More proof that NSMBW is not impossible to get online

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thedude-

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#1 thedude-
Member since 2009 • 2369 Posts

http://www.gonintendo.com/viewstory.php?id=113545

I cannot find it in the original link though???

Anyway if Go Nintendo is not making that up, then its just further proof that when Miyamoto was translated saying it was impossible to make NSMBW online that was not the full truth. It was more like they met difficulties with online early in development and they dropped it because they seem to think playing togethor on the couch and playing online are a mutually exclusive deal.

Here is more proof that whatever Miyamoto said about online being impossible because of the Wii hardware was not 100%.

http://gonintendo.com/viewstory.php?id=100687

"We could have made an online Mario game, but the effort and resources you devote to putting it online will result in sacrificing something else. This type of experience is better suited for the face to face, in the same room experience. Of course, in the future there's the possibility of exploring remote connectivity in a Mario game."

The efforts and resources seem completely worth it for a game that is about to past 12 million in sales. There is no doubt that if the game was also online, sales would be even better. Word of mouth and overall playtime increase rapidly. It simply is ridiculous to think they have to spare online for something else. This is not some low budget low selling game. It is becoming more clear that Miyamoto and the dev team simply did not want to deal with the online struggles that came in development.

NSMBW is a great game, fun to the core and each level is marked by quality not just sheer quantity. NSMBW improves the gameplay and mixes it up more than you would expect. It really is a great sequel to the ****c 2d platformers, but that does not excuse Nintendo's refusal to play online. Miyamoto does not understand the appeal, I get it, but they know full well their audiences like it. That should be enough right there, but it isn't.

I cannot even find the quote where he said the Wii does not have the horsepower to play NSMBW online anymore, does someone know where it is?

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J_Ford

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#2 J_Ford
Member since 2003 • 2246 Posts

You're right, there really is no excuse. Adding online would've been a great/much needed addition to the game.

Nintendo just got lazy, that's all there is to it.

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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

If that's true it's rough to know that Moto is now telling lies about the software

A dark day indeed if true

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redlightstudios

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#4 redlightstudios
Member since 2010 • 570 Posts

I wonder how Nintendo will be when Miyamoto retires. Will they take risks? Will they actually take online seriously? Many questions come to mind (at least to me) to when that day comes.

I think he needs to retire, but that's just my opinion.

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LordQuorthon

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#5 LordQuorthon
Member since 2008 • 5803 Posts

I wonder how Nintendo will be when Miyamoto retires. Will they take risks? Will they actually take online seriously? Many questions come to mind (at least to me) to when that day comes.

I think he needs to retire, but that's just my opinion.

redlightstudios

How exactly is doing the exact same things as their competitors "taking risks"?

About online multiplayer for a game like New Super Mario Bros... Meh. I know I wouldn't really use it, but if it makes you guys happy, good for you.

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thedude-

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#6 thedude-
Member since 2009 • 2369 Posts
[QUOTE="redlightstudios"]

I wonder how Nintendo will be when Miyamoto retires. Will they take risks? Will they actually take online seriously? Many questions come to mind (at least to me) to when that day comes.

I think he needs to retire, but that's just my opinion.

It will be horrible overall. So much creativity will be lost, but then conventional game features will finally be implemented into Nintendo systems. I am not sure I want the trade off though...
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thedude-

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#7 thedude-
Member since 2009 • 2369 Posts
[QUOTE="Jaysonguy"]

If that's true it's rough to know that Moto is now telling lies about the software

A dark day indeed if true

When Miyomoto's own words contradict that original translation (which I still cannot find) then either he is lying or thats not what he meant... Is that hard for people to understand, the whole misconception that Wii is not powerful enough to run NSMBW online has gone far enough and challenging Nintendo fans to admit that Miyamoto lied does not prove that at all.
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Jaysonguy

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#8 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="redlightstudios"]

I wonder how Nintendo will be when Miyamoto retires. Will they take risks? Will they actually take online seriously? Many questions come to mind (at least to me) to when that day comes.

I think he needs to retire, but that's just my opinion.

LordQuorthon

How exactly is doing the exact same things as their competitors "taking risks"?

About online multiplayer for a game like New Super Mario Bros... Meh. I know I wouldn't really use it, but if it makes you guys happy, good for you.

So you're under the impression all Wii owners are within easy traveling distance of one another?

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Madmangamer364

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#9 Madmangamer364
Member since 2006 • 3716 Posts

"We could have made an online Mario game, but the effort and resources you devote to putting it online will result in sacrificing something else. This type of experience is better suited for the face to face, in the same room experience. Of course, in the future there's the possibility of exploring remote connectivity in a Mario game."

The efforts and resources seem completely worth it for a game that is about to past 12 million in sales. There is no doubt that if the game was also online, sales would be even better. Word of mouth and overall playtime increase rapidly. It simply is ridiculous to think they have to spare online for something else. This is not some low budget low selling game. It is becoming more clear that Miyamoto and the dev team simply did not want to deal with the online struggles that came in development.

thedude-

Umm... isn't this how Miyamoto's claims about how the Wii "couldn't handle" online play for NSMB Wii were always interpreted? I don't think notion ever was that online simply wasn't an option because the Wii wasn't powerful enough to run the game at all, but rather that the overall experience would be compromised by trying to add an online mode when the game wasn't built with that in mind. Given the perfectionist mentality of Miyamoto and the various imperfections of the Wii's online setup and online accessibility in general, one can't exactly come to a definite conclusion that this wasn't a good idea, even if they disagree, especially wasn't looking at some of the other online games on the Wii.

Those 12 million (has it really sold that much already) units weren't guarnteed to Nintendo when it was developing this game, so that sort of hindsight isn't really useful, and I really can't see how online would so drastically improve the sales of a game that's flying off of shelves way too fast to begin with. If online was that important for this game, we would have seen the game impacted by now because of it, instead of speculating how it could have helped. Furthermore, without knowing how long this game was in development and given the idea that Nintendo wanted this to be a holiday release (for obvious reasons), it's also hard to say whether or not there was time to implement an online component, or even if Nintendo truly tried to do so.

I agree that Miyamoto probably didn't want to bother with NSMB being online, but it's kinda hard to blame him now, given the explosive success of the game and what it almost single-handedly did to revive interest in the Wii after almost a whole year of perceived gloom and doom. We won't truly know whether or not this move was justified until Nintendo makes a 2D Mario platformer with online, and for what it's worth, I don't think too many of this game's owners are that down in the dumps about not having online play. Probably not the most popular decision Miyamoto has made amongst the tech junkies, but all's well that ends well. :P

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redlightstudios

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#10 redlightstudios
Member since 2010 • 570 Posts

How is taking online seriously copying their competitors? Nintendo has never actually taken it seriously, and they're behind. Indeed the Wii has a huge user base, and some folks might not care for online gaming. But many also do care about it.

I'm not saying "throw online into every game you make," because all games aren't set up for online. I'm saying more of the fact that they created a console that supports online, and they as a company don't support online gaming.

Hacking has been an issue from day one

They force us to use an overly complex/difficult/non-user friendly online friend system (which, they are our friends.. I don't care if they say it's for safeness)

The games that utilize online (nintendo created) aren't that different than the local multiplayer.

I for one, find it disgusting that a 3rd party game companies port of a older game has a better online mode than anything the console manufacturer has even came close to releasing). This article/Miyamoto's comments support my claim that Nintendo doesn't care about online, and the only reason they do somewhat is because they have to. If it was up to them, they'd still be doing things the old way.

The reason I brought up Miyamoto's retirement is because he is the God of Nintendo. He brought success to the company through Donkey Kong, he's created some of the greatest franchises that started the home console business. He's the man, I understand that. He's done many things for the industry as a whole and I completely have respect for that.

My beef with Miyamoto is the fact that Nintendo thinks everything he says is gold. I'm sure the shareholders "green light" everything that pops in his mind that others would probably be shunned for. If I worked for Nintendo, I would probably get annoyed with him having a say in everything. The younger developers that work for Nintendo will probably never be able to introduce their ideas until he is gone.

I just want to see what Nintendo does after he leaves. I want to see younger, new talent but through Nintendo's eyes. Not Miyamoto's "no, that's not right, this is how I would change it."

Again, he is the man... but he's also had mistakes, and isn't perfect.

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LordQuorthon

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#11 LordQuorthon
Member since 2008 • 5803 Posts

So you're under the impression all Wii owners are within easy traveling distance of one another?

Jaysonguy

No. I'm under the impression that my friends who don't even own a Wii have a blast when they play New Super Mario Bros. Wii here. Since we all grew up with the NES, we are pretty much equally skilled so, local multiplayer works for me.

Plus, I agree with Miyamoto: New Super Mario Bros. Wii's multiplayer works better when you are in the same room with other people. It just wouldn't be the same online. Monster Hunter Tri, for example, is a game I'll play online; an hypothetical New Super Mario Bros Wii 2 with online multiplayer... Likely not.

Still, again, if having online on a game like New Super Mario Bros. Wii would make you guys happy, good for you. I hope you get what you want.

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thedude-

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#12 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

"We could have made an online Mario game, but the effort and resources you devote to putting it online will result in sacrificing something else. This type of experience is better suited for the face to face, in the same room experience. Of course, in the future there's the possibility of exploring remote connectivity in a Mario game."

The efforts and resources seem completely worth it for a game that is about to past 12 million in sales. There is no doubt that if the game was also online, sales would be even better. Word of mouth and overall playtime increase rapidly. It simply is ridiculous to think they have to spare online for something else. This is not some low budget low selling game. It is becoming more clear that Miyamoto and the dev team simply did not want to deal with the online struggles that came in development.

Madmangamer364

1)

Umm... isn't this how Miyamoto's claims about how the Wii "couldn't handle" online play for NSMB Wii were always interpreted? I don't think notion ever was that online simply wasn't an option because the Wii wasn't powerful enough to run the game at all, but rather that the overall experience would be compromised by trying to add an online mode when the game wasn't built with that in mind. Given the perfectionist mentality of Miyamoto and the various imperfections of the Wii's online setup and online accessibility in general, one can't exactly come to a definite conclusion that this wasn't a good idea, even if they disagree, especially wasn't looking at some of the other online games on the Wii.

2)

Those 12 million (has it really sold that much already) units weren't guarnteed to Nintendo when it was developing this game, so that sort of hindsight isn't really useful, and I really can't see how online would so drastically improve the sales of a game that's flying off of shelves way too fast to begin with. If online was that important for this game, we would have seen the game impacted by now because of it, instead of speculating how it could have helped. Furthermore, without knowing how long this game was in development and given the idea that Nintendo wanted this to be a holiday release (for obvious reasons), it's also hard to say whether or not there was time to implement an online component, or even if Nintendo truly tried to do so.

3)

I agree that Miyamoto probably didn't want to bother with NSMB being online, but it's kinda hard to blame him now, given the explosive success of the game and what it almost single-handedly did to revive interest in the Wii after almost a whole year of perceived gloom and doom. We won't truly know whether or not this move was justified until Nintendo makes a 2D Mario platformer with online, and for what it's worth, I don't think too many of this game's owners are that down in the dumps about not having online play. Probably not the most popular decision Miyamoto has made amongst the tech junkies, but all's well that ends well. :P

1) No that is the whole point of this thread first and foremost. To show that it is technically possible. Because it is absurd to say that the Wii does not have the horsepower to run the game, when more graphically intensive games are running more players on the same system. That is exactly what I am trying to assert. See there are people who now think it is not possible simply because a translation was unclear. A translation which I cannot even find, I am begining to think IGN switched the words, but I am sure someone can find, I just have not be able to.

I know Miyamoto is a perfectionist and also that Nintendo WiFi service is lacking to the nth degree, but that does not excuse them at all. Other games can perform well online with Wii so a 2d platformer with 4 players should be able to manage. Again this is one of Nintendo's biggest games, the proper measures are expected.

2) http://www.vgchartz.com/games/game.php?id=35076®ion=All

Nintendo knew this game would sell. Reggie claiming sales dominance over CoD: MW2 is proof. Nintendo advertisinguncharacteristicly ample advertisingwas proof they had confidence in this game. Most important New Super Mario Bros. (DS) had already had amazing sales, being that Wii games sell faster than DS games, Nintendo and anyone else who saw the signs absolutely knew this game was going to sell like crazy.

Besides that, imagine what you are implying. That Nintendo should only have to make online for their great games if they sell boatloads (like 12 million!). That is ridiculous.

Please bear with me here: They say the game is meant to played together, but consider those who do nothave a group but REALLY want to play. Consider those who REALLY want a competitive partners that can only be found online. Consider those who want leaderboards. Consider the fact that online would allow for each character to run at their pace and not have to stretch out the camera. These considerations show that NSMBW is a whole different breed of game when you fit it into online.

3) Yes there are people who will buy it regardless, but that is not the point. The point is that it would have enhanced the game greatly and would have improved sales. Look at the success of Mario Kart Wii, no one can say that sales would have been similar if it did not have online. NSMBW would have sold better online, we are at a stage where multiplayer sells crazy and multiplayer that creates word of mouth cannot be ignored.

Remeber, the original idea was that Miyamoto said Wii could not run it. Then once he was questioned about that he roughly said "we dropped it from development because we met with some difficulties." "We do not have the horsepower to make online" is entirely different than "we were not willing to make online."

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LordQuorthon

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#13 LordQuorthon
Member since 2008 • 5803 Posts

How is taking online seriously copying their competitors? Nintendo has never actually taken it seriously, and they're behind. Indeed the Wii has a huge user base, and some folks might not care for online gaming. But many also do care about it.

I'm not saying "throw online into every game you make," because all games aren't set up for online. I'm saying more of the fact that they created a console that supports online, and they as a company don't support online gaming.redlightstudios

Miyamoto and me happen to think that adding online to a game like New Super Mario Bros. Wii would actually be throwing online into a game that doesn't really need it. And, for the third time, if that's what some of you guys want, I hope an hypothetical sequel gets it. I know *I* would NOT use it.

The games that utilize online (nintendo created) aren't that different than the local multiplayer.redlightstudios

And those games DO have online modes. Granted, Brawl's online is not ideal, but it's there.

I for one, find it disgusting that a 3rd party game companies port of a older game has a better online mode than anything the console manufacturer has even came close to releasing).redlightstudios

What is this magic 3rd party port from an old game you are talking about? Because, right now, no game on the Wii has better online than Mario Kart. Monster Hunter Tri, according to what I've read, will, but that's not a "port from an old game".

My beef with Miyamoto is the fact that Nintendo thinks everything he says is gold.redlightstudios

I guess that's why Wii Music has been discontinued after being on the market for one year... Here's a tip: Miyamoto is their best developer, but Iwata is the one who calls the shots.

If I worked for Nintendo, I would probably get annoyed with him having a say in everything.redlightstudios

Gladly, you don't. Chances are that even people like like David Jaffe and Cliff B. would shut up and listen when Miyamoto is talking if they worked for Nintendo, not because he's some sort of god, but because he was making games when they were still wetting their beds.

The younger developers that work for Nintendo will probably never be able to introduce their ideas until he is gone.redlightstudios

And you know this... How?

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haziqonfire

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#14 haziqonfire
Member since 2005 • 36392 Posts
The whole idea is that bringing the game online would have hurt the game then done it good. Also I'm pretty sure the game was designed to be built so it was to be played locally with families and friends rather then over Nintendo's online service, which, would probably suffer from the same problems that a certain fighter did that came out in 2008 ;).
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DaBrainz

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#15 DaBrainz
Member since 2007 • 7959 Posts

Although online would of been a nice feature, it really wouldn't of been worth the work for them to put it in. Seriously, online co-op is silly enough, but online co-op for a 2d platformer is extra silly. Now if they would of put in some competitve modes like the original mario bros., then online would be worth it.

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Jaysonguy

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#16 Jaysonguy
Member since 2006 • 39454 Posts

Although online would of been a nice feature, it really wouldn't of been worth the work for them to put it in. Seriously, online co-op is silly enough, but online co-op for a 2d platformer is extra silly. Now if they would of put in some competitve modes like the original mario bros., then online would be worth it.

DaBrainz

So you think local co-op is silly too?

You'd rather it just be a single player game?

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Knight-Owl

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#17 Knight-Owl
Member since 2008 • 690 Posts
[QUOTE="J_Ford"]

You're right, there really is no excuse. Adding online would've been a great/much needed addition to the game.

Nintendo just got lazy, that's all there is to it.

I agree. Online would've also been good for people like myself who'll probly never get the chance to play the game with multiplayer. There are also some other things about NSMB that makes the game seem like it was rushed. But I won't get into that :P
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hanslacher54

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#18 hanslacher54
Member since 2007 • 3659 Posts

I was really hyping this game, but no online was the reason for me not buying it.

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13C

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#19 13C
Member since 2010 • 1024 Posts

oh well. id have enjoyed online but without mics im forced to use a phone with a friend and that sucks. At least I got lbp

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Madmangamer364

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#20 Madmangamer364
Member since 2006 • 3716 Posts

1) No that is the whole point of this thread first and foremost. To show that it is technically possible. Because it is absurd to say that the Wii does not have the horsepower to run the game, when more graphically intensive games are running more players on the same system. That is exactly what I am trying to assert. See there are people who now think it is not possible simply because a translation was unclear. A translation which I cannot even find, I am begining to think IGN switched the words, but I am sure someone can find, I just have not be able to.

I know Miyamoto is a perfectionist and also that Nintendo WiFi service is lacking to the nth degree, but that does not excuse them at all. Other games can perform well online with Wii so a 2d platformer with 4 players should be able to manage. Again this is one of Nintendo's biggest games, the proper measures are expected.

2) http://www.vgchartz.com/games/game.php?id=35076®ion=All

Nintendo knew this game would sell. Reggie claiming sales dominance over CoD: MW2 is proof. Nintendo advertisinguncharacteristicly ample advertisingwas proof they had confidence in this game. Most important New Super Mario Bros. (DS) had already had amazing sales, being that Wii games sell faster than DS games, Nintendo and anyone else who saw the signs absolutely knew this game was going to sell like crazy.

Besides that, imagine what you are implying. That Nintendo should only have to make online for their great games if they sell boatloads (like 12 million!). That is ridiculous.

Please bear with me here: They say the game is meant to played together, but consider those who do nothave a group but REALLY want to play. Consider those who REALLY want a competitive partners that can only be found online. Consider those who want leaderboards. Consider the fact that online would allow for each character to run at their pace and not have to stretch out the camera. These considerations show that NSMBW is a whole different breed of game when you fit it into online.

3) Yes there are people who will buy it regardless, but that is not the point. The point is that it would have enhanced the game greatly and would have improved sales. Look at the success of Mario Kart Wii, no one can say that sales would have been similar if it did not have online. NSMBW would have sold better online, we are at a stage where multiplayer sells crazy and multiplayer that creates word of mouth cannot be ignored.

Remeber, the original idea was that Miyamoto said Wii could not run it. Then once he was questioned about that he roughly said "we dropped it from development because we met with some difficulties." "We do not have the horsepower to make online" is entirely different than "we were not willing to make online."

thedude-

1. The general argument in regards to Miyamoto's comment is typically whether or not Nintendo actually wanted to add an online component to the game. Considering that we have see other Wii games with an online mode, who out there actually believes that this game could have had the same thing if that was in the cards? My point was that if you're going to use such a statement to confirm or deny it, it might be a good idea to look at it from all angles, especially when the common perception of the statement isn't exactly the same of that you're interpreting it to be. If everyone, including Nintendo, knew that NSMBWii could have online play, chances are that claiming to having insufficient tools to run the game means something different than just getting a basic online mode established.

As for the other online Wii games you speak of, which game has done it perfectly? The closest thing to such is probably Mario Kart Wii, and it's far from perfection, seeing as how the game plays results more on calculations than recreate a 1:1 multiplayer experiences. On the other hand, look at Super Smash Bros. Brawl and the documented disaster that game was with its online play. When you look at the two games and then take a glance at what NSMBWii is, a precision-based platformer, chances are it could suffer a fate similar to Brawl's with its online play had it decided to go far it, and you better believe that if you're going into things with a perfectionist mindset, this is a very big deal. Furthermore, when it comes to "proper measures," that isn't defined by the inclusion or exclusion of online play; less that half of Nintendo's big games actually include an online experience you speak of, including games like Wii Sports Resort and Punch-Out from last year, to name a few, so this IS standard fare we're talking about with this game.

2. Reggie's statement in regards to NSMB Wii isn't confirmation that the game itself would be as successful as it has been. Much like any intelligent figure for a company would do, Mr. Fils-Aime was showing confidence in a high-profile game and going after the biggest, most competitive name around to generate hype (and for the record, the game did outsell Modern Warfare 2, a game that is VERY online focused). While that and a massive advertising campaign definitely had an effect on the game, the game sold because more importantly than anything, it was a very appealing product. Nintendo was also pretty vocal on Wii Music over a year ago and tried to hype that game, but the sales of that game didn't reach the numbers they were hoping for. It would be stupid to NOT try to generate buzz for a big game, but sales will definitely vary.

Wherever did I say that a game needs to sell 12 million copies to have online play? It was you who said the game would sell more had it had online play, and the point I was trying to make is that you're completely overestimating the impact of an online mode (which I will touch on more later) and overlooking the fact that this was a game that was selling out everywhere without it. It's hard to sell more copies than what this game was able to do over the holiday season, and online play isn't going to be the sole reason you do so. It's clear that the game definitely didn't suffer in its mainstream appeal because of the online mode's absence. However, had the game's overall appeal been hurt because Nintendo focused so much on an online mode, we might be talking about a slight different story right now.

It's not that I can't see your points or anything, but I don't agree that the inclusion of online play would have automatically made this game better. Given the system it was made for (a system that prides itself on local multiplayer experiences more than ANYTHING else, I might add), the aforementioned struggles of online gaming on Wii, including the number of people who have their Wiis online, and the simple fact that it doesn't look like online play was part of the original game's vision, that's plenty in saying that there's a possibility the game could have been compromised in some way had Nintendo tried to force something the game clearly doesn't need to be enjoyable. I am one of those people who don't get to play video games in groups, but I don't believe in the black-and-white notion that this game should have been developed with an "online or bust" idea to accomodate for those people who don't have those to play with.

3. Given all that I just said in the last few paragraphs, it's pretty obvious at this point that I don't agree with you in regards to the game improving in quality and sells had it had an online mode. When it comes to Mario Kart Wii, no one can say that it WOULDN'T have gotten those same sales had it not been online. Take a look at the best-selling games of all-time, and MKWii is actually one of the few games at the top WITH an online mode. The truth is that the game follows the same vein that many of Nintendo's other super-successful games this gen have been about. Wii Play and Wii Fit both have similar sales, but they have no online mode. NSMB Wii is closing in fast, and yet, no online mode. SSBB has an online mode, and by comparison, it's being left in the dust by games that ignored online play altogether. Wii Sports was the reason the Wii exploded onto the scene like it did, but no online to be found there. The original New Super Mario Bros. Nintendogs, and Brain Age also didn't need online play to get the sales they did on the DS... Get the hint? There's way too much evidence here and way too many games that couldn't care less about online gaming to prove that it's actually important for NSMB Wii to have it.

Once again, multiplayer is what the Wii does best, but contrary to your point, it hasn't needed online play much at all to drive its success. The idea that the system's games need online play to be successful, especially one like NSMB Wii, is just too far from the truth, it's not even funny. Considering who we're talking about (Miyamoto) and what we're talking about (Super Mario), is it really that hard to see why something as potentially flimsy as online play on the Wii would not be considered or dropped, and is it really that big of a deal to still be trying to pinpoint the reasoning behind it a couple of months and 12 million satisfied people later?

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ropumar

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#21 ropumar
Member since 2005 • 1135 Posts

nintendo only thinks about the bottom line... MONEY. If they know the game will sell like hotcakes no matter what, why even go trough the trouble? they know their fans will buy a mario game with the eyes closed.

Not only they cut corners with online, but the reason that the game only had the 2 toads and luigi, and there was no other charater to play was to save costs. He said himself that if making the princess playable would need to animate the dress and hair diferent so that is why they didn't. And because luigi,toad,mario were all the same way to animate they choose these charater.

And the fans bought even with comments like that... I think he is right, why bother if you going to sell either way.

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LegatoSkyheart

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#22 LegatoSkyheart
Member since 2009 • 29733 Posts

I wonder how Nintendo will be when Miyamoto retires. Will they take risks? Will they actually take online seriously? Many questions come to mind (at least to me) to when that day comes.

I think he needs to retire, but that's just my opinion.

redlightstudios

It will just be an end of an era when Miyamoto retires. However, Just because Miyamoto retires doesn't mean his games will.

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LordQuorthon

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#23 LordQuorthon
Member since 2008 • 5803 Posts

nintendo only thinks about the bottom line... MONEY.ropumar

Unlike Microsoft and Sony, whose main concerns are orphans and puppies.

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Dycras

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#24 Dycras
Member since 2009 • 1226 Posts

It's not that they're lazy, its just last time the fanboys begged for online the best they could give just made them whine and complain saying it was horrible and they should of just never had it (brawl, and don't act like you didn't do that when most people on this board did)

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EndlessPunisher

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#25 EndlessPunisher
Member since 2005 • 1390 Posts
I dunno about everyone else, but I'd get mad if I was playing with some random person jacking the power-ups and jumping on my head to survive. I don't really think it could be the same good plain fun as it is with local Co-op. Of course you could play with friends Over Wi-fi, but I don't think it would be the same experience as it would be playing it locally.
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ropumar

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#26 ropumar
Member since 2005 • 1135 Posts

[QUOTE="ropumar"]

nintendo only thinks about the bottom line... MONEY.LordQuorthon

Unlike Microsoft and Sony, whose main concerns are orphans and puppies.

Sony thinks about quality... money is consequence.

MS thinks of dominating market... it has longer term goals than simple turn a profit.

Nintendo is always about milking fans the cheapest possible way.

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Madmangamer364

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#27 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="LordQuorthon"]

[QUOTE="ropumar"]

nintendo only thinks about the bottom line... MONEY.ropumar

Unlike Microsoft and Sony, whose main concerns are orphans and puppies.

Sony thinks about quality... money is consequence.

MS thinks of dominating market... it has longer term goals than simple turn a profit.

Nintendo is always about milking fans the cheapest possible way.

Yeah... keep telling yourself that...

If Sony and MS could trade spots with Nintendo at the moment, they very well would in a heartbeat. It's all about generating revenue in whatever way you can, and it just so happens that Nintendo has created by far the best business model this gen that others couldn't visualize beforehand and can't compete with now.

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trugs26

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#28 trugs26
Member since 2004 • 7541 Posts

I don't get why everyone is complaining, do you all have no friends? I play this game constantly with mates, and I could imagine, if this game were online, it'd be terrible. When I play with others, it's lame to play as it's too chaotic, but that's the thing, it's a FUN chaoticness, it's FUN with your FRIENDS in the room. You laugh at each others mistakes and laugh when someone does something stupid to you. It'd be absolutely annoying if I were getting pushed around and killed by complete strangers, there's no laughs to share in that circumstance, just annoyances. NSMB: Wii is awesome how it is, I don't get how people would like this game online.

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Sepewrath

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#29 Sepewrath
Member since 2005 • 30712 Posts
Why do people care so much about this? Whether it could be done, whether it couldn't be done. it wasn't done. Thats the long and short of it all. Whatever thier reasoning was, they did not include online play. Digging up facts about it, exploring every little detail wont change the fact that the game has come and gone and nothing will change. [QUOTE="redlightstudios"]

I just want to see what Nintendo does after he leaves. I want to see younger, new talent but through Nintendo's eyes. Not Miyamoto's "no, that's not right, this is how I would change it."

You don't walk into the dojo and tell the master this is how its done. Its not simply about respect, its because when someone has been doing something for 20, 30 years, when the new person comes in, all of the things that go through the head of the new guys has long before gone through the mind of the master. And they have chose not to pursue them likely for very good reasons. New idea's aren't always new.
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AmayaPapaya

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#30 AmayaPapaya
Member since 2008 • 9029 Posts

I think the most interesting thing about the article, is Miyamoto was insired by a hamster to make SMG :P

How miyamoto? HOW!? I don't see any of the stuff he see. Garden=Pikmin? Hamster=Space?

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KBFloYd

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#31 KBFloYd
Member since 2009 • 22714 Posts

About online multiplayer for a game like New Super Mario Bros... Meh. I know I wouldn't really use it, but if it makes you guys happy, good for you.

LordQuorthon

this

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da_chub

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#32 da_chub
Member since 2007 • 3140 Posts
Online is overrated. Games are more fun to play with other people in the room. There would be no point to Mario being online if you cant voice chat, beacuse who knows what morons you would get randomly. Also, you get tons of hackers ruining the game to make them feel better about themselves, and little kids spammin voice. Online doenst need to be in every game.
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Kenny789

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#33 Kenny789
Member since 2006 • 10434 Posts
Miyamoto just doesn't know how to make online work properly. Really, is there a game he made that has good online? I can't think of one.
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1-Up_Gamer

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#34 1-Up_Gamer
Member since 2009 • 483 Posts

I don't get why everyone is complaining, do you all have no friends? I play this game constantly with mates, and I could imagine, if this game were online, it'd be terrible. When I play with others, it's lame to play as it's too chaotic, but that's the thing, it's a FUN chaoticness, it's FUN with your FRIENDS in the room. You laugh at each others mistakes and laugh when someone does something stupid to you. It'd be absolutely annoying if I were getting pushed around and killed by complete strangers, there's no laughs to share in that circumstance, just annoyances. NSMB: Wii is awesome how it is, I don't get how people would like this game online.

trugs26

That's what would hurt it to me. It's one thing to play crazy multiplayer with friends, but playing crazy multiplayer with strangers that are either going to be helpful or annoying sucks out the fun. Then it's the game itself. You have eight worlds to explore, excluding the secret world. Would your online buddies stick with you throughout all of those levels? What if your're suddenly disconnected? Your progress would be lost or stalled. During the hard parts of the game where the levels are tight and challenging, would your players help you out or hurt you? Playing through tough levels like the first level of World 8 is hard enough with local friends, but having to play with strangers during all of those falling rocks, lava, lava geysers, poisonous gas, and tight platforming would simply frustrate me. Then there's the levels where you spend most of the time on a small platform or tight space.

I think NSMBW having online would have backfired because it would have lagged like SSBB. People would have griped and whined on here just like they did with that, and they would say that it would have been better not having it at all.

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wiifan001

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#35 wiifan001
Member since 2007 • 18660 Posts

Nintendo is always about milking fans the cheapest possible way.

ropumar

That is a bunch of crap. Be it fact or opinion to you, it's wrong. There is nothing more to discuss.

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Jaysonguy

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#36 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="trugs26"]

I don't get why everyone is complaining, do you all have no friends? I play this game constantly with mates, and I could imagine, if this game were online, it'd be terrible. When I play with others, it's lame to play as it's too chaotic, but that's the thing, it's a FUN chaoticness, it's FUN with your FRIENDS in the room. You laugh at each others mistakes and laugh when someone does something stupid to you. It'd be absolutely annoying if I were getting pushed around and killed by complete strangers, there's no laughs to share in that circumstance, just annoyances. NSMB: Wii is awesome how it is, I don't get how people would like this game online.

1-Up_Gamer

That's what would hurt it to me. It's one thing to play crazy multiplayer with friends, but playing crazy multiplayer with strangers that are either going to be helpful or annoying sucks out the fun. Then it's the game itself. You have eight worlds to explore, excluding the secret world. Would your online buddies stick with you throughout all of those levels? What if your're suddenly disconnected? Your progress would be lost or stalled. During the hard parts of the game where the levels are tight and challenging, would your players help you out or hurt you? Playing through tough levels like the first level of World 8 is hard enough with local friends, but having to play with strangers during all of those falling rocks, lava, lava geysers, poisonous gas, and tight platforming would simply frustrate me. Then there's the levels where you spend most of the time on a small platform or tight space.

I think NSMBW having online would have backfired because it would have lagged like SSBB. People would have griped and whined on here just like they did with that, and they would say that it would have been better not having it at all.

Wrong

1. Smash Bros was early in the Wii's online life, by Mario Kart the problems were fixed for first party online games. So don't use the "well it would have lagged" excuse, it's not true

2. Online is the SAME EXACT THING as playing in the same room. Both of you love saying "well strangers and strangers"

You're playing on the Wii, how exactly do you play with strangers? Oh that's right you don't because it has friend codes that everyone has to use in order to play a first party game online.

The idea that online would somehow detract from the game is false. We just had a bad snowstorm across most of the US and some people are snowed in, they could play this game online with their friends. Or would they become strangers if they're not in the same room?

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Eraphiron

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#37 Eraphiron
Member since 2010 • 569 Posts
I don't like the idea that Miyamoto was lying about this.
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Knight-Owl

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#38 Knight-Owl
Member since 2008 • 690 Posts
Online is overrated. Games are more fun to play with other people in the room. There would be no point to Mario being online if you cant voice chat, beacuse who knows what morons you would get randomly. Also, you get tons of hackers ruining the game to make them feel better about themselves, and little kids spammin voice. Online doenst need to be in every game.da_chub
There's no reason why online shouldn't've been added to NSMB Wii. Not everyone that owns a Wii lives close enough to their friends to be able to play in the same room. Also I don't think anyone said anything about wanting online to be radom, that's what the FC's are for :roll:
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Madmangamer364

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#39 Madmangamer364
Member since 2006 • 3716 Posts

Wrong

1. Smash Bros was early in the Wii's online life, by Mario Kart the problems were fixed for first party online games. So don't use the "well it would have lagged" excuse, it's not true

2. Online is the SAME EXACT THING as playing in the same room. Both of you love saying "well strangers and strangers"

You're playing on the Wii, how exactly do you play with strangers? Oh that's right you don't because it has friend codes that everyone has to use in order to play a first party game online.

The idea that online would somehow detract from the game is false. We just had a bad snowstorm across most of the US and some people are snowed in, they could play this game online with their friends. Or would they become strangers if they're not in the same room?

Jaysonguy

Wrong

1. Mario Kart Wii didn't "fix" anything, but rather managed to find a way around the situation because of the type of game it was. MKWii also had its share of lag, but the way it dealt with races was by calculating your speed and how the race is going at certain points. Even with that, it wasn't perfectly accurate; I've had several races where I've come back to win at the last moment and still get credited with a second place finish, and this because the online mode, while enjoyable, isn't a 1:1 experience. We're talking about a platformer here, and under those same circumstances, you don't want to have deal with inaccuracies with a game very focused on precision and reflexes, and that's provided the same method for MKWii could have even worked for NSMBWii.

2. To say that online play is the "SAME EXACT THING" as playing with people in the same room... well, that one's tough to respond to. If this is how you feel, we clearly haven't had the same kind of multiplayer gaming experiences over the years. Online play might be a bit more convenient for some people in this day and age, but I've had sessions with my friends and family that no online service has come close to matching, and I highly doubt those experiences with the same people would be the same if they weren't in the same room as myself playing on the same game system and TV. It's like saying an online chat or even the chat or the phone is the same as talking to someone face-to-face. Of COURSE it isn't!

There are ample potential obstacles that would have kept the online experiences from becoming the same as the offline multiplayer. Aside from the aforementioned lag, how would you go about arranging the play sessions when you can't communicate with the person beforehand? What happens if the two players have some sort of strategy going, and all of a sudden, one player disconnects unintentionally during the middle of a stage? How do you even share a strategy to begin with if one person doesn't have a Wii Speak? How's your eight year-old cousin supposed to get help on a certain task if he/she can't get through a certain area on his/her own? All of these are very possible problems that online play would have a much more difficult time dealing with than simply having the option of sitting next to someone while playing the game.

I do understand yours (and everyone else's) point about what an online mode COULD have brought, but to continue to rant about it like it was a make-or-break deal is kind of pointless. If Miyamoto didn't think adding an online mode was worthwhile, the least we should do is take him for his word and respect his vision for the game as it is, and let's be honest, it's a darn good game as it is. As 1-Up_Gamer said, had this game's online mode became the second-coming of Brawl's we would never hear the end of it, especially seeing as how people still complain about Brawl's online play to this days, and there is no evidence that would suggest it couldn't have been similiar. It's not like no one got shortchanged because they didn't know this game wouldn't have an online mode to begin with, so take the game for what it is and deal with it.

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gulfo

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#40 gulfo
Member since 2009 • 435 Posts

Mario platformers don't need online, they never had.

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DaBrainz

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#41 DaBrainz
Member since 2007 • 7959 Posts

[QUOTE="DaBrainz"]

Although online would of been a nice feature, it really wouldn't of been worth the work for them to put it in. Seriously, online co-op is silly enough, but online co-op for a 2d platformer is extra silly. Now if they would of put in some competitve modes like the original mario bros., then online would be worth it.

Jaysonguy

So you think local co-op is silly too?

You'd rather it just be a single player game?

No, its great because it lets me help my 4 year old beat hard levels. Thier really isn't much value added to online co-op in a 2d platformer. But it seems like they took a step backwards by not having a competitive wifi mode like they have on the DS version.

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Knight-Owl

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#42 Knight-Owl
Member since 2008 • 690 Posts

[QUOTE="Jaysonguy"]

Wrong

1. Smash Bros was early in the Wii's online life, by Mario Kart the problems were fixed for first party online games. So don't use the "well it would have lagged" excuse, it's not true

2. Online is the SAME EXACT THING as playing in the same room. Both of you love saying "well strangers and strangers"

You're playing on the Wii, how exactly do you play with strangers? Oh that's right you don't because it has friend codes that everyone has to use in order to play a first party game online.

The idea that online would somehow detract from the game is false. We just had a bad snowstorm across most of the US and some people are snowed in, they could play this game online with their friends. Or would they become strangers if they're not in the same room?

Madmangamer364

Wrong

1. Mario Kart Wii didn't "fix" anything, but rather managed to find a way around the situation because of the type of game it was. MKWii also had its share of lag, but the way it dealt with races was by calculating your speed and how the race is going at certain points. Even with that, it wasn't perfectly accurate; I've had several races where I've come back to win at the last moment and still get credited with a second place finish, and this because the online mode, while enjoyable, isn't a 1:1 experience. We're talking about a platformer here, and under those same circumstances, you don't want to have deal with inaccuracies with a game very focused on precision and reflexes, and that's provided the same method for MKWii could have even worked for NSMBWii.

2. To say that online play is the "SAME EXACT THING" as playing with people in the same room... well, that one's tough to respond to. If this is how you feel, we clearly haven't had the same kind of multiplayer gaming experiences over the years. Online play might be a bit more convenient for some people in this day and age, but I've had sessions with my friends and family that no online service has come close to matching, and I highly doubt those experiences with the same people would be the same if they weren't in the same room as myself playing on the same game system and TV. It's like saying an online chat or even the chat or the phone is the same as talking to someone face-to-face. Of COURSE it isn't!

There are ample potential obstacles that would have kept the online experiences from becoming the same as the offline multiplayer. Aside from the aforementioned lag, how would you go about arranging the play sessions when you can't communicate with the person beforehand? What happens if the two players have some sort of strategy going, and all of a sudden, one player disconnects unintentionally during the middle of a stage? How do you even share a strategy to begin with if one person doesn't have a Wii Speak? How's your eight year-old cousin supposed to get help on a certain task if he/she can't get through a certain area on his/her own? All of these are very possible problems that online play would have a much more difficult time dealing with than simply having the option of sitting next to someone while playing the game.

I do understand yours (and everyone else's) point about what an online mode COULD have brought, but to continue to rant about it like it was a make-or-break deal is kind of pointless. If Miyamoto didn't think adding an online mode was worthwhile, the least we should do is take him for his word and respect his vision for the game as it is, and let's be honest, it's a darn good game as it is. As 1-Up_Gamer said, had this game's online mode became the second-coming of Brawl's we would never hear the end of it, especially seeing as how people still complain about Brawl's online play to this days, and there is no evidence that would suggest it couldn't have been similiar. It's not like no one got shortchanged because they didn't know this game wouldn't have an online mode to begin with, so take the game for what it is and deal with it.

I actualy agree with Jaysonguy :P

SSBB is the only game I've played online that's been so laggy, though it's still not usualy that bad when I'm playin it online with my best friend. People need to stop comparing Brawl to what NSMB Wii would've/could've been online.

And as for MK Wii, sure I've been D/C a couple times, and been in a different place when I crossed the finish line then it said I was after. But hackers are the only problem that I'd complain about, and that's not really Nintendo's fault so. Of course online isn't perfect but I think it'd be kinda silly for anyone to think that it ever will be too, as I think that every game that has Wifi has had at least a problem or two of some sort. But for them to have the option to make/use Wifi on NSMB Wii but just not do it, is just ridiculously lazy on their part.

Also why do you say that there's no way to commuicate with people before you play? Have you heard of a telephone? Msn? Email? There are plenty of ways for you to communicate with people before you play with them. It's probly true that you won't actualy know everyone (except online) that you'd be playing with but...there's also a lot of people that you would know too, and considering you'd have to get their FC's none of them would actualy be "strangers" anyway.

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dkrustyklown

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#43 dkrustyklown
Member since 2009 • 2387 Posts

Sony thinks about quality... money is consequence.

MS thinks of dominating market... it has longer term goals than simple turn a profit.

ropumar

This is utterly and completely incorrect. These are publicly traded companies. They have but one goal and one goal only, and that is to maximize profits as much as possible in order to drive stock prices up for the benefit of shareholders. That is the ONLY purpose of a publicly traded company, by law. The purpose of such a company is not to make a quality product; it is not to make consumers happy; it is not to advance in art; it is not to keep people employed. The reality of the economy is that it is driven by the requirement to earn profits for the benefit of shareholders. That is all.

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Crisis_Eye

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#44 Crisis_Eye
Member since 2006 • 1554 Posts
I agree with you LordQuarthon. Mario online wouldn't be the same. My friends and I always yell at each other (in a friendly way of course) and we always laugh with each other and have a good time. It wouldn't be the same online. ONline is more for co op shooting games like for Xbox.
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Dycras

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#45 Dycras
Member since 2009 • 1226 Posts

[QUOTE="1-Up_Gamer"]

[QUOTE="trugs26"]

I don't get why everyone is complaining, do you all have no friends? I play this game constantly with mates, and I could imagine, if this game were online, it'd be terrible. When I play with others, it's lame to play as it's too chaotic, but that's the thing, it's a FUN chaoticness, it's FUN with your FRIENDS in the room. You laugh at each others mistakes and laugh when someone does something stupid to you. It'd be absolutely annoying if I were getting pushed around and killed by complete strangers, there's no laughs to share in that circumstance, just annoyances. NSMB: Wii is awesome how it is, I don't get how people would like this game online.

Jaysonguy

That's what would hurt it to me. It's one thing to play crazy multiplayer with friends, but playing crazy multiplayer with strangers that are either going to be helpful or annoying sucks out the fun. Then it's the game itself. You have eight worlds to explore, excluding the secret world. Would your online buddies stick with you throughout all of those levels? What if your're suddenly disconnected? Your progress would be lost or stalled. During the hard parts of the game where the levels are tight and challenging, would your players help you out or hurt you? Playing through tough levels like the first level of World 8 is hard enough with local friends, but having to play with strangers during all of those falling rocks, lava, lava geysers, poisonous gas, and tight platforming would simply frustrate me. Then there's the levels where you spend most of the time on a small platform or tight space.

I think NSMBW having online would have backfired because it would have lagged like SSBB. People would have griped and whined on here just like they did with that, and they would say that it would have been better not having it at all.

1. Smash Bros was early in the Wii's online life, by Mario Kart the problems were fixed for first party online games. So don't use the "well it would have lagged" excuse, it's not true

Do you have any evidence that's true? If you don't some factors to think about are that super smash bros brawl is a MUCH faster paced than mario kart, mario kart cuts in framerate a lot when you go online, and also when you play mario kart and it lags people just teleport around like in shooters making lag a lot less noticable while in brawl since its a fighting game the game just slows down which is just plain obvious lag.

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trugs26

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#46 trugs26
Member since 2004 • 7541 Posts

[QUOTE="1-Up_Gamer"]

[QUOTE="trugs26"]

I don't get why everyone is complaining, do you all have no friends? I play this game constantly with mates, and I could imagine, if this game were online, it'd be terrible. When I play with others, it's lame to play as it's too chaotic, but that's the thing, it's a FUN chaoticness, it's FUN with your FRIENDS in the room. You laugh at each others mistakes and laugh when someone does something stupid to you. It'd be absolutely annoying if I were getting pushed around and killed by complete strangers, there's no laughs to share in that circumstance, just annoyances. NSMB: Wii is awesome how it is, I don't get how people would like this game online.

Jaysonguy

That's what would hurt it to me. It's one thing to play crazy multiplayer with friends, but playing crazy multiplayer with strangers that are either going to be helpful or annoying sucks out the fun. Then it's the game itself. You have eight worlds to explore, excluding the secret world. Would your online buddies stick with you throughout all of those levels? What if your're suddenly disconnected? Your progress would be lost or stalled. During the hard parts of the game where the levels are tight and challenging, would your players help you out or hurt you? Playing through tough levels like the first level of World 8 is hard enough with local friends, but having to play with strangers during all of those falling rocks, lava, lava geysers, poisonous gas, and tight platforming would simply frustrate me. Then there's the levels where you spend most of the time on a small platform or tight space.

I think NSMBW having online would have backfired because it would have lagged like SSBB. People would have griped and whined on here just like they did with that, and they would say that it would have been better not having it at all.

Wrong

1. Smash Bros was early in the Wii's online life, by Mario Kart the problems were fixed for first party online games. So don't use the "well it would have lagged" excuse, it's not true

2. Online is the SAME EXACT THING as playing in the same room. Both of you love saying "well strangers and strangers"

You're playing on the Wii, how exactly do you play with strangers? Oh that's right you don't because it has friend codes that everyone has to use in order to play a first party game online.

The idea that online would somehow detract from the game is false. We just had a bad snowstorm across most of the US and some people are snowed in, they could play this game online with their friends. Or would they become strangers if they're not in the same room?



It's sharing the laughs because it's a crazy game. That's my point, it's way too crazy to be constructive and play the game seriously. If you did take it seriously you would get annoyed. It's not about "strangers" per se, but the fact you can't share laughs as like you do traditionally.

Now lets take this online: You're playing with 3 others, and something crazy happens like you all jump onto a tight platform and someone simply bumps you off or jumps on your head as you jump towards that platform, killing you. You're in your room alone, and you laugh about it? No, when you're on your own, it's about doing the levels, unlike in (real life) social circumstances where if something like this happens, there's an alternative to seriousness, and that's laughing about it with your mates. And the fact is NSMB:Wii is full of this chaoticness, so the less likely you're gonna laugh, the more likely your annoyance is just gonna grow. You might laugh at first, but 3 mishaps in, you're gonna get annoyed, and not just you, everyone else online too. Go play with your friends, this games awesome how it is.

And bringing in snow storm victims is irrelevant. This game wasn't built for people falling victim to natural disasters.

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thedude-

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#47 thedude-
Member since 2009 • 2369 Posts

@Madmangamer364

1) No, my general arguement and the main point of this thread was whether or not the Wii was powerful enough to play this game online. People were convinced that it was not possible, many people I have talked to, so it was a misconception. I already stated with numerous quotes from the same person that contradict that. Not to mention Mario Kart Wii is not the only good online game. Endless Ocean, MoH: H2, CoD: WaW/MW2 all perform with great online play.

All discussions that deviates from my main point (Wii has the horsepower to play online) were up for discussion in a much less factual manner. I realize that NSMBW would have and is selling good without online but saying online play would not improve sales at all is wrong, completely wrong. You posted games that sold fine without online play but that is anecdotal at best. The games sold good for other reasons, there is no telling what online play could have added to the sales if the online was siginifantly good (like Mario Kart Wii). Online play improves the long term sales (legs) much more than initial sales.

You keep mentioning how online servers may not be suitable. Well I know that but it does not excuse anything. Imagine what you are doing. Your basically saying "because Nintendo is lame at online they should not include it into games that are well suited for it." No it should be, if a game is well suited for online then Nintendo should find a way to get their game and their servers to run it. They are competing with systems that can run such things perfectly and for free. It is just low standards to use this as a reason to not have online in games.

2) Reggie like many spsokespersons are only as good as their word and their credibility. He definitely said that, knowing specific forcasts and statistics. He definitely said that with proper confidence. If this game was "iffy" in selling so was SSBB. They were confident and they had every reason NSMB (DS) being a glaringly obvious reason. You never said that 12 million was required to justify online play, but you did imply that unrealistic amount of sales are needed to justify online play.

'I don't believe in the black-and-white notion that this game should have been developed with an "online or bust" idea to accomodate for those people who don't have those to play with.' -- I never said it was either online play or bust. The game is still good and extremely fun, one of the best Wii games of the year. I am not going to pretend that all the advantages of online play would not add much more to this game. Not only does the game fit perfectly just as it is in an online setting, but huge improvements like being able to have the camera just focus on your character. I already mentioned that it helps those who do not have 4 players, even bigger those who want more competitive players. Not to mention they would have added online specific modes which would have been huge. The game was not dependant on online play, but it would have greatly enhanced it.

3) Yes I could say that online play was pretty much half of Mario Kart Wii and was a huge feature for many who played it. Online play is known to increase legs in sales and thats exactly how MKW sold. Online had to be a huge factor. Besides that you are ignoring the overall effect of online play. Not enough players are connecting online to Wii and therefore Wiiware and VC sales are not being fully realized by a portion of Wii's audience. SO many big games like NSMBW could have benefitted from pulling in casuals to online play.

I am not saying every game needs online but it is appearant games like Punch-Out!! and NSMBW would have benefitted from online just as much as MKW.

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NIEM0

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#48 NIEM0
Member since 2010 • 51 Posts

Nintendo didn't put online into the game because it would not have made the game sell more. People who bought NSMBW would have bought it regardless of whether online was in it or not. Besides, online would only distract from having fun with real friends at your side! Or at least, that's Miyamotot's excuse.

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awssk8er716

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#49 awssk8er716
Member since 2005 • 8485 Posts

It doesn't matter.

Nintendo wouldn't want to because it would not be fun playing online with people. It makes a huge difference playing a multiplayer game next to the person.

I really hope Nintendo never makes Mario Party online.

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Jaysonguy

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#50 Jaysonguy
Member since 2006 • 39454 Posts

It makes a huge difference playing a multiplayer game next to the person.


awssk8er716

No it doesn't

So you're another person that thinks that everyone who owns a Wii is within quick traveling distance to one another?