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Exactly why I use my Wii exclusively as a retro gaming machine/GameCube. They keep refusing to bring the games I really want to play over here.Doesn't matter, it's never leaving Japan
Jaysonguy
dang..i sure wish there was a way for westerners to play this game.
oh wait! its called importing!
FatCatPatRat
If I could have subtitles I might import it, but even then its discouraging. I want english version PLEASE!
Famitsu always seem to score highly anticipated rpg's well regardless of quality, they gave FF XIII a 39 and DQ9 a 40 :|.
I watched some of the first trailer and all of the last trailer. Boy was that last one silly. lol
This actually doesn't look like it's my type of game but is it confirmed for the US or not?
If it is, good for you guys.
Come on Nintendo be dumb and localize it in english!
LaytonsCat
How would that be dumb? I still fail to the logic of how an unknown game that is not out is known to have low sales.
as i have said before nintendo's future with me as a loyal fan hangs on this game coming to n/aelbert_b_23
If you want this game that bad then they don't want you, you're not a demographic that makes them money
Also I don't understand your view of "Unless Nintendo loses money I wont be their fan"
What sense does it make to lose money on this game for them?
[QUOTE="gamenerd15"]you just answered yourself.(...)unknown game (...) low sales.
BrunoBRS
You are taking my words out of context. I am asking the other poster how would he know that a game which is not out in the west have low sales? I didn't mean an unknown game as in, a game no one has heard of. It is funny how people know the numbers of games that are not out. Not to bring up comparisons but the game demon's souls seemed pretty niche, but it is the best selling Atlus in the west. If Nintendo gets behind the game and pushes it, you never know.
you just answered yourself.[QUOTE="BrunoBRS"][QUOTE="gamenerd15"]
(...)unknown game (...) low sales.
gamenerd15
You are taking my words out of context. I am asking the other poster how would he know that a game which is not out in the west have low sales? I didn't mean an unknown game as in, a game no one has heard of. It is funny how people know the numbers of games that are not out. Not to bring up comparisons but the game demon's souls seemed pretty niche, but it is the best selling Atlus in the west. If Nintendo gets behind the game and pushes it, you never know.
it's not that it's a 100% chance of failing, it's that it has about 90% chance of being really bad sales wise. nintendo would need some heavy marketing on it and it still wouldn't sell quite as well as it could *points at monster hunter*[QUOTE="gamenerd15"][QUOTE="BrunoBRS"] you just answered yourself.BrunoBRS
You are taking my words out of context. I am asking the other poster how would he know that a game which is not out in the west have low sales? I didn't mean an unknown game as in, a game no one has heard of. It is funny how people know the numbers of games that are not out. Not to bring up comparisons but the game demon's souls seemed pretty niche, but it is the best selling Atlus in the west. If Nintendo gets behind the game and pushes it, you never know.
it's not that it's a 100% chance of failing, it's that it has about 90% chance of being really bad sales wise. nintendo would need some heavy marketing on it and it still wouldn't sell quite as well as it could *points at monster hunter*How do you know it has 90% of failing? Are judging based on the fact that it might not reach 1 million in sales. Monster Hunter Tri is the best selling Monster Hunter in the west to date. You don't have to sell a million to be profitable. How does one game failing dictate another's failure? Capcom did not do anything to push this game at all. If mistwalker can advertise the heck out of it like they did with Lost Odyssey, I don't see why it would not sell. The game won't fly off shelves like mario bros, but I don't see how it is an automatically failure.
it's not that it's a 100% chance of failing, it's that it has about 90% chance of being really bad sales wise. nintendo would need some heavy marketing on it and it still wouldn't sell quite as well as it could *points at monster hunter*[QUOTE="BrunoBRS"][QUOTE="gamenerd15"]
You are taking my words out of context. I am asking the other poster how would he know that a game which is not out in the west have low sales? I didn't mean an unknown game as in, a game no one has heard of. It is funny how people know the numbers of games that are not out. Not to bring up comparisons but the game demon's souls seemed pretty niche, but it is the best selling Atlus in the west. If Nintendo gets behind the game and pushes it, you never know.
gamenerd15
How do you know it has 90% of failing? Are judging based on the fact that it might not reach 1 million in sales. Monster Hunter Tri is the best selling Monster Hunter in the west to date. You don't have to sell a million to be profitable. How does one game failing dictate another's failure? Capcom did not do anything to push this game at all. If mistwalker can advertise the heck out of it like they did with Lost Odyssey, I don't see why it would not sell. The game won't fly off shelves like mario bros, but I don't see how it is an automatically failure.
The amount of money that would go into an ad campaign of that size would be ludicrous from a business standpoint since there is no guarantee of profit. Judging by the failures of other games, we can safely predict that The Last Story would not be a major success outside of Japan.[QUOTE="elbert_b_23"]as i have said before nintendo's future with me as a loyal fan hangs on this game coming to n/aJaysonguy
If you want this game that bad then they don't want you, you're not a demographic that makes them money
Also I don't understand your view of "Unless Nintendo loses money I wont be their fan"
What sense does it make to lose money on this game for them?
first of all we have no idea how well the game will sell overseas or in japan or then again it may sell over a million copies there and it may sell well overseas then again it may not you talk big about the demographic for the wii but there are a lot of games that are not part of the so called demographic that sell wellit's not that it's a 100% chance of failing, it's that it has about 90% chance of being really bad sales wise. nintendo would need some heavy marketing on it and it still wouldn't sell quite as well as it could *points at monster hunter*[QUOTE="BrunoBRS"][QUOTE="gamenerd15"]
You are taking my words out of context. I am asking the other poster how would he know that a game which is not out in the west have low sales? I didn't mean an unknown game as in, a game no one has heard of. It is funny how people know the numbers of games that are not out. Not to bring up comparisons but the game demon's souls seemed pretty niche, but it is the best selling Atlus in the west. If Nintendo gets behind the game and pushes it, you never know.
gamenerd15
How do you know it has 90% of failing? Are judging based on the fact that it might not reach 1 million in sales. Monster Hunter Tri is the best selling Monster Hunter in the west to date. You don't have to sell a million to be profitable. How does one game failing dictate another's failure? Capcom did not do anything to push this game at all. If mistwalker can advertise the heck out of it like they did with Lost Odyssey, I don't see why it would not sell. The game won't fly off shelves like mario bros, but I don't see how it is an automatically failure.
and being the best selling of a series that has been an utter failure sales wise isn't something to brag about. and demo discs say otherwise.[QUOTE="gamenerd15"][QUOTE="BrunoBRS"] it's not that it's a 100% chance of failing, it's that it has about 90% chance of being really bad sales wise. nintendo would need some heavy marketing on it and it still wouldn't sell quite as well as it could *points at monster hunter*meetroid8
How do you know it has 90% of failing? Are judging based on the fact that it might not reach 1 million in sales. Monster Hunter Tri is the best selling Monster Hunter in the west to date. You don't have to sell a million to be profitable. How does one game failing dictate another's failure? Capcom did not do anything to push this game at all. If mistwalker can advertise the heck out of it like they did with Lost Odyssey, I don't see why it would not sell. The game won't fly off shelves like mario bros, but I don't see how it is an automatically failure.
The amount of money that would go into an ad campaign of that size would be ludicrous from a business standpoint since there is no guarantee of profit. Judging by the failures of other games, we can safely predict that The Last Story would not be a major success outside of Japan.What other quest RPG's on Wii are there? I am not talking about strategy RPG's like Fire Emblem or Little King's story. The wii barely has quest like RPG's in its library. Baroque was a dungeon crawler that was built for PS2. The only games we can go buy are Tales of symphonia 2, and Arc Rise Fantasia. Those games had no advertising at all. Some sites didn't even review arc rise fantasia. Those games didn't have great production values and were made just because of the system's popularity. There is no RPG that has the same qualities as this game. How can one say the game will fail when there is not anything like on the system of the calibur. The only game that comes close is monster hunter, and I don't think basing sales on one game is good enough evidence to say that this game will fail outside of Japan.
The amount of money that would go into an ad campaign of that size would be ludicrous from a business standpoint since there is no guarantee of profit. Judging by the failures of other games, we can safely predict that The Last Story would not be a major success outside of Japan.[QUOTE="meetroid8"][QUOTE="gamenerd15"]
How do you know it has 90% of failing? Are judging based on the fact that it might not reach 1 million in sales. Monster Hunter Tri is the best selling Monster Hunter in the west to date. You don't have to sell a million to be profitable. How does one game failing dictate another's failure? Capcom did not do anything to push this game at all. If mistwalker can advertise the heck out of it like they did with Lost Odyssey, I don't see why it would not sell. The game won't fly off shelves like mario bros, but I don't see how it is an automatically failure.
gamenerd15
What other quest RPG's on Wii are there? I am not talking about strategy RPG's like Fire Emblem or Little King's story. The wii barely has quest like RPG's in its library. Baroque was a dungeon crawler that was built for PS2. The only games we can go buy are Tales of symphonia 2, and Arc Rise Fantasia. Those games had no advertising at all. Some sites didn't even review arc rise fantasia. Those games didn't have great production values and were made just because of the system's popularity. There is no RPG that has the same qualities as this game. How can one say the game will fail when there is not anything like on the system of the calibur. The only game that comes close is monster hunter, and I don't think basing sales on one game is good enough evidence to say that this game will fail outside of Japan.
I'm not basing this just on the Wii itself, but as a whole, excluding major franchises such as Final Fantasy and Dragon Quest, these types of games have a history of failing outside of Japan, this is compounded by the Wii's own history of quality 3rd party games failing despite decent ad campaigns. Based on all of this it is safe to predict that The Last Story would not be very profitable if localized.[QUOTE="gamenerd15"][QUOTE="meetroid8"] The amount of money that would go into an ad campaign of that size would be ludicrous from a business standpoint since there is no guarantee of profit. Judging by the failures of other games, we can safely predict that The Last Story would not be a major success outside of Japan.meetroid8
What other quest RPG's on Wii are there? I am not talking about strategy RPG's like Fire Emblem or Little King's story. The wii barely has quest like RPG's in its library. Baroque was a dungeon crawler that was built for PS2. The only games we can go buy are Tales of symphonia 2, and Arc Rise Fantasia. Those games had no advertising at all. Some sites didn't even review arc rise fantasia. Those games didn't have great production values and were made just because of the system's popularity. There is no RPG that has the same qualities as this game. How can one say the game will fail when there is not anything like on the system of the calibur. The only game that comes close is monster hunter, and I don't think basing sales on one game is good enough evidence to say that this game will fail outside of Japan.
I'm not basing this just on the Wii itself, but as a whole, excluding major franchises such as Final Fantasy and Dragon Quest, these types of games have a history of failing outside of Japan, this is compounded by the Wii's own history of quality 3rd party games failing despite decent ad campaigns. Based on all of this it is safe to predict that The Last Story would not be very profitable if localized.Is that why, demon's Souls made it? Lost Odyssey also sold well. Tales of Vesperia did not do that bad in the west. Tales of Syphonia on GC was the best selling Tales game last generation. Not every JRPG is successful, but there have been cases where other games have made it. There is nothing like the Last Story on Wii, so I would say that, there would be a good chance this game would succeed since, there is no other option on the platform. Tales of Symphonia on GC did well because there was no other option on the platform really.
[QUOTE="BrunoBRS"]and being the best selling of a series that has been an utter failure sales wise isn't something to brag about. and demo discs say otherwise.SepewrathI would have to disagree, to triple your best effort to date and post respectable numbers in a place where you had gone completely unnoticed is an accomplishment. Or are we at the point where you have to go from 600k to 5 million or be deemed a dismal failure? And when it comes to The Last Story, if Atlus was publishing it, I could see the its coming to die mindset, but if Nintendo published it; your talking about a company that made a tech demo the best selling game of all time, they can sell it.
Exactly, games don't have to sell a million to be successful. Some games might have needed to, like FF 13 because of all the graphic detail and whatnot, but the wii's technology is old, I doubt it costs anywhere near as much to make a game for this system then the others.
I would have to disagree, to triple your best effort to date and post respectable numbers in a place where you had gone completely unnoticed is an accomplishment. Or are we at the point where you have to go from 600k to 5 million or be deemed a dismal failure? And when it comes to The Last Story, if Atlus was publishing it, I could see the its coming to die mindset, but if Nintendo published it; your talking about a company that made a tech demo the best selling game of all time, they can sell it.[QUOTE="Sepewrath"][QUOTE="BrunoBRS"]and being the best selling of a series that has been an utter failure sales wise isn't something to brag about. and demo discs say otherwise.gamenerd15
Exactly, games don't have to sell a million to be successful. Some games might have needed to, like FF 13 because of all the graphic detail and whatnot, but the wii's technology is old, I doubt it costs anywhere near as much to make a game for this system then the others.
Wha?
No, games need to sell to be successful
Last Story wont sell on the Wii because the demographic isn't there
The Wii has children and casuals as their main demographic, neither one wants that game
They want Wii Fit and Mario Kart and Just Dance. Those are the games that you bring out on the Wii. Those are the games that it's worth going through localization and trademark hoops because they'll reward you in the end.
Last Story is too niche to be worth it, there's just not the audience to buy it on the Wii. The cost of localizing it, pressing discs, throwing them all on a boat, and selling them retail isn't worth for what they'll sell.
[QUOTE="gamenerd15"]
[QUOTE="Sepewrath"] I would have to disagree, to triple your best effort to date and post respectable numbers in a place where you had gone completely unnoticed is an accomplishment. Or are we at the point where you have to go from 600k to 5 million or be deemed a dismal failure? And when it comes to The Last Story, if Atlus was publishing it, I could see the its coming to die mindset, but if Nintendo published it; your talking about a company that made a tech demo the best selling game of all time, they can sell it. Jaysonguy
Exactly, games don't have to sell a million to be successful. Some games might have needed to, like FF 13 because of all the graphic detail and whatnot, but the wii's technology is old, I doubt it costs anywhere near as much to make a game for this system then the others.
Wha?
No, games need to sell to be successful
Last Story wont sell on the Wii because the demographic isn't there
The Wii has children and casuals as their main demographic, neither one wants that game
They want Wii Fit and Mario Kart and Just Dance. Those are the games that you bring out on the Wii. Those are the games that it's worth going through localization and trademark hoops because they'll reward you in the end.
Last Story is too niche to be worth it, there's just not the audience to buy it on the Wii. The cost of localizing it, pressing discs, throwing them all on a boat, and selling them retail isn't worth for what they'll sell.
I don't have time for your false statements about the wii only being kids and casual players. By your logic Kirby's epic yarn should have sold billions and it did not. Also by your logic Goldeneye would have been a failure, but it was not. Same with Donkey Kong Country Returns. Metroid Prime 3 was also successful, as well as Zelda Twilight Princess, Resident Evil 4, Tatsunoko did half a million and that is pretty good considering no one knew who the anime characters from tatsunoko were. Punch out sold well. So your wrong.
[QUOTE="gamenerd15"]
Exactly, games don't have to sell a million to be successful.
GabuEx
No, games need to sell to be successful
Jaysonguy
What we've got here is...
No it is not a failure to communicate. It is a failure on his part to realize that games don't need to break a million to be successful. It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure." Funny clip by the way
[QUOTE="GabuEx"]
[QUOTE="gamenerd15"]
[QUOTE="Jaysonguy"]
No, games need to sell to be successful
gamenerd15
What we've got here is...
No it is not a failure to communicate. It is a failure on his part to realize that games don't need to break a million to be successful. It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure." Funny clip by the way
It's not that this game needs to break a million, but considering the development costs, cost to localize it, bring it over here, with a shaky chance of recovering the resources needed to bring it over here in the first place, yet the game would have to sell to be successful.
A game only needs to sell to according to its publisher's expectations or recover its various costs (development, advertising, localization, etc.). Games that are considered niche are not expected to sell millions, but highly-popular, high-budgeted games are expected.It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure."
gamenerd15
A game only needs to sell to according to its publisher's expectations or recover its various costs (development, advertising, localization, etc.). Games that are considered niche are not expected to sell millions, but highly-popular, high-budgeted games are expected. high budget games, independent of the popularity, are expected to sell well enough to cover all costs AND be profitable. and that's the case of the last story.[QUOTE="gamenerd15"]
It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure."
thom_maytees
[QUOTE="thom_maytees"]A game only needs to sell to according to its publisher's expectations or recover its various costs (development, advertising, localization, etc.). Games that are considered niche are not expected to sell millions, but highly-popular, high-budgeted games are expected. high budget games, independent of the popularity, are expected to sell well enough to cover all costs AND be profitable. and that's the case of the last story.[QUOTE="gamenerd15"]
It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure."
BrunoBRS
Ok, we still don't know how it would sell or how much money was spent developing the game so, we can't say that it will fail.
[QUOTE="gamenerd15"]
No it is not a failure to communicate. It is a failure on his part to realize that games don't need to break a million to be successful. It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure." Funny clip by the way
WreckEm711
It's not that this game needs to break a million, but considering the development costs, cost to localize it, bring it over here, with a shaky chance of recovering the resources needed to bring it over here in the first place, yet the game would have to sell to be successful.
Well yes, the game would have to sell (duh), but how much it would need to sell is the question. The definition of a financial success is where you make more money from selling something than you expended in creating it. As such a game with a budget of $50 would literally only need to sell two copies to be a financial success, which is his point. The real question when considering whether a game was successful is really not some big cool-sounding sales figure, but rather the question of development/marketing costs vs. revenue produced, which is something that few people seem to really actually pay much attention to.
A game only needs to sell to according to its publisher's expectations or recover its various costs (development, advertising, localization, etc.). Games that are considered niche are not expected to sell millions, but highly-popular, high-budgeted games are expected. i agree with you for all lets take capcom as a example, Tatsunoko vs. Capcom: Ultimate All-Stars sold around 256,561 in n/a and they said it was much more then expected so it was a hit in there eyes but Resident Evil: The Darkside Chronicles only sold around 326,700 in n/a and that was a failure because it barely sold half of the first one and the first one was a hit because it sold around 677,833 in n/a but reggie has said in the past that games are only a hit if they can sell at least a million so truthfully said it all depends on the publisher and at times the system[QUOTE="gamenerd15"]
It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure."
thom_maytees
[QUOTE="WreckEm711"]
[QUOTE="gamenerd15"]
No it is not a failure to communicate. It is a failure on his part to realize that games don't need to break a million to be successful. It would nice to break a million, but it does not have to. For some reason in forums, people tend to think, "if the game did not reach a million, it is a failure." Funny clip by the way
GabuEx
It's not that this game needs to break a million, but considering the development costs, cost to localize it, bring it over here, with a shaky chance of recovering the resources needed to bring it over here in the first place, yet the game would have to sell to be successful.
Well yes, the game would have to sell (duh), but how much it would need to sell is the question. The definition of a financial success is where you make more money from selling something than you expended in creating it. As such a game with a budget of $50 would literally only need to sell two copies to be a financial success, which is his point. The real question when considering whether a game was successful is really not some big cool-sounding sales figure, but rather the question of development/marketing costs vs. revenue produced, which is something that few people seem to really actually pay much attention to.
I get the point. But people are acting like they know the budget of the last story and claiming that sales won't match the budget. Last time I checked, mistwalker did not release that information to anybody. So how do people know that sales won't be enough. There is nothing like the last story on Wii. The developers cannot say "similar games were not successful in the west on Wii, so we are not going to bring this one over either." There is nothing stopping the last story from being successful. Since there are no other options for this type of game on Wii, everyone interested in quest rpgs will buy it. Mistwalker brought over Blue Dragon and Lost Odyssey to the 360, and Microsoft is not known to for JRPG's, so I don't see why wouldn't do it for Wii.
[QUOTE="GabuEx"]
[QUOTE="WreckEm711"]
It's not that this game needs to break a million, but considering the development costs, cost to localize it, bring it over here, with a shaky chance of recovering the resources needed to bring it over here in the first place, yet the game would have to sell to be successful.
gamenerd15
Well yes, the game would have to sell (duh), but how much it would need to sell is the question. The definition of a financial success is where you make more money from selling something than you expended in creating it. As such a game with a budget of $50 would literally only need to sell two copies to be a financial success, which is his point. The real question when considering whether a game was successful is really not some big cool-sounding sales figure, but rather the question of development/marketing costs vs. revenue produced, which is something that few people seem to really actually pay much attention to.
I get the point. But people are acting like they know the budget of the last story and claiming that sales won't match the budget. Last time I checked, mistwalker did not release that information to anybody. So how do people know that sales won't be enough. There is nothing like the last story on Wii. The developers cannot say "similar games were not successful in the west on Wii, so we are not going to bring this one over either." There is nothing stopping the last story from being successful. Since there are no other options for this type of game on Wii, everyone interested in quest rpgs will buy it. Mistwalker brought over Blue Dragon and Lost Odyssey to the 360, and Microsoft is not known to for JRPG's, so I don't see why wouldn't do it for Wii.
There's a reason there's nothing like it on the Wii, it's not worth it.
RPG's on the Wii have sold poorly at best with most being full fledged disasters. What's worse is that there's been many kinds of RPG's offered and each one has failed to meet even minimal expectations.
A franchise like Tales sold 550K on the Gamecube with 12.5 million users, that's 1 copy to every 24 consoles
Know what it sold on the Wii? It didn't even crack 200K with 40 million Wii's out there. That's not even 1 to every 200 consoles
It's not only traditional RPG's that's perform badly on the Wii either
Opoona was set to be an introductory RPG for the Wii's core. A game that's streamlined and simple that a child or casual can pick up and play and finish but also learn the basics on how to play RPG's. That didn't even sell 60K.
A game like Last Story that needs extensive localization isn't worth the time and money to have it appear in all regions
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