Metroid should go third person (think about it!)

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NaveedLife

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#1 NaveedLife
Member since 2010 • 17179 Posts

I think it would be great if the next console Metroid game was similar to a prime game in the sense that it is a big open, wonderful world to explore in full 3D. But I think they should give a go at making it a third person game. If only Naughty Dog could work on it with Sakamoto and his crew, that would be awesome! I think it would work really well if done right and would keep it similar to metroid, yet introduce fresh new ideas. What do you guys think?

Ooh I just had a thought too that it could borrow from PN 03 :P. Haha that game had awesome style (although could have been a better game)

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lazyathew

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#2 lazyathew
Member since 2007 • 3748 Posts

Sure. Sounds good to me. I don't think it needs Naughty Dog though. If you mean like the Prime games only in third person. I really like the battle system in Other M actually. So Ithink another team up with Team Ninja would work. Just don't make it as linear, like Super Metroid, or Prime. But there are other ways too of course.

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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

Of course, I made this thread years ago

HEY METROID, PRINCE OF PERSIA IS ON THE PHONE

He says it's ok to take a page from his book in your next game.

I think it's pretty easy to say that now that Retro isn't making the Metroid series anymore the franchise really has a chance to expand. The first thing the new devs should do is get rid of the first person element, mostly if not totally.

You have one of the most interesting looking characters with movement that goes beyond the norm. Add in the fact that the series is built on exploration and it's almost laughable to think that the last three installments were from the perspective that you're able to see the least.

A third person adventure would help bring all the elements together. You could focus more on lavish worlds to explored and Metroid's...oops I mean Samus' interaction with it during exploration. Have a vast area that must be navigated with the physical prowess that Samus has. Have the player see the double jumps and the grappling moves and the spins and the dashes again. Don't hide all of them from the player in first person.

For combat the option to switch from a third to first person view would be good but as I said I'd like it to be optional. Once again you have a superb physical specimen that can move in amazing ways and you'd be able to do a great job of showing that to the player in third person action.

I link (no pun intended but it did make me laugh) Samus to a Giant Japanese Robot. A Giant Japanese Robot (take your pick Getter Robo, Gaiking, Mazinger...) is best in game when you can SEE the robot interacting with the environment and fighting the other enemies. If you have a Giant Japanese Robot game in first person all you're doing is seeing a buildings fall down sim, who cares what or who you are?

The same rule applies to Samus in the Metroid games. She's not just a random soldier that looks exactly like every other characters and the only way you can tell her apart is her nametag. She's a very unique character that actually has a fan following from when you could actually SEE her.

The series has to switch perspectives in order to reach a new level.

Jaysonguy

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NaveedLife

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#4 NaveedLife
Member since 2010 • 17179 Posts

Sure. Sounds good to me. I don't think it needs Naughty Dog though. If you mean like the Prime games only in third person. I really like the battle system in Other M actually. So Ithink another team up with Team Ninja would work. Just don't make it as linear, like Super Metroid, or Prime. But there are other ways too of course.

lazyathew

You mean make it more like Super Metroid or Prime right? Cause those games are NOT linear. I assume that is what you mean. Those are the best Metroid games (IMO) too.

As for Team Ninja, I hate what they did with Other M (although a good game no doubt). The dodging is WAY too easy and overdone, and the auto aiming is lame. Metroid should be first and formost a shooter I think.

Basically though, as you said it should be a prime like experience with a big open world, yet I think they could add in some cool gameplay things due to being in third person. Maybe a bit more to environment traversal items and such. I think it would be great :).

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lazyathew

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#5 lazyathew
Member since 2007 • 3748 Posts

[QUOTE="lazyathew"]

Sure. Sounds good to me. I don't think it needs Naughty Dog though. If you mean like the Prime games only in third person. I really like the battle system in Other M actually. So Ithink another team up with Team Ninja would work. Just don't make it as linear, like Super Metroid, or Prime. But there are other ways too of course.

NaveedLife

You mean make it more like Super Metroid or Prime right? Cause those games are NOT linear. I assume that is what you mean. Those are the best Metroid games (IMO) too.

As for Team Ninja, I hate what they did with Other M (although a good game no doubt). The dodging is WAY too easy and overdone, and the auto aiming is lame. Metroid should be first and formost a shooter I think.

Basically though, as you said it should be a prime like experience with a big open world, yet I think they could add in some cool gameplay things due to being in third person. Maybe a bit more to environment traversal items and such. I think it would be great :).

Yeah, that's what I mean. I meant less linear then Other M, and make it more like Super Metroid and Prime. But I like the dogding in Other M though, and the shooter style in Uncharted will just be wierd for a Metroid game I think. I won't mind a different dodging system though. Like give you a role, but make it work all the time, instead of just as you are getting attacked. I think you are invincable for like a second while you role as well. So, yeah, change that a bit I guess. (Though I personally think it's fine the way it is in Other M too)

ButI can't imagine Samus in a cover based third person shooter if that's what you mean.

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NaveedLife

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#6 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="lazyathew"]

Sure. Sounds good to me. I don't think it needs Naughty Dog though. If you mean like the Prime games only in third person. I really like the battle system in Other M actually. So Ithink another team up with Team Ninja would work. Just don't make it as linear, like Super Metroid, or Prime. But there are other ways too of course.

lazyathew

You mean make it more like Super Metroid or Prime right? Cause those games are NOT linear. I assume that is what you mean. Those are the best Metroid games (IMO) too.

As for Team Ninja, I hate what they did with Other M (although a good game no doubt). The dodging is WAY too easy and overdone, and the auto aiming is lame. Metroid should be first and formost a shooter I think.

Basically though, as you said it should be a prime like experience with a big open world, yet I think they could add in some cool gameplay things due to being in third person. Maybe a bit more to environment traversal items and such. I think it would be great :).

Yeah, that's what I mean. I meant less linear then Other M, and make it more like Super Metroid and Prime. But I like the dogding in Other M though, and the shooter style in Uncharted will just be wierd for a Metroid game I think. I won't mind a different dodging system though. Like give you a role, but make it work all the time, instead of just as you are getting attacked. I think you are invincable for like a second while you role as well. So, yeah, change that a bit I guess. (Though I personally think it's fine the way it is in Other M too)

ButI can't imagine Samus in a cover based third person shooter if that's what you mean.

I wouldnt say they should use cover based, I think that would be bad. rolling and stuff would be great, but it was too easy (and spamable) in other M. And the health system (recharge) in other M sucks :P.

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lazyathew

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#7 lazyathew
Member since 2007 • 3748 Posts

I wouldnt say they should use cover based, I think that would be bad. rolling and stuff would be great, but it was too easy (and spamable) in other M. And the health system (recharge) in other M sucks :P.

NaveedLife

lol, I wasn't a big fan of the health and missle recharge in Other M either. But it didn't break the IMO. But the dodge system was just fine. :P

But I think it's also important for Metroid to have a lot of jumping around as well, and a third person shooter that plays anything like Uncharted won't work for that IMO. Honestly I think Other M got the syle down perfectly.

A third person Metroid game should keep that style and make tweaks to that. Like the dodge system can be changed if people want, and the recharge stuff, but keep it an action adventure with lots of shooting, and focus more on dodging then aiming. Like have an auto aim, so you can keep firing quickly while you jump and move around. In my opinion, these are the most important aspects to Metroid combat.

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NaveedLife

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#8 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

I wouldnt say they should use cover based, I think that would be bad. rolling and stuff would be great, but it was too easy (and spamable) in other M. And the health system (recharge) in other M sucks :P.

lazyathew

lol, I wasn't a big fan of the health and missle recharge in Other M either. But it didn't break the IMO. But the dodge system was just fine. :P

But I think it's also important for Metroid to have a lot of jumping around as well, and a third person shooter that plays anything like Uncharted won't work for that IMO. Honestly I think Other M got the syle down perfectly.

A third person Metroid game should keep that style and make tweaks to that. Like the dodge system can be changed if people want, and the recharge stuff, but keep it an action adventure with lots of shooting, and focus more on dodging then aiming. Like have an auto aim, so you can keep firing quickly while you jump and move around. In my opinion, these are the most important aspects to Metroid combat.

Just cause I said Naughty Dog would do it well doesnt mean I want it to play like Uncharted :P. Of course there needs to be alot of jumping and environment traversal. I feel that Other M had far too many narrow corridors rather than the great environments in Super Metroid. I also didnt like that you could move around in complete 3D in those corridors rather than being locked down like in 2D metroids. IMO they did a half and half integration that didnt make a lot of sense to use a D-Pad for (although it wasnt too bad IMO). If they are going to make a 3D world, it should be a bigger prime like world with a joystick and full third person action, or they should make it like a 3D sidescroller.

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funsohng

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#9 funsohng
Member since 2005 • 29976 Posts
Metroid should be first and formost a shooter I think.NaveedLife
 .
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Sepewrath

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#10 Sepewrath
Member since 2005 • 30712 Posts
What do people think "Linear" means? Because Super Metroid and Prime are linear, they weren't Grand Theft Metroid, they were linear. Anyway, a 3D game wouldn't be so bad as seen in Other M, but since Metroid is about item progression, it wouldn't have the effect your expecting.
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#11 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]Metroid should be first and formost a shooter I think.funsohng
 .

lmao when I say this I mean in terms of the combat. I mean that EVERY metroid has been a shooter, besides the extremely action focused Other M. I am not saying Metroid should be a completely action intense experience with tons of shooting :P. Sorry for the confusion.

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#12 NaveedLife
Member since 2010 • 17179 Posts

What do people think "Linear" means? Because Super Metroid and Prime are linear, they weren't Grand Theft Metroid, they were linear. Anyway, a 3D game wouldn't be so bad as seen in Other M, but since Metroid is about item progression, it wouldn't have the effect your expecting. Sepewrath

First of all, I don't get how my idea is going to affect item progression? I am simply saying make a game like the primes, but in third person with a bit of emphasis on the third person view and what it might add to the game. Other than that it should be metroid through and through

Second of all, I hate the linear arguments lol. Zelda and Metroid are not linear. They are not a sandbox game, but they are NOT linear. linear is God of War, Uncharted, Killzone, Gears of War, and many more.

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JuarN18

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#13 JuarN18
Member since 2007 • 4981 Posts

I wouldn't care, but the first person perspective makes themetroid 3D games unique

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funsohng

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#14 funsohng
Member since 2005 • 29976 Posts
[QUOTE="funsohng"][QUOTE="NaveedLife"]Metroid should be first and formost a shooter I think.NaveedLife
 .

lmao when I say this I mean in terms of the combat. I mean that EVERY metroid has been a shooter, besides the extremely action focused Other M. I am not saying Metroid should be a completely action intense experience with tons of shooting :P. Sorry for the confusion.

oh ok, man, you almost had me there.
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lazyathew

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#15 lazyathew
Member since 2007 • 3748 Posts

[QUOTE="lazyathew"]

[QUOTE="NaveedLife"]

I wouldnt say they should use cover based, I think that would be bad. rolling and stuff would be great, but it was too easy (and spamable) in other M. And the health system (recharge) in other M sucks :P.

NaveedLife

lol, I wasn't a big fan of the health and missle recharge in Other M either. But it didn't break the IMO. But the dodge system was just fine. :P

But I think it's also important for Metroid to have a lot of jumping around as well, and a third person shooter that plays anything like Uncharted won't work for that IMO. Honestly I think Other M got the syle down perfectly.

A third person Metroid game should keep that style and make tweaks to that. Like the dodge system can be changed if people want, and the recharge stuff, but keep it an action adventure with lots of shooting, and focus more on dodging then aiming. Like have an auto aim, so you can keep firing quickly while you jump and move around. In my opinion, these are the most important aspects to Metroid combat.

Just cause I said Naughty Dog would do it well doesnt mean I want it to play like Uncharted :P. Of course there needs to be alot of jumping and environment traversal. I feel that Other M had far too many narrow corridors rather than the great environments in Super Metroid. I also didnt like that you could move around in complete 3D in those corridors rather than being locked down like in 2D metroids. IMO they did a half and half integration that didnt make a lot of sense to use a D-Pad for (although it wasnt too bad IMO). If they are going to make a 3D world, it should be a bigger prime like world with a joystick and full third person action, or they should make it like a 3D sidescroller.

I see, it was also the fact you said it should be first and foremost a shooter that made me think that as well. But now I uderstand I think, and I agree that would be cool.

And I agree that the previous metroids are shooters as well, or at least partly. It's just when you say "first and foremost," made me think it should focus even more on shooting. You never really had to aim in a Metroid game before, there was always a lock on, or something. And that, I think, should remain the same.

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#16 Wikipedian
Member since 2007 • 1100 Posts

Rocksteady should totally do it. Batman: Arkham Asylum felt a lot like a Metroid game with its exploration, objectives and atmosphere. I'm sure they'd do a wonderful job if Nintendo was to outsource to them.

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#17 J_Ford
Member since 2003 • 2246 Posts

A third person Metroid game where you play as Zero Suit Samus for all of it would be awesome.

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Sieg_15

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#18 Sieg_15
Member since 2005 • 377 Posts

Wasn't Metroid Prime originally suppose to be a third person shooter?

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#19 8-Bitterness
Member since 2009 • 3707 Posts
over the shoulder would be awesome
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#20 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="lazyathew"]lol, I wasn't a big fan of the health and missle recharge in Other M either. But it didn't break the IMO. But the dodge system was just fine. :P

But I think it's also important for Metroid to have a lot of jumping around as well, and a third person shooter that plays anything like Uncharted won't work for that IMO. Honestly I think Other M got the syle down perfectly.

A third person Metroid game should keep that style and make tweaks to that. Like the dodge system can be changed if people want, and the recharge stuff, but keep it an action adventure with lots of shooting, and focus more on dodging then aiming. Like have an auto aim, so you can keep firing quickly while you jump and move around. In my opinion, these are the most important aspects to Metroid combat.

lazyathew

Just cause I said Naughty Dog would do it well doesnt mean I want it to play like Uncharted :P. Of course there needs to be alot of jumping and environment traversal. I feel that Other M had far too many narrow corridors rather than the great environments in Super Metroid. I also didnt like that you could move around in complete 3D in those corridors rather than being locked down like in 2D metroids. IMO they did a half and half integration that didnt make a lot of sense to use a D-Pad for (although it wasnt too bad IMO). If they are going to make a 3D world, it should be a bigger prime like world with a joystick and full third person action, or they should make it like a 3D sidescroller.

I see, it was also the fact you said it should be first and foremost a shooter that made me think that as well. But now I uderstand I think, and I agree that would be cool.

And I agree that the previous metroids are shooters as well, or at least partly. It's just when you say "first and foremost," made me think it should focus even more on shooting. You never really had to aim in a Metroid game before, there was always a lock on, or something. And that, I think, should remain the same.

In the 2D metroids you needed to aim, as well as in Prime 3 and the trilogy version of Prime 1 and 2, which are FAR better than the GCN version, as lock on is lame :P.

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#21 lazyathew
Member since 2007 • 3748 Posts

[QUOTE="lazyathew"]

[QUOTE="NaveedLife"]

Just cause I said Naughty Dog would do it well doesnt mean I want it to play like Uncharted :P. Of course there needs to be alot of jumping and environment traversal. I feel that Other M had far too many narrow corridors rather than the great environments in Super Metroid. I also didnt like that you could move around in complete 3D in those corridors rather than being locked down like in 2D metroids. IMO they did a half and half integration that didnt make a lot of sense to use a D-Pad for (although it wasnt too bad IMO). If they are going to make a 3D world, it should be a bigger prime like world with a joystick and full third person action, or they should make it like a 3D sidescroller.

NaveedLife

I see, it was also the fact you said it should be first and foremost a shooter that made me think that as well. But now I uderstand I think, and I agree that would be cool.

And I agree that the previous metroids are shooters as well, or at least partly. It's just when you say "first and foremost," made me think it should focus even more on shooting. You never really had to aim in a Metroid game before, there was always a lock on, or something. And that, I think, should remain the same.

In the 2D metroids you needed to aim, as well as in Prime 3 and the trilogy version of Prime 1 and 2, which are FAR better than the GCN version, as lock on is lame :P.

The 2D games were fine, since you don't need to aim much. And Prime 3 was fine as well, since you still have lock on to help follow your target, and you just aim within a small area. And it also has the option to do it like the GCN Prime games as well, I didn't use it though. Prime trilogy is the same way.

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#22 SapSacPrime
Member since 2004 • 8925 Posts

Metroid needs to go back to the drawing board, I think MoM had a good engine which would have been great had the game been played 2D like shadow complex but MoM is my most disappointing game this gen for various reasons which to be fair don't matter to this thread.

I see what you are suggesting as maybe a Tomb Raider style Metroid game? I suppose that could work actually and it makes more sense than what we got with MoM, we would have a strong emphasis on exploring but the shooting mechanic would still be as fluid as the Prime games.

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#23 wes008
Member since 2009 • 802 Posts

I just read the title, and I was just about to hit "No way!" Then I read your bit about Naughty Dog, and if they are on board and Nintendo oversees/guides it, it would work.

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#24 PA_DUTCH
Member since 2008 • 908 Posts

i like the freedom to move around the screen in other M...maybe a $$$ in and pull a sin and punishment type fast paced crazy action thing, even get the spaceship in.

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NaveedLife

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#25 NaveedLife
Member since 2010 • 17179 Posts

Metroid needs to go back to the drawing board, I think MoM had a good engine which would have been great had the game been played 2D like shadow complex but MoM is my most disappointing game this gen for various reasons which to be fair don't matter to this thread.

I see what you are suggesting as maybe a Tomb Raider style Metroid game? I suppose that could work actually and it makes more sense than what we got with MoM, we would have a strong emphasis on exploring but the shooting mechanic would still be as fluid as the Prime games.

SapSacPrime

Yep, all I am saying is basically a third person prime game, with some new mechanics (not making it too different) that set itself apart from others. I liked Other M, but I feel the way they went about doing it, was a big step back from the prime games. But at the same time many want to see a non FPS metroid game. I think they should beging working on a new third person "prime" like game for the next console :P.

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#26 Rod90
Member since 2008 • 7269 Posts
Well, Metroid was 3rd person when it began, so...
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#27 NaveedLife
Member since 2010 • 17179 Posts

Well, Metroid was 3rd person when it began, so...Rod90

Oh come on, you know what I mean! lol, like metroid prime, but in third person. Sidescrolling is not what I personally consider third person :P. And other M was like a half baked third person with a d-pad to move in 3D space :P.

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#28 Rod90
Member since 2008 • 7269 Posts

[QUOTE="Rod90"]Well, Metroid was 3rd person when it began, so...NaveedLife

Oh come on, you know what I mean! lol, like metroid prime, but in third person. Sidescrolling is not what I personally consider third person :P. And other M was like a half baked third person with a d-pad to move in 3D space :P.

Well, then you should have said 3D exploring 3rd person. :P
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#29 ChubbyGuy40
Member since 2007 • 26442 Posts

Hmm a TPS? Make it like Vanquish and it'd have great potential.

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#30 Sepewrath
Member since 2005 • 30712 Posts

Second of all, I hate the linear arguments lol. Zelda and Metroid are not linear. They are not a sandbox game, but they are NOT linear. linear is God of War, Uncharted, Killzone, Gears of War, and many more.

NaveedLife

Really? Well whats the difference? Because last time I checked, Linear did not mean you moved in a literal straight line, like some people seem to believe. It meant your path through the game is directed and you can not deviate from it i.e. in Ocarina of Time you can not get through the Spirit Temple first or in Metroid, you cant get to this area until you have the Grapple Beam or Arkham Asylum you cant get across that gap without the Line Launcher. Item progression games are linear, you can not just go anywhere you want and beat the game. You may be able to move around more freely than you do in Gears of War, but you cant make any game progression until you have the proper item and the order in which you get the items is decided, you don't make it up as you go along a.k.a linear.

And I didn't say your idea would have any effect on item progression, as being in 3D didn't effect Other M at all. What I'm saying is you mentioned Naughty Dog, which I would assume based on your sig is you want an experience more in line with Uncharted and that is what I'm saying wont turn out the way you expect it.

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#31 garrett_duffman
Member since 2004 • 10684 Posts
I am samus, and samus loves metroids. Samus was once saved by a metroid, but samus also kills them with ice.
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#32 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

Second of all, I hate the linear arguments lol. Zelda and Metroid are not linear. They are not a sandbox game, but they are NOT linear. linear is God of War, Uncharted, Killzone, Gears of War, and many more.

Sepewrath


Really? Well whats the difference? Because last time I checked, Linear did not mean you moved in a literal straight line, like some people seem to believe. It meant your path through the game is directed and you can not deviate from it i.e. in Ocarina of Time you can not get through the Spirit Temple first or in Metroid, you cant get to this area until you have the Grapple Beam or Arkham Asylum you cant get across that gap without the Line Launcher. Item progression games are linear, you can not just go anywhere you want and beat the game. You may be able to move around more freely than you do in Gears of War, but you cant make any game progression until you have the proper item and the order in which you get the items is decided, you don't make it up as you go along a.k.a linear.

And I didn't say your idea would have any effect on item progression, as being in 3D didn't effect Other M at all. What I'm saying is you mentioned Naughty Dog, which I would assume based on your sig is you want an experience more in line with Uncharted and that is what I'm saying wont turn out the way you expect it.

I only said Naughty Dog because they are an amazing company with an amazing Third person shooter, which would be what metroid would be, although with the action toned down, and the exploration and puzzles made far greater. If you are talking about linearity like that then sure your right, but I don't consider that linear. You dont have to just do the main quests. There is so much to do in Zelda games and even Metroid (although not as much).

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meetroid8

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#33 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="NaveedLife"]

Second of all, I hate the linear arguments lol. Zelda and Metroid are not linear. They are not a sandbox game, but they are NOT linear. linear is God of War, Uncharted, Killzone, Gears of War, and many more.

Sepewrath


Really? Well whats the difference? Because last time I checked, Linear did not mean you moved in a literal straight line, like some people seem to believe. It meant your path through the game is directed and you can not deviate from it i.e. in Ocarina of Time you can not get through the Spirit Temple first or in Metroid, you cant get to this area until you have the Grapple Beam or Arkham Asylum you cant get across that gap without the Line Launcher. Item progression games are linear, you can not just go anywhere you want and beat the game. You may be able to move around more freely than you do in Gears of War, but you cant make any game progression until you have the proper item and the order in which you get the items is decided, you don't make it up as you go along a.k.a linear.

And I didn't say your idea would have any effect on item progression, as being in 3D didn't effect Other M at all. What I'm saying is you mentioned Naughty Dog, which I would assume based on your sig is you want an experience more in line with Uncharted and that is what I'm saying wont turn out the way you expect it.

You are clearly unable to comprehend the meaning of linearity and open worlds in games, you are so far lost that there is no point in trying to explain it to you. I don't mean any offense, but you have some very strange non conforming ideas on gameplay mechanics.

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Sepewrath

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#34 Sepewrath
Member since 2005 • 30712 Posts

I have another word for those ideas, correct. Just because a lot of people think the wrong thing is right, doesn't actually make it right. You know there was a time when everyone swore the world was flat and the Earth was the center of the universe and we saw how that turned out. You want to believe a game where your path is clearly defined is not linear, go right ahead, if 100 people want to agree with you, they can knock themselves out. But at the end of the day, that just makes a 101 people wrong. You go play a real open world game and then come back and tell me that Metroid is one.

I only said Naughty Dog because they are an amazing company with an amazing Third person shooter, which would be what metroid would be, although with the action toned down, and the exploration and puzzles made far greater. If you are talking about linearity like that then sure your right, but I don't consider that linear. You dont have to just do the main quests. There is so much to do in Zelda games and even Metroid (although not as much).

NaveedLife


Yeah there are sidequest(something I would like to see more of in Skyward Sword actually) you could even make a case for Metroid with the upgrades being side missions, because there is an overworld. But you do have to do the main quest to beat the game and you have to do it in the order set out in front of you. Even some of the ultra linear games like Gears of War and Uncharted, let you do things outside of the main mission objectives like finding those newspaper clippings or treasures. Its really no different in practice than going off the beaten path to find a missile upgrade.

Like I've said before, what is viewed as openess in Zelda and Metroid is illusion, an illusion I thoroughly enjoy, but I don't kid myself and say its not linear. But unlike many, I don't view linear as a bad thing, like most people seem to do these days; so I don't need to look for every excuse to say the game that I love is not linear. Here's a prime example, No More Heroes, you could ride your bike around, do side missions, run over that one person that lived in Santa Destroy lol, look for mask, train etc. but you couldn't fight Badgirl before Destroyman; completely linear.

And Naughty Dog? What about Retro, how did they get skipped over lol.

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meetroid8

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#35 meetroid8
Member since 2005 • 21152 Posts

I have another word for those ideas, correct. Just because a lot of people think the wrong thing is right, doesn't actually make it right. You know there was a time when everyone swore the world was flat and the Earth was the center of the universe and we saw how that turned out. You want to believe a game where your path is clearly defined is not linear, go right ahead, if 100 people want to agree with you, they can knock themselves out. But at the end of the day, that just makes a 101 people wrong. You go play a real open world game and then come back and tell me that Metroid is one.

Sepewrath

Who said that Metroid is an an open world sandbox game? You seem to be looking at linearity in terms of two extremes, either its either a GTA esque free roaming game or its a CoD campaign, nothing is ever that black and white, there are many different levels that a game could be on, and Metroid is certainly on a level closer to GTA than CoD.

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#36 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Really? Well whats the difference? Because last time I checked, Linear did not mean you moved in a literal straight line, like some people seem to believe. It meant your path through the game is directed and you can not deviate from it i.e. in Ocarina of Time you can not get through the Spirit Temple first or in Metroid, you cant get to this area until you have the Grapple Beam or Arkham Asylum you cant get across that gap without the Line Launcher. Item progression games are linear, you can not just go anywhere you want and beat the game. You may be able to move around more freely than you do in Gears of War, but you cant make any game progression until you have the proper item and the order in which you get the items is decided, you don't make it up as you go along a.k.a linear.

Sepewrath

In Metroid, only to a certain extent. Sequence breaking and item skipping are both staples of the Metroid series, and because of that, all (well,most) Metroid games have more than one way to beat the game. Heck, even with your own example about the Grapple Beam, the Grapple Beam is not mandatory to beat any Metroid game.

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NaveedLife

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#37 NaveedLife
Member since 2010 • 17179 Posts

I have another word for those ideas, correct. Just because a lot of people think the wrong thing is right, doesn't actually make it right. You know there was a time when everyone swore the world was flat and the Earth was the center of the universe and we saw how that turned out. You want to believe a game where your path is clearly defined is not linear, go right ahead, if 100 people want to agree with you, they can knock themselves out. But at the end of the day, that just makes a 101 people wrong. You go play a real open world game and then come back and tell me that Metroid is one.

[QUOTE="NaveedLife"]

I only said Naughty Dog because they are an amazing company with an amazing Third person shooter, which would be what metroid would be, although with the action toned down, and the exploration and puzzles made far greater. If you are talking about linearity like that then sure your right, but I don't consider that linear. You dont have to just do the main quests. There is so much to do in Zelda games and even Metroid (although not as much).

Sepewrath



Yeah there are sidequest(something I would like to see more of in Skyward Sword actually) you could even make a case for Metroid with the upgrades being side missions, because there is an overworld. But you do have to do the main quest to beat the game and you have to do it in the order set out in front of you. Even some of the ultra linear games like Gears of War and Uncharted, let you do things outside of the main mission objectives like finding those newspaper clippings or treasures. Its really no different in practice than going off the beaten path to find a missile upgrade.

Like I've said before, what is viewed as openess in Zelda and Metroid is illusion, an illusion I thoroughly enjoy, but I don't kid myself and say its not linear. But unlike many, I don't view linear as a bad thing, like most people seem to do these days; so I don't need to look for every excuse to say the game that I love is not linear. Here's a prime example, No More Heroes, you could ride your bike around, do side missions, run over that one person that lived in Santa Destroy lol, look for mask, train etc. but you couldn't fight Badgirl before Destroyman; completely linear.

And Naughty Dog? What about Retro, how did they get skipped over lol.

I see what you mean, but in that case there are hardly any games that are not linear. I define linearity differently then you, because to me, a game that is like metroid, Zelda and so on is just as open ended as Assassins Creed, althoug you can do different missions in AC to get to the final one.

I chose Naughty Dog because they have been doing great (and Uncharted is 3rd person), as to where Retro (IMO) dissapointed with Prime 3 (1 and 2 are in a different league) and although I have not beaten it yet, I dont like DKCR as much as DKC1-3. Solid games, but dissapointing IMO. I heard awhile ago the main two guys, left/died/ect. I wonder if thats true and how badly it affected them?

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#38 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Sepewrath"]

Really? Well whats the difference? Because last time I checked, Linear did not mean you moved in a literal straight line, like some people seem to believe. It meant your path through the game is directed and you can not deviate from it i.e. in Ocarina of Time you can not get through the Spirit Temple first or in Metroid, you cant get to this area until you have the Grapple Beam or Arkham Asylum you cant get across that gap without the Line Launcher. Item progression games are linear, you can not just go anywhere you want and beat the game. You may be able to move around more freely than you do in Gears of War, but you cant make any game progression until you have the proper item and the order in which you get the items is decided, you don't make it up as you go along a.k.a linear.

VGobbsesser

In Metroid, only to a certain extent. Sequence breaking and item skipping are both staples of the Metroid series, and because of that, all (well,most) Metroid games have more than one way to beat the game. Heck, even with your own example about the Grapple Beam, the Grapple Beam is not mandatory to beat any Metroid game.

Wasn't there a temple you could do out of order in OoT? :P

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#39 MaceKhan
Member since 2008 • 1388 Posts

Wasn't there a temple you could do out of order in OoT? :PNaveedLife
Yes. You could beat the fire temple before the forest temple if you wanted.

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#40 Sepewrath
Member since 2005 • 30712 Posts

In Metroid, only to a certain extent. Sequence breaking and item skipping are both staples of the Metroid series, and because of that, all (well,most) Metroid games have more than one way to beat the game. Heck, even with your own example about the Grapple Beam, the Grapple Beam is not mandatory to beat any Metroid game.

VGobbsesser

Obviously I'm not including sequence breaking because your not suppose to be able to do that. Sequence breaking isn't like a warp pipe in Mario, its essentially a glitch.

I see what you mean, but in that case there are hardly any games that are not linear. I define linearity differently then you, because to me, a game that is like metroid, Zelda and so on is just as open ended as Assassins Creed, althoug you can do different missions in AC to get to the final one.

NaveedLife

Yes most games do fall into the linear category, nothing wrong with that. Like I said, NMH is very similar to Metroid and Zelda in the fact that there are things to do besides the main quest, but the main quest itself is linear. Yeah there are non glitch exceptions from time to time, like doing Fire then Water or vice versa in OoT. But people try and pretend like you can whatever you want, like you could have gone Spirit, then Fire, then Shadow then the Ice Cavern. Optional quest on the side have no bearing on whether or not a game is linear as they have nothing to do with the games progression. If I want to go get the Ice Arrows from Gerudo Hideout or collect all those Golden Bugs in Twilight Princess, I can; but they have no bearing on me finishing the game.

I'm not saying these games don't have far more to do than something like Uncharted or Call of Duty, I'm saying that the main quest, the content that actually matters for completion of the game is linear. Hell there was even an article on IGN about how Zelda has become linear over the years a couple of days ago. To see this, all you have to do is compare it to Zelda 1, you could go basically anywhere at any point, that's open. In later Zelda games, even the overworld is controlled, let alone the dungeons. Even the first AC is not remotely close to as open as Zelda 1, let alone AC2. But I see we're getting nowhere arguing this point and it really isn't that important, all that matters is if you enjoy the game open or not.

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#41 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

[QUOTE="VGobbsesser"]

In Metroid, only to a certain extent. Sequence breaking and item skipping are both staples of the Metroid series, and because of that, all (well,most) Metroid games have more than one way to beat the game. Heck, even with your own example about the Grapple Beam, the Grapple Beam is not mandatory to beat any Metroid game.

Sepewrath


Obviously I'm not including sequence breaking because your not suppose to be able to do that. Sequence breaking isn't like a warp pipe in Mario, its essentially a glitch.

Uh, no, you can't just say "It doesn't count," especially when my point clearly refutes yours. Sequence breaking has always been possible in the series, and the developers have encouraged it in most Metroid games. They give you the techniques and non-linear level design to do so, unless you want to argue that infinite bomb jumping and wall jumping are "unintended" techniques. Heck, Metroid Zero Mission actually had sequence breaks built into the game.

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#42 TehOverkill
Member since 2011 • 754 Posts

[QUOTE="Sepewrath"]

[QUOTE="VGobbsesser"]

In Metroid, only to a certain extent. Sequence breaking and item skipping are both staples of the Metroid series, and because of that, all (well,most) Metroid games have more than one way to beat the game. Heck, even with your own example about the Grapple Beam, the Grapple Beam is not mandatory to beat any Metroid game.

VGobbsesser


Obviously I'm not including sequence breaking because your not suppose to be able to do that. Sequence breaking isn't like a warp pipe in Mario, its essentially a glitch.

Uh, no, you can't just say "It doesn't count," especially when my point clearly refutes yours. Sequence breaking has always been possible in the series, and the developers have encouraged it in most Metroid games. They give you the techniques and non-linear level design to do so, unless you want to argue that infinite bomb jumping and wall jumping are "unintended" techniques. Heck, Metroid Zero Mission actually had sequence breaks built into the game.

Are there any of these sequence breakers in Metroid Prime 3? I'm finding it be considerably linear for a Metroid game.

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#43 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Are there any of these sequence breakers in Metroid Prime 3? I'm finding it be considerably linear for a Metroid game.

TehOverkill

Prime 3 is one of the most linear Metroid games, with a few small breaks, but nothing like Super or Prime 1. I'd recommend going here to look for some tricks, but it's kind of hard to navigate between what's useful and what isn't.There are only two "major" breaks in the game, and they aren't even that big: Skip two energy cells. Skip Hazard Shield. Those are about the biggest, easiest speed tricks in the game, but they aren't like Prime 1 and Super where you could skip several major items. There are also some out-of-bound tricks that require heavy secret world abuse, but they are horrendously slow and not fun at all, like skipping Screw Attack. Also, all the videos I've linked and all the videos from Metroid2002 are meant for the original Prime 3 release; none of these breaks are possible on the Trilogy version.