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srdjan311

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#1 srdjan311
Member since 2007 • 1247 Posts

does any1 know how many copies madworld has sold to date? links are welcome of course lol

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hansolo14

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#2 hansolo14
Member since 2003 • 976 Posts

http://www.vgchartz.com/games/game.php?id=22383®ion=All

Not bad at all, it still selling more than 10.000 units worldwide weekly

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micahismyname

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#3 micahismyname
Member since 2007 • 427 Posts
wow, i thought it was under 100k. its nearly 200k
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da_chub

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#4 da_chub
Member since 2007 • 3140 Posts
Wii games have legs. They dont sell 1million copies the first week, but they get there over time.
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Lonnie2Hottie

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#5 Lonnie2Hottie
Member since 2005 • 933 Posts

I'm gonna get it soon, so add one more! :)

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The_Milton

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#6 The_Milton
Member since 2009 • 28 Posts
Yeah I bought it too. Awesome game and doing pretty good for how over the top and yes it earns it's M rating I hope it sells enough for more AAA wii games I'm fed up with third parties not putting effort in their games, or announcing big franchises and finding out they are on rail shooters this really pisses me off and I tend to boycott any on rails shooter sorry dead space but you aren't what gamers wanted and you wonder why EA doesn't do good on wii maybe cause they never listen to their fans thank goodness for HVS. Anywho got a little off subject sorry haha.
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wiifan99

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#7 wiifan99
Member since 2009 • 401 Posts
Its selling pretty amazing.
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blankshore

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#8 blankshore
Member since 2008 • 1809 Posts

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

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garrett_duffman

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#9 garrett_duffman
Member since 2004 • 10684 Posts

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

blankshore
you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesome
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jmangafan

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#10 jmangafan
Member since 2004 • 1933 Posts
[QUOTE="blankshore"]

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

garrett_duffman
you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesome

That is actually a pretty good scale for any system.
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legend26

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#11 legend26
Member since 2007 • 16010 Posts

http://www.vgchartz.com/games/game.php?id=22383®ion=All

Not bad at all, it still selling more than 10.000 units worldwide weekly

hansolo14

awesome :D

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garrett_duffman

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#12 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="garrett_duffman"][QUOTE="blankshore"]

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

jmangafan
you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesome

That is actually a pretty good scale for any system.

thank you! although at the end of the day its all based on the devs and publishers and everything, puting X amount into circulation at a time, expecting Y to sell and so on and so forth
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intro94

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#13 intro94
Member since 2006 • 2623 Posts
yeah the madworld flop thingye is over.Give it the whole honorable year,and it will be in the good sales league.Goes to show how much media likes to make a load of nothing.
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hansolo14

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#14 hansolo14
Member since 2003 • 976 Posts

[QUOTE="blankshore"]

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

garrett_duffman

you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesome

WRONG

it depends in the cost of production

Square said thatthe nextFF game have to sell 10 times more than a normal game to make a profit while the blob is now a strong franchise to THQ with 700.000 units sold, NMH was the mostsuccsesful game in SUDA51 history with 400.000 units sold

it depend on expectations anyways

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garrett_duffman

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#15 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"][QUOTE="blankshore"]

Can someone explain to me what qualifies as "good" sales? I don't have a very good grasp on what numbers really mean. To me, 150,000 seems like a lot, but some have been saying (well, many have been saying) that MadWorld has been selling like crap. Obviously, compared to Nintendo's games which sell over a million, it seems pretty bad. I don't know. Help me out.

hansolo14

you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesome

WRONG

it depends in the cost of production

Square said thatthe nextFF game have to sell 10 times more than a normal game to make a profit while the blob is now a strong franchise to THQ with 700.000 units sold, NMH was the mostsuccsesful game in SUDA51 history with 400.000 units sold

it depend on expectations anyways

... we arent talking about specifics, we are talking in GENERAL. in general ANY game selling over a million is good.
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hansolo14

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#16 hansolo14
Member since 2003 • 976 Posts

[QUOTE="hansolo14"]

[QUOTE="garrett_duffman"] you've got to remember that sales of games goes along with total sales of wii so lets say the wii sold 40,000,000 units, to me, this is how sales would go: 0-10,000 = terrible 10,000-50,000 = bad 50,000 - 100,000 = mediocre 100,000 - 500,000 = good 500,000- 1,000,000 = really good 1,000,000+ = awesomegarrett_duffman

WRONG

it depends in the cost of production

Square said thatthe nextFF game have to sell 10 times more than a normal game to make a profit while the blob is now a strong franchise to THQ with 700.000 units sold, NMH was the mostsuccsesful game in SUDA51 history with 400.000 units sold

it depend on expectations anyways

... we arent talking about specifics, we are talking in GENERAL. in general ANY game selling over a million is good.

Why?? it can be good for developers a certain number under a million

there's no general rule for a game to be profitable so we cant talk about sells in "general"

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garrett_duffman

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#17 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"][QUOTE="hansolo14"]

WRONG

it depends in the cost of production

Square said thatthe nextFF game have to sell 10 times more than a normal game to make a profit while the blob is now a strong franchise to THQ with 700.000 units sold, NMH was the mostsuccsesful game in SUDA51 history with 400.000 units sold

it depend on expectations anyways

hansolo14

... we arent talking about specifics, we are talking in GENERAL. in general ANY game selling over a million is good.

Why?? it can be good for developers a certain number under a million

there's no general rule for a game to be profitable so we cant talk about sells in "general"

... nobody is talking about profits.
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hansolo14

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#18 hansolo14
Member since 2003 • 976 Posts

[QUOTE="hansolo14"]

[QUOTE="garrett_duffman"] ... we arent talking about specifics, we are talking in GENERAL. in general ANY game selling over a million is good. garrett_duffman

Why?? it can be good for developers a certain number under a million

there's no general rule for a game to be profitable so we cant talk about sells in "general"

... nobody is talking about profits.

... If we're talking about sells but not about profits.. whats the point?

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garrett_duffman

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#19 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"][QUOTE="hansolo14"]

Why?? it can be good for developers a certain number under a million

there's no general rule for a game to be profitable so we cant talk about sells in "general"

hansolo14

... nobody is talking about profits.

... If we're talking about sells but not about profits.. whats the point?

the question was asked about "good" sales, i gave an explanation based on what I, keyword there, I thought.
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intro94

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#20 intro94
Member since 2006 • 2623 Posts
Lol hansolo ok, we get your idea.But seriously.Madworld...Compared to FFXIII...Seriously...Are you not getting the slightest idea just by looking at the product history? FFXIII is spending in publicity more than Madworld spend in the whole production, marketting and distribution costs. Some games have been developed under 1 million budgets.We dont know the exact numbers,but we can make an educated guess. Madworld was developed in a few months by a small studio without external funds....(while FFXIII has years , several years in production,HIGH salaries, huge staff, inmense technology development).FFXIII might have an investment 20 times more than Madworld easily. By putting this in perspective, MW is probably making profits as it is now. Why?sega reps were satisfied with the sales direction before it took off?.What did it means?they invested a small amount into production, so probably by the time they said that,the game was making money already.
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hansolo14

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#21 hansolo14
Member since 2003 • 976 Posts

[QUOTE="hansolo14"]

[QUOTE="garrett_duffman"] ... nobody is talking about profits. garrett_duffman

... If we're talking about sells but not about profits.. whats the point?

the question was asked about "good" sales, i gave an explanation based on what I, keyword there, I thought.

ok, my thoughts are that if you want to know if a game sells good or not you must make some research

for example THOTD, Sega came out saying that it meet their expectations

so for that game 200.000 were "good" sales at that mommentIMO but well I think there's no point to argue anymore, I hope at least he can figure out what good sales are

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hansolo14

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#22 hansolo14
Member since 2003 • 976 Posts

Lol hansolo ok, we get your idea.But seriously.Madworld...Compared to FFXIII...Seriously...Are you not getting the slightest idea just by looking at the product history? FFXIII is spending in publicity more than Madworld spend in the whole production, marketting and distribution costs. Some games have been developed under 1 million budgets.We dont know the exact numbers,but we can make an educated guess. Madworld was developed in a few months by a small studio without external funds....(while FFXIII has years , several years in production,HIGH salaries, huge staff, inmense technology development).FFXIII might have an investment 20 times more than Madworld easily. By putting this in perspective, MW is probably making profits as it is now. Why?sega reps were satisfied with the sales direction before it took off?.What did it means?they invested a small amount into production, so probably by the time they said that,the game was making money already.intro94

I put FF as an example, I'm not comparing madworld with FF (I'm not high) dont misunderstand me...

at least you get my idea from what i've read lol

good

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Jaysonguy

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#23 Jaysonguy
Member since 2006 • 39454 Posts

Madworld is selling horribly

The worst thing is that it had a ton of TV advertising so the idea that "all a game needs to sell is advertising" has been proven wrong.

People just did not want the game. Sega thought that with the huge install base the Wii has they would be able to find a section to sell to and they were wrong. It's just not a title that people want to play.

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jmangafan

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#24 jmangafan
Member since 2004 • 1933 Posts

Madworld is selling horribly

The worst thing is that it had a ton of TV advertising so the idea that "all a game needs to sell is advertising" has been proven wrong.

People just did not want the game. Sega thought that with the huge install base the Wii has they would be able to find a section to sell to and they were wrong. It's just not a title that people want to play.

Jaysonguy
We've been over this already Jason. It did not have a TON of advertising. It had some late night spots on MTV, Adult Swim, and Spike TV. A commercial that plays sometime between Squidbillies and Manswers is NOT prime advertising. You're being mean and negative for no reason, VG Charts projected sales are around 200k, which is admirable for a smaller scale game such as MadWorld. I don't know why you're being so mean about this, especially since it was unprovoked this time.
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thetravman

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#25 thetravman
Member since 2003 • 3592 Posts

I haven't seen any Madworld advertisement. I can see that because any bit of gameplay is too gruesome for commercials.

I bet there are alot of gamers like me. Buy short, but great games when price lowers. I loved Madworld, but I prefer playing $60 for good length games.

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hansolo14

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#26 hansolo14
Member since 2003 • 976 Posts

Madworld is selling horribly

The worst thing is that it had a ton of TV advertising so the idea that "all a game needs to sell is advertising" has been proven wrong.

People just did not want the game. Sega thought that with the huge install base the Wii has they would be able to find a section to sell to and they were wrong. It's just not a title that people want to play.

Jaysonguy

lol do you know how dificult is to make a new IP to sell as madworld is selling¿?¿? look at deadly creatures as an example

BTW agamethat havent been released at japan that sells 200k in two moths isnt selling"horribly"

Jason... Jason... you surprise me more everyday

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intro94

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#27 intro94
Member since 2006 • 2623 Posts
ish not hish fault!he just needs love *jumps and squeezheees* RAWR
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snowman6251

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#28 snowman6251
Member since 2006 • 5321 Posts
sales probably not helped by being banned in some countries like germany but seems to be over 200k
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young80s

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#29 young80s
Member since 2009 • 184 Posts
The sales aren't that bad for the type of game it is. Its fun but definitely alienates a large audience for a variety of different reasons, add that into the idea that its a new IP and that a lot of the appeal is just the straight up gore of it I'm impressed with how its doing
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wiifan001

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#30 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="jmangafan"][QUOTE="Jaysonguy"]

Madworld is selling horribly

The worst thing is that it had a ton of TV advertising so the idea that "all a game needs to sell is advertising" has been proven wrong.

People just did not want the game. Sega thought that with the huge install base the Wii has they would be able to find a section to sell to and they were wrong. It's just not a title that people want to play.

We've been over this already Jason. It did not have a TON of advertising. It had some late night spots on MTV, Adult Swim, and Spike TV. A commercial that plays sometime between Squidbillies and Manswers is NOT prime advertising. You're being mean and negative for no reason, VG Charts projected sales are around 200k, which is admirable for a smaller scale game such as MadWorld. I don't know why you're being so mean about this, especially since it was unprovoked this time.

It DID have a ton of advertising. I remember watching UFC fighting 2 weeks before Madworld's release, and even after release it continued to advertise. The reason it was on late at night on MTV, Adult Swim, Spike TV, etc, was because this game was directed a hardcore mature gaming audience. These channels are precisely what these type of people are at- in late nights. It keeps away children from seeing them much better and correlates to the type of demographic area. And yet, Madworld really is selling horribly, still.
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intro94

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#31 intro94
Member since 2006 • 2623 Posts
like excitebots.wait.its selling twice as good as excitebots.Just saying..almost no wii games sell better than games than madworld except for the top 10(in the lines of wiifit or wii sports, and mario stamped games).Is also selling better than Tales of Symphonia did.Is selling better than deadly creatures.Its selling better than Tenchu. Shouldnt we have a gamespot headlines saying how teen, and E games are failing to sell on the wii too?since "E" AA games or "Teen" games are selling worse than Madworld or HOTD?no.They are not failing to sell because they are actually selling.Madworld is selling better than Bully, than The Godfather, better than a lot.But why we didnt hear about the REAL bad sales of other titles, but we hear that from a small budget rushed game that is selling way better called Madworld?thats the question.What about Sonic games released from Sega?why the interviewers dont come asking with Sonic black knight is selling as good as Madworld?and Sonic Black Knight is selling just the way the previous Sonic game did.Reached almost a million over time.But noo,Sonic the black knight is selling alright, while Madworld is selling bad,despite they are selling at the same rate and have the same numbers.Enough with the dual standarts.
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hansolo14

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#32 hansolo14
Member since 2003 • 976 Posts

like excitebots.wait.its selling twice as good as excitebots.Just saying..almost no wii games sell better than games than madworld except for the top 10(in the lines of wiifit or wii sports, and mario stamped games).Is also selling better than Tales of Symphonia did.Is selling better than deadly creatures.Its selling better than Tenchu. Shouldnt we have a gamespot headlines saying how teen, and E games are failing to sell on the wii too?since "E" AA games or "Teen" games are selling worse than Madworld or HOTD?no.They are not failing to sell because they are actually selling.Madworld is selling better than Bully, than The Godfather, better than a lot.But why we didnt hear about the REAL bad sales of other titles, but we hear that from a small budget rushed game that is selling way better called Madworld?thats the question.What about Sonic games released from Sega?why the interviewers dont come asking with Sonic black knight is selling as good as Madworld?and Sonic Black Knight is selling just the way the previous Sonic game did.Reached almost a million over time.But noo,Sonic the black knight is selling alright, while Madworld is selling bad,despite they are selling at the same rate and have the same numbers.Enough with the dual standarts.intro94

dont try to argue with people without arguments, look at Jason guy, hedont evenhave balls to come back and give solid arguments to say madworld is selling bad

they are here to bother, thats all

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Jaysonguy

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#33 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

Madworld is selling horribly

The worst thing is that it had a ton of TV advertising so the idea that "all a game needs to sell is advertising" has been proven wrong.

People just did not want the game. Sega thought that with the huge install base the Wii has they would be able to find a section to sell to and they were wrong. It's just not a title that people want to play.

jmangafan

We've been over this already Jason. It did not have a TON of advertising. It had some late night spots on MTV, Adult Swim, and Spike TV. A commercial that plays sometime between Squidbillies and Manswers is NOT prime advertising. You're being mean and negative for no reason, VG Charts projected sales are around 200k, which is admirable for a smaller scale game such as MadWorld. I don't know why you're being so mean about this, especially since it was unprovoked this time.

It did have a ton of advertising for it's demographic.

It was aimed at the 18-28 user. The ones that watch Adult Swim either when it starts or at 3:30am or beyond when they get in from going out for the night.

You're making it sound like you'd rather the ads went on at noon during soap operas and talk shows.

Sega aimed it's ads at the people who were going to buy the game. They did not want ads to air during the last episode of ER because the people buying the game were not concerned with seeing Clooney one last time.

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teknic1200

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#34 teknic1200
Member since 2007 • 3191 Posts
it had a ton of TV advertising Jaysonguy
It did have a ton of advertising for it's demographic.Jaysonguy
i hope your considering politics.
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riou7

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#35 riou7  Moderator
Member since 2007 • 10842 Posts

it sells good, hope they'll make a sequel

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r_gam3

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#36 r_gam3
Member since 2008 • 1185 Posts

think it done well, vg charts is too low, way too low.

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Bagofhappystuff

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#37 Bagofhappystuff
Member since 2009 • 598 Posts
Is madworld all in that black and white type scenario? Ah, that would give me a headache..
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SoAmazingBaby

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#38 SoAmazingBaby
Member since 2009 • 3023 Posts
Cant stress how happy I am that this game sells. This may inspire or motivate other third party creaters to follow this direction.
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srdjan311

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#39 srdjan311
Member since 2007 • 1247 Posts

haha ima add on to the sells and buy it soon..it makes me sad that i haven't picked it up yet :(

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AlexSays

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#40 AlexSays
Member since 2008 • 6612 Posts
They did not want ads to air during the last episode of ER because the people buying the game were not concerned with seeing Clooney one last time.Jaysonguy
I bought the game and watched the finale of ER. lol