more DS2 details?

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darth-pyschosis

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#1 darth-pyschosis
Member since 2006 • 9322 Posts

www.gonintendo.com/viewstory.php?id=117130

Devs are saying they want to finish their games in DS2 development by the end of 2010, indicating a late 2010 or early 2011 launch

Accelorameter, GameCube graphics (hey the Wii has barely got GCN graphics! i kid i kid i kid,...plz don't take it that seriously...)

Small gap between screens but the screens are even bigger than current DS screens, whether thats 3.0 of DSL, 3.25 of DSi, or 4.25 of XL, we don't know

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supertegwyn

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#2 supertegwyn
Member since 2005 • 1584 Posts

Interesting.....

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outworld222

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#3 outworld222
Member since 2004 • 4664 Posts

YES!

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IronstaunchB

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#4 IronstaunchB
Member since 2008 • 160 Posts
Posted that in your other thread. Anyways, I was aware of the DS2's rumored power a couple weeks ago but it's great to see the same info pop out of the mouths of multiple sources. "Comparable to the Gamecube" could go either way but I'm not getting my hopes up... yet. :P
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destroyerHHH

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#5 destroyerHHH
Member since 2004 • 772 Posts

www.gonintendo.com/viewstory.php?id=117130

Devs are saying they want to finish their games in DS2 development by the end of 2010, indicating a late 2010 or early 2011 launch

Accelorameter, GameCube graphics (hey the Wii has barely got GCN graphics! i kid i kid i kid,...plz don't take it that seriously...)

Small gap between screens but the screens are even bigger than current DS screens, whether thats 3.0 of DSL, 3.25 of DSi, or 4.25 of XL, we don't know

darth-pyschosis
I'm going to harbour a hope that it has screens in the 16:9 aspect ratio...
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xXDante666Xx

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#6 xXDante666Xx
Member since 2004 • 3102 Posts

That sounds fantastic! I'm not one to push uber graphics, but as long as I have my long battery life, and some awesome games come out for it. But big screens with nice colors and good spacing sounds nice.

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El_Zab

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#7 El_Zab
Member since 2010 • 25 Posts
I just got into the world of DS :( hahah
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rickatick

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#8 rickatick
Member since 2009 • 936 Posts

I just got into the world of DS :( hahahEl_Zab
lol zab. Anyways i cant wait for the ds2, the tech is getting very old. ty for the info darth.

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nakasa5

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#9 nakasa5
Member since 2005 • 1429 Posts

What kind of media would it run on I wonder? Certainly cartridges couldn't handle GCN type graphics. And I doubt they would use the UMD, or something similar.

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ultimateblue

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#10 ultimateblue
Member since 2006 • 135 Posts
flash based storage i would assume...then again, ninty could also get into the digi download service (while keeping a ds card slot available)
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darth-pyschosis

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#11 darth-pyschosis
Member since 2006 • 9322 Posts

What kind of media would it run on I wonder? Certainly cartridges couldn't handle GCN type graphics. And I doubt they would use the UMD, or something similar.

nakasa5

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

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misiufraggle

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#12 misiufraggle
Member since 2009 • 653 Posts

I'm really excited for this! Going to start putting some money aside each week so I can get it with a bunch of launch games when it comes out.

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#13 nakasa5
Member since 2005 • 1429 Posts

[QUOTE="nakasa5"]

What kind of media would it run on I wonder? Certainly cartridges couldn't handle GCN type graphics. And I doubt they would use the UMD, or something similar.

darth-pyschosis

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

Have cartridges ever been used for graphics past 64 bits?
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darth-pyschosis

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#14 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="nakasa5"]

What kind of media would it run on I wonder? Certainly cartridges couldn't handle GCN type graphics. And I doubt they would use the UMD, or something similar.

nakasa5

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

Have cartridges ever been used for graphics past 64 bits?

I don't know, but if you have some reason why they would present a problem then explain or else there is no reason why.

using discs would be a battery killer and nintendo won't do that and no one wants them too

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misiufraggle

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#15 misiufraggle
Member since 2009 • 653 Posts

It's all about the games at the end of the day, which begs the question - do we have any ideas (ok guesses!) on launch titles?

We know the Pokemon developers have DS2 development kits, so there may be something from them. If its going to have "tilt" then it lends itself to a Super Monkey Ball game. (I got Super Monkey Ball - Banana Blitz at launch for Wii and the main game was fun, even if the mini-games were mostly rubbish.)

At the absolute top of my wish list would be a Mario Kart game - that would be a definate system seller!

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darth-pyschosis

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#16 darth-pyschosis
Member since 2006 • 9322 Posts

It's all about the games at the end of the day, which begs the question - do we have any ideas (ok guesses!) on launch titles?

We know the Pokemon developers have DS2 development kits, so there may be something from them. If its going to have "tilt" then it lends itself to a Super Monkey Ball game. (I got Super Monkey Ball - Banana Blitz at launch for Wii and the main game was fun, even if the mini-games were mostly rubbish.)

At the absolute top of my wish list would be a Mario Kart game - that would be a definate system seller!

misiufraggle

well if its as powerful as the GameCube which devs are saying,......lemme just say this

NEW CHALLENGER APPROACHING!!!!!!!!!!!!!!!!!

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roosuu

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#17 roosuu
Member since 2009 • 1084 Posts
I just got into the world of DS :( hahahEl_Zab
It's ok. You can wait for the DS2 v1.2
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merch

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#18 merch
Member since 2005 • 4235 Posts
wait for the $200 price tag on this thing :P nintendo always prices higher than current handheld models out.
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gary_safc

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#19 gary_safc
Member since 2007 • 452 Posts

Very nice. I really would like to see the ds2 at E3 and if it had gamecube/wii graphics it would be great and what i am looking for.

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nakasa5

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#20 nakasa5
Member since 2005 • 1429 Posts

[QUOTE="nakasa5"][QUOTE="darth-pyschosis"]

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

darth-pyschosis

Have cartridges ever been used for graphics past 64 bits?

I don't know, but if you have some reason why they would present a problem then explain or else there is no reason why.

using discs would be a battery killer and nintendo won't do that and no one wants them too

I didn't say there would be a problem. I just wondered what the media would be, assuming it won't be cartridges. I hope it is cartridges though, as they are the best for portable gaming. Durable, no loading screens, and they don't skip.

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supertegwyn

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#21 supertegwyn
Member since 2005 • 1584 Posts
[QUOTE="darth-pyschosis"]

[QUOTE="misiufraggle"]

It's all about the games at the end of the day, which begs the question - do we have any ideas (ok guesses!) on launch titles?

We know the Pokemon developers have DS2 development kits, so there may be something from them. If its going to have "tilt" then it lends itself to a Super Monkey Ball game. (I got Super Monkey Ball - Banana Blitz at launch for Wii and the main game was fun, even if the mini-games were mostly rubbish.)

At the absolute top of my wish list would be a Mario Kart game - that would be a definate system seller!

well if its as powerful as the GameCube which devs are saying,......lemme just say this

NEW CHALLENGER APPROACHING!!!!!!!!!!!!!!!!!

Lol Super Smash Bros. Refrence.
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IronstaunchB

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#22 IronstaunchB
Member since 2008 • 160 Posts

At the absolute top of my wish list would be a Mario Kart game - that would be a definate system seller!misiufraggle
I like Mario Kart, but I'd be much more interested in a portable F-Zero.

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ThePlothole

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#23 ThePlothole
Member since 2007 • 11515 Posts
Have cartridges ever been used for graphics past 64 bits?nakasa5

Carts are just a method of storing data, using "solid state" memory. In the home console world they were eventually abandoned because an optical disc could store much more at a lower cost. However solid state has gotten a lot cheaper in recent years.

Oh, and bits have little to do with graphics.The whole thing with consoles referring to themselves as XX-bits in the late eighties and early nineties reflected what was happening in the processor world back then. Going from 8-bit architectures to 16-bit. Then 16-bit to 32-bit. A few tried 64-bit, but generally 32-bit was adequate for most uses at that time. Only more recently have 64-bit processors actually become the norm.

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nakasa5

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#24 nakasa5
Member since 2005 • 1429 Posts
[QUOTE="nakasa5"]Have cartridges ever been used for graphics past 64 bits?ThePlothole

Carts are just a method of storing data, using "solid state" memory. In the home console world they were eventually abandoned because an optical disc could store much more at a lower cost. However solid state has gotten a lot cheaper in recent years.

Oh, and bits have little to do with graphics.The whole thing with consoles referring to themselves as XX-bits in the late eighties and early nineties reflected what was happening in the processor world back then. Going from 8-bit architectures to 16-bit. Then 16-bit to 32-bit. A few tried 64-bit, but generally 32-bit was adequate for most uses at that time. Only more recently have 64-bit processors actually become the norm.

Thanks for the clarification.
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#25 awssk8er716
Member since 2005 • 8485 Posts

I can see the DS2 coming in a year from now.

I also predict an insane launch line-up.

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darth-pyschosis

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#26 darth-pyschosis
Member since 2006 • 9322 Posts

wait for the $200 price tag on this thing :P nintendo always prices higher than current handheld models out.merch

Yea i know but wasn't the GBA $150 at first, then it got a price drop to $99 one year before DS? and then DS came out @ $149.

I think this is gonna be $200. All the tech points that way. I can't imagine Nintendo would make the manufacturing costs anywhere near $150, more between $100-$130 so they can sell it for 30%-50% profit

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wiidskirby

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#27 wiidskirby
Member since 2008 • 1317 Posts

[QUOTE="merch"]wait for the $200 price tag on this thing :P nintendo always prices higher than current handheld models out.darth-pyschosis

Yea i know but wasn't the GBA $150 at first, then it got a price drop to $99 one year before DS? and then DS came out @ $149.

I think this is gonna be $200. All the tech points that way. I can't imagine Nintendo would make the manufacturing costs anywhere near $150, more between $100-$130 so they can sell it for 30%-50% profit

I think you might be off on the GBA price, because I got the SP in 2004, and it was $100. I could be wrong.

Anyways, I'd guess the new one will be between $150 and $200.

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#28 AmayaPapaya
Member since 2008 • 9029 Posts

I hope it is less than 200$ :( Idoubt I'd get it probably at more than that. But only time will tell. I expect a better camera similar to Eye Toy and Natal, and around that level. l'm 100% sure the touch screen will say. Amazing Idea needs to stay. But it needs to be able to read fingers and more than one touch at the same time. It also needs to have pretty much every other DS thing. All that and GC graphics and I may buy it for 200$

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#29 JLF1
Member since 2005 • 8263 Posts

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

darth-pyschosis

Flashcards of that size would be far too expensice though. They might be cheaper then what they were 2-3 years ago but they're not cheap enough.

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ThePlothole

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#30 ThePlothole
Member since 2007 • 11515 Posts

Flashcards of that size would be far too expensice though. They might be cheaper then what they were 2-3 years ago but they're not cheap enough.

JLF1

Carts are usually offered in several capacities. With smaller carts emphasized early in a systems life, until the cost comes down enough to make the higher capacity ones more practical.

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#31 dovberg
Member since 2009 • 3348 Posts

the GC disc holds 1.5 GB according to wiki, so 4GB or more would be excessive, and much more than a 2 GB would be unexpected. Inside the story I read they mentioned it is thought to be released this year.

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#32 darth-pyschosis
Member since 2006 • 9322 Posts

the GC disc holds 1.5 GB according to wiki, so 4GB or more would be excessive, and much more than a 2 GB would be unexpected. Inside the story I read they mentioned it is thought to be released this year.

dovberg

they will never use GC discs that, no one wants that

Guys, a 4GB SDHC card costs like, less than $10 at retail, probably costs $1-$5 to actually manufacture.

take that 4GB flash memory and put it in a Nintendo designed DS2 game card, and bam!

I don't think our standards should be set any lower than 4GBs. Of course in 2011 they made be able to make 2GB/4GB games for cheap, but in 2013 perhaps they'll be able to use 16GB cards for as cheap as 2GB was in 2011.

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#33 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

Uh, what makes you think, or gives you proof a cartridge couldn't run GCN graphics?

I thnk the media form has little if nothing to do with it

The cartridge in the DS is currently just a shell that house SSD flash memory, essentially an SD card lies inside, with a nintendo made shell around it, essentially.

So a flash card, in any form nintendo chooses, and now likely the cart they patented recently that was much longer than the normal DS card, so long as it has enough storage for data, textures, etc. it should work fine

I'd hope these new carts are at least 2GBs, if not 4GBs-8GBs, heck maybe by the time this is released in spring 2011 maybe a 16GB flash card might be plausible

JLF1

Flashcards of that size would be far too expensice though. They might be cheaper then what they were 2-3 years ago but they're not cheap enough.

You can find 2GB SD cards selling for $6 and 4GBs selling for $10, and no company would sell those at a loss, so they're selling at a retail price at a profit. I doubt it costs more than $5 to make either, even then DS games are $30-$35. They can fit in the cost of it there easily (yes i know other things go into it)

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#34 dovberg
Member since 2009 • 3348 Posts

[QUOTE="dovberg"]

the GC disc holds 1.5 GB according to wiki, so 4GB or more would be excessive, and much more than a 2 GB would be unexpected. Inside the story I read they mentioned it is thought to be released this year.

darth-pyschosis

they will never use GC discs that, no one wants that

Guys, a 4GB SDHC card costs like, less than $10 at retail, probably costs $1-$5 to actually manufacture.

take that 4GB flash memory and put it in a Nintendo designed DS2 game card, and bam!

I don't think our standards should be set any lower than 4GBs. Of course in 2011 they made be able to make 2GB/4GB games for cheap, but in 2013 perhaps they'll be able to use 16GB cards for as cheap as 2GB was in 2011.

I didn't mean they would use gc discs, I mean the memory needed for the games would roughly be in the same ball park and thus they would probably use some form of media using similar amounts of memory.

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deactivated-5c37d3adcd094

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#35 deactivated-5c37d3adcd094
Member since 2006 • 8362 Posts

[QUOTE="dovberg"]

the GC disc holds 1.5 GB according to wiki, so 4GB or more would be excessive, and much more than a 2 GB would be unexpected. Inside the story I read they mentioned it is thought to be released this year.

darth-pyschosis

they will never use GC discs that, no one wants that

Guys, a 4GB SDHC card costs like, less than $10 at retail, probably costs $1-$5 to actually manufacture.

take that 4GB flash memory and put it in a Nintendo designed DS2 game card, and bam!

I don't think our standards should be set any lower than 4GBs. Of course in 2011 they made be able to make 2GB/4GB games for cheap, but in 2013 perhaps they'll be able to use 16GB cards for as cheap as 2GB was in 2011.

Why does it matter how big the storage medium is? If it stores the games then that's all that matters. There's no point having a 4GB cartridge if all the games are 1GB... If the GameCube disks held 1.5GBs, it's likely the new DS's games wont exceed that size either, so having 4GB is just pointless...
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#36 ThePlothole
Member since 2007 • 11515 Posts

Why does it matter how big the storage medium is? If it stores the games then that's all that matters. There's no point having a 4GB cartridge if all the games are 1GB...

If the GameCube disks held 1.5GBs, it's likely the new DS's games wont exceed that size either, so having 4GB is just pointless...

kamikaze_pigmy

From the developers' standpoint those low capacity discs were perhaps the biggest weakness of the GCN. Often times low resolution textures were used just so a game could fit. Even then, some games came on multiple discs.

Also, though the DS is often compared to the N64, the largest carts available and used on the latter were 64MB. The largest for the DS are 256MB.

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soulreaper-4

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#37 soulreaper-4
Member since 2007 • 2247 Posts

What kind of media would it run on I wonder? Certainly cartridges couldn't handle GCN type graphics. And I doubt they would use the UMD, or something similar.

nakasa5
Why not? GameCube's game discs hold only 1.5 Gb wile Flash cards these days holds a lot of GB.
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#38 IronstaunchB
Member since 2008 • 160 Posts

Why does it matter how big the storage medium is? If it stores the games then that's all that matters. There's no point having a 4GB cartridge if all the games are 1GB... If the GameCube disks held 1.5GBs, it's likely the new DS's games wont exceed that size either, so having 4GB is just pointless...kamikaze_pigmy
There's no point of limiting the resources that a developer could have. More disk/cart space = bigger, longer games, better textures and better audio. If the devs can use this tech to cram a Final Fantasy XII or a GTA: San Andreas in my pocket, then more power to them. I will also make a cautious prediction that the DS2 will have 24MB - 64MB (3MB) RAM, which matches the Wii in terms of memory. Why? Because the tech is cheap. They could even stick 128MB of RAM in there and make a good profit at 200$.

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#39 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="kamikaze_pigmy"] Why does it matter how big the storage medium is? If it stores the games then that's all that matters. There's no point having a 4GB cartridge if all the games are 1GB... If the GameCube disks held 1.5GBs, it's likely the new DS's games wont exceed that size either, so having 4GB is just pointless...IronstaunchB
There's no point of limiting the resources that a developer could have. More disk/cart space = bigger, longer games, better textures and better audio. If the devs can use this tech to cram a Final Fantasy XII or a GTA: San Andreas in my pocket, then more power to them. I will also make a cautious prediction that the DS2 will have 32MB - 64MB (3MB) RAM, which matches the Wii in terms of memory. Why? Because the tech is cheap. They could even stick 128MB of RAM in there and make a good profit at 200$.

I'm hopin 128MB but if they wanna keep price down 64MB will be fine. 32MB, yea i guess it'd be cheaper but even the PSPs have 64MB now

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#40 IronstaunchB
Member since 2008 • 160 Posts
Whoops, I made a little mistake there. I meant to say that the DS2 will have 24MB internal, 64MB external and 3MB texture RAM, same as the Wii.