As the date approaches towards the release of Nintendo's Wii MotionPlus add-on, there has recently been a great deal of hype and excitement towards what new possibilities can be explored on the Wii system and even what pre-existing ideas can evolve into something that is better than anything previously imagined. In ways, one can say that the inclusion of this yet-to-be-released add-on single-handedly gives the Wii a new life, despite it showing no signs of dying before this. With a refreshed emphasis on how many games can be controlled, gamers, developers, and just about everyone else that stays involved with the video game world are no doubt looking forward to the next wave of Wii games in the hopes that what everyone thought the Wii could provide in its first 2 1/2 years will finally become a reality. With all of this optimism, however, the impact of MotionPlus will depend on how developers can make use of its advantages, and this is where this gamer believes that some questions can be raised.
Looking into the future tends to make a person look back at the past, as well. As I was thinking about the positives of MotionPlus, I couldn't help but look at how Wii game developing has been up to this point. Obviously, there have been many hurdles in making Wii games playable and enjoyable, and it's a struggle that will be around even as MotionPlus is released. While there have been those that have credited some of those hurdles to the inaccuracy of the Wii remote in certain situations, it is not the only reason why the Wii has seen its share of struggles when it concerns consistency pumping out quality software. Because the Wii platform wasn't as embraced as it is now until the system proved to be successful, the transition progress has been longer than usual for most systems. With that in mind, could MotionPlus actually present itself as another obstacle in developers getting comfortable with the system, especially when many developers/publisher are still trying to figure out their potential place on the system to begin with?
Some good news is that Nintendo seems intent on getting this little accessory into as many Wii Remotes as possible come June. Not only is the company including MotionPlus with Wii Sports Resort, which is a game that promises to sell a lot of copies and move just as many of these little units in the process, Nintendo has also given EA the chance to sell MotionPlus with a couple of its upcoming games. While it may seem small in some senses, perhaps this is Nintendo's way of encouraging developers to focus on making games with MotionPlus' advantages in mind from this point on. Obviously, if the majority of Wii owners have access to the functionality of MotionPlus, it provides a greater incentive to actually put in extra time to work with the improved control scheme. If MotionPlus is successful as Nintendo wants it to be, it may also mean that developers may forgo the current 'standard' Wii Remote control altogether in favor of MotionPlus-exclusive games, like the upcoming Red Steel 2 by UbiSoft, which is bound to take the overall Wii experience to another level.
On the opposite hand, it's still fairly easy to be concerned as to how well MotionPlus will be accepted by the overall Wii developing community. For starters, only a handful of currently announced upcoming games are using MotionPlus, and this could be well be a trend if developers are either unsure how MotionPlus will help its games or if the addition of the add-on will improve their games' chances of success. Everyone reading this are probably aware of the challenges that have been presented to many third-party publishers/developers regarding the sales of their Wii games, and regardless of where your stand is on the subject, this could be a factor as to how devoted many developers will be toward the accessory, much like the Wii itself. Not only will commercial success be weighing on the minds on a number of developers and publishers over the next few months and their decision to use MotionPlus, but also the question of whether or not MotionPlus is the final piece of Nintendo's overall puzzle with the Wii and how big of a piece this puzzle really is. While the chances of Nintendo releasing something that will make MotionPlus seem obsolete this gen seems unlikely, who thought that we would have a MotionPlus to begin with three years ago?
Well, that's about all for this post. A large part of the purpose of this thread is to gather some opinions of MotionPlus before (and maybe after) its release and see what everyone thinks about how this accessory will truly affect how Wii games are developed from now on. There isn't much of a right or wrong option here, as it's pretty much all opinion right now anyways (unless you're a developer that has experienced the accessory first-hand and can share of few things, which would be awesome). I look forward to see what people thinks of this post, as well as to what they have to share on the subject. Thanks for reading!
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