I'm tired of people saying MW is a failure when there's little reason to think so. MW's sales is a story we've seen many times with the wii. Niche hardcore game comes out, no one buys it, it's proclaimed faiure, year later it's selling near a million and a sequel is on the way. Observe
Boobblox (today's total: 900k)
Week1 57k
Week2 50k
Week3 50k
Week4 36k
RE:UC (today's total: 1,260,000)
Week1 237k
Week2 113k
Week3 66k
Week4 65k
No More Heroes (today's total: 400k)
Week1 72k
Week2 43k
Week3 40k
Week4 20k
CoD:WaW (today's total: 1 mill)
Week1 62k
Week2 50k
Week3 84k
Week4 78k
HotD: 2&3 (today's total: 950k)
Week1 48k
Week2 48k
Week3 32k
Week4 35k
Madworld (today's total: 130k) (no record of Japanese sales and only partial EU sales)
Week1 60k
Week2 28k
Week3 21k
Week4 ??? (incomplete data)
(All numbers provided by VGcharts)
As you can see, there are many games that were slow starters on the wii. Wii games truely do have long legs. Now, the one game out of that list that did the best was RE:UC, but that's due to being tied to the Resident Evil franchise. The one game that is seemingly very similer to MW's early sales in NMH; the game that did the worst of them all. But keep in mind that MW has had TV ads where NMH did not. Also, a lot of MW's numbers are still missing, so it's not really fair to call it yet. Also keep in mind that NMH has a sequel on the way and SEGA showed interest in turning MW into a franchise.
I don't know why people were expecting MW to sell like gears of war its first month just because it has blood and is a hardcore game? If anything we should all know by now that on a nintendo console, only stuff like brain age, nintendogs, wiifit, and mario kart can pull those kind of numbers. Third party hardcore wii games start slow, but finish strong.
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