"In yesterday's middle installment we had Nintendo of America president Reggie Fils-Aime wondering why Capcom hadn't made a "Wii execution" of "Resident Evil 5" and other recent Xbox 360 / PS3 hits. An answer was forthcoming — as was a discussion about underwear with a famous game designer."
Chris Kramer, communications director, Capcom, responds: "Both 'Resident Evil 5' and 'Street Fighter IV' were designed for high-definition graphics systems using Capcom's current in-house engine called MT Framework. To get 'RE5′ or 'Street Fighter IV' out on the Wii, we would have to create all-new versions of both of these games, which is something we're not opposed to doing. So the intention of both 'RE5′ and 'Street Fighter IV' was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of 'Resident Evil' action happening on the Wii and hopefully we will have more in the future."
Also, when IGN asked about SF4, Capcom replied,"Never say never"
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