My idea to fix the 3DS's small viewing area.

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ml112597

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#1 ml112597
Member since 2010 • 556 Posts

This is the email I sent to Nintendo which contains the idea. Though they will probably delete it, do you think it is a good idea?

This is less of a question and more of suggestion, but please listen, this one is good. For the 3DS, the viewing area is very small and I think I know how to fix this. By using face tracking software, like the technology used in "Looksleys Line Up" the 3DS can detect if the player's head is moving and adjust the 3D image to where the player's eyes are, while they play the game. Though this may be hard to do while a game is running, I believe this is worth a try. (To the person reading this, or computer) Could you please send/email this to someone in charge/Reggie Fils-Aime? Thank You!

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Pixel-Perfect

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#2 Pixel-Perfect
Member since 2009 • 5778 Posts

Isn't it a little naive to think that they'd send this to Reggie? :lol:

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iAmAbel

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#3 iAmAbel
Member since 2011 • 860 Posts

what if ur playin in a dark room.

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ArchoNils2

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#4 ArchoNils2
Member since 2005 • 10534 Posts

doesn't MS already has a patent on exactly that? Also to do this properly the face camera should be more of a Kinect than a VGA(?) camera xD

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DealRogers

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#5 DealRogers
Member since 2005 • 4589 Posts

Very creative and I believe it is possible.

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iAmAbel

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#6 iAmAbel
Member since 2011 • 860 Posts

I rather have solor chargble bateries.

unlimited gameplay and saves money.

Or add a little generatoer inside the 3ds so when you walk you actually charge it by moving

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ZachMasta

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#7 ZachMasta
Member since 2010 • 579 Posts
ummm..... this has already been mentioned dozens of times. I know you mean well but one, Nintendo isn't stupid, and two, if it was practical, it would've been implemented
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iAmAbel

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#8 iAmAbel
Member since 2011 • 860 Posts

they could of proabaly made it 50 more $ if they did that.

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kirkonacid

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#9 kirkonacid
Member since 2010 • 486 Posts

It seems like a nice enough concept, but I think that would impede the gaming a bit too much. Maybe down the line when it become a bit more practical they can implement it.

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ml112597

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#10 ml112597
Member since 2010 • 556 Posts

Yes, yes, its kind out there/naive, but a decent idea. (About the sending to Reggie thing) I'm just waiting for the response, I bet it will be pretty funny. I'll post it here soon.

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Gamingclone

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#11 Gamingclone
Member since 2009 • 5224 Posts

Well, we'll see how they respond, if they respond at all :P I think a better suggestion to mail them/ email them is suggesting them to make an advertisement telling people that the 3DS is indeed next generation. It annoyes me at how many people still believe it is just another hardware revision to the DS.

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Epak_

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#12 Epak_
Member since 2004 • 11911 Posts

Could it be solved this way when the parallax barrier is the main reason for the small viewing area? I mean the physical screen can't be moved to maintain the optimal view for the player now can it? Glasses would have solved that issue but who wants to wear those? :P

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xXDante666Xx

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#13 xXDante666Xx
Member since 2004 • 3102 Posts

Could it be solved this way when the parallax barrier is the main reason for the small viewing area? I mean the physical screen can't be moved to maintain the optimal view for the player now can it? Glasses would have solved that issue but who wants to wear those? :P

Epak_

This, the physical screen itself would have to warp to keep the effect. Not at all going to happen.

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#14 dzimm
Member since 2006 • 6615 Posts
First of all, the parallax barrier is a physical layer over the top screen and can't be dynamically adjusted based on head position. Secondly, Nintendo doesn't accept unsolicited suggestions, so your email is going straight into the delete file.
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Cruse34

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#15 Cruse34
Member since 2009 • 4468 Posts

That wouldn't work the 3DSs 3D works from angles. THe whole screen would have to move

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riariases

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#16 riariases
Member since 2007 • 2335 Posts
Actually, this isn't even the solution considering they've explored different viewing angles for 3D TVs and have managed to figure out how to make it work. On top of that they're making glasses-less 3D TVs with those same wide viewing angles.
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#17 painguy1
Member since 2007 • 8686 Posts

Sry to crash the party, but thats not how this tech works. You shouldnt have bothered sending that.

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Coolyfett

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#18 Coolyfett
Member since 2008 • 6277 Posts

This is the email I sent to Nintendo which contains the idea. Though they will probably delete it, do you think it is a good idea?

This is less of a question and more of suggestion, but please listen, this one is good. For the 3DS, the viewing area is very small and I think I know how to fix this. By using face tracking software, like the technology used in "Looksleys Line Up" the 3DS can detect if the player's head is moving and adjust the 3D image to where the player's eyes are, while they play the game. Though this may be hard to do while a game is running, I believe this is worth a try. (To the person reading this, or computer) Could you please send/email this to someone in charge/Reggie Fils-Aime? Thank You!

ml112597

Ha ha ha ha lol!! Thats pretty good man. What is Nintendos email?

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Coolyfett

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#20 Coolyfett
Member since 2008 • 6277 Posts

Nintendo doesn't accept unsolicited suggestions, so your email is going straight into the delete file.dzimm

Can you tell us more about this? How does Nintendo speak with people?

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BrunoBRS

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#21 BrunoBRS
Member since 2005 • 74156 Posts
i don't think the glass of the screen can move around, and i'm pretty sure that's somehow involved in the 3D effect. and i doubt it would ever get past the random summer job chick that replies educately to everyone.
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#22 enrique_marrodz
Member since 2003 • 2107 Posts
Good idea, perhaps in a year, when the 20th update to the firmware comes they may adjust that :)
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#23 dontshackzmii
Member since 2009 • 6026 Posts

wont work and some thing like this has been done

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#24 en-bit
Member since 2011 • 100 Posts

Could work; nice work.

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#25 yosat
Member since 2004 • 166 Posts

This is the email I sent to Nintendo which contains the idea. Though they will probably delete it, do you think it is a good idea?

This is less of a question and more of suggestion, but please listen, this one is good. For the 3DS, the viewing area is very small and I think I know how to fix this. By using face tracking software, like the technology used in "Looksleys Line Up" the 3DS can detect if the player's head is moving and adjust the 3D image to where the player's eyes are, while they play the game. Though this may be hard to do while a game is running, I believe this is worth a try. (To the person reading this, or computer) Could you please send/email this to someone in charge/Reggie Fils-Aime? Thank You!

ml112597

I'll develop a little different your idea, since "adjust the 3D image" is technically not feasible due to the 3DS top screen technology.

What could be done using your proposed "face tracking" is the following:
- The screen shows a 3D image while your viewing angle is inside the sweet spot.
- If the "face tracking" detects you're outside the sweet spot, then the screen displays a 2D image (as if the 3D slider was all the way down, even though it isn't).
- When you get into the sweet spot again, the screen displays again a 3D image.

It won't display3Dalways, but it could be possible to avoid blurriness. Of course, this is just in theory and not considering the side effects of constant changing between 3D and 2D.

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BrunoBRS

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#26 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="ml112597"]

This is the email I sent to Nintendo which contains the idea. Though they will probably delete it, do you think it is a good idea?

This is less of a question and more of suggestion, but please listen, this one is good. For the 3DS, the viewing area is very small and I think I know how to fix this. By using face tracking software, like the technology used in "Looksleys Line Up" the 3DS can detect if the player's head is moving and adjust the 3D image to where the player's eyes are, while they play the game. Though this may be hard to do while a game is running, I believe this is worth a try. (To the person reading this, or computer) Could you please send/email this to someone in charge/Reggie Fils-Aime? Thank You!

yosat

I'll develop a little different your idea, since "adjust the 3D image" is technically not feasible due to the 3DS top screen technology.

What could be done using your proposed "face tracking" is the following:
- The screen shows a 3D image while your viewing angle is inside the sweet spot.
- If the "face tracking" detects you're outside the sweet spot, then the screen displays a 2D image (as if the 3D slider was all the way down, even though it isn't).
- When you get into the sweet spot again, the screen displays again a 3D image.

It won't display3Dalways, but it could be possible to avoid blurriness. Of course, this is just in theory and not considering the side effects of constant changing between 3D and 2D.

the very last sentece is the issue: constant switching from 2D to 3D would most likely cause a migraine.

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yosat

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#27 yosat
Member since 2004 • 166 Posts

[QUOTE="yosat"]

[QUOTE="ml112597"]

This is the email I sent to Nintendo which contains the idea. Though they will probably delete it, do you think it is a good idea?

This is less of a question and more of suggestion, but please listen, this one is good. For the 3DS, the viewing area is very small and I think I know how to fix this. By using face tracking software, like the technology used in "Looksleys Line Up" the 3DS can detect if the player's head is moving and adjust the 3D image to where the player's eyes are, while they play the game. Though this may be hard to do while a game is running, I believe this is worth a try. (To the person reading this, or computer) Could you please send/email this to someone in charge/Reggie Fils-Aime? Thank You!

BrunoBRS

I'll develop a little different your idea, since "adjust the 3D image" is technically not feasible due to the 3DS top screen technology.

What could be done using your proposed "face tracking" is the following:
- The screen shows a 3D image while your viewing angle is inside the sweet spot.
- If the "face tracking" detects you're outside the sweet spot, then the screen displays a 2D image (as if the 3D slider was all the way down, even though it isn't).
- When you get into the sweet spot again, the screen displays again a 3D image.

It won't display3Dalways, but it could be possible to avoid blurriness. Of course, this is just in theory and not considering the side effects of constant changing between 3D and 2D.

the very last sentece is the issue: constant switching from 2D to 3D would most likely cause a migraine.

Yes, it could happen. But it would be interesting to test what is more displeasing: switching from 3D to blurriness, or switching from 3D to 2D.

And thinking further, it may be possible to program a transition between real 3D and fake 3D.
Now I want a development kit for 3DS, hehe. :D

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BrunoBRS

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#28 BrunoBRS
Member since 2005 • 74156 Posts
i don't really see the issue with the blurriness, unless you're flinging your 3DS around rather than playing it, it should be just fine.
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yosat

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#29 yosat
Member since 2004 • 166 Posts

i don't really see the issue with the blurriness, unless you're flinging your 3DS around rather than playing it, it should be just fine.BrunoBRS

I have to say we can differentiate two types of gamers:

1. Gamers like you that can hold the 3DS in a straight position during the whole game session without complaining. For them, I'll call "flinging your 3DS around" as using motion controls. (Unless you don't like motion controls, of course).

2. Gamers that complain about the current sweet spot and would like it to be wider.

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#30 DustinTheWind
Member since 2002 • 4392 Posts

That wouldn't work the 3DSs 3D works from angles. THe whole screen would have to move

Cruse34

Beyond that it would take processing power away from gameplay. And battery life.

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ml112597

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#31 ml112597
Member since 2010 • 556 Posts

http://www.youtube.com/watch?v=lEMkgVnzvdE

This is what I meant by adjusting the image. As you can see, as you move your head, so does the image. It's not perfect, but it could work.

Also, Nintendo never responded... :(

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BrunoBRS

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#32 BrunoBRS
Member since 2005 • 74156 Posts

http://www.youtube.com/watch?v=lEMkgVnzvdE

This is what I meant by adjusting the image. As you can see, as you move your head, so does the image. It's not perfect, but it could work.

Also, Nintendo never responded... :(

ml112597
but that isn't 3D. the 3D effect from the 3DS comes from, err, "micro-scratches" on the screen. and you can't move those scratches around, thus making it impossible to create the effect you want nintendo to try out.
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andrewjuly

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#33 andrewjuly
Member since 2011 • 199 Posts

Very creative and I believe it is possible.

DealRogers

LOL!!i think so !!

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Atomic1977

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#34 Atomic1977
Member since 2004 • 362 Posts
That is kinda cool i guess.