[QUOTE="presto7640"][QUOTE="monty_4256"][QUOTE="presto7640"] [QUOTE="Cesar_Barba"][QUOTE="presto7640"]I just don't see anything to get excited about yet. Run around and shoot aliens...I think I've done that before.monty_4256
I'm not sure what you mean, but I too have done it, back in the Atari days, then again on my NES, then on just about any system I've owned plus my computer.I guess I'm not sure what you mean either. I was trying to say that the idea is already exhausted, so it's hard to get excited about this game. You would seem to agree, I guess?
every gaming mechanic is exhausted, except quirky little minigame S tyle ones
I don't really consider aliens a game mechanic, they're more a part of the setting. And I don't agree with you. I think there is still, and always will be, plenty of room for developers to be creative. Even games that do copy settings and scenarios generally have some twist or gimmick that makes them stand out from the crowd. The Conduit, from what I've seen so far, does not. The only reason I think it stands out at the moment is because there's no competition for it, and because of the big talk from HV and IGN.
standing out is not about having a twist or gimmick, if they stand out for that reason then they get nowhere, games like dark sector, battle field bad company, crisis, half life 2 all show that, even tho some are AMAZING games, it's not due to their little gimmicks that they are that way
a great game is onlyachievedthrough refining the fundamental mechanics of it's genre, creating new genre's is fine, as long as they do it well. COD4 did NOT have a twist or gimmick, and is revered as the best FPS at the moment (I'd disagree since it's lousy and boring), mario galaxy is revered as the best platformer ever, only because platformers ar ethere to offer varying challenges in large abundance, they did that second to none. the RPG genre has gone slightly stagnent in japan, because it's not evolving, but it's got nothing but gimmicks added into it at the moment.
I'm just saying twist aren't right, refining of core gameplay is
Now I think we're misunderstanding each other. I didn't mean 'gimmick' as a cheap tacked on control or something. I guess the word has an unwarranted negative connotation. For instance, the WiiMote IS a gimmick in my mind, but that doesn't mean that it's bad.
I agree that refined gameplay is key, but I don't know how you can deny that being able to separate your game from the crowd isn't as important. I don't want to play the same game a million times, it's as simple as that.
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