1) No that is the whole point of this thread first and foremost. To show that it is technically possible. Because it is absurd to say that the Wii does not have the horsepower to run the game, when more graphically intensive games are running more players on the same system. That is exactly what I am trying to assert. See there are people who now think it is not possible simply because a translation was unclear. A translation which I cannot even find, I am begining to think IGN switched the words, but I am sure someone can find, I just have not be able to.
I know Miyamoto is a perfectionist and also that Nintendo WiFi service is lacking to the nth degree, but that does not excuse them at all. Other games can perform well online with Wii so a 2d platformer with 4 players should be able to manage. Again this is one of Nintendo's biggest games, the proper measures are expected.
2) http://www.vgchartz.com/games/game.php?id=35076®ion=All
Nintendo knew this game would sell. Reggie claiming sales dominance over CoD: MW2 is proof. Nintendo advertisinguncharacteristicly ample advertisingwas proof they had confidence in this game. Most important New Super Mario Bros. (DS) had already had amazing sales, being that Wii games sell faster than DS games, Nintendo and anyone else who saw the signs absolutely knew this game was going to sell like crazy.
Besides that, imagine what you are implying. That Nintendo should only have to make online for their great games if they sell boatloads (like 12 million!). That is ridiculous.
Please bear with me here: They say the game is meant to played together, but consider those who do nothave a group but REALLY want to play. Consider those who REALLY want a competitive partners that can only be found online. Consider those who want leaderboards. Consider the fact that online would allow for each character to run at their pace and not have to stretch out the camera. These considerations show that NSMBW is a whole different breed of game when you fit it into online.
3) Yes there are people who will buy it regardless, but that is not the point. The point is that it would have enhanced the game greatly and would have improved sales. Look at the success of Mario Kart Wii, no one can say that sales would have been similar if it did not have online. NSMBW would have sold better online, we are at a stage where multiplayer sells crazy and multiplayer that creates word of mouth cannot be ignored.
Remeber, the original idea was that Miyamoto said Wii could not run it. Then once he was questioned about that he roughly said "we dropped it from development because we met with some difficulties." "We do not have the horsepower to make online" is entirely different than "we were not willing to make online."
thedude-
1. The general argument in regards to Miyamoto's comment is typically whether or not Nintendo actually wanted to add an online component to the game. Considering that we have see other Wii games with an online mode, who out there actually believes that this game could have had the same thing if that was in the cards? My point was that if you're going to use such a statement to confirm or deny it, it might be a good idea to look at it from all angles, especially when the common perception of the statement isn't exactly the same of that you're interpreting it to be. If everyone, including Nintendo, knew that NSMBWii could have online play, chances are that claiming to having insufficient tools to run the game means something different than just getting a basic online mode established.
As for the other online Wii games you speak of, which game has done it perfectly? The closest thing to such is probably Mario Kart Wii, and it's far from perfection, seeing as how the game plays results more on calculations than recreate a 1:1 multiplayer experiences. On the other hand, look at Super Smash Bros. Brawl and the documented disaster that game was with its online play. When you look at the two games and then take a glance at what NSMBWii is, a precision-based platformer, chances are it could suffer a fate similar to Brawl's with its online play had it decided to go far it, and you better believe that if you're going into things with a perfectionist mindset, this is a very big deal. Furthermore, when it comes to "proper measures," that isn't defined by the inclusion or exclusion of online play; less that half of Nintendo's big games actually include an online experience you speak of, including games like Wii Sports Resort and Punch-Out from last year, to name a few, so this IS standard fare we're talking about with this game.
2. Reggie's statement in regards to NSMB Wii isn't confirmation that the game itself would be as successful as it has been. Much like any intelligent figure for a company would do, Mr. Fils-Aime was showing confidence in a high-profile game and going after the biggest, most competitive name around to generate hype (and for the record, the game did outsell Modern Warfare 2, a game that is VERY online focused). While that and a massive advertising campaign definitely had an effect on the game, the game sold because more importantly than anything, it was a very appealing product. Nintendo was also pretty vocal on Wii Music over a year ago and tried to hype that game, but the sales of that game didn't reach the numbers they were hoping for. It would be stupid to NOT try to generate buzz for a big game, but sales will definitely vary.
Wherever did I say that a game needs to sell 12 million copies to have online play? It was you who said the game would sell more had it had online play, and the point I was trying to make is that you're completely overestimating the impact of an online mode (which I will touch on more later) and overlooking the fact that this was a game that was selling out everywhere without it. It's hard to sell more copies than what this game was able to do over the holiday season, and online play isn't going to be the sole reason you do so. It's clear that the game definitely didn't suffer in its mainstream appeal because of the online mode's absence. However, had the game's overall appeal been hurt because Nintendo focused so much on an online mode, we might be talking about a slight different story right now.
It's not that I can't see your points or anything, but I don't agree that the inclusion of online play would have automatically made this game better. Given the system it was made for (a system that prides itself on local multiplayer experiences more than ANYTHING else, I might add), the aforementioned struggles of online gaming on Wii, including the number of people who have their Wiis online, and the simple fact that it doesn't look like online play was part of the original game's vision, that's plenty in saying that there's a possibility the game could have been compromised in some way had Nintendo tried to force something the game clearly doesn't need to be enjoyable. I am one of those people who don't get to play video games in groups, but I don't believe in the black-and-white notion that this game should have been developed with an "online or bust" idea to accomodate for those people who don't have those to play with.
3. Given all that I just said in the last few paragraphs, it's pretty obvious at this point that I don't agree with you in regards to the game improving in quality and sells had it had an online mode. When it comes to Mario Kart Wii, no one can say that it WOULDN'T have gotten those same sales had it not been online. Take a look at the best-selling games of all-time, and MKWii is actually one of the few games at the top WITH an online mode. The truth is that the game follows the same vein that many of Nintendo's other super-successful games this gen have been about. Wii Play and Wii Fit both have similar sales, but they have no online mode. NSMB Wii is closing in fast, and yet, no online mode. SSBB has an online mode, and by comparison, it's being left in the dust by games that ignored online play altogether. Wii Sports was the reason the Wii exploded onto the scene like it did, but no online to be found there. The original New Super Mario Bros. Nintendogs, and Brain Age also didn't need online play to get the sales they did on the DS... Get the hint? There's way too much evidence here and way too many games that couldn't care less about online gaming to prove that it's actually important for NSMB Wii to have it.
Once again, multiplayer is what the Wii does best, but contrary to your point, it hasn't needed online play much at all to drive its success. The idea that the system's games need online play to be successful, especially one like NSMB Wii, is just too far from the truth, it's not even funny. Considering who we're talking about (Miyamoto) and what we're talking about (Super Mario), is it really that hard to see why something as potentially flimsy as online play on the Wii would not be considered or dropped, and is it really that big of a deal to still be trying to pinpoint the reasoning behind it a couple of months and 12 million satisfied people later?
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