Iwata Asks Interview with KH3D Director Tetsuya Nomura~
main1.jpg

--Tired of walking? Just go with the flow!--

[spoiler]

Iwata: The free-flowing action in this title seems to be the most dynamic of any game in the series so far. Looking at it, you do feel that analogue controls are a must.

Nomura: That's right. The Nintendo 3DS system is a really bold machine, and the stereoscopic graphics give an incredible feeling of depth. That's why the visuals are so dynamic. Free-flowing action was actually the first feature I wanted Kingdom Hearts 3D to have.

Iwata: This free-flowing action was part of your original vision of the game?

Nomura: Yes, it was. This idea was born from the fact that the Nintendo 3DS system has both stereoscopic graphics and analogue controls. In fact, staffs who've been working on this latest game now complain that the movements in older games like BBS* and KH II are too slow. They say things like "once you've experienced the 3D free-flowing action, you can't go back", and "a Kingdom game where you can't jump-kick off the walls just isn't a Kingdom game." (laughs)

* BBS refers to Kingdom Hearts: Birth By Sleep, an RPG released in January 2010 (in Japan).

Iwata: So even your own staff said they couldn't go back to enjoying a previous title after experiencing the free-flowing action in this one! But was it difficult to build a game using such dynamic visuals?

Nomura: It certainly wasn't straightforward. Because you can now kick off a wall to jump as far as you like, we had to make maps that are much bigger than in usual Kingdom Hearts games. These jump-kicks are also a little difficult to control, but...they'll make you laugh! You won't believe how far you can jump! (laughs)

Iwata: You laughed at a feature you added yourself!? (laughs)

Nomura: I did, but then I thought it's probably a good thing that it's funny. What's more, learning how to control moves like that is part of the fun of an action game.

Iwata: You can certainly get addicted to such things. Watching somebody play it really makes you want to give it a try.

Nomura: I think so, too. My favorite part of Mario 64 was in front of the castle. You didn't have any particular goals there; you could just run around, jump and slide. Whoosh! That's the kind of thing I had in mind when I was imagining Kingdom Hearts 3D's free-flowing action.

[/spoiler]


--Violence + Nintendogs = Dream Eaters?--

[spoiler]

Iwata: So the concept of friendly Dream Eaters was born from your pursuit of an original game system and your vision of unique visuals, in addition to the fact that you had cats and dogs when you were a child?

Nomura: That's right. Nintendogs made an impact on me as well the way that game puts you in contact with your pets. I always had battles in mind, though. I wondered "why can't I make my Nintendogs fight?" (laughs)

Iwata: (bursts out laughing)

Nomura: When you take your Nintendogs for a walk, and they meet other dogs via StreetPass... Imagine if they could have a battle!

Iwata: You wanted to fight against the other dogs you met!? (laughs)

Nomura: I did occasionally think "are they going to fight...!?" But of course, they never did. (laughs)

[/spoiler]


--Why is the game telling me this stuff!?--

[spoiler]

Iwata: When you create a long-running series like this, there must come a time when you worry about the conflict between meeting fan's expectations and being accessible to new players. What do you think about that?

Nomura: I worry a lot about that... I feel it's something that has to be dealt with eventually. We try to make the introductory part of every game accessible for new players, for example by having the main character enter the world and ask "what is this place"? That puts them in the same boat as the player.

Iwata: So you always start from a situation where the player knows nothing?

Nomura: Yes. We give players who don't know anything some information about the characters and the game setting that we think is useful. But it's hard for the players who're familiar with the series to understand the things that new players will be uneasy about.

Iwata: And the fans of the series probably feel that explanations aimed at new players are a bit excessive.

Nomura: If a puzzle is presented both to players who have experience and those who don't, the ones who don't have experience may think that they are lacking some prior knowledge required to solve the puzzle. That is, they think they can't solve the puzzle because they haven't played previous titles in the series. So, although it's always a difficult question that will never go away, we've included a system in this game that will allow players to learn the entire plot of the series so far.

Iwata: You certainly don't feel like you need to have played the previous games in the series in order to enjoy this one.

Nomura: I hope that's the case. We've made this title so that it contains all the information you need to know, even more so than previous titles. (laughs) But still, we didn't forget that concept of "just picking up the controller and playing around - even without any specific game mission - is fun enough". So you don't need to know every detail in order to enjoy the game.

[/spoiler]

The bits above are just a small sample of a great interview! If you'd like to read the full interview go to the link below:

http://iwataasks.nintendo.com/interviews/#/3ds/creators/11/0


~Screenshots~

997779_20120427_640screen012.jpg997779_20120427_640screen004.jpg
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997779_20120104_640screen018.jpg7080644799_6fd73d3513.jpg
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~Trailers~

(Youtube) US Launch Trailer
(Youtube) New Features Trailer
(Youtube) Dream Eaters Trailer
(Youtube) Flowmotion Trailer
(Youtube) Sora and Riku Trailer
(Youtube) 9 Minute English Trailer
(Youtube) First European Gameplay
(Youtube) Debut Trailer


~Kingdom Hearts 3D: Dream Drop Distance Reviews~

Gamespot - 7.0/10:

"It's such a delightful experience to visit those classic Disney films and interact with their many loveable characters that you spend more time laughing at them than you do screaming at your 3DS in frustration. No, Disney isn't for everyone, but unless you're laden with a heart of stone, it's hard not to be taken in by Kingdom Hearts 3D's many charms." - (Full Review)

GameInformer - 8.25/10:

"Fans who are tired of Kingdom Hearts side-stories should be glad to know that this is definitely the last game before Kingdom Hearts III. I'm not going to tell you why, but the fact is made very clear. If you want to know the setup for the next big entry, you have to play this game to find out what's in store for the conclusion of the Xehanort arc. You could just watch some cutscenes online, but youd be cheating yourself out of a lot of fun." - (Full Review)

Nintendo Life - 7/10:

"Kingdom Hearts 3D is a great looking, solid game, held back by a few design choices which stop it from being as enjoyable an experience as it should be. If you are new to the series and want to know what its all about, then try Kingdom Hearts I or II before diving into this one. However, if you are a series veteran then step this way, as there is still a lot of fun to be had if you can overlook the small gameplay problems." - (Full Review)

Game Trailers - 8.2/10:

"Dream Drop Distance is proof that Square Enix still knows how to create a visually stunning game. The visuals are some of the best on the system, only rivaled on a technical level by Resident Evil Revelations. Each of the Disney worlds are brought to life with incredible detail and an aesthetic that really nails the source material. The soundtrack also taps into decades of Disney's rich history, though the games primary theme song is still largely recycled from previous installments.

Far from yet another filler installment to hold you over until Kingdom Hearts III, Dream Drop Distance is one of the better entries in the series and a solid RPG in its own right. It avoids the pitfalls some of the more recent entries have stumbled into and delivers some fresh new ideas to a series in danger of stagnating. If you have a soft spot for oddball crossovers, Dream Drop Distance is certainly worth a closer look." - (Full Review)

Nintendo World Report - 9/10:

"Kingdom Hearts 3D: Dream Drop Distance is both a great entry in the Kingdom Hearts series and a great 3DS game. The story flaws may distract some, but the remainder of the game is worthwhile. Kingdom Hearts 3D advances the series in both story and innovation, and I can't wait to see whats next for Sora and Riku." - (Full Review)

IGN - 8.5/10:

"Despite its problems, Kingdom Hearts 3D: Dream Drop Distance is an enjoyable experience with an engaging story and incredible characterization. Although the platforming is far from fluid and the story can feel convoluted at times, when KH3D soars, it soars high - capturing that KH magic that has propelled the series to great success for a decade now.

Dream Drop Distance captures the quality of the console releases, but in bite-sized chunks fit for a portable, and successfully whisks players away to the world of Disney films like Hunchback of Notre Dame, Pinocchio, Tron: Legacy and more. Overall its a great new entry in the series, one befitting Sora and Rikus return. With the excellent additions of Flowmotion combat and the Drop system, this may be the best portable entry in the series to date." - (Full Review)

Eurogamer - 8/10:

"In many ways, despite the lavish Disneyfied worlds, this doesn't even feel like a Kingdom Hearts game a lot of the time. The change in tone and tempo may well come as a jolt to long time fans, just as the lumpen opening sections may deter newcomers, but it's rare to see a decade-old franchise reinvent itself with this much vigour. Kingdom Hearts 3D: Dream Drop Distance won't be for everybody, but those who fall under its spell are guaranteed a remarkable experience. Roll on Kingdom Hearts 3." - (Full Review)

Click here for more reviews


What are your thoughts on Kingdom Hearts 3D?

Before putting this thread together I barely had any interest in playing KH3D, but after looking through the information, pictures, videos and reviews, I feel like I should at least give the game a try. Maybe I'll just borrow my brother's copy later.

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Ghost120x

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#2 Ghost120x
Member since 2009 • 6060 Posts
Great thread. My copy comes tomorrow I can't wait XD
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HowlingLotus

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#3 HowlingLotus
Member since 2012 • 657 Posts
I will be picking this up next pay day. Nice to see some of TWEWY cast in the game :).
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ANIMEguy10034

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#4 ANIMEguy10034
Member since 2008 • 4955 Posts

Great thread! I'm enjoying the game so far. :)
After playing the demo, I thought I was able to handle the hardest difficulty. I was horribly wrong. :lol: It's definitely a challenge.

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Sora278

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#5 Sora278
Member since 2009 • 1496 Posts

Great thread! I'm enjoying the game so far. :)
After playing the demo, I thought I was able to handle the hardest difficulty. I was horribly wrong. :lol: It's definitely a challenge.

ANIMEguy10034

Tell me about it! Some of those challenges kill me.

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haziqonfire

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#6 haziqonfire
Member since 2005 • 36392 Posts
I picked it up despite saying I wouldn't. Kingdom Hearts is one of those series that I always come back to despite being disappointed or annoyed at the direction it goes in. I haven't played it yet because of work, but I'll probably start this afternoon sometime.
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elbert_b_23

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#7 elbert_b_23
Member since 2003 • 8247 Posts
i am not the biggest fan of the series and yet i have played every kh games besides part 2 yet only beaten the gba one but so far i am really liking this this, i am only on the second world but the game has been doing well to impress me.
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AutoPilotOn

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#8 AutoPilotOn
Member since 2010 • 8655 Posts
My MoM edition hasn't even shipped yet :(
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meetroid8

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#9 meetroid8
Member since 2005 • 21152 Posts
The intro was pretty cool, I liked that it mixed scenes from all the other games in. I've only played an hour or so, flowmotion seems like a pretty significant improvement but I can see being forced to switch to the other character after a set amount of time become very frustrating.
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Sora278

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#10 Sora278
Member since 2009 • 1496 Posts

The intro was pretty cool, I liked that it mixed scenes from all the other games in. I've only played an hour or so, flowmotion seems like a pretty significant improvement but I can see being forced to switch to the other character after a set amount of time become very frustrating. meetroid8

Yeah flowmotion is a nice way to keep it fresh and the Dropping gets easier if you just think of it as parallel worlds doing one thing with one person and doing another thing at the same time with someone else.

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soulless4now

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#11 soulless4now
Member since 2003 • 41388 Posts

My Mark of Mastery edition came today.

I'll start it when I'm not so tired. lol

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ANIMEguy10034

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#12 ANIMEguy10034
Member since 2008 • 4955 Posts

I really appreciate the in-game summaries for previous KH games. It's all starting to make (some) sense now. :P

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HowlingLotus

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#13 HowlingLotus
Member since 2012 • 657 Posts
Having tried the demo earlier in anticipation of picking it up on Tuesday when I get paid I must say.... Neku looked really awesome on the 3DS. If they were to make a new TWEWY I wonder how successful it would be in a 3D environment such as Kingdom Hearts. The obvious quality in character animation is there.... :o
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AutoPilotOn

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#14 AutoPilotOn
Member since 2010 • 8655 Posts
Wtf amazon I preordered months ago and it still hasn't shipped
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Nozizaki

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#15 Nozizaki
Member since 2007 • 1471 Posts

I really appreciate the in-game summaries for previous KH games. It's all starting to make (some) sense now. :P

ANIMEguy10034
Agreed, even as a studious fan of the series, things make more sense when it's spelled out for you.
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Ultrabeatdown55

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#16 Ultrabeatdown55
Member since 2008 • 15314 Posts

Wtf amazon I preordered months ago and it still hasn't shippedAutoPilotOn
I pre-ordered mine on July 30th and I got it August 2nd... This is the MoM Edition also. Call them up man.

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AutoPilotOn

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#17 AutoPilotOn
Member since 2010 • 8655 Posts

[QUOTE="AutoPilotOn"]Wtf amazon I preordered months ago and it still hasn't shippedUltrabeatdown55

I pre-ordered mine on July 30th and I got it August 2nd... This is the MoM Edition also. Call them up man.

I just sent them an email. This is crazy how long I am waiting on something I preordered the day it was up to preorder. I just used free supersaver shipping but there is no excuse for it to not even be shipped yet. It still says "shipping soon" on its status.
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mikeyMKII

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#18 mikeyMKII
Member since 2009 • 754 Posts

Haven't put much time in it yet, but it's solid. Can't believe it's been 10 years since I've played the original.

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AutoPilotOn

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#19 AutoPilotOn
Member since 2010 • 8655 Posts
Finally shipped. They emailed me saying because I used super saver shipping is why it didn't ship till now.
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haziqonfire

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#20 haziqonfire
Member since 2005 • 36392 Posts
The whole 'drop' mechanic is so stupid. So incredibly stupid.
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ANIMEguy10034

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#21 ANIMEguy10034
Member since 2008 • 4955 Posts

Dropping in the middle of a boss fight is my only complaint with the mechanic. It's really frustrating. :x

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haziqonfire

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#22 haziqonfire
Member since 2005 • 36392 Posts

Dropping in the middle of a boss fight is my only complaint with the mechanic. It's really frustrating. :x

ANIMEguy10034
It's just horrible design overall. It makes absolutely no sense considering you can just drop again and go back to the previous character. There's no significance of having it in the game beyond the story reason. Mechanically, it doesn't work and just causes frustration and wastes time for the player.
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Kocelot

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#23 Kocelot
Member since 2011 • 816 Posts
[QUOTE="Haziqonfire"]The whole 'drop' mechanic is so stupid. So incredibly stupid.

The only good things about this game are the visuals. The "Disney Charm" that was strong in the very first KH games(1 and 2) barely show until Donald Goofy and Mickey show up in the worlds. No towns. No NPC message texts or NPC interaction at all, except moogle shops. Swarms of Dream-eaters spawn every 2 steps you take in any given direction. TWEWY characters r sort of just there. worlds felt ridiculously small. no change in gameplay(just mash attack buttons) until you get to 50% into the game, and that doesnt even last long, Spirits felt like cardboard party members. Dreameaters all have similar colors. No side quests so far and I am 20+ hours in. Barely any customization for controls. Story keeps getting more confusing each game, and they decide to make it even worse for KH3D. And of course, the drop system feels like a burden. Overall: Good for a 3DS game? Yes. Good for a KH Game? No way! Did I have fun? yes, but it is forgettable,and I dont even feel like beating the last world. speaking of that, [spoiler] it appears there are only 5 very small, short worlds. only 2 of which had that true Disney Charm and fun factor! [/spoiler]
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#24 Shinobishyguy
Member since 2006 • 22928 Posts

worlds feel incredibly small Kocelot

:lol: What? This probably has the biggest levels of any kingdom hearts game

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Shinobishyguy

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#25 Shinobishyguy
Member since 2006 • 22928 Posts

also for those complaining about dropping during bossfights, There are things called drop-me-nots. You can buy loads of them at vendors. Stock up on those and it's never a problem

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AutoPilotOn

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#26 AutoPilotOn
Member since 2010 • 8655 Posts
My MoM copy will be here today....finally
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HowlingLotus

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#27 HowlingLotus
Member since 2012 • 657 Posts
Picked up my copy today and really hoping that I enjoy it given hearing such mixed things.
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nintendoman562

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#28 nintendoman562
Member since 2007 • 5593 Posts

also for those complaining about dropping during bossfights, There are things called drop-me-nots. You can buy loads of them at vendors. Stock up on those and it's never a problem

Shinobishyguy
Or they can just drop right before the boss battle starts. Dropping has never been an issue for me..
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danjin44

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#29 danjin44
Member since 2011 • 333 Posts
if u are going in to a boss fight with the low drop meter u where asking for it.
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Sora278

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#30 Sora278
Member since 2009 • 1496 Posts

[QUOTE="Kocelot"]worlds feel incredibly small Shinobishyguy

:lol: What? This probably has the biggest levels of any kingdom hearts game

Yeah I was about to say, these worlds are so much bigger, the other ones are small rooms usually tied together, these are giant rooms that go all over the place. And same with the dropping, not hard to tell when there is a boss fight, I never even had a problem with it really. The dropping will only annoy me if I get to the end and there is no reason for it.
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haziqonfire

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#31 haziqonfire
Member since 2005 • 36392 Posts

also for those complaining about dropping during bossfights, There are things called drop-me-nots. You can buy loads of them at vendors. Stock up on those and it's never a problem

Shinobishyguy

I know those exist, but it still doesn't excuse it from being a poorly implemented feature. It just doesn't make any sense to have it there design wise. I shouldn't have to even bother with that kind of stuff happening during a boss fight.

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sinsalaca

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#32 sinsalaca
Member since 2005 • 1070 Posts

Question from someone who hasn't really played a KH game since the first one...how lost would I be from a storyline perspective if I were to pick up the game? I played the demo and thought it was really good, but I worry that since I haven't had the opportunity to play the other games in the series that I will be too lost and not want to really press forward int he game.

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ANIMEguy10034

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#33 ANIMEguy10034
Member since 2008 • 4955 Posts

Question from someone who hasn't really played a KH game since the first one...how lost would I be from a storyline perspective if I were to pick up the game? I played the demo and thought it was really good, but I worry that since I haven't had the opportunity to play the other games in the series that I will be too lost and not want to really press forward int he game.

sinsalaca

You will be incredibly lost at the beginning, you'll start to learn about the previous KH games (you unlock their summaries as you progress), and then you're going to have a hard time trying to understand the relationship between Sora and Roxas/Ventus/Xion, Kairi and Namine, Xehanort and his heartless/nobody, the members of Organization XIII, Terra, Aqua, etc.

KH3D was my 2nd KH game and I thought it was great, but I have to thank my best friend and hours of reading and videos for helping me understand and enjoy the story.

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Sora278

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#34 Sora278
Member since 2009 • 1496 Posts

I've played them all in order so I understand all of it but yeah the latest game in the series (as of now) is not a game place to start.

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haziqonfire

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#35 haziqonfire
Member since 2005 • 36392 Posts
I beat the game today ... it was okay. It was good enough, but it's filled with problems. The incoherent, convoluted story for one. The flowmotion stuff is pretty meh, it makes battles too easy. The end-game bosses had some really stupid tactics. The drop mechanic is horribly flawed. The game is still very button mashy. Dialogue is cheesy (maybe it always was, but I never noticed till KH3D) and the dream eater stuff was annoying. I'd rather just have Donald and Goofy. It's not horrible, but it's not amazing either. GameSpot's score fit's it pretty well.
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#36 Kocelot
Member since 2011 • 816 Posts

[QUOTE="Kocelot"]worlds feel incredibly small Shinobishyguy

:lol: What? This probably has the biggest levels of any kingdom hearts game

Have you played the first Kingdom hearts? it feels very different.

Picked up my copy today and really hoping that I enjoy it given hearing such mixed things. HowlingLotus

To me, it was one of those games that were fun and 'awesome as f*ck' when you first play it, but then after you look back and you go "meh..."

hopefully,you enjoy it though!

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AutoPilotOn

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#37 AutoPilotOn
Member since 2010 • 8655 Posts
I am so lost on this game. I made it out of the begining area with Sora but I am stuck with riku now. I just run in circles to all the distracts with no idea what to do fighting the same mobs over and over for hours.
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meetroid8

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#38 meetroid8
Member since 2005 • 21152 Posts
I am so lost on this game. I made it out of the begining area with Sora but I am stuck with riku now. I just run in circles to all the distracts with no idea what to do fighting the same mobs over and over for hours.AutoPilotOn
Check a walkthough/guide maybe?
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HowlingLotus

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#39 HowlingLotus
Member since 2012 • 657 Posts
I'm only a few hours in so far and it seems similar to the prior DS versions in terms of game play beyond the flow motion addition. I suppose I'm still in what can be considered the tutorial/training mode and can't fairly judge it yet, but it does look nice in terms of in-game and the intro.
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Nozizaki

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#40 Nozizaki
Member since 2007 • 1471 Posts
I'm only a few hours in so far and it seems similar to the prior DS versions in terms of game play beyond the flow motion addition. I suppose I'm still in what can be considered the tutorial/training mode and can't fairly judge it yet, but it does look nice in terms of in-game and the intro. HowlingLotus
You never leave the tutorial part of the game :(