Miyamoto: Think of the next Zelda when you're using the sword in WS Resort

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leonalabasters

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#1 leonalabasters
Member since 2009 • 271 Posts

http://www.youtube.com/watch?v=4wa20-ZN6Ac

The music, the graphic sty*e,the location.... it's got zelda written all over it.

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funsohng

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#2 funsohng
Member since 2005 • 29976 Posts
it was posted before somewhere but thx fo bringing up again :D but i still dont know how that will work if the sword is actually that girl
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SMR-Venom

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#3 SMR-Venom
Member since 2007 • 6500 Posts
Eh... It might need to be implemented differently, but essentials look about right.
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leonalabasters

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#4 leonalabasters
Member since 2009 • 271 Posts

it was posted before somewhere but thx fo bringing up again :D but i still dont know how that will work if the sword is actually that girlfunsohng
I'm guessing there will be levels in the game where you use the sword, and others where you play co-op with that girl to solve puzzles.

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leonalabasters

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#5 leonalabasters
Member since 2009 • 271 Posts

Eh... It might need to be implemented differently, but essentials look about right.SMR-Venom
Yeah obviously the animations are not nearly slick enough for a Zelda game and more in line with Wii Sports, but I can see the sword, archery and boomerang being pretty awesome in the new zelda.

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deactivated-5e90a3763ea91

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#7 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts
but i still dont know how that will work if the sword is actually that girlfunsohng
First of all that is just speculation...and it sounds pretty lame to me lol
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RadBooley

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#8 RadBooley
Member since 2008 • 1237 Posts

Why wasn't the Wii able to do this from the start? :(

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deactivated-5e90a3763ea91

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#9 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

Why wasn't the Wii able to do this from the start? :(

RadBooley
Because now they can release this peripheral 3 years later and make more money off of it. It's just another thing to give Nintendo an edge, really. Technology's been there from the start, and they can say it was to lower costs as much as they want, but I also heard that the remotes are manufactured much cheaper than what they cost, or aren't really worth as much or something. So this could have been in the remotes from the beginning, and yeah they probably would have cost more, but I think the system would have been overall better from the beginning, and instead of being an attachment we might have wii motion plus be part of the remote and not wiggle around.
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striking_

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#10 striking_
Member since 2009 • 583 Posts

but i still dont know how that will work if the sword is actually that girlfunsohng

I imagine the girl being the sword will probobly not affect gameplay that much and will more then likely serve more of a purpose in the story. It will probobly be like kingdom hearts where Sora dosen't get the keyblade out until you press the button then it magically appears.

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deactivated-5e90a3763ea91

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#11 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

[QUOTE="funsohng"] but i still dont know how that will work if the sword is actually that girlstriking_

I imagine the girl being the sword will probobly not affect gameplay that much and will more then likely serve more of a purpose in the story. It will probobly be like kingdom hearts where Sora dosen't get the keyblade out until you press the button then it magically appears.

Where is everyone getting this from, that the girl is the sword? This is the most rediculous thing I have ever heard before, lol.
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striking_

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#12 striking_
Member since 2009 • 583 Posts

Well if you look at the concept art that Miyamoto has given us the girl's head is pointy (like a sword) and the jewel on her chest is eerily similer to the one on the hilt of the master sword.

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deactivated-5e90a3763ea91

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#13 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

Well if you look at the concept art that Miyamoto has given us the girl's head is pointy (like a sword) and the jewel on her chest is eerily similer to the one on the hilt of the master sword.

striking_
Don't you think it's a pretty big assumption to draw from just that though? Lol
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deactivated-5e90a3763ea91

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#14 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

God I hope this aint true I like sitting on my arse pushing buttons not flailing my arms around like a r tard. I guess nintendo likes to throw traditional gameing right out the window but I bet the kiddies will like it. If this is the dirrection gaming is going looks like my days are numbered.

jdc6305
You probably won't have to make giant, wailing movements, you can probably perform the same action by slightly moving the remote like that in a small space.
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striking_

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#15 striking_
Member since 2009 • 583 Posts

[QUOTE="striking_"]

Well if you look at the concept art that Miyamoto has given us the girl's head is pointy (like a sword) and the jewel on her chest is eerily similer to the one on the hilt of the master sword.

Ovirew

Don't you think it's a pretty big assumption to draw from just that though? Lol

Yeah, this is just what everyone came up with in that giant picture thread on the art. I will laugh if everyone is totally off and the girl has nothing to do with a sword.

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#16 alphamale1989
Member since 2008 • 3134 Posts
it was posted before somewhere but thx fo bringing up again :D but i still dont know how that will work if the sword is actually that girlfunsohng
I think that the reason that link didn't have a sword in that picture was to hint at the girl being "the spirit of the master sword" or whatever. This could very well be more of a story element than an actual gameplay element. I'm sure there's other ways of looking at this, but it makes sense to me. also perhaps your sword can turn into that girl, who you could have stand on a switch, or use some unknown special ability - this would leave link temporarily defenseless however.
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#17 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

The girl kinda looks like Midna, maybe she is a member of her and Zant's race? Like some princess or something that got turned to stone.

And this being the first Zelda to use Wii Motion Plus and be built for the Wii, I am sure there will be swordplay in this game. But, maybe Link now has a Beam Sword or something. XD

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SoraX64

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#18 SoraX64
Member since 2008 • 29221 Posts

If Link's sword were like a Keyblade (appeared whenever enemies got near or you pressed the button) that would be pretty cool. :D

And this is in WS Resort? Hm, that's new for me. Looks like it's going to be better than I had thought! :D

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#19 blankshore
Member since 2008 • 1809 Posts

Here's something people don't seem to understand--the girl in the picture is the physical manifestation of the Master Sword. That doesn't mean that you'll be swinging around a girl like a sword! That doesn't make sense.Think about it. Link usually has a Kokori sword before he gets his master sword.

Anyway, it seems like it works really well here, and Zelda will only improve upon it, with more dramatic animations, and probably a different camera angle. I think an over-the-shoulder cam would work well when you target an enemy. The thing they would need to do is make everything flow well. In the heat of a battle, you wouldn't want the boomerang to fly off somewhere you didn't want it to, or something like that.

Oh, and I loved the Spirit Tracks music in the background of that video. It only made it more exciting!

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#20 SoraX64
Member since 2008 • 29221 Posts

If the girl really IS the MS, then maybe she will just transform into the sword when you go into battle. Outside of battle she is like a normal person who travels around with you, but when you get attacked, she transforms.

I don't know, we don't even know for sure that she IS the MS.

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#21 snowman6251
Member since 2006 • 5321 Posts
The thing I heard about the M+ with the sword fighting or any other game really is that it loses calibration incredibly quickly, like 10-15 seconds quickly. If thats true I do not want to be putting my wiimote face down on a flat surface every 10 seconds, thats a major break in the flow of the game. I hope thats not actually true
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#22 webbut
Member since 2005 • 2946 Posts
[QUOTE="striking_"]

[QUOTE="funsohng"] but i still dont know how that will work if the sword is actually that girlOvirew

I imagine the girl being the sword will probobly not affect gameplay that much and will more then likely serve more of a purpose in the story. It will probobly be like kingdom hearts where Sora dosen't get the keyblade out until you press the button then it magically appears.

Where is everyone getting this from, that the girl is the sword? This is the most rediculous thing I have ever heard before, lol.

That the same thing i thought when i heard about him turning into a wolf... Everyone is getting it from a picture that nintendo put out of link holding his shield in one hand an nothing in the other with a girl behind him with a sword shaped hair cut she also has a gem on her chest similar to the one on the master sword. Which for now i think is enough to assume she is the sword...
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#23 reinchester
Member since 2004 • 363 Posts

Eh... It might need to be implemented differently, but essentials look about right.SMR-Venom

I want your sig instead of this one.

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#24 snowman6251
Member since 2006 • 5321 Posts
[QUOTE="striking_"]

[QUOTE="funsohng"] but i still dont know how that will work if the sword is actually that girlOvirew

I imagine the girl being the sword will probobly not affect gameplay that much and will more then likely serve more of a purpose in the story. It will probobly be like kingdom hearts where Sora dosen't get the keyblade out until you press the button then it magically appears.

Where is everyone getting this from, that the girl is the sword? This is the most rediculous thing I have ever heard before, lol.

I think gameplay wise it makes perfect sense. When its time to fight she turns back into the sword, otherwise she can come out into fairy sword thing form. simple solution
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#25 FishSquared
Member since 2007 • 773 Posts
I really hope its not that easy.....
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#26 deactivated-5f1dda6571ed7
Member since 2005 • 1355 Posts

[QUOTE="striking_"]

[QUOTE="funsohng"] but i still dont know how that will work if the sword is actually that girlOvirew

I imagine the girl being the sword will probobly not affect gameplay that much and will more then likely serve more of a purpose in the story. It will probobly be like kingdom hearts where Sora dosen't get the keyblade out until you press the button then it magically appears.

Where is everyone getting this from, that the girl is the sword? This is the most rediculous thing I have ever heard before, lol.

this

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JuarN18

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#27 JuarN18
Member since 2007 • 4981 Posts

The song in the video is fromzeldawindwakerisn't?

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#28 nintendoman562
Member since 2007 • 5593 Posts
[QUOTE="snowman6251"]The thing I heard about the M+ with the sword fighting or any other game really is that it loses calibration incredibly quickly, like 10-15 seconds quickly. If thats true I do not want to be putting my wiimote face down on a flat surface every 10 seconds, thats a major break in the flow of the game. I hope thats not actually true

I doubt that's true. Nintendo wouldn't make such a stupid mistake like that and then claim Zelda, one of their top franchises, will use a similar system. If people experienced this at E3 then it will be fixed by launch. If you heard it at IGN, then IGNore it because Matt doesn't know what he is talking about 99% of the time.
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#29 BrunoBRS
Member since 2005 • 74156 Posts
was posted before *facepalms* the music is from zelda spirit tracks, which obviously is closer to the camera than the TV from wii sports resort
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#30 goblaa
Member since 2006 • 19304 Posts

[QUOTE="snowman6251"]The thing I heard about the M+ with the sword fighting or any other game really is that it loses calibration incredibly quickly, like 10-15 seconds quickly. If thats true I do not want to be putting my wiimote face down on a flat surface every 10 seconds, thats a major break in the flow of the game. I hope thats not actually truenintendoman562
I doubt that's true. Nintendo wouldn't make such a stupid mistake like that and then claim Zelda, one of their top franchises, will use a similar system. If people experienced this at E3 then it will be fixed by launch. If you heard it at IGN, then IGNore it because Matt doesn't know what he is talking about 99% of the time.

Actually, it is true. 10-15 seconds of heavy motion will un-calibrate the M+ device. But, there's ways developers can get around that. Take Grand Slam Tennis for example. So long as you go back to center between swings, the wiimote recalibrates itself every time in-game. It takes less than a second. Tigerwoods does it when you point down before you swing. Zelda could do the same.

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#31 LINKloco
Member since 2004 • 14514 Posts
The M+ swordplay in the next Zelda better be deep and engaging. Not any hack n slash bs.
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#32 snowman6251
Member since 2006 • 5321 Posts
[QUOTE="nintendoman562"][QUOTE="snowman6251"]The thing I heard about the M+ with the sword fighting or any other game really is that it loses calibration incredibly quickly, like 10-15 seconds quickly. If thats true I do not want to be putting my wiimote face down on a flat surface every 10 seconds, thats a major break in the flow of the game. I hope thats not actually true

I doubt that's true. Nintendo wouldn't make such a stupid mistake like that and then claim Zelda, one of their top franchises, will use a similar system. If people experienced this at E3 then it will be fixed by launch. If you heard it at IGN, then IGNore it because Matt doesn't know what he is talking about 99% of the time.

well if it is true it couldn't be fixed by launch because they said it was an issue with M+ itself which is already out, not the game. They also said it happened with the tennis games and tiger too. I hope they're wrong. I haven't actually tried M+ yet myself but man I hope its not true
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#33 SMR-Venom
Member since 2007 • 6500 Posts

[QUOTE="SMR-Venom"]Eh... It might need to be implemented differently, but essentials look about right.reinchester

I want your sig instead of this one.

Be jealous.
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#34 AmayaPapaya
Member since 2008 • 9029 Posts

I'm still a little iffy when it comes to using motion control with the master sword...I think that the Master Sword should just be a button and all the other items can have motion!

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#35 awssk8er716
Member since 2005 • 8485 Posts

Eh... It might need to be implemented differently, but essentials look about right.SMR-Venom

My thoughts exactly.

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deactivated-62cbf5c22ef38

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#36 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
I REALLY REALLY hope that they do not come with a zelda game that is red steel-like... I do not want to exercise when I`m gaming.. I just want to sit in my couch, have chocolate and if a night off some wine and play and relax... beside that.. this game look quite nice for some friends gathering... thx for the link TC, is news to me :)
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#37 AjaxNeron
Member since 2009 • 2318 Posts

What sword in WS Resort?

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goblaa

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#38 goblaa
Member since 2006 • 19304 Posts

What sword in WS Resort?

AjaxNeron

Um...the sword in the swrod fighting mini game...

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228623477423185005978085524869

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#39 228623477423185005978085524869
Member since 2009 • 604 Posts

The girl kinda looks like Midna, maybe she is a member of her and Zant's race? Like some princess or something that got turned to stone.

And this being the first Zelda to use Wii Motion Plus and be built for the Wii, I am sure there will be swordplay in this game. But, maybe Link now has a Beam Sword or something. XD

Ovirew



and you think the idea of the girl being related to the master sword is a ridiculous idea? lol just kidding, i know you were joking.

actually, the girl may look like midna because the whole art of that picture looks like it was taken straight out from twilight princess, imo. but there are some small details that can't be overlooked. the pattern found on the girls' legs matches the one found on the sword's handle, and the blue tone is pretty much the same on both the legs and the handle. the aforementioned jewel on her chest resembles the one on the sword. her hair cut looks like the tip of the blade. and she also has this metallic colour.

of course, these are all early assumptions made on the pic's thread, but one thing is certain: they wanted us to relate the girl to the "missing" sword, with that piece of artwork.

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#40 GamerJM
Member since 2007 • 1218 Posts
The next Zelda might just be another Crossbow training-like game, then >_>.