A port of MH4U? Nah. That possibility has sailed away.
The MH fanbase is a special kind of beast. Albeit small outside of Japan, the overall majority are pretty hardcore and dedicated, and will migrate to wherever Capcom brings MH as long as it's an exclusive or a port with redeeming qualities. Capcom did not officially announce localization for MH3U, known as MH3G in Japan, until they confirmed the existence of the Wii U port. Nowadays, for Monster Hunter to have a chance at selling at least a decent amount outside of Japan, it must have online multiplayer. They literally waited until the Wii U port was near completion and this is why we got MH3U more than a year after it was released for the 3DS in Japan.
The Wii U version of MH3U is justified because not only does it look much better in HD, it's also the third main console MH game released outside of Japan to have online multiplayer. It may have not sold incredibly well, but releasing both versions on the same day was the best way to make sure both were profitable worldwide. Japan eats up anything MH related, especially on handhelds, which is why most MH games are on handhelds and development priority is currently on the 3DS. MH4 became the first MH game to start the generation on a handheld, and the first handheld MH game to have online multiplayer. Simply put, MH4 was revolutionary to the franchise and fanbase, and became the 8th best selling 3DS game despite of it being only available in Japan. This is why its expansion, MH4U, is also on 3DS. Usually, the G-Rank expansion of a MH game does not sell as well as the game that starts the new generation. Japan still eats it up and it sells millions, but the numbers are much lower elsewhere. To prevent MH4U selling like crap everywhere else whereas MH4 is already a huge success, Capcom decided to completely skip localization for MH4 and focus on translating its expansion, allowing them to gain a better profit out of their newer game because it would have never reached MH4's success if released a year apart here.
Like I said before, MH4 was a big deal because it finally introduced online multiplayer to a handheld installment without the need of console ad-hoc nonsense. Online multiplayer was the biggest reason to consider buying the Wii U version of MH3U. Since the 3DS version of MH4U already has online and is on a platform with a much larger user base, there are less reasons for Capcom to spend resources on a late HD port and for fans to consider buying it.
If Capcom wants to do anything MH related on the Wii U and sell it worldwide, their best bet is developing an exclusive with new content like they did with Tri on Wii. An exclusive will be the only thing to push millions of MH fans to the Wii U and has the possibility of becoming one of the best selling MH games outside of Japan, like Tri. However, due to the majority of MH fans living in Japan and their thirst for handhelds, the games will always sell over double on handhelds than what they do on consoles. For example, Tri sold 1.9 million worldwide, half of that is from Japan and it's their best selling third party Wii game. The 3rd gen Japanese-exclusive PSP installment, MH Portable 3rd, sold nearly 5 million copies, making it the 5th best selling Capcom game ever behind Resident Evil 2,5,6 and Street Fighter II. For further comparison, MH4 sold a little over 4 million copies on a handheld that's relatively new to the fanbase. The differences in sales are THAT huge.
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TL;DR: MH4U has online and a late Wii U port will sell like crap because the vast majority of the MH community plays it on handhelds. An exclusive MH on Wii U is more likely than a MH4U port, but keeping the main series on handhelds is cheaper and more profitable because the console demand is not great enough for its overall fanbase.
EDIT: I apologize for the massive post. I get really passionate in MH discussions. :(
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