Monster hunter: Video is in game graphics!

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vnc20100

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#1 vnc20100
Member since 2007 • 1685 Posts

I just watched the nintendo conference here,

http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm

and at the end (around 43 min), one of the developers at Capcom claimed that the movie was in-game graphics. Finally 3rd parites are starting to tale advantage of Wii's power.

Edit: Here's an article about it. It's not much news but worth checking

http://revoeyes.blogspot.com/2007/10/capcom-monster-hunter-requires-strong.html

Better video quality here

http://www.gametrailers.com/player/26222.html

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nintendofreak_2

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#2 nintendofreak_2
Member since 2005 • 25896 Posts
I there proof of that being in game? It says they created that with the Wii's hardware, that doesn't necessarily mean in game graphics. They could just mean cut scenes.
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vnc20100

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#3 vnc20100
Member since 2007 • 1685 Posts

I there proof of that being in game? It says they created that with the Wii's hardware, that doesn't necessarily mean in game graphics. They could just mean cut scenes.nintendofreak_2

at the end of the conference he said it was in game, unless I didn't hear correctly

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nintendofreak_2

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#4 nintendofreak_2
Member since 2005 • 25896 Posts
You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.
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monty_4256

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#5 monty_4256
Member since 2004 • 8577 Posts

OMG why did anyone think it wasn't?!?!

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monty_4256

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#6 monty_4256
Member since 2004 • 8577 Posts

You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.nintendofreak_2

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

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vnc20100

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#7 vnc20100
Member since 2007 • 1685 Posts

You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.nintendofreak_2

He said it was actually made with the Wii's hardware, I don't know what it would mean otherwise. Why would he tell us that when it's obvious they are using wii hardware. (My knolewdge on game programming isn't that great)

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nintendofreak_2

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#8 nintendofreak_2
Member since 2005 • 25896 Posts

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

monty_4256
I doubt that any Wii game will look that good, that looks on par with the Witcher.
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monty_4256

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#9 monty_4256
Member since 2004 • 8577 Posts

[QUOTE="nintendofreak_2"]You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.vnc20100

He said it was actually made with the Wii's hardware, I don't know what it would mean otherwise. Why would he tell us that when it's obvious they are using wii hardware. (My knolewdge on game programming isn't that great)


your completely right tho
if the console can create it, then it's usable
the whole interface isn't controlled by the graphics card (which in consoles is the central video section, unlike a PC) so unless the interfacing weighs heavily on the processor then it should be fine
which no interface does that, so therefore saying "the wii may be able to create it but it's not in game" justdoesn;t make sense

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monty_4256

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#10 monty_4256
Member since 2004 • 8577 Posts
[QUOTE="monty_4256"]

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

nintendofreak_2

I doubt that any Wii game will look that good, that looks on par with the Witcher.

well your being shown proof and denying it

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vnc20100

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#11 vnc20100
Member since 2007 • 1685 Posts
[QUOTE="monty_4256"]

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

nintendofreak_2

I doubt that any Wii game will look that good, that looks on par with the Witcher.

Hmm, where do you come from

http://www.gametrailers.com/player/21554.html

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nintendofreak_2

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#12 nintendofreak_2
Member since 2005 • 25896 Posts

Hmm, where do you come from

http://www.gametrailers.com/player/21554.html

vnc20100

SMG is not comparable to the Witcher, even though it does look amazing.

well your being shown proof and denying it

monty_4256

There is no proof. :|

your completely right tho

if the console can create it, then it's usable
the whole interface isn't controlled by the graphics card (which in consoles is the central video section, unlike a PC) so unless the interfacing weighs heavily on the processor then it should be fine
which no interface does that, so therefore saying "the wii may be able to create it but it's not in game" justdoesn;t make sense

monty_4256
Once again, they could be, and probably are, cut scenes.
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vnc20100

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#13 vnc20100
Member since 2007 • 1685 Posts

And I'm sure SMG is just the beginning of waht the Wii can do. Read this small article here

http://revoeyes.blogspot.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html

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monty_4256

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#14 monty_4256
Member since 2004 • 8577 Posts
now I admit that I can't check what the guy says for myself, since my stupid windows piece of **** has uninstalled my sound card
but if what he said at the top is indeed what he said on the video then there is your proof

and saying "it could be cut scenes" is just stupid, games companies would not say "created on the hardware" if it was just like playing a DVD, they would be mocked and shamed for that just like killzone 2.
the words "created on wii hardware" means that it's running off the graphics card, and creating polygons, therefore the wii is doing the graphics.
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nintendofreak_2

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#15 nintendofreak_2
Member since 2005 • 25896 Posts

And I'm sure SMG is just the beginning of waht the Wii can do. Read this small article here

http://revoeyes.blogspot.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html

vnc20100
I've already read that. I know the Wii can much more than it is showing right now, but I highly doubt any Wii game will look like that, especially this earlier. I'm going to go listen to what the guy says again.
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BigWill123

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#16 BigWill123
Member since 2004 • 81 Posts

[QUOTE="nintendofreak_2"]You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.monty_4256

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

I think that when mr nintendofreak was refering to "in game" he meant that the images aren't necessarily from the gameplay section of the game. The Wii may be able to display beautiful pre-rendered movies in a game but when it comes time to render images in real time the graphics cannot be as good.

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nintendofreak_2

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#17 nintendofreak_2
Member since 2005 • 25896 Posts
"The images you see are created in the actual Wii hardware." Those are his exact words.
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monty_4256

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#18 monty_4256
Member since 2004 • 8577 Posts
[QUOTE="monty_4256"]

[QUOTE="nintendofreak_2"]You mean the guy from Capcom? He said something along the lines of creating those images with the Wii's hardware. Not necessarily meaning in game.BigWill123

you do realise that if the hardware can create those images, then it can be used in a game... That's like saying, well a Developer may be ABLE to make the wii do that, but it doesn't mean he will
true it doesn't mean that it definitly is, but why would they change things when they already have it done like that?

I think that when mr nintendofreak was refering to "in game" he meant that the images aren't necessarily from the gameplay section of the game. The Wii may be able to display beautiful pre-rendered movies in a game but when it comes time to render images in real time the graphics cannot be as good.

pre-rendering is not considered as running off the hardware
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monty_4256

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#19 monty_4256
Member since 2004 • 8577 Posts
"The images you see are created in the actual Wii hardware." Those are his exact words.nintendofreak_2
well that means that the wii is creating the polygons
no matter what anyone says here it's gonna be shown in a few months anyway
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Chipp

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#20 Chipp
Member since 2003 • 1897 Posts
Is it the same video thats being shown on gametrailers? http://www.gametrailers.com/player/26222.html
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nintendofreak_2

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#21 nintendofreak_2
Member since 2005 • 25896 Posts
well that means that the wii is creating the polygons
no matter what anyone says here it's gonna be shown in a few months anywaymonty_4256
Then lets wait until then to see who's right. If you guys are, I will gladly accept ownage. If I'm right, I will be very disappointed in Capcom.
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monty_4256

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#22 monty_4256
Member since 2004 • 8577 Posts
Is it the same video thats being shown on gametrailers? http://www.gametrailers.com/player/26222.htmlRamadear
yes but that doesn't include the end prt where the capcom guy talks about the game
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vnc20100

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#23 vnc20100
Member since 2007 • 1685 Posts

[QUOTE="monty_4256"]well that means that the wii is creating the polygons
no matter what anyone says here it's gonna be shown in a few months anywaynintendofreak_2
Then lets wait until then to see who's right. If you guys are, I will gladly accept ownage. If I'm right, I will be very disappointed in Capcom.

We will have to see I guess, I hope Capcom is "taking advantage of the Wii'S hardware" RE4 looked good, but the Wii can do far more than that.

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FFseries_Fan

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#24 FFseries_Fan
Member since 2006 • 1074 Posts

can somebody cut that part of the monster hunter thing cuz i wont watch a 45mint vid to see it

or somebody have it through youtube or something!!

help:(

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fienno123

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#25 fienno123
Member since 2007 • 51 Posts
how is the remote used? and its an adventure, yes?
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monty_4256

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#26 monty_4256
Member since 2004 • 8577 Posts
onsidering people have pegged the best of the GC at around xbox standard and capcom did a pretty good job of extracting it, maybe they're going all out with the same skills again
probably not the same team tho, but they do have very skilled programmers
so whoever's right I'm just saying they're got the know how
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nintendofreak_2

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#27 nintendofreak_2
Member since 2005 • 25896 Posts
For those of you looking for the part, yuou can skip ahead and it's around 43 minutes.
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monty_4256

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#28 monty_4256
Member since 2004 • 8577 Posts

how is the remote used? and its an adventure, yes?fienno123

we don't know and no, it's a game that you hunt monsters
no real story, no real meaning except that you try to kill 1 of each monster i think

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vnc20100

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#29 vnc20100
Member since 2007 • 1685 Posts

An other article related to this news. Not much revealed but still interesting.

http://revoeyes.blogspot.com/2007/10/capcom-monster-hunter-requires-strong.html

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Chipp

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#30 Chipp
Member since 2003 • 1897 Posts
Its the same video up at gametrailers. I don't see how anyone is arguing that this isn't a Wii game because it doesn't look like a 360 or PS3 one nor does it look like fmv. It just looks like a high quality Wii game.
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lulu52

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#31 lulu52
Member since 2005 • 1173 Posts
thanks 4 teh linky
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vnc20100

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#32 vnc20100
Member since 2007 • 1685 Posts

thanks 4 teh linkylulu52

No problem :)

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Tri-Enforcer

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#33 Tri-Enforcer
Member since 2007 • 1899 Posts

Monster Hunter is a Capcom product. I think this company would be the ones for the job of really pushing the Wii'sgraphical power. Capcom took the Gamecube and was able to impressively produce RE4 for it. I think if Monster Hunter, gets the same treatment, but better--it would really show what the Wii can really do.

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metaldave9999

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#34 metaldave9999
Member since 2003 • 100 Posts
I'm glad we got the english translation of that conference. "The images you've seen were created on the Wii hardware" I don't know about you but that looked really no different than a lot of Xbox360 and PS3 games. Capcom, I love you.
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#35 dinofan01
Member since 2007 • 1697 Posts
[QUOTE="vnc20100"]

Hmm, where do you come from

http://www.gametrailers.com/player/21554.html

nintendofreak_2

SMG is not comparable to the Witcher, even though it does look amazing.

well your being shown proof and denying it

monty_4256

There is no proof. :|

your completely right tho

if the console can create it, then it's usable
the whole interface isn't controlled by the graphics card (which in consoles is the central video section, unlike a PC) so unless the interfacing weighs heavily on the processor then it should be fine
which no interface does that, so therefore saying "the wii may be able to create it but it's not in game" justdoesn;t make sense

monty_4256

Once again, they could be, and probably are, cut scenes.

heah shut up. its cant be proved or denied by you saying i dont think so

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cobrax80

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#36 cobrax80
Member since 2003 • 4658 Posts

I there proof of that being in game? It says they created that with the Wii's hardware, that doesn't necessarily mean in game graphics. They could just mean cut scenes.nintendofreak_2

LOL, are you serious, if it were CGI they would make it on PCs not Wii's hardware. Also, nobody knows Wii's real specs except that it's at least twice the Gamecubes power. Also, the simple fact that he actually had to say it's running on Wii's hardware is enough to covince me that it's in-game otherwise it would have been obvious it was CGI and he wouldn't have said anything about it. Just because you have not seen so many Wii games look that good does not mean the Wii can't do it.

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Chipp

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#37 Chipp
Member since 2003 • 1897 Posts
I honestly don't understand how any of you are saying that it looks like fmv or a ps3/360 game. It doesn't, it looks like a game on Wii.
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BET8390

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#38 BET8390
Member since 2006 • 4193 Posts
:lol: those are 3d models..I can tell because of the physical interactions and the camera. I do game models AND animation on the Blender engine ( soon the Unreal engine), so I can honestly say that those are in game models. THE only thing that did look like animation was the ending part where the camera dives underneath the water. If it were in game, the water would not have beautifuly overlapped and rose over the camera, neither crysis nor any other power house game has been able to beautifully do this because of the complex lighting and physics effect of water.
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#39 DirtyRotten
Member since 2002 • 814 Posts
Watched the video, whoever said it looks like The Witcher is being way too kind. It looks like Wii graphics to me, actually it looks just like the old PS2 games too just with more polish but the video isn't exactly high quality either so things look grey and muddier than they really are I'm sure. Now am I saying that the graphics look bad? no, but it's doesn't look like a total overhaul from the PS2 games either. The MH games may not have been next gen but they didn't look that bad to start. The models and details were pretty good to begin with, if anything was ever lacking it was the textures.
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#40 nintendog66
Member since 2006 • 2300 Posts
Higher resolution like 720p/1080p doesn't necessarily mean it's better graphics right away, sure the image does look nicer but what matters is the graphics card and proccesing power, something the Wii is quite capable of. We WILL be seeing mid-360 level of graphics on the Wii but it's gonna take some time.
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#41 Jimmi323
Member since 2006 • 870 Posts
Too lazy to read through all the replies, but there is a HUGE difference between the in-game graphics engine and the cinematic engine... Look at older games with the movies in the beginning. Huge difference.
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#42 cobrax80
Member since 2003 • 4658 Posts

:lol: those are 3d models..I can tell because of the physical interactions and the camera. I do game models AND animation on the Blender engine ( soon the Unreal engine), so I can honestly say that those are in game models. THE only thing that did look like animation was the ending part where the camera dives underneath the water. If it were in game, the water would not have beautifuly overlapped and rose over the camera, neither crysis nor any other power house game has been able to beautifully do this because of the complex lighting and physics effect of water.BET8390

Those look like normal water effects to me, I've seen better effects in Mario Galaxy. and also, LOL if you think crysis has worse water effects than this.

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vnc20100

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#43 vnc20100
Member since 2007 • 1685 Posts

[QUOTE="BET8390"]:lol: those are 3d models..I can tell because of the physical interactions and the camera. I do game models AND animation on the Blender engine ( soon the Unreal engine), so I can honestly say that those are in game models. THE only thing that did look like animation was the ending part where the camera dives underneath the water. If it were in game, the water would not have beautifuly overlapped and rose over the camera, neither crysis nor any other power house game has been able to beautifully do this because of the complex lighting and physics effect of water.cobrax80

Those look like normal water effects to me, I've seen better effects in Mario Galaxy. and also, LOL if you think crysis has worse water effects than this.

Beaten Kaitos, has amzing water effect in battles. But I agrre that the last part still look cinematic.

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#44 cobrax80
Member since 2003 • 4658 Posts
[QUOTE="cobrax80"]

[QUOTE="BET8390"]:lol: those are 3d models..I can tell because of the physical interactions and the camera. I do game models AND animation on the Blender engine ( soon the Unreal engine), so I can honestly say that those are in game models. THE only thing that did look like animation was the ending part where the camera dives underneath the water. If it were in game, the water would not have beautifuly overlapped and rose over the camera, neither crysis nor any other power house game has been able to beautifully do this because of the complex lighting and physics effect of water.vnc20100

Those look like normal water effects to me, I've seen better effects in Mario Galaxy. and also, LOL if you think crysis has worse water effects than this.

Beaten Kaitos, has amzing water effect in battles. But I agrre that the last part still look cinematic.

I'm sure Mario Sunshine had the best water effects last gen, anyway, I still don't think that last part was cinematic because the background didn't look so good and I don't think they would put in some CGI into the trailer, they probably saved the best looking part of the trailer for last. But, who knows.

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toadster101

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#45 toadster101
Member since 2006 • 12622 Posts
Good job, Capcom.
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bc1391

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#46 bc1391
Member since 2004 • 11906 Posts
Is this the secret Wii game Keiji Inafune was working on?
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#47 clarke0
Member since 2005 • 865 Posts
I think the Wii could handle that. They will just have to utilize the hardware correctly.
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#48 TacticalElefant
Member since 2007 • 900 Posts
The Wii has alot of potential to do some amazing stuff, hell the GC did too. The GC's real limit for doing a game like this was the amount of usable RAM. The GC had 24 MB of truly usable RAM for games (the other 16 was dedicated Disc buffer and Sound memory only). The Wii has 24+64 MB total. That's plenty of space, almost 3 times what the PS2 had and even still games like Monster Hunter and Shadow of the Colossus were done quite decently. Take into account the actual graphical horsepower as well, and you have a machine much better suited to long distance rendering with good graphics than either the GC, PS2, and probably the Xbox as well. Basically I expect MH3 to be graphically similar in terms of polygon models as the PS2 MHs, but with better textures, draw distance, and hopefully some bump or normal mapping (would look great for monsters!) and some shadowing/lighting to give real bearing of how big some of the monsters really are. There is alot of potential here, ALOT more than the PS2.
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BET8390

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#49 BET8390
Member since 2006 • 4193 Posts
[QUOTE="vnc20100"][QUOTE="cobrax80"]

[QUOTE="BET8390"]:lol: those are 3d models..I can tell because of the physical interactions and the camera. I do game models AND animation on the Blender engine ( soon the Unreal engine), so I can honestly say that those are in game models. THE only thing that did look like animation was the ending part where the camera dives underneath the water. If it were in game, the water would not have beautifuly overlapped and rose over the camera, neither crysis nor any other power house game has been able to beautifully do this because of the complex lighting and physics effect of water.cobrax80

Those look like normal water effects to me, I've seen better effects in Mario Galaxy. and also, LOL if you think crysis has worse water effects than this.

Beaten Kaitos, has amzing water effect in battles. But I agrre that the last part still look cinematic.

I'm sure Mario Sunshine had the best water effects last gen, anyway, I still don't think that last part was cinematic because the background didn't look so good and I don't think they would put in some CGI into the trailer, they probably saved the best looking part of the trailer for last. But, who knows.

do you guys read for comprehension or just for the hell of it?

I was talking about the way the Camera DIVES into the water. Transitioning between the top water effects (reflections, High dynamic range lighting) to the bottom of the water (clear with motion blur) is'nt the most beautiful transition and somehow they're are able to do it better than crysis, which isn't a subtle transition.THIS leads me to believe that this one part of the trailer is a cut scene of camera effect of somehow and not in game (although the environment is).

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#50 vnc20100
Member since 2007 • 1685 Posts

A bigger quality of the video can be found here.

http://www.gametrailers.com/player/26222.html