The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two way street, so as King, players will try to conquer rival nations to create a single unified kingdom, as well as grant the requests of townspeople at whim.
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Little King’s Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight, appears, informing Corobo that he is now King of the village, and he must not take this responsibility lightly. Returning to his sleepy village, as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.
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You start off with only three villagers (what a small kingdom!), but they each have their own personality, and as you spend more time with them, they become loyal and their health increases -- essentially, they level up. They start off as ordinary villagers, but as your kingdom grows, different job buildings crop up for them to learn in. To send a villager into a profession, you just command him into that particular building. Later in the game, as you move toward your goal of growing your kingdom and unifying the surrounding realms under your banner, you have the ability to continually send villagers into a job building and train them for a more powerful version of the job.
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When they're not trailing behind you, the townsfolk pursue their own lives, making friends and starting families. But once you call them, they drop everything they're doing to come with you on whatever adventure you have in mind. It's a little sad, because if that person dies, you'll have to attend his family's funeral, and if he has any children, they'll be crying in the corner. The kingdom's population never decreases, though, since every death coincides with an amnesiac person washing up on your shores. The downside is that the new person will be starting with a fresh slate -- no loyalties and no relationships.
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You also receive anonymous letters from your citizens via the mailbox in the town square. Some of the letters appear to be nonsense, but as you get to know the villagers better, they provide insight into their overall happiness. And, of course, you also receive some hatemail -- letters by villagers who were happy doing one profession until you up and told them to change jobs, or complainers who feel that the kingdom is still too small for their liking. The letters also hint at what the citizens want from their kingdom. You need to pay particular attention, because on occasion, the town votes on how you should expand the kingdom. After a choice is given, you need to raise the Wii Remote to raise your hand (or not, if you wish to vote nay). If you're the only one raising your hand, or if a majority of the villagers raise theirs and your hand is kept down, your favor with them will decrease. So it's important to keep their letters in mind if you want to have a smooth ride to world domination.
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“Little King’s Story has an art direction that is very ‘story-book’ in look, and that we feel will be universally loved,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment Inc. “The game has a fairy tale quality that will intrigue and delight gamers around the world.” “Little King’s Story is a game we felt very strongly about offering to the United States,” remarked Jun Iwasaki, President of XSEED Games. “The game truly reflects the high quality gaming experience, uniqueness, and game design creativity that we look for, with the ability to appeal to a wide audience while providing enough depth for seasoned gamers.”
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Awesome Trailer 1 (Maurice Ravel's Bolero Music) -- Awesome Trailer 2
Development staffExecutive Producer: Yasuhiro Wada (Harvest Moon) Producer: Yoshirou Kimura (Moon: Remix RPG Adventure, Chulip) Character Design: Hideo Minaba (Final Fantasy XII) Monster Design: Kazuyuki Kurashima (Tingle's Rosy Rupeeland, Super Mario RPG) Game Design: Norikazu Yasunaga (World Neverland) Director: Youichi Kawaguchi (Dragon Quest VIII: Journey of the Cursed King) Composer: Yoko Shimomura (Kingdom Hearts series, Super Mario RPG)
Release Date: December 15 - 2008
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Are you ready to be a king?
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